Pokémon Sword and Shield |OT| God Save The Vespiquen

Are you part of the...

  • Grookey Gang

    Votes: 941 31.8%
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    Votes: 954 32.3%
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    Votes: 1,063 35.9%

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dskzero

Member
Oct 30, 2019
862
Hello guys!

I'm interested in raising a team for PVP, but I'm not sure where to start looking for info. Any help?
 

Quinton

Writer at RPGFan & Nova Crystallis
Moderator
Oct 25, 2017
12,945
Midgar, With Love
Well, I finished the postgame questline. Unless there’s another one or something I’m pretty close to finished with the game. I’ll check out Battle Tower tomorrow.
 

Rand a. Thor

Banned
Oct 31, 2017
10,213
Greece
The feeling when you play like shit online to the point of being 2-6 but scarfed Dracovish DEMOLISHES the other team including Zamazenta, Haxorus amd GMax-Charizard.

I bet the other player thought he had it in the bag. Welp, prehistoric abomination begs to differ.
Dracovish is a demon that wants nothing but pain for the unholy world he was brought into. The signature moves are okay on the other fossils, but Dracovish takes it to Barraskewda levels of crazy.



watching some online battle streams (vizually isn't problematic, right?) and I gotta say, I hate how polygons are used in pokemon. like Ferrothorn should have it's black bars be extrusions instead of texture. pokemons' eyes should be properly modeled eyes. there should be actual material properties and shit instead of these evenly lit surfaces
The plastic look this gen is very off, especially for the newer Pokemon. Stuff like Obstagoon, Rillaboom, Purrserker, and anything in general that has intricate hair or appendages looks much better in the official art. The softer cel shaded look of Gen 6 and 7 with higher saturation would have been perfect imo, I hope they cottrct this for Gen 9.
 

trugs26

Member
Jan 6, 2018
1,971
I'm trying to avoid spoilers, but I'd like to know how many (the number, not names) Galarian forms there are? Just to get my expectations in check.

Bonus points if you can tell me in terms of raw number of Pokemon (e.g., koffing/weezing counts as 2) as well as the number in terms of evolution lines (e.g., koffing/weezing count as one).
 

Durden

Avenger
Oct 25, 2017
6,993
Dracovish is a demon that wants nothing but pain for the unholy world he was brought into. The signature moves are okay on the other fossils, but Dracovish takes it to Barraskewda levels of crazy.
Ok I’m glad that I’m not crazy, cuz I fought one and that thing was fucking nuts. It just used one tail whip-like attack over and over and one shot everyone. Was very stupid
 

Homura

Member
Aug 20, 2019
4,395
I'm trying to avoid spoilers, but I'd like to know how many (the number, not names) Galarian forms there are? Just to get my expectations in check.

Bonus points if you can tell me in terms of raw number of Pokemon (e.g., koffing/weezing counts as 2) as well as the number in terms of evolution lines (e.g., koffing/weezing count as one).
Only Weezing has a Galar form. Koffing is the normal one.
Raw: 19
Evolution lines: 10
 

RingoGaSuki

Member
Apr 22, 2019
1,013
Hello guys!

I'm interested in raising a team for PVP, but I'm not sure where to start looking for info. Any help?
https://www.smogon.com/forums/forums/uncharted-territory.525/ for now.
Smogon is pretty much the hub for online Pokemon strategising.

I agree, shame you spend all of 10 minutes there.
I really wish they'd made the towns/cities bigger, and had a DQ11-esque story that involved travelling around to them a second time so that we could explore.
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
9,333
Oh shit.
First of all, thank you. For real? So, if I just hand over my game cartridge as is to my friend, he'll have a fresh game, essentially? Can't see any of my details at all, or affect my save file?

And second, you're in charge of Serebii.net? Sweet! I used that site a whole bunch back in the day. Thanks for all the hard work!
Yep and yep :) Glad you've used the site!
 

Danielsan

Member
Oct 26, 2017
3,089
The Netherlands
Yup. It's really bad. For a certain scenes, they should had voice acting. Like the beginning with Chairman Rose introducing people to the world of Pokemon.
They should just get voice acting for all of it. Honestly, it would make a world of difference. If they can do it for a niche title like Fire Emblem 3H, they can sure as shit do it for a double digit million seller like Pokemon.

Here;s hoping for gen 9...ahh who am I kidding.
 

A.M.

Community Resettler
Member
Got my water badge! Now, I’m slowly going through the cave, with that sweet, chill music.
(If there’s one thing this game has, it’s some of the best music in the series. Some complete bangers, chill house and jazz, etc., aye?
Absolute favourite is the clothing store so far. 💗

Also, about one of the rivals:
They totally modelled Bede‘s personality and all after Dio, didn’t they? From his demeaning and condescending, holier-than-thou personality, that blasted brush back of his hair, etc.
 

Vexii

Member
Oct 31, 2017
1,120
UK
I’m assuming there’s a known issue with how crappy and broken the Y-Comm system (and joining Dynamax Raids) is?
 

Neiteio

Member
Oct 25, 2017
16,657
I'm engrossed by Death Stranding at the moment but I keep popping in here hoping to see glowing impressions that will motivate me to boot up Pokemon Sword, which has been preloaded and idling on my home menu since launch. At least the icon is cool, I s'ppose!
 

Finale Fireworker

Love each other or die trying.
Member
Oct 25, 2017
11,803
United States
Paula in Hammerlocke, you have to deliver an old letter.
:\

Some quest.

I'm not going to gatekeep and say "that doesn't count" but I will at least clarify what I mean.

In earlier Pokémon games, arriving at a new town often meant overcoming a specific obstacle or resolving a specific task before you could complete the gym. Many of these took the form of dungeons for the player to navigate, but other times they were a series of battles or miniature scenarios. I'll use the Game Boy games as a point of reference. In some cases, beating the gym leader was not what was required to advance the story and beating the gym leader was incidental.

For example, upon arriving to Cerulean City in Red & Blue, you had to defeat your rival, pass the Nugget Bridge, and meet Bill. Bill would give you a key item - the SS Ticket - which was integral to your advancement in the next city. Meanwhile, a break-in had occurred in-town, building up context for Team Rocket. Clearing the Nugget Bridge and defeating the Team Rocket Grunt who stole Dig eliminates the Team Rocket threat in Cerulean City. You also can catch a glimpse of a mysterious cave with a man in front of it that you cannot access. You don't know what it is, but something is out there.

All of these activities are completely separate from defeating Misty in the gym.

Most towns in these games are like this.

Before you face Lt. Surge, you must explore the SS Anne and obtain a key item in the form of Cut. This huge ship has more square footage than some towns. You meet your rival, you meet a sea captain, and you gain access to Surge's gym.

In Fuschia City, you have to venture in to the Safari Zone. The Safari Zone gates you in two ways with two key items: the warden's teeth and the HM for Surf. All these objectives, locations, and characters are completely separate from the gym challenge in this city.

Before you can face Blaine, you have to navigate the burned laboratory and learn about the secret of Mew, the creation of Mewtwo, and how the lab was destroyed. Inside these ruins you would also find a key item that let you in to Blaine's Gym.

Celadon City has the Game Corner dungeon, Saffron City has the Silph Co dungeon, etc etc.


All of these quest lines and challenges are complex, location specific, and defined the player experience in these areas. In Sword & Shield, your singular goal at any given time is to beat the gym leader in that town and there is never anything stopping you from doing it. You just go there, beat them, and move on. Almost every city is like this. The exceptions are extremely minimal and extremely uncommon.

For example, when you go to Nessa's City whose name I cannot remember because you don't do anything there, you meet her outside a lighthouse where she gives you her league card. This is a far cry from Gold & Silver which has a location-based quest line about a sick Ampharos who keeps the lighthouse lit. Before Jasmine will challenge you, you must clear the lighthouse and obtain a key item in the form of medicine to treat the creature who keeps the lighthouse lit. But in Sword & Shield, the lighthouse is inaccessible and Nessa is just standing there.

Pokémon has dropped all of these design philosophies and created a main quest without obstacles. There are no side characters. There are no dungeons. There are no subplots. There are no key items. There is never anything gating your advancement other than the singular quest function: defeat the gym leader.

I find this very deflating. Locations have no function or meaning other than hosting a gym. There is no lore, there are no subplots, there are no side characters, and you only do one thing in that town: beat the gym.

So while talking to one NPC in one city and then another NPC in another city technically counts as a sidequest, it's hardly the level of complexity and location-based content this series used to be famous for.
 

jerd

Member
Oct 26, 2017
455
Started using surprise trade for some RNG Pokedex filling, very first trade was a shiny espurr. Thank you kind stranger, played a lot of pokemon in my life and this is my first shiny
 
Oct 25, 2017
1,223
It's clearly unfinished, but that post above really emphasizes just how unfinished it is. I tried to take my time with it, but still ended up rushing through because the towns and routes serve as tiny pointless filler for the gym battles. They are so unnecessary besides housing each gym. There aren't even NPCs or building interiors in Spikemuth.
 

Neiteio

Member
Oct 25, 2017
16,657
:\

Some quest.

I'm not going to gatekeep and say "that doesn't count" but I will at least clarify what I mean.

In earlier Pokémon games, arriving at a new town often meant overcoming a specific obstacle or resolving a specific task before you could complete the gym. Many of these took the form of dungeons for the player to navigate, but other times they were a series of battles or miniature scenarios. I'll use the Game Boy games as a point of reference. In some cases, beating the gym leader was not what was required to advance the story and beating the gym leader was incidental.

For example, upon arriving to Cerulean City in Red & Blue, you had to defeat your rival, pass the Nugget Bridge, and meet Bill. Bill would give you a key item - the SS Ticket - which was integral to your advancement in the next city. Meanwhile, a break-in had occurred in-town, building up context for Team Rocket. Clearing the Nugget Bridge and defeating the Team Rocket Grunt who stole Dig eliminates the Team Rocket threat in Cerulean City. You also can catch a glimpse of a mysterious cave with a man in front of it that you cannot access. You don't know what it is, but something is out there.

All of these activities are completely separate from defeating Misty in the gym.

Most towns in these games are like this.

Before you face Lt. Surge, you must explore the SS Anne and obtain a key item in the form of Cut. This huge ship has more square footage than some towns. You meet your rival, you meet a sea captain, and you gain access to Surge's gym.

In Fuschia City, you have to venture in to the Safari Zone. The Safari Zone gates you in two ways with two key items: the warden's teeth and the HM for Surf. All these objectives, locations, and characters are completely separate from the gym challenge in this city.

Before you can face Blaine, you have to navigate the burned laboratory and learn about the secret of Mew, the creation of Mewtwo, and how the lab was destroyed. Inside these ruins you would also find a key item that let you in to Blaine's Gym.

Celadon City has the Game Corner dungeon, Saffron City has the Silph Co dungeon, etc etc.


All of these quest lines and challenges are complex, location specific, and defined the player experience in these areas. In Sword & Shield, your singular goal at any given time is to beat the gym leader in that town and there is never anything stopping you from doing it. You just go there, beat them, and move on. Almost every city is like this. The exceptions are extremely minimal and extremely uncommon.

For example, when you go to Nessa's City whose name I cannot remember because you don't do anything there, you meet her outside a lighthouse where she gives you her league card. This is a far cry from Gold & Silver which has a location-based quest line about a sick Ampharos who keeps the lighthouse lit. Before Jasmine will challenge you, you must clear the lighthouse and obtain a key item in the form of medicine to treat the creature who keeps the lighthouse lit. But in Sword & Shield, the lighthouse is inaccessible and Nessa is just standing there.

Pokémon has dropped all of these design philosophies and created a main quest without obstacles. There are no side characters. There are no dungeons. There are no subplots. There are no key items. There is never anything gating your advancement other than the singular quest function: defeat the gym leader.

I find this very deflating. Locations have no function or meaning other than hosting a gym. There is no lore, there are no subplots, there are no side characters, and you only do one thing in that town: beat the gym.

So while talking to one NPC in one city and then another NPC in another city technically counts as a sidequest, it's hardly the level of complexity and location-based content this series used to be famous for.
Damn, this is a bummer to hear. I haven't started yet, but doesn't Team Yell show up to gate your progression at points? And I thought pre-release there was talk of trials like herding Wooloo from Yamper or whatever to gain an audience with a gym leader?
 

WrenchNinja

Member
Oct 25, 2017
13,604
Canada
Damn, this is a bummer to hear. I haven't started yet, but doesn't Team Yell show up to gate your progression at points? And I thought pre-release there was talk of trials like herding Wooloo from Yamper or whatever to gain an audience with a gym leader?
Team Yell just acts like an invisible wall at different points in the game

The herding Wooloo thing is just a gym puzzle like the old games (Sabrina's teleporters, Blaine's quizzes, etc). Like it's literally in the gym.
 

Zeroth

One Winged Slayer
Member
Oct 25, 2017
623
Damn, this is a bummer to hear. I haven't started yet, but doesn't Team Yell show up to gate your progression at points? And I thought pre-release there was talk of trials like herding Wooloo from Yamper or whatever to gain an audience with a gym leader?
Trials are not much different from any gym mechanic in Pokemon. Some may let you skip fighting trainers, but overall it's just a fancy gym mechanic like every other gen.
 

Finale Fireworker

Love each other or die trying.
Member
Oct 25, 2017
11,803
United States
Damn, this is a bummer to hear. I haven't started yet, but doesn't Team Yell show up to gate your progression at points? And I thought pre-release there was talk of trials like herding Wooloo from Yamper or whatever to gain an audience with a gym leader?
Like Wrench Ninja says, each gym does have a little minigame to it. These are fine. I do like them.

But Team Yell literally just stands there yelling preventing you from leaving the town early because God forbid the player continue down a straight path any further than they should.
 

Neiteio

Member
Oct 25, 2017
16,657
Team Yell just acts like an invisible wall at different points in the game

The herding Wooloo thing is just a gym puzzle like the old games (Sabrina's teleporters, Blaine's quizzes, etc). Like it's literally in the gym.
Trials are not much different from any gym mechanic in Pokemon. Some may let you skip fighting trainers, but overall it's just a fancy gym mechanic like every other gen.
I see. So the gyms still have their light gimmicks, but the towns that house the gyms are generally unremarkable in terms of questing, NPCs or lore.
 

Neiteio

Member
Oct 25, 2017
16,657
Like Wrench Ninja says, each gym does have a little minigame to it. These are fine. I do like them.

But Team Yell literally just stands there yelling preventing you from leaving the town early because God forbid the player continue down a straight path any further than they should.
Huh, so Team Yell just stonewalls you until you complete a town's gym challenge? Hmm.

I'm still looking forward to the simple loop of collecting new 'mons and old faves, and seeing the NPC designs, but given how interesting Galar looked, it seems like there's untapped potential here.

Maybe a third version of the game could ramp up the complexity of the towns and what you do in each.
 

Neiteio

Member
Oct 25, 2017
16,657

This got really confusing at times thinking I had already talked to someone
Wow, this looks astonishingly lazy.

Going from the bespoke animations and environmental details of Luigi's Mansion 3 to this really underscores a certain absence of efforts on Game Freak's part. Or at least, they invested their effort elsewhere in the game. I don't mean to suggest they're "lazy" overall, but clearly their priorities were different.
 

Finale Fireworker

Love each other or die trying.
Member
Oct 25, 2017
11,803
United States
Huh, so Team Yell just stonewalls you until you complete a town's gym challenge? Hmm.

I'm still looking forward to the simple loop of collecting new 'mons and old faves, and seeing the NPC designs, but given how interesting Galar looked, it seems like there's untapped potential here.

Maybe a third version of the game could ramp up the complexity of the towns and what you do in each.
There is very, very little to do in any given town. They look nice but there's just nothing in them. A Pokémon center, a gym, and maybe an NPC that will say "I sure do love living with my [Pokémon Name]".
 

Kyrios

Member
Oct 27, 2017
7,717
6 badges in and I'm really enjoying my time but...Galar is definitely my least favorite region as far as design goes.
 

Neiteio

Member
Oct 25, 2017
16,657
There is very, very little to do in any given town. They look nice but there's just nothing in them. A Pokémon center, a gym, and maybe an NPC that will say "I sure do love living with my [Pokémon Name]".
Do you have any ideas why they took this more, uh, minimalist route? Do you get the impression the team was maybe rushed? Or that they maybe put their time and energy into other aspects of the game?

I think part of the frustration underpinning this game's release is that the resources available to this developer don't seem commensurate to the revenues the games bring in (six million copies in three days in Japan).

When Sony has a high-profile release, i.e. Uncharted 4 or God of War or the recent Death Stranding, you can really see all of their cash burning onscreen. I don't think Pokemon needs to outsource a million contractors to model unique pottery for a single NPC's home like the one chateau in Uncharted 4, but I think fans feel frustrated because they know that if any company could afford to invest its game's environmental design, etc, it should be TPC backing Game Freak.

On the flip side, the profit margins for these games must be INSANE, lol.
 

Finale Fireworker

Love each other or die trying.
Member
Oct 25, 2017
11,803
United States
Do you have any ideas why they took this more, uh, minimalist route? Do you get the impression the team was maybe rushed? Or that they maybe put their time and energy into other aspects of the game?

I think part of the frustration underpinning this game's release is that the resources available to this developer don't seem commensurate to the revenues the games bring in (six million copies in three days in Japan).

When Sony has a high-profile release, i.e. Uncharted 4 or God of War or the recent Death Stranding, you can really see all of their cash burning onscreen. I don't think Pokemon needs to outsource a million contractors to model unique pottery for a single NPC's home like the one chateau in Uncharted 4, but I think fans feel frustrated because they know that if any company could afford to invest its game's environmental design, etc, it should be TPC backing Game Freak.
I don't know. I think every Pokémon fan has their theories and armchair conjecture but the fact is we don't know. It could be time. It could be budget. It could be talent. But it also could be vision. All we know for sure is that since XY the series has gotten simpler and simpler, thinner and thinner, with fewer and fewer features and less and less content.

But for everything that could be "forcing" this to happen, it might also just be the vision of the series. Remember the infamous ORAS quotes (this is a fan translation from Reddit, just FYI):

We created a "balanced" game that was suited for our time and age, where everyone is very busy and young people have various means of entertainment. Using smartphones and other devices they can access a great number of games, so the time they dedicate to a single game is less than in the past. The player can choose to keep on playing after the main story and continue to the post-game, where the difficulty rises and there are much more difficult Trainers and challenges to overcome.
We didn't put the Battle Frontier in ORAS for this very reason. Interviewer's note: In short he means that they didn't include the BF because only a very small part of the players would have fully appreciated and made use of this feature; nowadays players get bored and frustrated more easily and they aren't interested in things that are so demanding/challenging.
Game Freak might just want to make games without obstacles and so these are the games they make. They might want the pace to be brisk with no depth because they don't think people have the attention span to stay in one place for too long. I don't know. I don't understand it. I don't think anyone but Game Freak does.


The best part about these games is the Wild Area, which I'd say is their most successful experiment ever. The new Pokémon are also a series-high. Certain competitive mechanics have been streamlined and made way more accessible and this is great too.

But other than that, this is probably the weakest the series has ever been. In my opinion, anyway. I find it extremely disheartening. I'll still play it for 400 hours but this series deserves and could be so much better. I don't understand how people just swallow and energetically excuse a series as rapidly diminishing as this one.

Edit: Mobile typos
 
Last edited:

Huntersknoll

Member
Oct 25, 2017
2,786
I haven't played a Pokemon game since Crystal.. but I am falling in love with it all over again. Even though I don't know half of the pokeman they are sooo cute.
 

n00bs7ay3r

Attempted to circumvent ban with an alt-account
Banned
Aug 21, 2018
1,159
Do you have any ideas why they took this more, uh, minimalist route? Do you get the impression the team was maybe rushed? Or that they maybe put their time and energy into other aspects of the game?

I think part of the frustration underpinning this game's release is that the resources available to this developer don't seem commensurate to the revenues the games bring in (six million copies in three days in Japan).

When Sony has a high-profile release, i.e. Uncharted 4 or God of War or the recent Death Stranding, you can really see all of their cash burning onscreen. I don't think Pokemon needs to outsource a million contractors to model unique pottery for a single NPC's home like the one chateau in Uncharted 4, but I think fans feel frustrated because they know that if any company could afford to invest its game's environmental design, etc, it should be TPC backing Game Freak.

On the flip side, the profit margins for these games must be INSANE, lol.
I don't think anyone knows for sure but I fear they are heading into WWE2K territory. While these games are not as bad as the WWE games I am increasingly getting the feeling that they know the game is going to sell to its audience no matter what so why bother doing anything more than the bare minimum.
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
25,791
Wow, this looks astonishingly lazy.

Going from the bespoke animations and environmental details of Luigi's Mansion 3 to this really underscores a certain absence of efforts on Game Freak's part. Or at least, they invested their effort elsewhere in the game. I don't mean to suggest they're "lazy" overall, but clearly their priorities were different.
Luigi's Mansion 3 is a weird point of comparison because there were multiple times I'd play that game and find the exact same hotel room layout.

Granted, that's a hotel so of course you'd expect uniformity in rooms, but entering every room and being like "okay time to check every same area" was a bit grating.
 

Neiteio

Member
Oct 25, 2017
16,657
I don't know. I think every Pokémon fan has their theories and armchair conjecture but the fact is we don't know. It could be time. It could be budget. It could be talent. But it also could be vision. All we know for sure is that since XY the series has gotten simpler and simpler, thinner and thinner, with fewer and fewer features and less and less content.

But for everything that could be "forcing" this to happen, it might also just be the vision of the series. Remember the infamous ORAS quotes (this is a fan translation from Reddit, just FYI):




Game Freak might just want to make games without obstacles and so these are the games they make. They might want the pace to be brisk with no depth because they don't think people have the attention span to stay in one place for too long. I don't know. I don't understand it. I don't think anyone but Game Freak does.


The best part about these games is the Wild Area, which I'd say is their most successful experiment ever. The new Pokémon are also a series-high. Certain competitive mechanics have been streamlined and made way more accessible and this is great too.

But other than that, this is probably the weakest the series has ever been. In my opinion, anyway. I find it extremely disheartening. I'll still play it for 400 hours but this series deserves and could be so much better. I don't understand how people just swallow energetically excused a series as rapidly diminishing as this one.
Very interesting. I've been meaning to ask for your impressions in a PM, but this works too, lol.

Maybe Game Freak figures that people want to find and catch Pokemon above all other things. Hence the Wild Area's variety of them. Hence the relative absence of obstacles. This may be partly informed by the success of Pokemon Go, where the core of the experience was chancing upon Pokemon and capturing them.

But I agree that something is lost when you sideline the adventure and intrigue that captured our imagination as kids.

All this being said... You mentioned this being a trend. Maybe I remember incorrectly, but Sun and Moon seemed to feature a decent amount of adventure. I actually found its setpieces to be quite memorable. For example, the otherworldly boss battle with a possessed Lusamine (or whatever her name was — the hot mom in heels, lol). The pathfinding from one place to the next was generally super-linear, and there was way too much handholding at the start. But overall, Alola was an exciting region.
 

Neiteio

Member
Oct 25, 2017
16,657
Luigi's Mansion 3 is a weird point of comparison because there were multiple times I'd play that game and find the exact same hotel room layout.

Granted, that's a hotel so of course you'd expect uniformity in rooms, but entering every room and being like "okay time to check every same area" was a bit grating.
I feel like this critique only really applies to the RIP Suites, which is just one of... 16 floors in LM3? 17 floors? Did you reach the medieval castle, the botanical gardens, the movie set, the history museum, the boilerworks, the desert ruins, the pirate cove, etc?
 
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