How is this a "quality of life addition"?
No kidding... This is not what QOL means, lol.
The datamine says it just needed to be level 44Apperently yamask evolves into runerigus by... getting it's HP to 49 or lower and then walking below a stone monument in the wild area...
Yeah, I understand that. So they're not like OFFICIALLY in the regional dex. So I am guessing IF they decided to release them through events they would have to somehow reshuffle the Pokedex via an update. Unless they have pre-emptively done that and the dex will automatically give them a number.I believe it's like SuMo where that game didn't have a National Dex so any non-native Pokemon you imported just wouldn't be in your Pokedex.
I can answer two out of three:Okay a few things then I go dark om Pokemon till the 25th of December.
1. What are the actual options for trading like say if I wanted on the Starters or Mawile on Shield?
2. Can you retry like older game to get a lady Starter Pokemon and is still 1/8 chance?
3. Is it easy to get the Sunstone and an Oddish?
Okay, what if they're in a pitch black room and they need to remember which Joycons they have attacked to their Switch, huh?No kidding... This is not what QOL means, lol.
Apparently this person thinks QOL means "little details."
Some of the foreign Pokemon have new Pokedex entries.Yeah, I understand that. So they're not like OFFICIALLY in the regional dex. So I am guessing IF they decided to release them through events they would have to somehow reshuffle the Pokedex via an update. Unless they have pre-emptively done that and the dex will automatically give them a number.
Just a minor curiosity I've had.
Okay, what if they're in a pitch black room and they need to remember which Joycons they have attacked to their Switch, huh?
I think a lot of people believe that.No kidding... This is not what QOL means, lol.
Apparently this person thinks QOL means "little details."
Since no one answered me in the official OT, I'll ask here:
Normally my basis for an acceptable amount of cave/dungeon exploration is Gold/Silver, which is the first time in the series I really enjoyed the depths some caves could have and how exploration could be enhanced with certain HMs. Compared to that, how much does Sword/Shield have?
In other words, how many Metroidvania moments are there where you can go back and rediscover parts to a cave or route you previously went through? I found the Pokemon games always had a nice amount of this that were accessible later via strength, surf, etc. Is all of that gone now? Is exploration butchered?
There are two small sections of the wild area that are blocked by surf.Since no one answered me in the official OT, I'll ask here:
Normally my basis for an acceptable amount of cave/dungeon exploration is Gold/Silver, which is the first time in the series I really enjoyed the depths some caves could have and how exploration could be enhanced with certain HMs. Compared to that, how much does Sword/Shield have?
In other words, how many Metroidvania moments are there where you can go back and rediscover parts to a cave or route you previously went through? I found the Pokemon games always had a nice amount of this that were accessible later via strength, surf, etc. Is all of that gone now? Is exploration butchered?
Virtually all of it's gone, sadly, save for a couple islands in the Wild Area.Since no one answered me in the official OT, I'll ask here:
Normally my basis for an acceptable amount of cave/dungeon exploration is Gold/Silver, which is the first time in the series I really enjoyed the depths some caves could have and how exploration could be enhanced with certain HMs. Compared to that, how much does Sword/Shield have?
In other words, how many Metroidvania moments are there where you can go back and rediscover parts to a cave or route you previously went through? I found the Pokemon games always had a nice amount of this that were accessible later via strength, surf, etc. Is all of that gone now? Is exploration butchered?
This fucking sucks. Do they think children are too stupid to explore? I was playing Metroid 2 at five years old for crying out loud and had no hiccup completing it.Virtually all of it's gone, sadly, save for a couple islands in the Wild Area.
This game has been streeeeeeeeaaaamlined to hell and back
This fucking sucks. Do they think children are too stupid to explore? I was playing Metroid 2 at five years old for crying out loud and had no hiccup completing it.
I agree. But it seems they must think they're incapable of figuring shit out anymore. UghMt Coronet doomed us all, sadly.
I hate this trend of thought that kids = stupid. Heck, today's kids are probably smarter than we were.
Have you seen what kids do in Minecraft and Fortnite? Shits crazy. Game freak are just stuck in a rut.Mt Coronet doomed us all, sadly.
I hate this trend of thought that kids = stupid. Heck, today's kids are probably smarter than we were.
agreedHave you seen what kids do in Minecraft and Fortnite? Shits crazy. Game freak are just stuck in a rut.
An "extra roll" is the game trying one additional time to find a shiny for you when creating an encounter.
As chain length goes up, the odds increase that the game will do extra rolls for the encounter.
The number of extra rolls goes up depending on how many of the specific species of Pokemon you're currently encountering you have ever encountered before.
So taking the max as an example, you have seen the mon you're about to encounter 500+ times and have a chain length of 25+, the odds become: 1/4096 + (1/3) * (6/4096) instead of the base 1/4096 shiny rate.
I'm not sure how Shiny Charm interacts with this exactly as it might also be part of the extra roll chance in the table or its extra rolls may always be applied regardless of chain length. The latter seems more likely to me, but one of the hackers would have to look at the actual code.
If Shiny Charm is independent, the max odds are: 3/4096 + (1/3) * (6/4096)
If Shiny Charm is codependent, the max odds are: 1/4096 + (1/3) * (8/4096)
It's just really awful that Game Freak are making these games so mind-numbingly easy because they're scared kids are too stupid to do anything but walk through corridors. I beat Pokemon Red as a 9 year-old that couldn't even read English. And while it was a challenge, it was also incredibly fun to learn how to get through difficult areas. Kids are a lot smarter than GF gives them credit for, and they often love challenges too!Mt Coronet doomed us all, sadly.
I hate this trend of thought that kids = stupid. Heck, today's kids are probably smarter than we were.
It's just really awful that Game Freak are making these games so mind-numbingly easy because they're scared kids are too stupid to do anything but walk through corridors. I beat Pokemon Red as a 9 year-old that couldn't even read English. And while it was a challenge, it was also incredibly fun to learn how to get through difficult areas. Kids are a lot smarter than GF gives them credit for, and they often love challenges too!
One of the funniest memories I have of Pokémon is when I went back to play Red in my early 20's. I got to Rock Tunnel and walked in, then noticed I didn't have Flash. I know as a kid, I found Flash easy enough and made my way through it. I spent a solid hour trying to do something I could do easily as a kid.It's just really awful that Game Freak are making these games so mind-numbingly easy because they're scared kids are too stupid to do anything but walk through corridors. I beat Pokemon Red as a 9 year-old that couldn't even read English. And while it was a challenge, it was also incredibly fun to learn how to get through difficult areas. Kids are a lot smarter than GF gives them credit for, and they often love challenges too!
I'm pretty confident that Game Freak will take the huge outroar surrounding this game to heart, along with the noticeably lower reviews, but I'm a little worried about what lesson they're gonna take from it.
If I had more confidence in the leadership team I would trust that this wake-up call could be interpreted the right way but we're talking about the company that took feedback from Black and White and made X & Y ;_;
I'm nervous the lesson will be "they didn't like anything new introduced in gen 8 so everyone panic and make gen 7-2, no Wild Area, no co-op, very few Galarmon, no open spaces or routes, make towns deserted so we can crank up the pop-in distance a few extra meters, oh you guys missed Bulbasaur — check out ALL THESE BULBASAURS..." et cetera, et cetera.
It's just really awful that Game Freak are making these games so mind-numbingly easy because they're scared kids are too stupid to do anything but walk through corridors. I beat Pokemon Red as a 9 year-old that couldn't even read English. And while it was a challenge, it was also incredibly fun to learn how to get through difficult areas. Kids are a lot smarter than GF gives them credit for, and they often love challenges too!
I've seen G-Farfetch'd in battle and I honestly couldn't tell you what's really different. The leek is bigger, it's feathers are darker, and his eyes are shifty.Is there a proper image of Galarian Farfetch'd available?
It's the only one I've not seen from this gen.
Is there a proper image of Galarian Farfetch'd available?
It's the only one I've not seen from this gen.
My friend the person to whom you're responding is almost certainly gonna want reduced fractions
I think it's from those kids that said gen 4 was too hard. Gamefreak took that to heart above everything.It really has been feeling like GameFreak is catering these games to the kids that never existed. I've heard enough people claiming that kids nowadays don't even play Pokemom because it's TOO easy! It's like... does GameFreak not realize who the actual core audience is for Pokemon? Because it feels more like a tossup between adults and some kids, than a majority of kids.
I think it's from those kids that said gen 4 was too hard. Gamefreak took that to heart above everything.
Maybe some kids said it was still too hard or something, hard to say. This happened with paper mario. They took to heart from that random survey for spm that people don't care about story in paper mario.Ah, fuck. Right. It's weird though because if Gen 5's linearity was a response to that, why'd they go even further away from actual substance? Unova still had some meat to it despite the direction they went with region design...
There were parts in gen 1 I got stuck on as a kid and had to look for help online for. The Silph Scope, getting past the guards, Flash, the bike, how to beat Silph Co., etc.I think it's from those kids that said gen 4 was too hard. Gamefreak took that to heart above everything.
Please get excited for Pokemon Snap 2 where you ride a mine cart through all 8 gym battles"it seems players had a little bit of trouble finding out where to go in the wild area, and didn't like not being able to capture Pokémon above a certain level. is there any way we can gate off sections until they're ready?"
That might be more fun at this point.Please get excited for Pokemon Snap 2 where you ride a mine cart through all 8 gym battles
I don't get what's wrong with kids having to think and problem solve. Yea they took it too far, but I think it shouldn't even be a problem.There were parts in gen 1 I got stuck on as a kid and had to look for help online for. The Silph Scope, getting past the guards, Flash, the bike, how to beat Silph Co., etc.
However, Let's Go managed to make those parts more intuitive without bulldozing the entire game into a straight line so cnrhzhhswgzgajsosknfvrhsgw
You get the same excuses for TV and movies. Just because something's aimed at kids doesn't mean it has to be braindead.Have you seen what kids do in Minecraft and Fortnite? Shits crazy. Game freak are just stuck in a rut.
Maybe some kids said it was still too hard or something, hard to say. This happened with paper mario. They took to heart from that random survey for spm that people don't care about story in paper mario.
They treat kids like they are drooling mindless babies that can just press one button at a time. If anything it's tons of kids that dominate fortnite and stuff.You get the same excuses for TV and movies. Just because something's aimed at kids doesn't mean it has to be braindead.
Everytime devs make surveys they end up ruining everything.Maybe some kids said it was still too hard or something, hard to say. This happened with paper mario. They took to heart from that random survey for spm that people don't care about story in paper mario.
Honestly yea. The only time there has been one used purely for good was the smash ballot.
That and focus groups.