Man I really wish we'd get a big budget Star Trek Bridge Crew type game with a proper story. Really flesh this out because there's so much potential and fun here.
Good news, yes, but even better news is if I can choose to buy the new VR tech on day one of the PS5 launch (my guess - Fall 2020).
Cerny pretty much confirm PSVR is compatible with the PS5.
Also PS5 will be backward compatible with PS4.
https://www.wired.com/story/exclusive-sony-next-gen-console/
This is great news. Lots of people that were on the fence will hop in.
Doubtful, but PSVR will benefit tremendously from the more powerful hardware, and I assume there will be PS5 exclusive PSVR titles available from day one. It will likely be like a new VR generation compared to the PS4 output.
I've heard amazing review for the new table top RPG ? but nothing about solo campain length ? any info on that ?
With news that psvr headset will work on ps5, It'd be a good idea for Sony to release new motion controller for ps5 close to ps5 release. Then in 2 year or so, release a new psvr2 headset with higher resolution, eyetracking and next gen vr tech.
Money well spent 😉I bought PSVR on launch expecting it to become severely outdated on PS5 launch and to not work at all with it. But here we are, so happy about this
What the most physically intense game?
Just been playing Beat Saber for over an hour on expert+ and heart rate rarely got out of the 60's.
rumors from the playstation 5 threadPSVR just can't stop being already dead, lol.
That BC announcement is a Megaton, I bought PSVR on launch expecting it to become severely outdated on PS5 launch and to not work at all with it. But here we are, so happy about this
Now if they manage to release PSVR2 with foveated rendering then Sony did everything right.
Beat Saber from a fitness POV is pretty simple. Add in lots of squats and it has the potential to be a decent workout but doesn't have that. If you do some basic running regularly Beat Saber should be simple from a fitness perspective. If you do HIIT it's not even a warm up.
E+ the hard part is getting up to speed and a lot of that is pattern memorisation at slow speeds then ramping it up and practicing so you can flow smoothly with minimal effort.
rumors from the playstation 5 thread
-PSVR2 in 2020 also,reveal with ps5,big resolution boost probably 2560x1440,120hz,220 field of view,eye tracking,wireless,battery life 4-5 hours,headphones integrated,less motion sickenss,no breaker box,much less cable management,much more focus on VR for aaa games,price around 250$
-dualshock 5,some sort of camera inside for VR,more analog precision for fps games,something similiar to steam analog trackpad
but we will have to see.
I bought playstation VR as a temp thing to exersize with beat saber until I got a better PC but if this is all true I might just stick with the playstation stuff since my games on the ps4 will work on the next version anyways.
yeah... if this stuff is true sony is going to be a serious player in VR next gen.$250 with eye tracking in 2020 sounds absolutely crazy to me, but we'll see. Everything about the PS5 kind of sounds too good to be true, doubly so for VR players. :D
If you're actually serious about a cardio workout...do an actual cardio workout. That said, I haven't played Beat Saber (I've never gotten into rhythm games), but Sprint Vector definitely makes me work up a serious sweat, and my arms can be sore for days afterwards. I'm in decent shape for a Midwestern American - summers I bike about 50 miles per week, winters I work out with a rowing machine for 2–3 hours per week.What the most physically intense game?
Just been playing Beat Saber for over an hour on expert+ and heart rate rarely got out of the 60's.
I don't actually own it, I'm waiting for a sale, but everyone was saying how their arms were sore after playing it, hahah.
For squats, I would recommend downloading Rec Room and playing The Rise of Jumbotron. It's a cover shooter with chest high walls so you have to do a lot of squatting and standing, and if you play alone, one shot is game over, so you really can't afford to be out in the open. You can't even abuse blind firing as being shot in your hand or gun makes you drop the gun. I ended up with sore upper legs. :D Like the rest of Rec Room, is entirely free.
$250 with eye tracking in 2020 sounds absolutely crazy to me, but we'll see. Everything about the PS5 kind of sounds too good to be true, doubly so for VR players. :D
If you're actually serious about a cardio workout...do an actual cardio workout. That said, I haven't played Beat Saber (I've never gotten into rhythm games), but Sprint Vector definitely makes me work up a serious sweat, and my arms can be sore for days afterwards. I'm in decent shape for a Midwestern American - summers I bike about 50 miles per week, winters I work out with a rowing machine for 2–3 hours per week.
So good. There is still a lot of untapped visual potential in the current gen headset. Need a more powerful PS to drive it.Cerny pretty much confirm PSVR is compatible with the PS5.
Also PS5 will be backward compatible with PS4.
https://www.wired.com/story/exclusive-sony-next-gen-console/
This is great news. Lots of people that were on the fence will hop in.
yeah... if this stuff is true sony is going to be a serious player in VR next gen.
I just hope this doesn't mean VR games on the PS5 are hamstrung because they have to work on the old hardware as well. The headset is fine but if games are still being designed around the limitations of the old move controllers ...Cerny pretty much confirm PSVR is compatible with the PS5.
Also PS5 will be backward compatible with PS4.
https://www.wired.com/story/exclusive-sony-next-gen-console/
This is great news. Lots of people that were on the fence will hop in.
I just hope this doesn't mean VR games on the PS5 are hamstrung because they have to work on the old hardware as well. The headset is fine but if games are still being designed around the limitations of the old move controllers ...
I just hope this doesn't mean VR games on the PS5 are hamstrung because they have to work on the old hardware as well. The headset is fine but if games are still being designed around the limitations of the old move controllers ...
It's still likely not going to be as accurate as set ups that have multiple light houses. and it wont' have mod support for stuff like beat saber. and in general you aren't going to get everyone to move from PC.If this is true, I don't know how anyone else is going to be able to compete at all. PSVR is already on top of every other headset, with basic, entry-level VR and hardware that strains to keep up. FOVeated rendering with a PS5 behind it? Console + headset for what a PC headset alone costs? Full library of PSVR games already ready to go? I would not want to be a PCVR headset manufacturer right now...
Granted, the "if it's true" is a pretty big "if"...
That resolution with that field of view would be terrible. There's no way that's truerumors from the playstation 5 thread
-PSVR2 in 2020 also,reveal with ps5,big resolution boost probably 2560x1440,120hz,220 field of view,eye tracking,wireless,battery life 4-5 hours,headphones integrated,less motion sickenss,no breaker box,much less cable management,much more focus on VR for aaa games,price around 250$
-dualshock 5,some sort of camera inside for VR,more analog precision for fps games,something similiar to steam analog trackpad
but we will have to see.
I bought playstation VR as a temp thing to exersize with beat saber until I got a better PC but if this is all true I might just stick with the playstation stuff since my games on the ps4 will work on the next version anyways.
That resolution with that field of view would be terrible. There's no way that's true
PSVR just can't stop being already dead, lol.
That BC announcement is a Megaton, I bought PSVR on launch expecting it to become severely outdated on PS5 launch and to not work at all with it. But here we are, so happy about this
Now if they manage to release PSVR2 with foveated rendering then Sony did everything right.
It's still likely not going to be as accurate as set ups that have multiple light houses.
and it wont' have mod support for stuff like beat saber. and in general you aren't going to get everyone to move from PC.
I mean even at the base costs you are looking at $750 for the sony stuff, not even including new controllers which likely will make it $850.
in comparison the occulous quest will be launching at $399 and will have the major VR players with the ability to take it anywhere.
it will likely be down to $300 or even $250 by the time the next PSVR launches.
If true sony's offering for VR will be great, but it won't be the only choice for people who want the best or want something easy to deal with.
Personally I never expected otherwise. Sony needed to make the upgrade path from PS4/PSVR to PS5/PSVR2 as seamless as possible.
What Sony "needs" to do and what they end up doing have, historically, often been very different things.
Well in the present, cutting off their current VR offering from PS5 potentially stunts the growth of a platform they're clearly doubling down on. I imagine they saw forward compatibility as a 'need' towards that end.
pc+vr is going to be quite a bit more yes, but it will also be better than PSVR even if these are true.it's not so much about making people "move from PC" as it is making the untapped market "move towards them". That's how market expansion works for the most part anyway.
Sure, and a VR-ready PC + VR is easily twice that. I mean, either we compare headsets to headsets or full setups to full setups.
Let's see how the Occulus Quests does on its own before comparing it to PSVR, shall we? Also hopefully you're not serious about a system launching at $400 being $250 by next year. The only way I can see that happening is if it bombs spectacularly.
At this rate it will definitely be the best choice even for people who want the best (especially factoring in exclusives) and will be super easy to deal with (wireless). If all of this is true, I really, honestly see hard times ahead for makers of other systems. PCVR systems already have something going against it: there's multiple manufacturers competing for the same market, and that's even befoe Valve jumping in! I'm sorry but I don't expect all three of them to survive in the long run.
What Sony "needs" to do and what they end up doing have, historically, often been very different things.
I thought the exact same re: PS3 -> PS4 compatibility, yet here we are. People always find a way to rationalize backwards compatibility as unnecesary when it's their favorite company; I have no doubt they would have defended a full PS4 -> PS5 non-compatibility, VR included.
They'd just need to incorporate the move light tech. Those mockups I posted up the page would work (light rings).The PS5 news is great for PSVR. Looking forwards to PS4VR games getting a PS5 patch to give them a graphical boost. When PSVR2 comes eventually comes out that is when we will start seeing PSVR2/PS5 exclusive games taking full advantage of the technology but until then this will massively help expand the life of PSVR.
Only thing I'm bothered about is the Move controllers, not sure Sony can wait until PSVR2 to release a replacement to the Moves. I was hoping they would announce a Move2 controller this year with analogue sticks as I think it's really holding PSVR back a bit. Shipments of Moves seems to be drying up so was hoping that was a hint to something coming.
What tracking tech could they realistically use for Move2 if they release now on PS4 instead of waiting for PSVR2?
They'd just need to incorporate the move light tech. Those mockups I posted up the page would work (light rings).
Sony need to switch out the Move controllers as soon as possible.
The only logical way to go about this for Sony is to include motion tracking (probably cameras) in a splitable DS5 controller. It would give every PS5 owner everything needed to use VR out of the box if they have a VR headset. As for headset tracking they just need a port for the camera on PS5 for it to work, which shouldn't be that big of a problem. A PSVR2 could then ignore the camera and have it's own camera based tracking solution.
Every time I see "PlayStation Move Required" on a PS Store page it makes me grumble so hard. Ugh. Fuck sake these things are like a £100 or more and the reviews on Amazon are awful. This is PS3 tech why are these things so expensive?
I was like that... until i've found used one for 40$ for both ps3 model. The new price is insane high for no reason IMO...
That seems like a recipe for a disastrous number of DS5s breaking within the first year under normal use. Unless the DS5 was made of heavy-gauge metal, the connection points on a DS5 that can be split in two are going to give out pretty quickly even for players who don't periodically throw their controller across the room in frustration.The only logical way to go about this for Sony is to include motion tracking (probably cameras) in a splitable DS5 controller...