Since there is the thread for that discussion but not directly.
https://www.resetera.com/threads/mega-man-11-demo-available-now-for-switch.66954/
i really want to know and conclude ERA feedback of MM11 demo. (Perferably Normal difficulty - the way the game is intended to balance to begin with)
So here we go.
My take is,
I am big megaman fan and beat alll game in the series.
I found this demo very hard. the fact that stage feel way longer than classic mega man but you start at same 2xLife is a bit more challenging. It should be 3xlife instead.
Most of stage seems to have well design and enemy placement sometimes just there to annoyed you. I think this level kinda like the first one you should beat but i don't know why they put 2 miniboss in the level.
I personally think joe driving should have more time to get your hit in without using slow function.
The control is... a bit off it feel responsive at first but when you are dealing with more complex input needed (Eg: boss fight) sometimes pressing some button combination my character somewhat not react at all ???
I think we could actually bruteforce it at the end by collecting the bolt and E tank from some stages before tackle the level but it shouldnt be like that.
The visual is pleasure , the music is so so. Overall for now i will give 7/10 for this demo. Potential is here but it kinda have some flaw and balancing will be greatly needed.
I personally feel like i don't want to replay the whole level again given slog the level make me feel. That shouldn't happened at all in mega man level.
https://www.resetera.com/threads/mega-man-11-demo-available-now-for-switch.66954/
i really want to know and conclude ERA feedback of MM11 demo. (Perferably Normal difficulty - the way the game is intended to balance to begin with)
So here we go.
My take is,
I am big megaman fan and beat alll game in the series.
I found this demo very hard. the fact that stage feel way longer than classic mega man but you start at same 2xLife is a bit more challenging. It should be 3xlife instead.
Most of stage seems to have well design and enemy placement sometimes just there to annoyed you. I think this level kinda like the first one you should beat but i don't know why they put 2 miniboss in the level.
I personally think joe driving should have more time to get your hit in without using slow function.
The control is... a bit off it feel responsive at first but when you are dealing with more complex input needed (Eg: boss fight) sometimes pressing some button combination my character somewhat not react at all ???
I think we could actually bruteforce it at the end by collecting the bolt and E tank from some stages before tackle the level but it shouldnt be like that.
The visual is pleasure , the music is so so. Overall for now i will give 7/10 for this demo. Potential is here but it kinda have some flaw and balancing will be greatly needed.
I personally feel like i don't want to replay the whole level again given slog the level make me feel. That shouldn't happened at all in mega man level.