- Oct 25, 2017
I really don't get their design decisions. They do everything to make it easy as possible and even restrict old options which made it harder (but not actually hard) yet catching a pokemon that's one level too high is going too far.I was just told by a friend who is watching a stream that you're limited to only be able to catch Pokemon up to a certain level and if it is above that too bad. So.. if you run across a shiny but it is 1 level above what the game permits you to catch it's a case of "too fucking bad"?
I'm sorry but that is by far the worst game decision they've made, forget dexit, forget the mandatory exp share, you can get to way above the expected level of the area with barely any effort and we're also going to allow Pokemon way above your expected level to show up, but too bad can't catch them because that'd break the game?
Hope you like corridorsWell, I’m in the super minority here but I’m still very excited for this. I play games on easy anyway so I’m really looking forward to a chill nostalgia trip. Just hoping for some cool towns and areas to explore. I completely understand those who are disappointed by the lack of difficulty though.
IIRC, there are really strong Pokemon in the Wild Area that are meant to be too strong to be caught. (I guess they just swipe the pokeball away when you toss it.) I don't know if they're capable of being shiny, though.
Gotta love the same low-quality MIDIs from the 3DS games...
Casey DeFreitas is reviewing for IGN. I'd be shocked if she scores SwSh less than 8.5
Serebii's site was just used to debut Pokemon merch. People really need to remember that they're basically a PR mouthpiece at this point and proceed accordingly.
Every Pokemon game is pretty consistently 25-30 hours long to credits, with some exceptions like HGSS (closer to 20). I should know because I've been replaying most of the series this year.
They’ve since made Minecraft more accessible even adding in a recipe book that would tell you what you could craft when you get new material. So yeah not a good example when them making it more accessible might have been a contributing factor to the game getting more popular with kids
I don't see how, but I struggle with separating these things in my mind and breaking associations like this. Can we please leave it there? I don't know if I have the ability to properly see things with your perspective.
Hence the "for years" in my post. Minecraft became popular without those accessibility options. They only arrived after MS bought MojangThey’ve since made Minecraft more accessible even adding in a recipe book that would tell you what you could craft when you get new material. So yeah not a good example when them making it more accessible might have been a contributing factor to the game getting more popular with kids
Not that this is the point, but Brawly in Sapphire can’t touch Sableye if you catch one in the cave before the battle. I remember only Astonish hit it, and it’s a shit move, so it hit for 3 HP only.
This thread has collectively reached the bargaining stage of grief.
But how stupid is that? You can't catch pokemon too high of a level because it will make the game too easy and the game already looks to be too easy.
And it's a false equivalence because Mario never stopped giving the 2D Mario offering. They never removed beloved features from 2D Mario that had been there from 20 years. They just expanded the company and diversified the brand beyond 2D Mario. Which is something Gamefreak refuses to do.
The guy streaming swept Milo's gym with two Pokemon he had never even used in battle before (they just got leveld up by being in his team) so...not great for some people, Bob. One-shot the first and two-shot the second.
I wasn't talking about the 2D offerings in any of my posts. I talked about different incarnations of 3D Mario only and how some of them came at the exclusion of the other style. But if you want to bring that up, there were two console generations where the only mainline titles were 3D Mario games.And it's a false equivalence because Mario never stopped giving the 2D Mario offering. They never removed beloved features from 2D Mario that had been there from 20 years. They just expanded the company and diversified the brand beyond 2D Mario. Which is something Gamefreak refuses to do.
The Exp. Share keeps every Pokemon at or above the level of every trainer in the game, regardless of if you use that Pokemon or not, the streamer swept the first gym in 3 hits with a Pokemon he had literally not used at all up to that point, that was only leveled up due to Exp. Share, with 0 difficulty.
I'm really not sure what you're trying to do here by even having this argument, I'm going to be honest. There is absolutely zero way to spin this entire thing as a positive, lol. You're fighting a losing battle.