We don't even know who Sony is partnering with for PS5 first-party games, sheesh.
It's not a zero-sum game.
It's not a zero-sum game.
Japan studio is just the result of bad management and budget cut.
They don't have to become Capcom of Square level of big. But what about Atlus ? Monolith ? Platinum games ? Heck you could take the the case of From, they were nobody before Dark Souls . Now ? They are one of the most prestige studios out there.
While JP studios's titles are very unique and even great sometimes they are just too niche. Sony need to invest a lot more...
Hopefully that rumored Horro title will be a step in the right direction.
Japan Studio should have had some IPs of there own and made into teams long ago.
From since the PS2 gen they work on smaller stuff while helping others and that should have change last gen or this gen.
They should have been made into 2 or 3 teams to work on stuff.
Instead of so many small ones doing there own thing or helping out with other pojects from the out side.
Ueda left Sony in 2011 and people are whining because he got a multiplatform deal in 2020 ? What the hell is wrong with some of you.
We don't even know who Sony is partnering with for PS5 first-party games, sheesh.
It's not a zero-sum game.
You're aware that genres or formulas are not restricted compartments. From a single common idea there could be endless interpretations; I don't wish or hope for them to do the same game, but to adapt and mold those proven concepts by their own hands, according to their talents.What is the point of Japan Studio doing the same type of games every other third-party does. Seriously, what is the point.
I might be misunderstanding you, but I think they used to have a bunch of teams working on different games that weren't getting off the ground, but now they're a group or 3 or 4 teams.
I remember that was the plan before this gen started but there out put just seem to weak again this gen.
Even more so when you look at that they suppose to be 250 plus people if i remember right .
One thing for sure: with Epic, Facebook and Stadia going ham on acquisition and partnerships, Sony 2nd party is going to look a lot more anemic than this gen.
You'd think Sony will try and secure some of their 2nd party studios before they lose them but nope. Hopefully their gamble on expanding their existing 1st party works out cuz if not then welp.
Their output seemed a lot better to me this gen compared to last gen. At a minimum, there seemed to be more organization. Though I think it's better to start from 2013 when the first wave came out after restructuring.
2013: Soul Sacrifice, Rain, Puppeteer, Knack, The Playroom,
2014: Destiny of Spirits, Oreshika: Tainted Bloodlines, Freedom Wars, Soul Sacrifice Delta
2015: Bloodborne (jointly with From Software)
2016: The Tomorrow Children, The Last Guardian
2017: No Heroes Allowed! VR, Gravity Rush 2, Everybody's Golf, Knack II, The Last Guardian VR 20-min demo, The Playroom VR
2018: Astro Bot Rescue Mission, Deracine
2019: Everybody's Golf VR
I feel like the next few years will be bring quite a bit from them considering their output in 2017/2018 in particular. We can safely assume since 2019 that they're all working on next-gen titles.
The thing is about half of those games they made with other people so i would really call it there out put alone .
IMO if Bend can be 60 plus people and grow to 130 and make DG Japan studio should have been able to so the same with new IPs for this gen .
What people are forgetting too is that Sony closed a lot of studios like Evolution Studios, Bigbig Studios, Cambridge Studio, Studio Liverpool, Manchester Studio, etc.A few problems with this logic:
1. They're creating a new studio, they launched new studios already this gen, and they recently bought Insomniac Games, which people keep forgetting is an efficient developer. It's already provably false that they haven't tried to expand their first party when they said they would, and they have.
Their output seemed a lot better to me this gen compared to last gen. At a minimum, there seemed to be more organization. Though I think it's better to start from 2013 when the first wave came out after restructuring.
2013: Soul Sacrifice, Rain, Puppeteer, Knack, The Playroom,
2014: Destiny of Spirits, Oreshika: Tainted Bloodlines, Freedom Wars, Soul Sacrifice Delta
2015: Bloodborne (jointly with From Software)
2016: The Tomorrow Children, The Last Guardian
2017: No Heroes Allowed! VR, Gravity Rush 2, Everybody's Golf, Knack II, The Last Guardian VR 20-min demo, The Playroom VR
2018: Astro Bot Rescue Mission, Deracine
2019: Everybody's Golf VR
I feel like the next few years will be bring quite a bit from them considering their output in 2017/2018 in particular. We can safely assume since 2019 that they're all working on next-gen titles.
There's this tiny company called Insomniac that was added that produces more than Remedy.
The concern trolling is off the charts, but that's what these threads turn into every time corporate purchases happen.
There are publishers out there willing to publish and fund titles made by external developers and they don't demand the IP from studios, when Sony is only willing to find your game if they own the IP.
Ehh, you have to also consider that they've always collaborated with other developers. Dark Cloud's a good example of a Sony Japan game that they worked on with a different developer. Demon's Souls is another.
To be fair, it's not like it's an infallible rule.
Sony of the past would never have funded Spider-Man or Predator, both games where they don't own the IP. Or Death Stranding, which clearly had PC in the dotted line from day one, even with IP ownership.
Sony of the past did the same. 24 - The Game, Ra.One, etc. just to name a few. Working on foreign IPs is nothing new for SIE.Sony of the past would never have funded Spider-Man or Predator, both games where they don't own the IP. Or Death Stranding, which clearly had PC in the dotted line from day one, even with IP ownership.
If Sony isn't interested in maintaining a level of quality out of their Japanese teams that equals the level of quality people expect out of their Western teams, why even have a Japanese wing at all?
Sunset overdrive 2I'll pose a question:
After the almost guaranteed Spider-Man and Ratchet sequels, what would everyone like to see Insomniac work on?
I'd love to see them revisit the cancelled Monster Knight concept. Such a cool idea that seemed overly ambitious for the early PS2 era. I'd love to have more family-friendly but genuinely great games kind of like Ratchet.
New IP and another crack at Sunset Overdrive (don't @ me, let me dream)I'll pose a question:
After the almost guaranteed Spider-Man and Ratchet sequels, what would everyone like to see Insomniac work on?
I'd love to see them revisit the cancelled Monster Knight concept. Such a cool idea that seemed overly ambitious for the early PS2 era. I'd love to have more family-friendly but genuinely great games kind of like Ratchet.
I guess their AAA games will be Spider-Man related next gen. So I hope we will get some games from them from a Ratchet & Clank-sized team (~40 - 50 devs maybe?). I think they could make a great arcade racer like Sony's Rollcage. Something like that. You don't need a huge budget / a lot of devs to make a nice arcade racer.I'll pose a question:
After the almost guaranteed Spider-Man and Ratchet sequels, what would everyone like to see Insomniac work on?
I'd love to see them revisit the cancelled Monster Knight concept. Such a cool idea that seemed overly ambitious for the early PS2 era. I'd love to have more family-friendly but genuinely great games kind of like Ratchet.
We both know this IP is dead, son 😉
I'll pose a question:
After the almost guaranteed Spider-Man and Ratchet sequels, what would everyone like to see Insomniac work on?
I'd love to see them revisit the cancelled Monster Knight concept. Such a cool idea that seemed overly ambitious for the early PS2 era. I'd love to have more family-friendly but genuinely great games kind of like Ratchet.
Beat me the hell to it!
Honestly? Sunset Overdrive 2.I'll pose a question:
After the almost guaranteed Spider-Man and Ratchet sequels, what would everyone like to see Insomniac work on?
I'd love to see them revisit the cancelled Monster Knight concept. Such a cool idea that seemed overly ambitious for the early PS2 era. I'd love to have more family-friendly but genuinely great games kind of like Ratchet.
I'll pose a question:
After the almost guaranteed Spider-Man and Ratchet sequels, what would everyone like to see Insomniac work on?
I'd love to see them revisit the cancelled Monster Knight concept. Such a cool idea that seemed overly ambitious for the early PS2 era. I'd love to have more family-friendly but genuinely great games kind of like Ratchet.
Studio Japan gets a lot of undeserved flak and it seems to boil down to them simply not making the types of games people personally want. I'd argue they had one of the better generations out of Sony's crop in terms of quality and output: Gravity Rush 2, Astro Bot, The Last Guardian and collaborated on Bloodborne, Everybody's Golf, Freedom Wars, etc. Honorable mention to Puppeteer which should have been a PS4 launch title.
Factoring their internal devs and external group, we're probably getting due for their next wave of games and I'm looking forward to it.
What people are forgetting too is that Sony closed a lot of studios like Evolution Studios, Bigbig Studios, Cambridge Studio, Studio Liverpool, Manchester Studio, etc.
Jim Ryan said "content is more important than ever". He is right. Getting exclusives from 3rd parties is too expensive these days. And indie studios are getting bought left and right from Google, MS, Facebook, etc.
It's time to get a few more studios. I'm still waiting.
The thing about Insomniac is that they're a known quantity and already have games they're making for Sony. If you aren't excited about sequels to Ratchet and Spider-Man, what's the big deal about Insom?
That's why I'm saying Sony needs new teams - not because they don't HAVE ANY teams, but because they need to add more new ideas and new IPs to cover areas they aren't covering right now.
Overstrike Reborn.I'll pose a question:
After the almost guaranteed Spider-Man and Ratchet sequels, what would everyone like to see Insomniac work on?
I'd love to see them revisit the cancelled Monster Knight concept. Such a cool idea that seemed overly ambitious for the early PS2 era. I'd love to have more family-friendly but genuinely great games kind of like Ratchet.
Not quite as dead as The Order 1886 and the chances of RAD ever working with Sony again.
They closed as many studios as they opened this gen (and that's assuming there's a new studio working with VASG on a new AAA game).A few problems with this logic:
1. They're creating a new studio, they launched new studios already this gen, and they recently bought Insomniac Games, which people keep forgetting is an efficient developer. It's already provably false that they haven't tried to expand their first party when they said they would, and they have.
2. This assumes there are only, like, five developers they can work on. There are hundreds upon hundreds of developers looking for funding that people don't know about. Who knew much about Iron Man VR's developer? Or Predator's? Did anyone know about Guerrilla before the PS2 days? Or Media Molecule before PS3?
It's exactly as dead as The Order. And chances of SIE and RAD working together again are pretty good. Take down the weed.Not quite as dead as The Order 1886 and the chances of RAD ever working with Sony again.
(Sorry, had to)