The guy gets a lot of undue hate. I mean, he seemingly dedicated a large part of his life to the fandom and created what may be one of the most inconic video game fan sites of all time. Of course he's invested in liking pokemon as a series.Damn people really hate serebii huh? I was watching the "2019 corporate slave awards" nomination video and people in the comment section were nominating serebii.
tbh as a DQ fan I feel like XI had a few problems that are similar to Pokémon's HD move. There are few enemies in comparison to previous games and a loooot of recolors, including 90% of the bosses. That felt a bit cheap.
I also feel like the world is a bit small in comparison to older games, so they end up making you revisit the same towns several times. You even get remixed old dungeons instead of new ones in late game.
Still a great game of course and with a few things Pokémon could learn from it, but I'll always take content over graphics.
30k people on the subreddit
Twitter trending
Dominating era
I'd say this is one of the clearest examples of the sheer size of Pokemon.
It's good to give Gamefreak or any dev the benefit of the doubt & not just say "well they want to sell a 3rd version with the full Dex back" But im thinking it is just that, balance issues are something GF never worried about, Mega Rayquaza might as well have been Goku.So now the models are the same and the animations are... Well not very high quality lol. So the cutting was mostly because of balancing?
I'm honestly surprised the anger has continued for this long, thought it would have cooled off for now.
I'm glad though, since it's gonna sell this is the only thing we can do.
tbh as a DQ fan I feel like XI had a few problems that are similar to Pokémon's HD move. There are few enemies in comparison to previous games and a loooot of recolors, including 90% of the bosses. That felt a bit cheap.
I also feel like the world is a bit small in comparison to older games, so they end up making you revisit the same towns several times. You even get remixed old dungeons instead of new ones in late game.
Still a great game of course and with a few things Pokémon could learn from it, but I'll always take content over graphics.
There are 726 monsters in DQXI, and they all have a staggering amount of animations. Be absurdly generous and say 200 are recolours - that's still insane. It'll sell 1/3 of what this game does.should point out it has a tiny fraction of the models pokemon does.
yep it should be 4 years as we have things like dlc and online content updates in this day and age to keep the hardcore from getting thirsty. Gamefreak needs to take notes from rockstar and how rockstar runs its gta franchise. Gamefreak needs to never hold back and go all in on the single player experience and content and have a great online filled with features and extras. I dont ever want to see another lets go game and they should only have one remake at most per console gen. Id prefer no remakes all together though.4 year would be healthier in the long run. Games are better and devs are less crunched. We had four year waits between 3/4 and 4/5, there's no reason we can't wait 4 years, especially in the HD era.
Also, HGSS and BW didn't have a year between 'em.
I don't disagree. Just commenting how a few of my problems with DQXI are kinda similar, even if DQXI is likely a much better game (for reference, XI S is my favorite game of the year so far, so I'm not hating).DQ11's problems are no where near Pokemon's from what we've seen. It is technically competent, with a much bigger, much more detailed world. Not to mention better animations, and more content. The only area Pokemon is clearly better in terms of production quality is music, and that has nothing to do with Square's ability as a developer.
I'm not saying Pokémon is better, far from it. And do they really have that many monsters? Maybe the bosses not being unique and the remixed dungeons gave me more that impression, just felt like the game was reusing too much stuff while other entries feel insanely huge in scope.There are 726 monsters in DQXI, and they all have a staggering amount of animations.
Iunno, I just completely disagree with comparing these two. Outside of music, it's a massacre for Pokemon in every other category.
I would have purchased the game by now, jank and all, if the content looked anything like NDS era, especially HGSS and BW2.They could fill the game with stuff like battle faciilites filled with random generated NPCs and a few boss characters. Just touch up the rules a bit for variety and you have a lot of content that lasts a long time without needing to do too much!!
See, that's where my problem with their priorities is. I get that dev is hard, but stuff like BF could improve post-game a lot without hurting their dev too much and they don't do that because of game design issues ("few people care") instead of technical problems.
I wouldn't mind if the graphics were a bit janky and stuff like that as long as I had a lot of content like that.
I would take a game with 200 Pokemon if it meant a mainline game would have the depth and scale of a modern RPG.should point out it has a tiny fraction of the models pokemon does.
Dragon Quest has a lot of pallette swaps. Technically if we count them we should count shiny PokémonI'm not saying Pokémon is better, far from it. And do they really have that many monsters? Maybe the bosses not being unique and the remixed dungeons gave me more that impression, just felt like the game was reusing too much stuff while other entries feel insanely huge in scope.
They fooled me tbh, some comparison pics, they do look better. Lighting & HD res changes a lot.They literally the same models, most are untouched, few have minor adjustments, to call them new and remade is shocking.
Do we triple the DQXI number because they made two different versions for the 3DS and 2D mode too >.>?Dragon Quest has a lot of pallette swaps. Technically if we count them we should count shiny Pokémon
I'm a bit bewildered at how the models issue became such a sticking point for so many people. Graphical fidelity, removal of features, general game design choices and trends, these are all concrete things you can take issue with.
The pokemon models don't inherently make the game worse. The dex culling isnt that bad in theory but it seems the game doesnt really make up for that aspect in other areas. Criticize the game itself for not improving quality in other ways. Getting mad about models is missing the point i think.
Its especially bad when its a bunch if people talking about programming and game dev when 99.9% of them don't have a clue about those fields and have never had to work in a real professional environment where time/money/resources are limited.
According to some online if you discount recolors there are probably 200-300 unique monsters in the game, which i feel is pretty reasonable for the apparent scale.I don't disagree. Just commenting how a few of my problems with DQXI are kinda similar, even if DQXI is likely a much better game (for reference, XI S is my favorite game of the year so far, so I'm not hating).
I wouldn't mind Pokémon keeping a smaller scale if they fixed the problems with the world design (make it more interesting, with more paths, etc) and post-game content.
I'm not saying Pokémon is better, far from it. And do they really have that many monsters? Maybe the bosses not being unique and the remixed dungeons gave me more that impression, just felt like the game was reusing too much stuff while other entries feel insanely huge in scope.
I'm a bit bewildered at how the models issue became such a sticking point for so many people. Graphical fidelity, removal of features, general game design choices and trends, these are all concrete things you can take issue with.
The pokemon models don't inherently make the game worse. The dex culling isnt that bad in theory but it seems the game doesnt really make up for that aspect in other areas. Criticize the game itself for not improving quality in other ways. Getting mad about models is missing the point i think.
Its especially bad when its a bunch if people talking about programming and game dev when 99.9% of them don't have a clue about those fields and have never had to work in a real professional environment where time/money/resources are limited.
Yeah, it's a fair number. Just wondering then why they didn't make unique bosses then. Some bosses in all DQ games show up later recolored as normal enemies, but in XI I think like only 2 or 3 are truly unique, which is weird.According to some online if you discount recolors there are probably 200-300 unique monsters in the game, which i feel is pretty reasonable for the apparent scale.
I have to admit that LGPE is probably the single biggest discredit to the Reddit rumor imo. If there was an issue with model importing, why did LG get out unscathed? And even if we were to ignore that, why isn't the Galar Dex mostly Kanto if that's the gen that's completely imported?The proof to me was when they had 153 Pokemon fully done and usable in Lets Go but chose to exclude and lock out tons of them from Sword and Shield. I can understand not wanting them in the Galar Dex, but not making them compatible/transferable into these games? That just really rubbed me the wrong way and was basically saying they are looking for more ways to squeeze money out of fans
Different engines. Still the biggest thing against the Reddit rumor is the Little Town Hero part lol.I have to admit that LGPE is probably the single biggest discredit to the Reddit rumor imo. If there was an issue with model importing, why did LG get out unscathed? And even if we were to ignore that, why isn't the Galar Dex mostly Kanto if that's the gen that's completely imported?
Now it does look like the models are derivatives of the old ones, which makes sense but clearly aren't brand new.
What I want is clarification by what Game Freak meant in the interviews. I do need to remind people they never specified all models.
So basically they're Telltale?They are not lazy. They do the best they can with a team that is 15 years behind the curve in terms of tech and has to work to a very strict merchandising schedule. They've now reached a point where their limitations are being horribly exposed.
This is a very large chunk of Pokemon discourse going back several generations now yeah. Would it kill them to be sincere?
I just want the full story before I start complainingThis is incredibly disingenous. They said they had to make models from scratch as an excuse because they did not have time to add every Pokemon or because they just don't want to keep this unsustainable model going on in the future. They clearly lied, not only with this, and you even admitted to it in the past. There is no hidden story here, or at least one that will put TPC in a good light.
Let's not forget that models are more than just wireframes.
Now it does look like the models are derivatives of the old ones, which makes sense but clearly aren't brand new.
What I want is clarification by what Game Freak meant in the interviews. I do need to remind people they never specified all models. However, we may never know what actually happened and it's really hard to say if anything went wrong in the process by just looking at the end product.
I want more information before I pass judgement
I do that so battles go by more quickly. It used to bother me as a kid, so I left animations on. As an an adult, it usually cuts the length of battles in half, so it stays off. I don't have infinite time as a student, and they never really mattered to me after the first few times I saw a hydro cannon, anyway.Thats why I turn off the battle animations in every Pokemon game I play.
Yep.Amazing that the fucking Sonic movie has far more positive press than a new Pokemon game has right now.
That is something i thought was impossible.
I'm not expecting every animation to be good. Its just hilarious.We've seen the Double Kick animation since June. However there are many great animations
Amazing that the fucking Sonic movie has far more positive press than a new Pokemon game has right now.
That is something i thought was impossible.