If Totem battles were exactly the same, except they were owned and used by the Trial Captains (like "Trial Captain Mallow wants to fight!" and "Trial Captain Mallow sent out Totem Lurantis!"), would that have made them better to you?how
I don't remember doing anything else besides doing the E4 non-stop
I know, but still feels lacking. No stakes involved and all. Honestly, I grew up watching anime and always the coolest thing to me was the "group of villains that the protagonist needs to beat" and the gym leaders are that in Pokémon, so it always was one of my favorite aspects of the franchise and replacing them with generic monsters was boring to me, lol.
Never liked stuff like Battle Tower until Emerald added fixed leaders to facilities. Even the poor Battle Maison was better than stuff like Battle Tree to me just because it had a group of actual fixed "boss" characters (the chatelaine).
I dont understand how anybody can say that. It's the gym leader that used the same generic pokemon, just a couple levels higher than the standard at that point.
Totems meanwhile were unique because of it's giant size, it's stat-raising aura, and the ability to call companion pokemon at will. It feels much more unique. Actually strategy is used ny them to battle, as I said in previous post.
Because gym leaders are actual characters with cool designs, personalities, background, partner Pokémon just like my character, etc. They're cool. A big Raticate? That's not cool. It's just a wild monster.
When I see at fanart like this I remember my fight with these characters and how cool and unique they are and how much they add to Pokémon, both in the games and other media (anime, manga, etc):
When I see a big Raticate I don't feel anything.
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Also, personally I had no trouble at all with any totem in my SM playthrough. Maybe it was just me, but it felt as easy as the usual gym leader, but with fights sometimes lasting even less because you just need to defeat one monster.
Not saying the gym battles are balanced, but they are more memorable to me and sometimes there are like 1 or 2 per game that have some difficulty or at least a funny gimmick . I had a hard time with Viola in XY, for example (that was the only hard one tho lol) and Norman has the whole Protect/Detect tutorial thing in his fight in RSE.
We know that gyms are back and I'm expecting them to change it up and add more to each one.I like the trial captains, but never liked how we couldn't fight them like the usual gym leader. We had Kahunas and all, but only having 4 was kinda meh.
I hope they just keep gym leaders and give them actual fun strategies or unique challenges.
how
I don't remember doing anything else besides doing the E4 non-stop
I know, but still feels lacking. No stakes involved and all. Honestly, I grew up watching anime and always the coolest thing to me was the "group of villains that the protagonist needs to beat" and the gym leaders are that in Pokémon, so it always was one of my favorite aspects of the franchise and replacing them with generic monsters was boring to me, lol.
Never liked stuff like Battle Tower until Emerald added fixed leaders to facilities. Even the poor Battle Maison was better than stuff like Battle Tree to me just because it had a group of actual fixed "boss" characters (the chatelaine).
I'm actually in the middle of an HG playthrough and there's literally no way to feasibly grind for the E4 except for losing repeatedly... to the E4.
HGSS are still my favorite entries in the series even in spite of its faults, but that level curve is suuuuuuuuper fucked.
so GTA is now a linear game? :PAnd run the risk of being shot, charged, bit, chased, or land in who knows what. So perfect real life example of linear paths?
I will never not be pissed off at Mother Beast Lusamine. BW2 and Totems felt like a build up to that moment and they just wasted itYeah, Totem Battles are far superior in terms of emotion to gym leaders. That and things like Lusamine are the right direction.
Yes. lol This kind of stuff is more about story/presentation to me.If Totem battles were exactly the same, except they were owned and used by the Trial Captains (like "Trial Captain Mallow wants to fight!" and "Trial Captain Mallow sent out Totem Lurantis!"), would that have made them better to you?
Ah ok, I basically don't even consider that because of how convoluted it is. I did the rematches, but never considered a good way to grind.In HGSS you can rematch the gym leaders. However, in order to do so, you have to find them on a VERY SPECIFIC DAY, AT A VERY SPECIFIC TIME, IN A VERY SPECIFIC LOCATION, and then they will fuck off to a gym that houses them all in. I believe it was the dojo. They will stay in this area until you beat them. You are given their phone numbers from them or in Chucks case, his wife. So when you need to rematch, you need to CALL THEM in order schedule a rematch on a VERY SPECIFIC DAY.
one thing that i want is to make some things like evolutions, a bit more simplifiqued and diverse them, like eevee should evolve with a leaf stone for leafon, a moon stone for umbreon, and to espeon with sun stone, etc. eevee would still evolve with the old methods for a nod to old players, but for new players is a good option that makes sense, because is really frustrating that some evolutions can't use old items that make perfect sense to evolve them because the pokemon didn't exist in a previous generation, like why eevee can't evolve to leafon with a leaf stone, but he/she can evolve to jolteon, vaporeon, and flareon with their respective stone, aside from that in red/blue there wasn't a grass evolution to eevee, like is really stupid and makes worldbuilding cheap and false.
Route 1 in X and Y was a joke.
DQXI map design is perfect fit for pokemon games and i think GameFreak should start on learning how to use the Unreal Engine.
one thing that i want is to make some things like evolutions, a bit more simplifiqued and diverse them, like eevee should evolve with a leaf stone for leafon, a moon stone for umbreon, and to espeon with sun stone, etc. eevee would still evolve with the old methods for a nod to old players, but for new players is a good option that makes sense, because is really frustrating that some evolutions can't use old items that make perfect sense to evolve them because the pokemon didn't exist in a previous generation, like why eevee can't evolve to leafon with a leaf stone, but he/she can evolve to jolteon, vaporeon, and flareon with their respective stone, aside from that in red/blue there wasn't a grass evolution to eevee, like is really stupid and makes worldbuilding cheap and false.
I feel like they'll be changing more evolution methods, like they did with Milotic (became a trade evolution instead of beauty stat). Though if we're seeing Sinnoh remakes this gen they might keep the evolution methods for Glaceon and Leafeon to preserve their 'Sinnoh-ness' and because the ice and moss rock will most likely be in the remakes.
You can get a Salandit/Salazzle just before this part as well. I didn't even see Lurantis doing anything....But I also have to mention the Firium-Z in the move, because you get the Firium-Z justs before Lurantis, and if you have a decent fire type, you basically will one shot the Lurantis before it really get's to go crazy with the move, and Lurantis has a moveset of 3 moves that all do 0.25 damage to the most common fire type pokemon you will find at Wela Volcano if you needed to pick one up (Fletchinder and Salandit). There's a good chance most players will Firium-Z for the win before even seeing the Kecleon with Ancient Power.
Fair enough!Yes. lol This kind of stuff is more about story/presentation to me.
X/Y's Battle Chateau was a much better implemented version of HG/SS' dojo. There's always at least a few high level trainers to battle, with the occasional gym leader (and I think even E4 member?) there to add some nice mix up. Made better for grinding (whether exp or money) by O-Powers too.Ah ok, I basically don't even consider that because of how convoluted it is. I did the rematches, but never considered a good way to grind.
Feebas was only given an alternate method to evolve because contests stats couldn't be altered in Gen 5. I think you could still evolve it both ways if its stat was high enough.I feel like they'll be changing more evolution methods, like they did with Milotic (became a trade evolution instead of beauty stat). Though if we're seeing Sinnoh remakes this gen they might keep the evolution methods for Glaceon and Leafeon to preserve their 'Sinnoh-ness' and because the ice and moss rock will most likely be in the remakes.
You would have a point.... if gym leaders werent just cardboard cutouts with mostly no personality (with the exception of 5th gen).Because gym leaders are actual characters with cool designs, personalities, background, partner Pokémon just like my character, etc. They're cool. A big Raticate? That's not cool. It's just a wild monster.
When I see at fanart like this I remember my fight with these characters and how cool and unique they are and how much they add to Pokémon, both in the games and other media (anime, manga, etc):
When I see a big Raticate I don't feel anything.
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Also, personally I had no trouble at all with any totem in my SM playthrough. Maybe it was just me, but it felt as easy as the usual gym leader, but with fights sometimes lasting even less because you just need to defeat one monster.
Not saying the gym battles are balanced, but they are more memorable to me and sometimes there are like 1 or 2 per game that have some difficulty or at least a funny gimmick . I had a hard time with Viola in XY, for example (that was the only hard one tho lol) and Norman has the whole Protect/Detect tutorial thing in his fight in RSE.
If they do away with that, then they should also do away with babies being unable to breed. Getting rid of incenses would just make most of those Pokemon more annoying to IV/egg move breed since you'd then have to evolve each one before you can move on to the next step of the breeding process.Would anyone really care at this point if Baby Pokemon didn't require the appropriate incense to obtain them.
Yeah when I played Sun version I had the Firium-Z on my Torracat, so I was able to OHKO it before it could do anything. But in Ultra Moon I didn't have any fire in my party and once this thing got one turn of set up it freakin demolished me lolTotem have some amazingly cool movesets that make them fun, Look at Totem Lurantis for example.
Turn 1 it's going to through a Power Herb'd Solar Blade at you, then it'll summon a Kecleon or a Comfey that will help set up the Sun, which prevents you from hitting it with status, allow it to continue with 1 turn Solar Blades, and Power up it's heal with Synthesis. The Comfey will provide Defence Boosts and Additional Healing, whilst the Kecleon will lower your defences and snipe down Fire and Flyring type pokemon with Ancient Power. It's a pretty powerful set that shows you the weather advantages you can get with a proper team setup...
...But I also have to mention the Firium-Z in the move, because you get the Firium-Z justs before Lurantis, and if you have a decent fire type, you basically will one shot the Lurantis before it really get's to go crazy with the move, and Lurantis has a moveset of 3 moves that all do 0.25 damage to the most common fire type pokemon you will find at Wela Volcano if you needed to pick one up (Fletchinder and Salandit). There's a good chance most players will Firium-Z for the win before even seeing the Kecleon with Ancient Power.
It leaves me mixed on the fight, on a moveset level, it's very creative (Compared to say, Ramos of Kalos or... Let's Go Erika, eww...) but due to the overpowered Z-Move mechanic, many probably don't even get to see most of the fight.
...But then again, a lot of gym leaders in the past tend to be like that anyway. Overlevel enough and you can one-shot their whole teams.
I think the only way I would be interested in an open world Pokémon would be if it were one big city and each neighborhood had its own gym or something like that. It's the only way it could have a convincing scale of something like the real world (which is precisely the setting of Pokémon, a world with televisions, cars and so on)
having totem bosses on the field would be a good "meet us halfway" for not having pokemon on the field. kinda like Xenoblade's unique monstersYeah I also felt the Totems were challenging, at least as far as Pokemon goes. They had an opprotunity to make Totem Vikavolt even harder but they seemingly shied away from that
I'd like to see them return in some form, maybe as overworld bosses?
Hmmm, but he told us he knew nothing. :O lies I tell you lolA moderator of this forum told me the title of the games, a few hours before his announcement. I did not remember it but that was D:
https://www.resetera.com/threads/po...ns-dreams-rumors-and-more.65250/post-18328541
having totem bosses on the field would be a good "meet us halfway" for not having pokemon on the field. kinda like Xenoblade's unique monsters
I mean, is this any different from what they've done with legendaries since R/B? They've always been on the fieldhaving totem bosses on the field would be a good "meet us halfway" for not having pokemon on the field. kinda like Xenoblade's unique monsters
Unless they're Ultra Necrozma level, Totems are nothing like regular legendaries.I mean, is this any different from what they've done with legendaries since R/B? They've always been on the field
Regular legendaries, ON AN OPEN FIELD.
Anyway, totems seem super-cool but I don't like how apparently Sun and Moon only have four gym leader stand-ins as a result? The Big Kakunas?
So maybe for Sword and Shield they can include totems out in the wilds, like at the center of some woods or a dead end on a mountain trail. And as for legendaries, they'd be harder to find — secret caves and whatnot like usual.
They brought back totems in Let's Go, they just never had a name and weren't super-sized. I don't see any reason totems can't be transferred. They're tournament legal, so I think it's just a built-in scaling attributeThe thing is, if that ever happened, they wouldn't even be called Totems, because that's just so Alolan / Hawaiian. They would have to come up with yet another term/category, and we go back to the same issue of always: they keep creating stuff that is just so tied to one region or one game that just can't keep on evolving or increasing in future generations. We don't even know if Totem Pokémon are gonna be transferable to SS.
I mean you have the right idea, they could call them anything and have same mechanic. Regal Pokemon, Honor Pokemon, Knight Pokemon, etc.
Eh, they should move away from region specific naming conventions, otherwise they'll have to come up with a new name for every subsequent region or be more likely to not bring back the featureI mean you have the right idea, they could call them anything and have same mechanic. Regal Pokemon, Honor Pokemon, Knight Pokemon, etc.
They brought back totems in Let's Go, they just never had a name and weren't super-sized. I don't see any reason totems can't be transferred. They're tournament legal, so I think it's just a built-in scaling attribute
there are no battleable electrodes, that's in Johto. and while they're not totems, they have the same effect, minus the assist pokemon and the size. the stat boosting effect being in LG, at least, tells me they might keep the effect for SSI don't know what you're calling totems in Let's Go, the Master Trainers? Or battleable Pokémon like Snorlax, Electrode, etc? Anyways, if they're not super-sized nor called totems, then they're definitely not Totem Pokémon.
Also Totem Pokémon were tied to Trials. So even though it's probable they bring some sort of trial for SS, it's most likely going to be something totally different.
There are "boss" Electrodes in Let's Go, in the Power Plant.there are no battleable electrodes, that's in Johto. and while they're not totems, they have the same effect, minus the assist pokemon and the size. the stat boosting effect being in LG, at least, tells me they might keep the effect for SS
huh, don't remember that in the original game. I guess it was an addition?
Yeah, it looked like an upside down "item" pokéball that you could interact with and trigger the battle:huh, don't remember that in the original game. I guess it was an addition?
There's probably going to be some team battling in the stadiumsThe main point of the Totems was the SOS partners if you ask me, and not really the stat boost.
There's probably going to be some team battling in the stadiums