I hope they get to Cacturne next. Imagine being lost in a desert and seeing the same Cactus as you try searching for water/civilization. Then notice more Cactus, then eventually you're surrounded by them by nightfall. Where you are then eaten.
Scald, a water move, shouldn't be the best burn status move in the game.
I hate the person at GF who decided to put the rock there.I only didn't use Crabominable because how late it evolves at.
I only didn't use Crabominable because how late it evolves at.
I hope they get to Cacturne next. Imagine being lost in a desert and seeing the same Cactus as you try searching for water/civilization. Then notice more Cactus, then eventually you're surrounded by them by nightfall. Where you are then eaten.
That's true too but Chargabug was surprisingly good for me.It was also kind of obnoxious how late Charjabug evolves at. And considering that was literally the only new non-legendary/mythical electric line (IIRC), kinda felt like I was being encouraged to use the good ole PIkachu or Magneton instead.
Catching them all was quite a task when it was 493 back in Gen VI, and while they've made more Pokemon accessible in more games now it's still an overwhelming number for new players who have to start from scratch.
I think of these more along the lines of Keldeo where he has two separate forms in battle. Which is generally agreed as not a new Pokemon but separate form.
Deciding factor for me is Game Freak is okay considering Regional Forms as NEW Pokemon because they changed them enough (permanently) to justify considering them New. Where as Megas are temporary and because of this should not be considered in the count for New Pokemon.
I hope this made sense.
Which is exactly why they've shifted National Pokédex out of the games and into Bank
The whole region is more of a temperate climate, so if they introduce a real day/night cycle again with different Pokemon appearing at night, they could theoretically slot in a few Ice types that only appear at night. Like stick a snowy owl in the forest near the player's house. An Ice/Ground Galarian Drilbur that sleeps underground during the day. There's definitely options if Game Freak actually wanted to do something.Ice would also be a lot of better if GF didn't insist on making most Ice Pokemon slow and defensive. Ain't nobody got time for that. It also would've helped if Fairy didn't completely steal their thunder in Gen 6, making them the Dragon-slayers. Personally, I would make Ice resist Fairy and Dragon, giving Ice some nice resistances without giving it additional advantages.
While the discussion is still about Ice Pokemon, I would love to see Ice Pokemon appear much earlier during the game. It's a shame that Ice Pokemon are either found in optional caves (Kanto/Hoenn) or in later areas (in all of the regions). There is little incentive to use Ice Pokemon if they appear so late in the game, when most players have finalized their team by the time they get to them. And you also run into the issue that if you really need/want Ice coverage on your team, you can always slap Ice Beam on your Water Pokemon. While it is too late for GF to do this for Sword&Shield going by the map, I'm still holding out for a game where it happens.
Why though? Why that over the dozens of other "Pokémon Sword & Shield set in the UK" posts we have had in the last year
Charjabug was great. tanky little thing. throwing an eviolite on it would have been great for me (I still like Vikavolt, even if it is unfortunately slow)It was also kind of obnoxious how late Charjabug evolves at. And considering that was literally the only new non-legendary/mythical electric line (IIRC), kinda felt like I was being encouraged to use the good ole PIkachu or Magneton instead.
EDIT: Although I guess at the same time Magneton couldn't evolve until that location also.
It was also kind of obnoxious how late Charjabug evolves at. And considering that was literally the only new non-legendary/mythical electric line (IIRC), kinda felt like I was being encouraged to use the good ole PIkachu or Magneton instead.
EDIT: Although I guess at the same time Magneton couldn't evolve until that location also.
Ice deserves a big buff. And no way Frozen should be one turn, three would be fair, just like Sleep.
Nah, Rock needs stuff too.
Same happened to me once and I raged too, but... that's not common at all. FRZ is basically a status that doesn't bother me nearly as much as Burn or Paralyze, that are way more reliable and part of people's strategies.In any case, the current way it works is insane. I've been frozen for seven turns once, and I would probably have been frozen the next turn if I hadn't thrown my 3DS against the wall.
I feel like having Ice resist Water, Fairy, and and Flying would be about all it would need to stop sucking really bad. And maybe remove its Rock weakness too.
I really don't understand why we don't have an Intimidate analogue for S-Atk but I'm not involved in competitive play at all
EDIT: The A-Geodude line is so funky fresh
They screwed that up since nearly ever water type learns ice attacks anyway and without the worry of bad defenses lol.Would three new resistances be overkill? I feel like Ice is intended as a "glass cannon" type, with high offensive presence and a risky defenseive presence.
One of the big problems with Ice though is that Gamefreak sure as hell aren't treating like a glass canon type with the general stat distribution of Ice types.Would three new resistances be overkill? I feel like Ice is intended as a "glass cannon" type, with high offensive presence and a risky defenseive presence. Water resistance and neutral to rock would go a long way, though.
Is stealth rock still as mandatory and gamebreaking these days as it was in gen 4?
My guess is because Nasty Plot is a lot rarer of a move than Swords Dance is (Swords Dance is often a TM), compare the numbers between the two.
https://bulbapedia.bulbagarden.net/wiki/Nasty_Plot_(move)
https://bulbapedia.bulbagarden.net/wiki/Swords_Dance_(move)
So Sword Dance shows up more often, but to counter it, there are abilities to limit it's capabilities, whilst Nasty Plot is rarer, but won't have counter abilities to shut it down.
No point making Special Attack and Attack function identically to each other after-all, there should be different perks between the two other than what type of stats are used.
Ice deserves a big buff. And no way Frozen should be one turn, three would be fair, just like Sleep.
Ugh, stealth rock was such a bad and overly centralizing addition to the battle system lol
Almost every fire move thaws you for free.I don't know, but if someone is gonna stay one turn frozen, that should be the Fire-type Pokémon. I never play competitive, but when I do (like this past tournament to get Shiny Tapu Bulu) my Salazzle stayed frozen almost the entire battle. The only time it thawed out, was only to get frozen again the next turn, and stayed like that until it was defeated. I just couldn't believe the irony of a Fire-type Pokémon getting frozen twice in a row, for the maximum amount of turns possible each time.
It's never going away. It's just too good to ever go away.Ugh, stealth rock was such a bad and overly centralizing addition to the battle system lol
It's mindblowing that they did this. lol One of the best, most centralizing and annoying moves in the game gets in, but no counters to it. Feels like they just wanted to make sure people wouldn't play it in a competitive way.I want to know which designer decided to put Stealth Rocks into Let's Go (As a TM!), but not any of the counter moves to it like Rapid Spin or Defog. One move and then every switch will hurt for the rest of the match and there's no way to remove it.
Let's Go was supposed to trim the movepool to the most basic of moves, how did that one get through the cracks?
I don't think a lot of the notable water Pokemon run ice beam these days outside of Kyogre in VGC and even then less than half of them do.Would i
Thanks for the explanation, I appreciate the insight!
Hypothetical: if Gen VIII took Ice Beam out of Water move-pools how badly would it fuck up the meta?
Ah, is that the same for the hardest-hitting ice moves in general? Sorry if I am asking the dumbest questionsStealth Rocks is more of a issue in singles, which isn't the "official" competitive format. In doubles those Pokemon just get destroyed by Rock Slide.
I don't think a lot of the notable water Pokemon run ice beam these days outside of Kyogre in VGC and even then less than half of them do.
Pretty much outside of Swampert Ice Punch potentially.Ah, is that the same for the hardest-hitting ice moves in general? Sorry if I am asking the dumbest questions
Beautiful. Tragic and beautiful. Cried reading this. Looking forward to Muk.Defending underappreciated Pokémons #1: Electrode
So I see that a lot of you guys like talking about pokémon design in this thread. I know It's a bit out of the subject, but I thought it would be cool to sometimes defend the oddballs, unpopular or commonly hated pocket monsters here. I guess it's also a nice thing to do while waiting for some announcements.
So, Electrode. One of the laziest and least original design Game Freaks could ever put out, I mean, I don't like it too, it's just Voltorb flipped upside down.
But what if...
Maybe Electrode wasn't just made as just another "in there" gen 1 pokémon, as I have a little theory to defend our lil' ball.
In the game, the whole point of Voltorb is to hide himself as a pokeball to trick the player, so we can easily think that this is the way the species catch their preys.
But wouldn't it be a little too obvious to find Voltorb's eyes as they are on the red part of the pokeballs that he is imitating?
So yeah, Voltorb might struggle "hunting" with his little eyes always showing.
So, when he evolves...
So, yeah. Voltorb evolves into Electrode just to disguise himself better. Come on, it has to be this! Look, his eyes are even smaller than before! As for the mouth, by looking at how flat it is, our spherical boi just has to close it to be in perfect "tracking" mode.
...But, there is a problem. My drawing is inaccurate.
The pokedex indicates us that Electrode is 3'11'', wich just is waaaaay to big. Hey, at least, I tried. My explanation here is that Game Freaks originally wanted to make Electrode the same size as Voltorb, but they may have thought that it wouldn't be appealing enough to kids and wouldn't really look like an evolution.
But still, to me, the idea of a Pokémon adaptating itself to his hunting capacities still is fascinating.
Oh, and also, I want to eat Electrode, the fucker looks like a jawbreaker.
Oh man, my favorite type
Super Effective against Water
Resist Grass
Resist Water
Resist Flying Attacks or full immunity. Birds don't handle the cold well outside some species. Maybe give Flying types one attack that's Super Effactive against Ice Types like Freeze Dry for Water Types.
Make it Rock Attack's Nuetral to it, I don't understand why Rock wrecks Ice in this game.
This one I'm on the fence on myself but since Ground wrecks Rock and Steel make it so Ice Resist Ground Attack
Full immunity to Ice type Attacks
Hail Buff, instead of doing the buffs Sand gets give Ice Types a slight boost in Speed and increase power in Ice type attacks.
Ice loses fighting weakness. Fighting now neutral on Ice. Try punching something in the freezing cold.
Half of the these changes to ice weaknesses/defenses dont make sense, and it's just stretches to try to make their favourite type OP.
Like, how Ice being super-effective against water make any sense in the slightest?
What is throwing ice into water gonna even do?
Like, how Ice being super-effective against water make any sense in the slightest?