I saw it again in God of War, but it's something really annoying from many games. Think a difficult spot of the game (or well, just a difficult game), where you die like 20 or more times in the same checkpoint.
There is an NPC telling you some the same sentence there again and again when respawning, and many times you can't skip it. It gets irritating, and even more when it's a random, too obvious or unsubstantial sentence. I really hate it, and even more when it's a long conversation. Guys, please put this sentece before the checkpoint unless it gives you a clear hint to win the battle. If it's a difficult spot when I die I want to reload super fast and try it again. So avoid these sentences, and also remove the "press x to respawn" and its loading time (c'mon, this area and enemies are already loaded), I'll pause the game if needed to read the gameplay tips you already saw me 50 times in the loading screen (please don't show them more than 20 times).
In God of War, in addition to that sometimes it's even worse: when you are almost dead, with very low energy both the kid or the other companion NPC (I'll avoid spoilers) tell you a sentence that in terms of design I assume it's there to make sure the player knows that will die in the next hit so he needs to be extra careful. It gets even more annoying because sometimes this sentences are a bit insulting: as player I'm frustrated because I died like 30 times in that spot (like with some of the 9 women you need to "save" and the 3rd one of the end-game focused special challenges) and when I'm going to die again the game instead of letting me alone or try to cheer me up sometimes basically tells me I'm a bad player or laughs at me.
Extra rant: devs, in your office you have a huge monitor in front of you. But most people sit in a sofa like 3 or 4 meters away of the tv, that in most cases is not a 50"+ TV: in my case I have a 32" one so your tiny texts are very difficult to read (sometimes in Switch it gets worse in portable mode). I think Sony, Microsoft and Nintendo must include a mandatory minimum font size in their game approval certification for future games.
There is an NPC telling you some the same sentence there again and again when respawning, and many times you can't skip it. It gets irritating, and even more when it's a random, too obvious or unsubstantial sentence. I really hate it, and even more when it's a long conversation. Guys, please put this sentece before the checkpoint unless it gives you a clear hint to win the battle. If it's a difficult spot when I die I want to reload super fast and try it again. So avoid these sentences, and also remove the "press x to respawn" and its loading time (c'mon, this area and enemies are already loaded), I'll pause the game if needed to read the gameplay tips you already saw me 50 times in the loading screen (please don't show them more than 20 times).
In God of War, in addition to that sometimes it's even worse: when you are almost dead, with very low energy both the kid or the other companion NPC (I'll avoid spoilers) tell you a sentence that in terms of design I assume it's there to make sure the player knows that will die in the next hit so he needs to be extra careful. It gets even more annoying because sometimes this sentences are a bit insulting: as player I'm frustrated because I died like 30 times in that spot (like with some of the 9 women you need to "save" and the 3rd one of the end-game focused special challenges) and when I'm going to die again the game instead of letting me alone or try to cheer me up sometimes basically tells me I'm a bad player or laughs at me.
Extra rant: devs, in your office you have a huge monitor in front of you. But most people sit in a sofa like 3 or 4 meters away of the tv, that in most cases is not a 50"+ TV: in my case I have a 32" one so your tiny texts are very difficult to read (sometimes in Switch it gets worse in portable mode). I think Sony, Microsoft and Nintendo must include a mandatory minimum font size in their game approval certification for future games.
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