Non event gigantamax catch rates are serious ass.
I've had so many shiny Gmax Duraludons, Drednaws, Garbadors, Sandacondas and now Lapras escape.
Some advice, stock up on Dusk Balls to get a higher chance of catching these shinies, gives you a higher percentage. Use a repeat ball if you have the Pokémon registered on your Pokedex.
does the Dusk Ball boost applies to every raid at any time or does it need to be at night?
Night. People have tested it.does the Dusk Ball boost applies to every raid at any time or does it need to be at night?
Mewtwo and the Kanto starters are being rotated in for Pokemon day raids
Did you update your wild area news through mystery gift?How do people find the new raids? I can't see them, also I'm in Canada.
Nope, you just need to update your wild area news, that's how you get access to the newest event raid dens.Nope first event like this I've done, thanks for letting me know. Anything special code or anything?
This raid wouldn't really be doable with cpus even if they had better Pokemon. Mewtwo hits hard.
Some randoms and I steamrolled him thanks to a turn one paralysis
I would expect Raids to stick. It's a big part of Go and they likely want it to be the same here.Sweet dynamaxing apparition of Arceus on a bike! This Mewtwo fight is the hardest individual fight in the ENTIRE SERIES!!!
Started with a Hydregon thinking this would be just like any other max raid. Team got Max Knuckled and Earthquaked to pieces. Switches to Rotom-W for burns and screens. Starts buffing himself with Nasty Plot then unleashed psychic and icy hell. WTF. Switched to Grimmsnarl thinking I should prankster out a T-wave + Screens. Works well at first except I have no answer to buffs! Not even a team of Lvl. 100 Grimmsnarl, Mewtwo, Lunala, and Tyranitar could take the damned thing out!
I managed to pull it off after I get paired with another Grimmsnarl, a Sun(?) Necrozma with an assault vest, and a Marshadow with spectral thief(steals opponents buffs). This last one proved to be the key, as Marshadow would keep Mewtwo from snowballing out of control, while Grimmsnarl provides paralysis and screens.
From what I've gathered, Mewtwo:
In addition to what Serebii said three posts ago, I recommend specing your Pokemon for bulk and defense if viable - you spend most of the time chipping away at shields. That extra bulk helps you live longer.
- Attacks three times a turn.
- Is at Lvl. 100 and is probably EV trained.
- Has 5 times the amount of regular health, and six shields per phase
- Comes in physical/special/mixed variants.
- A series first: knows 6 moves.
- Loves setting up sun then roasting you alive with a boosted max flare.
My Grimsnarl has prankster and is running Reflect, Light Screen, Thunder Wave, and Darkest Lariat. I'm thinking about fitting taunt in there somewhere to shut down buffing, but I need all of my current moves!
My opinion on this event: It is truly fantastic! This fight forces you to draw from everything the game offers you, train your team to the fullest, and come up with a coherent game plan to handle this superboss ahead of time. This is one way of adding challenge to Pokemon, and it's great postgame content too! I really wish it wasn't temporary... If this is a preview of what the Isle of Armor offers, then I just went from "meh" to "whoa".
One last idea: A future game or offline mode could have you fight raid bosses with four of your own Pokemon, adding that much depth to the team planning phase. Now you have to plot out four Pokemon instead of just one! I really, really, hope Game Freak doesn't chuck the whole thing out when gen 9 comes around, as there's fantastic potential for the series here.
I can imagine the Legendary raids in the Crown Tundra pack will be equally as challengingHey a raid fight that's actually challenging and interesting. They need to have more of these in the game, espicially the DLCs. I did the match last night with a group from the Era discord group, though I can still see ways we could make our team more optimal (Have a Dynamax pokemon that can set up the Rain and Set up Grassy Terrain to cancel out Mewtwo's Psychic Terrain and Sun from Max Flare, reducing the damage input he's giving out.) The same problem from before though with Barriers super restricting what moves can be useful still rears it's face. Look, I understand blocking cheese strats like Perish Song. But so many interesting Status Moves are just made completely redundant due to Barriers Blocking them or the raid typing wiping way the stat boost/reflect/barrier instantly, leaving most status moves to only ever being used Turn 1 by a Prankster Grimmsnarl (or other Prankster user) at best.
I can imagine the Legendary raids in the Crown Tundra pack will be equally as challenging
He's gonna be catchable in the Crown Tundra DLC Co-op mode.So, like, if Mewtwo is really this hard to beat why not just make him catchable? I wonder if they'll do a distribution this gen or if they'll limit it to transfers from Let's Go.