I agree, shame you spend all of 10 minutes there.
Dracovish is a demon that wants nothing but pain for the unholy world he was brought into. The signature moves are okay on the other fossils, but Dracovish takes it to Barraskewda levels of crazy.The feeling when you play like shit online to the point of being 2-6 but scarfed Dracovish DEMOLISHES the other team including Zamazenta, Haxorus amd GMax-Charizard.
I bet the other player thought he had it in the bag. Welp, prehistoric abomination begs to differ.
The plastic look this gen is very off, especially for the newer Pokemon. Stuff like Obstagoon, Rillaboom, Purrserker, and anything in general that has intricate hair or appendages looks much better in the official art. The softer cel shaded look of Gen 6 and 7 with higher saturation would have been perfect imo, I hope they cottrct this for Gen 9.
watching some online battle streams (vizually isn't problematic, right?) and I gotta say, I hate how polygons are used in pokemon. like Ferrothorn should have it's black bars be extrusions instead of texture. pokemons' eyes should be properly modeled eyes. there should be actual material properties and shit instead of these evenly lit surfaces
Anybody?Question:
How the fuck does the team section of the pokebox work? I’ve made teams but how do I select the entire team for useage?
I've only used it when playing ranked. It asks you to select a team and they're all ready to go.
Ok I’m glad that I’m not crazy, cuz I fought one and that thing was fucking nuts. It just used one tail whip-like attack over and over and one shot everyone. Was very stupidDracovish is a demon that wants nothing but pain for the unholy world he was brought into. The signature moves are okay on the other fossils, but Dracovish takes it to Barraskewda levels of crazy.
Only Weezing has a Galar form. Koffing is the normal one.I'm trying to avoid spoilers, but I'd like to know how many (the number, not names) Galarian forms there are? Just to get my expectations in check.
Bonus points if you can tell me in terms of raw number of Pokemon (e.g., koffing/weezing counts as 2) as well as the number in terms of evolution lines (e.g., koffing/weezing count as one).
Remember when cities had questlines?
I'm starting Platinum up for the first time tomorrow. :3
They still have tho ? Nothing outstanding but it is still there.
https://www.smogon.com/forums/forums/uncharted-territory.525/ for now.Hello guys!
I'm interested in raising a team for PVP, but I'm not sure where to start looking for info. Any help?
I really wish they'd made the towns/cities bigger, and had a DQ11-esque story that involved travelling around to them a second time so that we could explore.
Yep and yep :) Glad you've used the site!Oh shit.
First of all, thank you. For real? So, if I just hand over my game cartridge as is to my friend, he'll have a fresh game, essentially? Can't see any of my details at all, or affect my save file?
And second, you're in charge of Serebii.net? Sweet! I used that site a whole bunch back in the day. Thanks for all the hard work!
I like these games but honestly ... yeah, what was that? especially cause B/W managed to solve this issue through music with vocals.
Yup. It's really bad. For a certain scenes, they should had voice acting. Like the beginning with Chairman Rose introducing people to the world of Pokemon.
They should just get voice acting for all of it. Honestly, it would make a world of difference. If they can do it for a niche title like Fire Emblem 3H, they can sure as shit do it for a double digit million seller like Pokemon.Yup. It's really bad. For a certain scenes, they should had voice acting. Like the beginning with Chairman Rose introducing people to the world of Pokemon.
Oh awesome. I'm on Route 10 so I'll be sure to stock up when I get to Wyndon.Cuz it has higher rate than Ultra ball and you can find it from the shop at Wyndon Centre.
Can you give me an example of a location-based questline in Sword & Shield?They still have tho ? Nothing outstanding but it is still there.
Paula in Hammerlocke, you have to deliver an old letter.Can you give me an example of a location-based questline in Sword & Shield?
That was really rough. It was made worse by the tapping sound of his foot, which made it feel like the music was so low that you could hear it and that everybody else was just dead silent.
Oh yes.I’m assuming there’s a known issue with how crappy and broken the Y-Comm system (and joining Dynamax Raids) is?
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Damn, this is a bummer to hear. I haven't started yet, but doesn't Team Yell show up to gate your progression at points? And I thought pre-release there was talk of trials like herding Wooloo from Yamper or whatever to gain an audience with a gym leader?:\
Some quest.
I'm not going to gatekeep and say "that doesn't count" but I will at least clarify what I mean.
In earlier Pokémon games, arriving at a new town often meant overcoming a specific obstacle or resolving a specific task before you could complete the gym. Many of these took the form of dungeons for the player to navigate, but other times they were a series of battles or miniature scenarios. I'll use the Game Boy games as a point of reference. In some cases, beating the gym leader was not what was required to advance the story and beating the gym leader was incidental.
For example, upon arriving to Cerulean City in Red & Blue, you had to defeat your rival, pass the Nugget Bridge, and meet Bill. Bill would give you a key item - the SS Ticket - which was integral to your advancement in the next city. Meanwhile, a break-in had occurred in-town, building up context for Team Rocket. Clearing the Nugget Bridge and defeating the Team Rocket Grunt who stole Dig eliminates the Team Rocket threat in Cerulean City. You also can catch a glimpse of a mysterious cave with a man in front of it that you cannot access. You don't know what it is, but something is out there.
All of these activities are completely separate from defeating Misty in the gym.
Most towns in these games are like this.
Before you face Lt. Surge, you must explore the SS Anne and obtain a key item in the form of Cut. This huge ship has more square footage than some towns. You meet your rival, you meet a sea captain, and you gain access to Surge's gym.
In Fuschia City, you have to venture in to the Safari Zone. The Safari Zone gates you in two ways with two key items: the warden's teeth and the HM for Surf. All these objectives, locations, and characters are completely separate from the gym challenge in this city.
Before you can face Blaine, you have to navigate the burned laboratory and learn about the secret of Mew, the creation of Mewtwo, and how the lab was destroyed. Inside these ruins you would also find a key item that let you in to Blaine's Gym.
Celadon City has the Game Corner dungeon, Saffron City has the Silph Co dungeon, etc etc.
All of these quest lines and challenges are complex, location specific, and defined the player experience in these areas. In Sword & Shield, your singular goal at any given time is to beat the gym leader in that town and there is never anything stopping you from doing it. You just go there, beat them, and move on. Almost every city is like this. The exceptions are extremely minimal and extremely uncommon.
For example, when you go to Nessa's City whose name I cannot remember because you don't do anything there, you meet her outside a lighthouse where she gives you her league card. This is a far cry from Gold & Silver which has a location-based quest line about a sick Ampharos who keeps the lighthouse lit. Before Jasmine will challenge you, you must clear the lighthouse and obtain a key item in the form of medicine to treat the creature who keeps the lighthouse lit. But in Sword & Shield, the lighthouse is inaccessible and Nessa is just standing there.
Pokémon has dropped all of these design philosophies and created a main quest without obstacles. There are no side characters. There are no dungeons. There are no subplots. There are no key items. There is never anything gating your advancement other than the singular quest function: defeat the gym leader.
I find this very deflating. Locations have no function or meaning other than hosting a gym. There is no lore, there are no subplots, there are no side characters, and you only do one thing in that town: beat the gym.
So while talking to one NPC in one city and then another NPC in another city technically counts as a sidequest, it's hardly the level of complexity and location-based content this series used to be famous for.
Team Yell just acts like an invisible wall at different points in the gameDamn, this is a bummer to hear. I haven't started yet, but doesn't Team Yell show up to gate your progression at points? And I thought pre-release there was talk of trials like herding Wooloo from Yamper or whatever to gain an audience with a gym leader?
Trials are not much different from any gym mechanic in Pokemon. Some may let you skip fighting trainers, but overall it's just a fancy gym mechanic like every other gen.Damn, this is a bummer to hear. I haven't started yet, but doesn't Team Yell show up to gate your progression at points? And I thought pre-release there was talk of trials like herding Wooloo from Yamper or whatever to gain an audience with a gym leader?
Like Wrench Ninja says, each gym does have a little minigame to it. These are fine. I do like them.Damn, this is a bummer to hear. I haven't started yet, but doesn't Team Yell show up to gate your progression at points? And I thought pre-release there was talk of trials like herding Wooloo from Yamper or whatever to gain an audience with a gym leader?
Team Yell just acts like an invisible wall at different points in the game
The herding Wooloo thing is just a gym puzzle like the old games (Sabrina's teleporters, Blaine's quizzes, etc). Like it's literally in the gym.
I see. So the gyms still have their light gimmicks, but the towns that house the gyms are generally unremarkable in terms of questing, NPCs or lore.Trials are not much different from any gym mechanic in Pokemon. Some may let you skip fighting trainers, but overall it's just a fancy gym mechanic like every other gen.
Huh, so Team Yell just stonewalls you until you complete a town's gym challenge? Hmm.Like Wrench Ninja says, each gym does have a little minigame to it. These are fine. I do like them.
But Team Yell literally just stands there yelling preventing you from leaving the town early because God forbid the player continue down a straight path any further than they should.
Wow, this looks astonishingly lazy.
This got really confusing at times thinking I had already talked to someone
There is very, very little to do in any given town. They look nice but there's just nothing in them. A Pokémon center, a gym, and maybe an NPC that will say "I sure do love living with my [Pokémon Name]".Huh, so Team Yell just stonewalls you until you complete a town's gym challenge? Hmm.
I'm still looking forward to the simple loop of collecting new 'mons and old faves, and seeing the NPC designs, but given how interesting Galar looked, it seems like there's untapped potential here.
Maybe a third version of the game could ramp up the complexity of the towns and what you do in each.
Do you have any ideas why they took this more, uh, minimalist route? Do you get the impression the team was maybe rushed? Or that they maybe put their time and energy into other aspects of the game?There is very, very little to do in any given town. They look nice but there's just nothing in them. A Pokémon center, a gym, and maybe an NPC that will say "I sure do love living with my [Pokémon Name]".
I don't know. I think every Pokémon fan has their theories and armchair conjecture but the fact is we don't know. It could be time. It could be budget. It could be talent. But it also could be vision. All we know for sure is that since XY the series has gotten simpler and simpler, thinner and thinner, with fewer and fewer features and less and less content.Do you have any ideas why they took this more, uh, minimalist route? Do you get the impression the team was maybe rushed? Or that they maybe put their time and energy into other aspects of the game?
I think part of the frustration underpinning this game's release is that the resources available to this developer don't seem commensurate to the revenues the games bring in (six million copies in three days in Japan).
When Sony has a high-profile release, i.e. Uncharted 4 or God of War or the recent Death Stranding, you can really see all of their cash burning onscreen. I don't think Pokemon needs to outsource a million contractors to model unique pottery for a single NPC's home like the one chateau in Uncharted 4, but I think fans feel frustrated because they know that if any company could afford to invest its game's environmental design, etc, it should be TPC backing Game Freak.
We created a "balanced" game that was suited for our time and age, where everyone is very busy and young people have various means of entertainment. Using smartphones and other devices they can access a great number of games, so the time they dedicate to a single game is less than in the past. The player can choose to keep on playing after the main story and continue to the post-game, where the difficulty rises and there are much more difficult Trainers and challenges to overcome.
Game Freak might just want to make games without obstacles and so these are the games they make. They might want the pace to be brisk with no depth because they don't think people have the attention span to stay in one place for too long. I don't know. I don't understand it. I don't think anyone but Game Freak does.We didn't put the Battle Frontier in ORAS for this very reason. Interviewer's note: In short he means that they didn't include the BF because only a very small part of the players would have fully appreciated and made use of this feature; nowadays players get bored and frustrated more easily and they aren't interested in things that are so demanding/challenging.
I don't think anyone knows for sure but I fear they are heading into WWE2K territory. While these games are not as bad as the WWE games I am increasingly getting the feeling that they know the game is going to sell to its audience no matter what so why bother doing anything more than the bare minimum.Do you have any ideas why they took this more, uh, minimalist route? Do you get the impression the team was maybe rushed? Or that they maybe put their time and energy into other aspects of the game?
I think part of the frustration underpinning this game's release is that the resources available to this developer don't seem commensurate to the revenues the games bring in (six million copies in three days in Japan).
When Sony has a high-profile release, i.e. Uncharted 4 or God of War or the recent Death Stranding, you can really see all of their cash burning onscreen. I don't think Pokemon needs to outsource a million contractors to model unique pottery for a single NPC's home like the one chateau in Uncharted 4, but I think fans feel frustrated because they know that if any company could afford to invest its game's environmental design, etc, it should be TPC backing Game Freak.
On the flip side, the profit margins for these games must be INSANE, lol.
Luigi's Mansion 3 is a weird point of comparison because there were multiple times I'd play that game and find the exact same hotel room layout.Wow, this looks astonishingly lazy.
Going from the bespoke animations and environmental details of Luigi's Mansion 3 to this really underscores a certain absence of efforts on Game Freak's part. Or at least, they invested their effort elsewhere in the game. I don't mean to suggest they're "lazy" overall, but clearly their priorities were different.
Very interesting. I've been meaning to ask for your impressions in a PM, but this works too, lol.I don't know. I think every Pokémon fan has their theories and armchair conjecture but the fact is we don't know. It could be time. It could be budget. It could be talent. But it also could be vision. All we know for sure is that since XY the series has gotten simpler and simpler, thinner and thinner, with fewer and fewer features and less and less content.
But for everything that could be "forcing" this to happen, it might also just be the vision of the series. Remember the infamous ORAS quotes (this is a fan translation from Reddit, just FYI):
Game Freak might just want to make games without obstacles and so these are the games they make. They might want the pace to be brisk with no depth because they don't think people have the attention span to stay in one place for too long. I don't know. I don't understand it. I don't think anyone but Game Freak does.
The best part about these games is the Wild Area, which I'd say is their most successful experiment ever. The new Pokémon are also a series-high. Certain competitive mechanics have been streamlined and made way more accessible and this is great too.
But other than that, this is probably the weakest the series has ever been. In my opinion, anyway. I find it extremely disheartening. I'll still play it for 400 hours but this series deserves and could be so much better. I don't understand how people just swallow energetically excused a series as rapidly diminishing as this one.
I feel like this critique only really applies to the RIP Suites, which is just one of... 16 floors in LM3? 17 floors? Did you reach the medieval castle, the botanical gardens, the movie set, the history museum, the boilerworks, the desert ruins, the pirate cove, etc?Luigi's Mansion 3 is a weird point of comparison because there were multiple times I'd play that game and find the exact same hotel room layout.
Granted, that's a hotel so of course you'd expect uniformity in rooms, but entering every room and being like "okay time to check every same area" was a bit grating.