Introducing new mechanics slowly is the Pokémon tradition.I still don't get why the area has to be its own separate thing.
Gen 4 remakes without a wild area is gonna feel so weird
ORAS had all the new mechanics of XY.Strange example. You expect them to shoehorn a new game mechanic/area into a remake?
well it's not like I'm expecting them to recreate Sinnoh like previous games. even ORAS adhered to the GBA template. either they remake the game in SS style or they go Let's Go style.Strange example. You expect them to shoehorn a new game mechanic/area into a remake?
Isn't the Sinnoh Underground or even Mt. Coronet prime for being remade as a Wild Area?
Not every area in the game is in the wild area
Twilight Princess is one of my favorite games.Twilight Princess had big open empty fields too.
If there's not things to do in this space, it's pointless.
Pokemon is "baby steps" the franchise. It's gonna be a bit before the whole game is the "Wild Area".I still don't get why the area has to be its own separate thing.
To be honest, I'd rather it never will be the whole gamePokemon is "baby steps" the franchise. It's gonna be a bit before the whole game is the "Wild Area".
It didn't have character customizationORAS had all the new mechanics of XY.
I don't think we'll see a wild area in the DP remakes, but I think they'll do something in the same vein, be it opening up the routes to be larger and more open or turning the post game island into a large area.
Looks like it's similar to Ocarina Hyrule Field, like a hub that connects the other regions.
well it would solve the "issue" with Mt. Coronet being to confusingIsn't the Sinnoh Underground or even Mt. Coronet prime for being remade as a Wild Area?
Mt. Coronet as a wild area would be fun if it can keep the same layout and journey as the originals. They're my favorite part of the the game and not seeing a Chingling every 10 steps would be nice.Isn't the Sinnoh Underground or even Mt. Coronet prime for being remade as a Wild Area?
Same here. I feel they are using the Wild Area as some kind of test and see how players react to it. If people like it they'll probably expand on the concept in future entries but I don't think the whole game will be like that. Free camera tho needs to be in the whole game.
Why's that? A fondness for the traditional mechanics?
I actually got the opposite impression. Looking at those lakes, it's way smaller than I expected.Wow, that actually looks quite a lot larger than I imagined! I just hope it's not a barren wasteland
is that really a test that's needed? the test has been done time and time again. there's a reason damn near every best seller right now is an open world gameSame here. I feel they are using the Wild Area as some kind of test and see how players react to it. If people like it they'll probably expand on the concept in future entries but I don't think the whole game will be like that. Free camera tho needs to be in the whole game.
When did we see battling NPCs in the wild area? i must have missed that bitCatching Pokémon (there are over leveled Pokémon as shown in the treehouse, and other strong Pokémon you can't even catch when you first access the wild area), fishing, bike surfing, raid battles, camping, battling NPCs...is what we know so far.
SwSh already became divisive with choices made, I don't think it being open world would be any worse. It'll just be another vocal minority situation while the masses are hype over it.
the idea of open world pokemon won't be that divisive. the market spoken and they want more open world games.
the execution of that open world, well, that's another thing. not wanting an open world because you question GF's ability to do so is understandable
just hope they dont leave it behind for the next games.Wild area is definitely hedging their bets to build on it going forward.
Same.I actually got the opposite impression. Looking at those lakes, it's way smaller than I expected.
This is kind of exactly why people are skeptical. There's nothing about a huge open area that gives "nice vibes" that a smaller area can't do. It will just take longer to get from A to B. To justify an area of this size without filling it with meaningful content, you need to at least have either strong visuals (which this game does not) or you need to have lots of interesting landmarks and vistas to discover through exploring (they've already shown us practically everything in it so there's not much along these lines to discover). If it's just gonna be like the rest of the game but with more empty space then it's pointless.While I don't necessarily need bigger, more open areas, I am excited for the wild area and I'm not sure why these types of areas get the backlash they do. Especially in regards to Pokémon games. The common complaint you see is that they're too empty, have little to do, and have bad level design. But... that's Pokémon in general. Those complaints make sense for something like a platformer, where level design actually matters, and you're often performing a variety of interesting tasks. Pokémon doesn't do any of that. Theres nothing to do in routes besides fighting trainers and catching Pokémon. They're technically not empty because they're compact, but really, there's very little to find and just because there's less space between trainers or grass patches doesn't mean the routes are full of interesting stuff. And the level design? It's weak. Basically non-existent half the time and the only time they do anything worthwhile with it is when they do sliding block puzzles, which gets old really fast. You're always just walking around and fighting. Doing that in an open area will honestly probably help more than it hurts because at least we'll get some nice vibes while doing the same thing we've always been doing.
When did we see battling NPCs in the wild area? i must have missed that bit
This is kind of exactly why people are skeptical. There's nothing about a huge open area that gives "nice vibes" that a smaller area can't do. It will just take longer to get from A to B. To justify an area of this size without filling it with meaningful content, you need to at least have either strong visuals (which this game does not) or you need to have lots of interesting landmarks and vistas to discover through exploring (they've already shown us practically everything in it). If it's just gonna be like the rest of the game but with more empty space then it's pointless.
I think Nintendo should copyright "of The Wild" now.
You can put that on ANYTHING and it will sell more.
the latter. Though you will still be able to catch pokemon in other locations as well.So, I'm not familiar with more recent Pokemon games. Is the Wild area the only place you catch Pokemon or is that just a huge area with all sorts of Pokemon?
Thanks i didn't remember this i thought it would be like a safari zone but having NPCs is nice.I think we didn't, but they showed some NPCs in the treehouse gameplay, and one of them had Pokéballs.
It's definitely not any more empty than BOTW is, and catching Pokémon already gives it an innate sense of purpose