I am sure you are right... 🤔😏Sure. But as has been said, that was the game they wanted to make. I actually really liked The Order, by the way, and I don't see linearity as a negative, but TO has other shortcomings that I don't think was a result of team size or being an early current gen game.
It was. In RaD case, if you spread the team too thin on the project, certain things will be impacted for sure (especially if you are the Creative Director and Writer of the game). The devs at RaD currently are not lacking the technological knowledge and expertise to build a better and stronger sequel. Like I said, most of the time and effort they spent on the project was spent on the engine and it shows in the game. It is beautiful and super smooth. And we should commend them for their effort, because they now have a very flexible and powerful in-house engine that qill turn useful for any of their future games.
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