All that PSN money well spent. Next -> Bluepoint Games!But what's crazier is that Sony bought them when their market price at it's peak.
All that PSN money well spent. Next -> Bluepoint Games!But what's crazier is that Sony bought them when their market price at it's peak.
Yeah, Sony probably would have saved quite a bit of money had they acquired Insomniac during the PS3 gen or at the start of this one. Still, I'm sure they're gonna get their moneys worth.Indeed.
But what's crazier is that Sony bought them when their market price at it's peak.
Yeah, Sony probably would have saved quite a bit of money had they acquired Insomniac during the PS3 gen or at the start of this one. Still, I'm sure they're gonna get their moneys worth.
i assume you are only referring to the 2018 acquisitions and later, and you will probably be right.I think Insomniacs price is almost equal to all those studio's Microsoft acquired.
I think that there is a question of what did they actually win from this when you think about the fact most of insomniac's attempts to do something new outside of playstation pretty much bombed.But what's crazier is that Sony bought them when their market price at it's peak.
I think Sony misunderstands what made them great for the past 10 years. It's high quality exclusives that pushed PlayStation to the top. Not a peripheral. Guerrilla Cambridge would certainly have been better off making an FPS at AA or AAA quality for the PS4 than RIGS for PSVR. Especially because Sony has had one AAA FPS exclusive the entire gen and it came out the first day. They were under saturated with FPS when RIGS came out. A PS4 game would have done magnitudes better. It's not debatable. And I have tried VR before. It's very cool but it isn't the life changing experience that people swear by.You're doing a lot of assumptions based on one example. Cambridge is the only studio that was shut down after releasing a game in VR and you have absolutely no idea why the studio was shut down. The truth is that the studio had a very poor output post-PS2 with the only remarkable games being LBP PSP and Killzone Mercenary in the 10 year period preceding Rigs. Two games to a degree built on the work of other Sony studios. I wouldn't be surprised if they were kept alive so long thanks to the Vita and VR because none of their works were "PS4 quality".
Manchester was a studio that was created to do VR so it wouldn't have existed without the medium. If you don't want VR then you can't really fault VR for shutting down a studio that existed solely to do VR.
I'm convinced that Sony execs are aware that VR might need a few loss leaders to succeed and that they are not expecting current gen VR games to sell like AAA flat screen games. Major corporations are not run by stupid people.
Did you try VR? I think it's pretty awesome personally "being inside the game" and I hope it has a future on PlayStation.
Matt alluded that this was one of the reasons for the acquisition. Would only make sense that there were other platform holders (besides Sony) for looking to acquire Insomniac.i assume you are only referring to the 2018 acquisitions and later, and you will probably be right.
I think that there is a question of what did they actually win from this when you think about the fact most of insomniac's attempts to do something new outside of playstation pretty much bombed.
But i guess that it was more of a defensive acquisition than anything else.
But i guess that it was more of a defensive acquisition than anything else.
Makes sense.You guys should really watch the Kinda Funny video from last weekend where they have the Media Molecule folks talk about the game and how they're approaching the release. Greg Miller straight up asked them if they feel Sony is fully backing them with Dreams and she actually explained it quite well that this is relatively new territory for both Sony and Media Molecule and that they're learning as they go.
This is not a 'review it once and done' game that either succeeds or fails based on the initial Metacritic or Opencritic results. Dreams is a prime example of a GAAS that will evolve over time. Both in content and functionality. MM mentioned they really see the initial launch as the go live of the Dreams service and they also told that they'll keep working on new content that adds to the initial 2-3 hour 'campaign' and improve the tools based on community feedback.
In January I was really expecting the event announcement to hit anyday, but now I wouldn't be surprised if we only get something around May or June, they better wait it out, with the Coronavirus still quarantining whole cities and all, who knows how hard this might impact their plans for a PS5 launch.
Hope you have an edible hat.Yeah, I'm starting to believe they'll just do a massive blow out of information in June. Everything including the PS5 design, DS5, games, launch price etc etc.
If there is anything before June I'll eat my hat.
You guys should really watch the Kinda Funny video from last weekend where they have the Media Molecule folks talk about the game and how they're approaching the release. Greg Miller straight up asked them if they feel Sony is fully backing them with Dreams and she actually explained it quite well that this is relatively new territory for both Sony and Media Molecule and that they're learning as they go.
This is not a 'review it once and done' game that either succeeds or fails based on the initial Metacritic or Opencritic results. Dreams is a prime example of a GAAS that will evolve over time. Both in content and functionality. MM mentioned they really see the initial launch as the go live of the Dreams service and they also told that they'll keep working on new content that adds to the initial 2-3 hour 'campaign' and improve the tools based on community feedback.
So when will your review will go up? Is there even a point waiting for the campaign if there is no embargo?
Dreams is updating for the early access players tomorrow, why would they need a review if they already purchased the game? Full release isn't until Friday. There is still time.Dreams is releasing tomorrow for early access, and we still don't know about when the embargo left (or if there's even one to begin with). You'd think Sony would want reviews to hit early to build hype, but nope nothing.
I was waiting for "FATALITY"
I think May is the last month for reveal information. June is too late.Yeah, I'm starting to believe they'll just do a massive blow out of information in June. Everything including the PS5 design, DS5, games, launch price etc etc.
If there is anything before June I'll eat my hat.
There is no way they're skipping the opportunity to market ps5 during the champions league.Yeah, I'm starting to believe they'll just do a massive blow out of information in June. Everything including the PS5 design, DS5, games, launch price etc etc.
If there is anything before June I'll eat my hat.
I think May is the last month for reveal information. June is too late.
There is no way they're skipping the opportunity to market ps5 during the champions league.
Peeps. I was also a firm believer that we'd get a reveal in February. However, due to the recent PS5 site asking people to register interest, I am now convinced we'll now get the reveal in June or later.
Yeah, Sony probably would have saved quite a bit of money had they acquired Insomniac during the PS3 gen or at the start of this one. Still, I'm sure they're gonna get their moneys worth.
I think that there is a question of what did they actually win from this when you think about the fact most of insomniac's attempts to do something new outside of playstation pretty much bombed.
But i guess that it was more of a defensive acquisition than anything else.
Yep. At least two more. Still Bluepoint, Remedy, Ready at Dawn, Housemarque and Arrowhead out there ;)Quarter after quarter PSN is making more money than their closest two competitors entire gaming divisions combined. I'm thinking Bluepoint and a few others.
You really think they made people register for info 4 MONTHS before?
You really think they made people register for info 4 MONTHS before?
Indeed.
But what's crazier is that Sony bought them when their market price at it's peak.
Yep. At least two more. Still Bluepoint, Remedy, Ready at Dawn, Housemarque and Arrowhead out there ;)
They had no choice. Insomniac was basically already a part of WWS, they wanted to go with Sony. However I don't doubt Microsoft and Google made offers. Maybe even Amazon. Sony had to pull the trigger before the price was unaffordable (Basically Google and Amazon start throwing around more cash than Sony has or MS is able to spend within XGS budget).
Insomniac doesn't even own their best IP (Ratchet, Spider-Man, Spyro, Resistance). If you've done the due diligence to purchase they studio, you know you would be buying talent, not intellectual property by which to tie the studio down with. I'd like to think, especially watching Sony's success over the last decade and Xbox's pivot, that anyone with a vested interest in the industry knows studio are at their best when they aren't creatively restricted. You pay double with a contract favored towards Insomniac to get one of the best studios to ever do it, on your platform selling your hardware (Stadia, whatever Amazon is doing). I think the industry knows what Insomnaic is worth, Sony had to snag them before someone else inevitably offered them good terms. It just helps that again, I believe they wanted to be a part of PlayStation.I don't think the amount on the table matters as much to a studio of Insomniac's calibre as opposed to who is offering and the terms and conditions. Imagine getting double whatever Sony offered and then having your studio tied to one ip. A suite of creatives arguably at the top of their game purchased by X publisher and flipped into a by-yearly factory for a single ip?
There are too many examples to mention. And my guess is for a creative that must be hell.
Tks for the reminder!! Love the special treatment for beta guys
Later than June? Impossible.Peeps. I was also a firm believer that we'd get a reveal in February. However, due to the recent PS5 site asking people to register interest, I am now convinced we'll now get the reveal in June or later.
Yeah same !
They began dropping PS5 info almost a year ago, so there's no problem for Sony to do this kind of things in advance.
Sony bought Insomniac for almost half the amount of Respawn, absolutely bargain.By comparison, Microsoft bought Rare for 375M$ in 2002 and Electronic Arts bought Respanw for 315M$ in 2017 (but probably more than 400M$ with the bonus from certain performance milestone).