USUM was artificial difficulty. Giving pokemon moves they dont have yet, giving ultra necrozma a beast boost plus 10 levels above you. That ultra necrozma fight was awful design.USUM was a step in the right direction, but they could keep their 'but the smartphones!' motto and add difficulty levels. Then we could have the best of both worlds.
I miss the 'greedy' Gamefreak from HGSS and BW/2.
I mean how else are they going to do boss Pokémon. Making it a challenge by increasing level and totem auras is the best wayUSUM was artificial difficulty. Giving pokemon moves they dont have yet, giving ultra necrozma a beast boost plus 10 levels above you. That ultra necrozma fight was awful design.
There's gotta be different ways. Level change yes, but totem auras on one of the strongest pokemon ever with base attacks over 100 power is nuts :pI mean how else are they going to do boss Pokémon. Making it a challenge by increasing level and totem auras is the best way
Even then. I believe pokemon still does great in Japan. Could be wrong.Masuda has been a director, producer, and composer and more for the series for ages. He's had his hand in nearly every game. Like, he should know by now that the series isn't just a Japanese series now. Should he not be thinking about the entire world instead of what he thinks the Japanese audience wants?
It doesEven then. I believe pokemon still does great in Japan. Could be wrong.
it's still poor business logic even from a JP perspective because he's not making a mobile game. this mentality is only going to push people away from the console games because he's not even trying to be competitive. unless Let's Go was originally going to be a mobile game but Nintendo says now, he's hobbling his own shit.When you look at how the Japanese gaming industry has shifted in 10 years, I can absolutely see why he may think that. Mobile gaming has severely impacted the core gaming industry. Practically every game series saw a huge loss in sales, average sales were down and so forth.
We in the west haven't seen such an impact, but in Japan things were looking dire for a very long time. We still sometimes get weeks where games in the Top 10 only sold 5,000 units or less, however the dedicated gaming industry does seem to be getting a bit or a resurgence in the past couple of years.
This is why we in the west think it's poor business logic, but when you look at it from the Japan stand point, I can see why he may think it.
Do note: I'm not saying he's right. I'm saying I 100% get why he thinks it
No, he's trying to make a non-mobile game and attract it to players of mobile games. He's not trying to make a mobile game.it's still poor business logic even from a JP perspective because he's not making a mobile game. this mentality is only going to push people away from the console games because he's not even trying to be competitive. unless Let's Go was originally going to be a mobile game but Nintendo says now, he's hobbling his own shit.
I'm kinda thinking that Masuda really does want to move pokemon to mobile but Nintendo puts a halt to that. then again, I question how well a traditional pokemon on mobile would even work
I'd say he didn't do a very good job of that, but any solid metric is covered over by how well the game did in the west.No, he's trying to make a non-mobile game and attract it to players of mobile games. He's not trying to make a mobile game.
That's already in LGPEI want proper size scaling in battles. Don't give me that "Wailord vs Joltik/tiny Pokemon" excuse, Battle Revolution did it just fine with how they positioned cameras.
What about little Jimmy who was super into rotation battles? 😆
No, there are better ways. Such as a better AI.I mean how else are they going to do boss Pokémon. Making it a challenge by increasing level and totem auras is the best way
So in what ways could 8th gen make catching pokemon worth it. LGPE did good with it, but catching mons didn't exactly feel rewarding to me, we need better rewards at certain milestones. Make completing the pokedex a huge focal point, and give an equal value reward.
Doesn't matter how good the AI is sometimes if you can just one-shot it before it can get a move in.
So in what ways could 8th gen make catching pokemon worth it. LGPE did good with it, but catching mons didn't exactly feel rewarding to me, we need better rewards at certain milestones. Make completing the pokedex a huge focal point, and give an equal value reward.
Not being to oneshot it doesn't mean the fight has to be a frustrating bore.Doesn't matter how good the AI is sometimes if you can just one-shot it before it can get a move in.
And for god sake make good postgame. Other monster RPGs like Yokai Watch and Monster Hunter Stories have been kicking it's ass in all these things that I'm suggesting. It's fucking embarrassing.
I think the issue is that they've been restricting these bosses to just normal Pokémon. Even with the totem boost, even with a partner, they still just have regular Pokémon base stats, so in the latter half of the game once your team is established you can just one or two shot every totem boss. They were much better in the early game when your options were weaker. One or two Pokémon simply will never be a challenge to a team of six unless they use artificial difficulty boosters like high levels. There's just no room for complex strategy.I do however like the totems 2vs1 where they get to show off some fun synergy's between moves. The issue of just Z-Moving the totems to win still exists though which makes them less impactful. The 2vs1 I feel are probably the right way to go about making more challenging boss fights in the future.
Well they haven't done it for a good while now. And there's no excuse when other devs have gone far and beyond about it.gen II through V had amazing post game content. its not like they dont know how to do it.
they actually did this beforeI think an interesting solution would be non-Pokémon bosses. Like maybe fight some machine that has the equivalent of 5000 base HP so that you actually need your whole team to beat it. They could even go crazy with it and make these triple battles (or hell, full team battles) against the bosses.
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I still believe Mother Beast Lusamine was supposed to do this as well
Gen 7 has postgame though, it's just not the kind of postgame that fans want. Battle tree is very good though.Well they haven't done it for a good while now. And there's no excuse when other devs have gone far and beyond about it.
they actually did this before
I still believe Mother Beast Lusamine was supposed to do this as well
Battle Tree does not count as a "post game". The regional Battle Tower is basically a minimum nowadaysGen 7 has postgame though, it's just not the kind of postgame that fans want. Battle tree is very good though.
I was 100% expecting her to jump in as teh last "pokemon". why else would they make her change form. surely they wouldn't waste a really cool 3D model that's all animated, right?But then they barely made it any different from her regular fight minutes ago and couldnt be arsed to even give her a six pokemon team (if anything you could consider they "nerfed" it despite the single boost because they add pain split to bewear and misdreavus and the idiotic AI uses it all the time)
There is zero reason bosses/evil team leaders/e4 shouldnt have six pokemon. The player most likely already had access to a full team before the first freaking totem fight
No no no. Play Monster Hunter Stories or Yokai Watch 2 or 3 then try to say Pokemon has "good" postgame with a straight face.Gen 7 has postgame though, it's just not the kind of postgame that fans want. Battle tree is very good though.
I was 100% expecting her to jump in as teh last "pokemon". why else would they make her change form. surely they wouldn't waste a really cool 3D model that's all animated, right?
right?
I said that the battle tree was a great idea, but the game does need that Extra battle facility like the PWT.No no no. Play Monster Hunter Stories or Yokai Watch 2 or 3 then try to say Pokemon has "good" postgame with a straight face.
I was 100% expecting her to jump in as teh last "pokemon". why else would they make her change form. surely they wouldn't waste a really cool 3D model that's all animated, right?
right?
It's pretty infuriating that cross-gen evo's are likely done forever
it was hella fascinating getting to see older lines get a second evo, or single stage pokemon get new love.
Theyve been MIA for the better part of a decade now and GF is notorious for dropping things they introduced in the pastWhy are they likely done forever? Just curious, I loved them too and was hoping to see more some day
There are more recent interviews out there if you want to call out Game Freak for some shit. In particular, I hate how Masuda likes to blame smartphones for shit, as if he gave up and let's them steamroll him
Here's a theory I've seen Joe put out before:Why are they likely done forever? Just curious, I loved them too and was hoping to see more some day
so you stop trying to make your games competitive?He's not wrong about that though, 15 years ago if you wanted to play a game on the go you needed a game console. Now you only need a phone and most kids are playing their first games on a touchscreen smart device not a game console. Phones are the way most people play games these days.
This is a reality that all developers are facing, especially those who make software aimed at children.
Typically (at least before Let's Go), the idea was that Game Freak wanted consistency between all games so something that couldn't be possible in past games shouldn't be possible in future games (aside from type changes etc.). This meant that Eviolite changed the idea of cross gen evolutions as the Pokémon wouldn't have been able to use it in previous games. This is why crossgen evolutions had evolution methods that wouldn't possible in prior games
Now though, I don't think it'd be as strictly adhered to, but we'll see. I don't see any more coming, but *shrug*
Honestly i wish cross gens werent so trade heavy. Just feels like Pokemon are locked out of your grasp.
Doesnt gelp that if I can't access them, i just dont want to use them anymore.
I'd rather have trade evos (specially with how easy it is to trade these days) than dumb "you need to be in this place to evolve and oh this place is like in the last freaking are of the game so your cool bug pokemon will remain an useless mid-evo box for 4/5 of it"
But really i just want traditional evolutions for everything. Stop creating new methods to upset people, GF. Levels are all we need.
Also the argument of consistency went out of the window when they created alternate timelines to justify fairy type and mega evos. Nothing stops them from adding crossgen evos again but their own willingness to do them
Here's a theory I've seen Joe put out before:
1. Cross-gen evolutions consistently use new methods of evolution in order to maintain continuity. These evolutions have always existed in-universe; we just didn't have the means to achieve them.
2. Eviolite only works on Pokemon that aren't fully evolved.
Thanks to Eviolite, you can't add a new evolution to a previously fully evolved Pokemon without breaking the "this Pokemon always existed" facade.
Edit: Speak of the devil!
Like others have said eviolite. We could still get split evolutions like new Eevee evolutions or stuff like Bellossom and Politoad but the days of single or two stage Pokemon getting the improvement they need through evolution is gone.Why are they likely done forever? Just curious, I loved them too and was hoping to see more some day