I think you all overestimate the knowledge of Zhuge. He knows stuff but not everything
He still knows more than Tidux and his buddies combined
I think you all overestimate the knowledge of Zhuge. He knows stuff but not everything
The problem is that we have no hints from any verified sources.
Wait, you think people trolling is fun?
Obscure blogs claiming to have the inside scoop. Youtubers/content creators insisting they've been told something for views. And obscure social media profiles faking insider info to build an audience. To me, it's kinda loopy to think that that nonsense is allowed to be posted here. I mean, in every other facet of real life people lying for attention lose their credibility, immediately. But yet we're several OT's deep and even tidux, an individual known to be a fraud since the old site, is still being posted here?
I just don't understand the wilful discussion of blatant and knowingly false information. It's got to the point where enthusiasts are creating fake leaks on pastebin and linking that info back on enthusiast forums before said info is even a minute old. 28 seconds is the record.
We are gamers we don't need any verified sources to validate our discourse.
Yeah i agree on that but we shouldn't treat zhuge as the father of all insiders
I recently beat Concrete Genie too. Really nice little game, definitely looking out for what PixelOpus do next.Playstation WorldWide Studios |OT7| Fresh Baked Rumors Every Week
In seriousness, I've finally beaten Control, Concrete Genie, & Spider-Man DLCs, due to just skipping all the discussions around the PC ports, No E3 Show, & Numerous Baseless Rumors from all sorts of "insiders" that I've sorta felt reach near Star Wars toxic levels, where it just doesn't seem fun to speculate anymore. Got a couple thoughts I'd like to share though.
Control started real slow but man, it really picked up after the levitation ability where exploring secrets & the absolute mayhem the encounters could get was super satisfying.There was a bunch of times I've felt the budget restraints throughout and thought if Remedy had Sony Resources available to them then Remedy could probably take this shit into another level. So I hope a Sony x Remedy collaboration are in the plans whether that's an exclusive deal or a studio acquisition.
Extremely impressed with the jump PixelOpus made from Entwined to Concrete Genie and it sorta sucks that no one talking about them more especially since they are Sony Studio, no acquisition required. Felt like if they had introduce the combat section in the beginning then mixed it up & padded it more inbetween the platforming & combat, it would of been a much more fulfilling game for what feels like two short solid meals put back to back than a meaty buffet to choose from. Still, I'm way stoked now to see what PixelOpus does next as they could possibly become Sony's go to Mascot Platformer Developer for next gen.
Spider-Man DLCs we're alright. More Spider-Man but against a lame ass villain in Hammerhead. I did enjoy some of the personality Miles was given when he frequently calls Peter, impatiently asking when they'll start training, reminding me of how fantastic Miles Morales is in Spider-Man: Into the Spider-Verse and how It's really become the defacto Miles Morales for me so I hope Insomniac can expand & deliver more for both Miles & MJ in the sequel. Other than that, thanks for the read. Hopefully Sony's silent approach ends soon and the discussions can be more exciting otherwise my backlog will just slowly get devoured.
I like this one.
not to mention literally all of Sony's studios are firing on all cylinders for next gen.
what excites me even more is the possible acquisitions. I just want promising studios to get the time support and money they deserve.
One thing i think people are underestimating is the fact Sony is also expanding their studios to the point that it's clear they want most of them to be working on more than 1 project at the same time. We already know about some of them having 2 teams of bein expanded. Others have been changing headquarters. Another internal studio created, etc.
We're so focused on what studios they might be acquiring, we're forgetting about the fact their already established studios are getting bigger for next gen.
But you're right...exciting times ahead. Specially if we think Sony doesn't present us a huge 1st party AAA game in years and most of their studios are working on PS5 games.
Whats the name of the studio rumored to work on Uncharted?True
Even San Diego is supposedly doing something else alongside MLB now
SSM seems to be 2 team based now
Guerrila too
HYPEEEEE
One thing i think people are underestimating is the fact Sony is also expanding their studios to the point that it's clear they want most of them to be working on more than 1 project at the same time. We already know about some of them having 2 teams of bein expanded. Others have been changing headquarters. Another internal studio created, etc.
We're so focused on what studios they might be acquiring, we're forgetting about the fact their already established studios are getting bigger for next gen.
But you're right...exciting times ahead. Specially if we think Sony doesn't present us a huge 1st party AAA game in years and most of their studios are working on PS5 games.
There is no name, just a new team based in San Diego, next to Sony San Diego building I guess
We know if that studio exist and is doing something ? Because I never saw any confirmation of a new studio based on san diego and developing any game.
We know if that studio exist and is doing something ? Because I never saw any confirmation of a new studio based on san diego and developing any game.
We know if that studio exist and is doing something ? Because I never saw any confirmation of a new studio based on san diego and developing any game.
Regarding the subject of a Remedy acquisition, in the Kinda Funny 2020 prediction video today Imran did guess if they acquire anyone he thinks he'll be Remedy-sized (Tim Gettys had predicted Sony would acquire Sega, so Imran was countering with something smaller), but not necessarily Remedy. He says he know Sony were sniffing around for an acquisition at some point but he doesn't know how far those talks ever went. This lines up with what some of the insiders here said a few months ago about Sony looking into a possible acquisition last year.
Kojima built an entirely new studio, team and IP in 3 years.I don't know. It takes a studio like Sucker Punch like 6 years to launch a new IP. Ofcourse it's a new IP so it takes longer, but with games getting bigger and better development time will also take longer, and i can imagine growing studio's will primarily result in games taking less time to launch, not more games being worked on at the same time. I mean they would need to more than double the size of their studio for them to work on multiple projects and i also doubt it will result in better games (split up the talent). I think the only Sony studios i've seen being majorly expended is Guerilla Games and San Diego, and from San Diego i get the feeling many people from Naughty Dog were placed over (for the rumoured Uncharted spinoff).
😂 Talk about pulling numbers out of your ass. Why would an AAA studio like GG put half a team to help Kojima instead of working on their own game? Devs and architect designers on the engine obviously worked side by side to improve the engine and that was a huge reason it was donr so fast.Yes, with half the team at Guerilla Games supporting him and the result was at the very least debatable (i liked it a lot, but it was visibly compremised due to these factors).
Dreams is absolutely mental.
With all the delays that have happened, I think I'll support MM at launch.
😂 Talk about pulling numbers out of your ass. Why would an AAA studio like GG put half a team to help Kojima instead of working on their own game? Devs and architect designers on the engine obviously worked side by side to improve the engine and that was a huge reason it was donr so fast.
You can't use an example of one studio and think that may be the norm when there is plenty others that do it in faster timelines.
3+ extra years is bit of a crazy wild guess, but it would have definitely taken a lot longer than just 3. I'm hoping that proves Decima's efficiency and why I'm expecting Horizon 2 to be done either in 3.5 years to launch day 1 or 4 years in Q1 2021Dreams is absolutely mental.
With all the delays that have happened, I think I'll support MM at launch.
Tbf he had a well made engine ready for him to use that was accessible to his vision.
Without Decima, that's another 3+ years dev time surely on top at minimum.
Either way it was an extremely efficient dev time. DS is also remarkably polished.
Them having names there could be including them for something super small. That's totally different than putting 200+ people to help DS, that wouldn't make sense.Have you seen the end credits? I am from holland and there were literally hundreds of dutch names on that thing.
Them having names there could be including them for something super small. That's totally different than putting 200+ people to help DS, that wouldn't make sense.
3+ extra years is bit of a crazy wild guess, but it would have definitely taken a lot longer than just 3. I'm hoping that proves Decima's efficiency and why I'm expecting Horizon 2 to be done either in 3.5 years to launch day 1 or 4 years in Q1 2021
Isn't this kind of what you're doing with your example of Death Stranding? It's also clearly not the norm as most studios take way longer to release games.You can't use an example of one studio and think that may be the norm when there is plenty others that do it in faster timelines.