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Nitpicker_Red

Member
Nov 3, 2017
1,282
You mentioned Fortnite. They can all play the exact same game as their friends. The only thing they might be missing is skins, and if they pressure you to buy them that's really no different to them pressuring you to buy whatever the new hotness thing is which has gone on for generations. Actually, if this bill became law, it could make the skins more expensive for you to buy.
Not related to the thread but Fortnite skins are indeed serious in classrooms.
www.polygon.com

Fortnite is free, but kids are getting bullied into spending money

The stigma of being a default
"Fortnite's virtual clothes became a status symbol, and some of Towler's pupils started policing what their classmates wore in-game. "

I guess if everyone's playing it, it becomes part of the daily life and how you interact with eachother.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid

Harlequin

Banned
Oct 27, 2017
1,614
I did read all of that. It doesn't rise to the level of "needs Govt involvement to ban it". Likewise, the justification for that bill talked about here is lacking too. To your last paragraph, one of the anecdotes posted often and also in this very thread, is the guy who spent £10K on FIFA. He admitted to enjoying the game every day and having a good disposable income so it wasn't a big problem, but acknowledges there are better ways to spend that money. Again, doesn't rise to the necessary justification for a Govt ban.
I think that's merely your personal opinion. When a business tactic involves duping people out of their money, I certainly think that it requires governments to explore regulatory legislation. (Whether this bill is the right way to go about it is a different matter. Like I've mentioned, I'm not a fan of limiting the ban to products marketed at minors, for example.) But maybe this is also just an EU vs US thing (assuming you're from the US). You do tend to have somewhat different attitudes when it comes to regulating corporations over there.

At the very least, games including these kinds of mechanics should be required to plaster a big fat warning over their box art and all their promo material. And it shouldn't just feature some fancy marketing language that publishers came up with but be frank and upfront about the sort of psychological manipulation players will be subjected to. Let's see how many big publishers still want to include lootboxes once they have to include big fat stickers about how playing their games may lead to financial ruin. (Again, this is the least that should happen IMO. I'd prefer stronger measures.)
 

JimmyJacking

Member
Oct 28, 2017
414
Link to these plenty of studies comparing the psychological effects of trading cards vs. lootboxes. I've personally spent many thousands of dollars on sports cards and lootboxes are not as addictive because the items aren't worth anything. IMO, the only type of controls lootboxes need are:

1. Published odds
2. Limit on how many you can buy in a particular time frame for anyone under 18
3. A mechanism similar to sports cards in which you are guaranteed rares. For example sports cards guarantee x number of tier 1 rares if you buy a box and x number of tier 2 rares if you buy a case etc.

And whom is going to audit those odds, exactly? And who is to say that with machine learning these days, a publisher doesn't manipulate the odd depending on one's spending habits or their running win ratio... essentially creating whales. Now I'm not saying they do, but you can't say they are not either.

They meet the psychological definitions as gambling. So generally the argument turns into "but but, legally they ain't" and in most cases that is true. They generally can't "pay out" or can't be "cashed out" (things like CS:Go trading that was an issue a while back would have fallen foul of most internet gambling laws; at least here in Aus.

The comparison to a pack of gaming cards is a false comparison and is usually used by the industry body to 'talk down' their effect (it also falls apart once you factor in purchase velocity and environment to where they are purchased). Another industry fave is the comparison to a "Kinda Surprise" utilizing a "Surprise and Delight" mechanic. Again, usually falls flat when cross examined- or at least it was in Aus. esp once you start talking about the psychology mechanics involved.

The psychology mechanics a lootbox employ are make them more like a Slot or Pokie machine. Comparisons has been well documented. The Vic Gaming commission did a 1-1 comparison to them. And to be honest, it was rather alarming.

A lootbox employ such things as the
- Variable win ratio
- Sensory feedback
- Entrapment
- Ready and constant availability.

The effects of EGM's is well documented and quite frankly way past the point of arguing. I can't think of any first world nation that allows Minors play them, let alone even allowed to enter a gaming area - but happy to be corrected.

One thing that is of a agreement generally is that there is no real studies that examine their "long term" effect - as they are a relatively new construct and phenomenon in gaming.

And dare I say it, I do kinda agree with Sheepinator - to the extent that, upon my reading of the proposed law, does seem a little heavy handed. I don't know US politics outside of that Simpson Ep. but I can only assume this is the "go hard" idea and will 'hopefully' be watered down via committee(?) or some other mechanisms to bring in some common sense.
 

mrmoose

Member
Nov 13, 2017
21,162
Link to these plenty of studies comparing the psychological effects of trading cards vs. lootboxes. I've personally spent many thousands of dollars on sports cards and lootboxes are not as addictive because the items aren't worth anything. IMO, the only type of controls lootboxes need are:

1. Published odds
2. Limit on how many you can buy in a particular time frame for anyone under 18
3. A mechanism similar to sports cards in which you are guaranteed rares. For example sports cards guarantee x number of tier 1 rares if you buy a box and x number of tier 2 rares if you buy a case etc.

I'm fine with 1 and 3, especially 1 which I think is the law in Japan. But 2 is a bit different, if you have the money can't you buy a crapload of cards by the case online? I guess technically you are limited by stock, but stores will gladly take your money and you can spend thousands of dollars if you want.

I do think a lot of people (myself included, as a 2k fan) hate lootboxes, and hate pay for progression in general, and that is driving some of the opinions here. We even see multiple people saying they don't want government involvement or they think it'll be overall terrible, but the companies did it to themselves. I wonder if the opinions change once they go after things that they don't necessarily hate. I'm not talking slippery slope here, I'm saying that general in app purchases like Minecraft can also result in a ton of money being spent by minors, and you can argue that the developers are similarly marketing to kids to get them to spend. It's not a random chance kind of thing so I don't think the gambling discussion comes into it, but I still believe the gambling thing is just an easy way to get eyes on this; I don't see a ton of evidence linking lootboxes to gambling, but a lot of talk about psychologically conditioning kids to spend. Even the dopamine hit we talk about when someone "hits" on a lootbox can easily be expanded to the variety of dopamine hits that almost every game has, especially mobile games.

And even as a gamer, i think that needs to be looked into (though not necessarily regulated), and it has been talked about for a long time how addictive video games are. But I doubt that's a popular topic.
 

Sheepinator

Member
Jul 25, 2018
27,937
And whom is going to audit those odds, exactly? And who is to say that with machine learning these days, a publisher doesn't manipulate the odd depending on one's spending habits or their running win ratio... essentially creating whales. Now I'm not saying they do, but you can't say they are not either.

They meet the psychological definitions as gambling. So generally the argument turns into "but but, legally they ain't" and in most cases that is true. They generally can't "pay out" or can't be "cashed out" (things like CS:Go trading that was an issue a while back would have fallen foul of most internet gambling laws; at least here in Aus.

The comparison to a pack of gaming cards is a false comparison and is usually used by the industry body to 'talk down' their effect (it also falls apart once you factor in purchase velocity and environment to where they are purchased). Another industry fave is the comparison to a "Kinda Surprise" utilizing a "Surprise and Delight" mechanic. Again, usually falls flat when cross examined- or at least it was in Aus. esp once you start talking about the psychology mechanics involved.

The psychology mechanics a lootbox employ are make them more like a Slot or Pokie machine. Comparisons has been well documented. The Vic Gaming commission did a 1-1 comparison to them. And to be honest, it was rather alarming.

A lootbox employ such things as the
- Variable win ratio
- Sensory feedback
- Entrapment
- Ready and constant availability.

The effects of EGM's is well documented and quite frankly way past the point of arguing. I can't think of any first world nation that allows Minors play them, let alone even allowed to enter a gaming area - but happy to be corrected.

One thing that is of a agreement generally is that there is no real studies that examine their "long term" effect - as they are a relatively new construct and phenomenon in gaming.

And dare I say it, I do kinda agree with Sheepinator - to the extent that, upon my reading of the proposed law, does seem a little heavy handed. I don't know US politics outside of that Simpson Ep. but I can only assume this is the "go hard" idea and will 'hopefully' be watered down via committee(?) or some other mechanisms to bring in some common sense.
This bill as proposed could mean that every adult gamer has to prove their age, similar to the incoming anti-porn law in Britain, which is a privacy issue. It could mean that selling fast cars is illegal (but legal irl) in games like GTAV, and that's the revenue generation which funds years of post-launch content distributed to everyone as free updates. It could mean no discounts on bulk purchases (but legal irl) of things like Shark Cards or V-bucks, which currently offer consumers savings up to 35%. Note this bill would do nothing to curb kids addiction to games like Fortnite, and the side effects of this bill could be that it becomes more expensive to buy skins in that game. It could mean games that many users enjoy responsibly are no longer available in their region. It could mean the end of a hugely popular game mode like Ultimate Team, even though the real-life model it's based on is totally legal while also allowing people to cash in their RNG wins for actual money. It could mean price raises or other negative consequences due to the reduction of revenue streams which have offset the lack of game price raises in over 13 years, while e.g. movie ticket prices are up about 40% since 2006. All of that despite a lack of proof that it's creating gamblers, or that kids spending is a serious issue. See my earlier post about the safeguards built into PSN for instance.

Weltall Zero That FFBV story was one anonymous poster talking about one game. You don't ban an entire product range for that, even if it's true, and this bill is about saving the children remember. Don't you find it odd that even in a place like this which is ground zero for gamers and knowing lots of gamers, the relative lack of cautionary tales of kids spending a fortune or becoming gamblers?
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Weltall Zero That FFBV story was one anonymous poster talking about one game. You don't ban an entire product range for that, even if it's true, and this bill is about saving the children remember. Don't you find it odd that even in a place like this which is ground zero for gamers and knowing lots of gamers, the relative lack of cautionary tales of kids spending a fortune or becoming gamblers?

How about this, then?
You ban a product when it's proven to be manipulative and predatory; lootboxes have been proven to be both, for both kids and adults. Gatekeeping and literally no-true-Scotsmanning whose experiences actually count or how many of them are needed is pretty ridiculous (and not your job, in any case).
 

Uno Venova

Banned
Oct 25, 2017
3,858
How about this, then?
You ban a product when it's proven to be manipulative and predatory; lootboxes have been proven to be both, for both kids and adults. Gatekeeping and literally no-true-Scotsmanning whose experiences actually count or how many of them are needed is pretty ridiculous (and not your job, in any case).
It doesn't matter what's posted, he won't put any onus on the companies designing these predatory practices. Hopefully the government strictly handles this because the industry has beyond failed at their job.
 

mrmoose

Member
Nov 13, 2017
21,162
How about this, then?
You ban a product when it's proven to be manipulative and predatory; lootboxes have been proven to be both, for both kids and adults. Gatekeeping and literally no-true-Scotsmanning whose experiences actually count or how many of them are needed is pretty ridiculous (and not your job, in any case).

I don't think that supports your stance. I haven't read through the whole thread but it's a three year old, was he enticed by lootboxes or was he just able to spend money because it wasn't locked down?

I did read through some of that thread and I'm not parent-blaming either, I'm just saying that it's (probably) not related to being addicted to gambling, and like I said previously, if this is the problem make it so that you no longer have the convenience of auto charging, by platform, make it so you have to enter the entire credit card every time.

edited to add: or in the case of console points, at least mandate a pin to make purchases.
 

Sheepinator

Member
Jul 25, 2018
27,937
How about this, then?
You ban a product when it's proven to be manipulative and predatory; lootboxes have been proven to be both, for both kids and adults. Gatekeeping and literally no-true-Scotsmanning whose experiences actually count or how many of them are needed is pretty ridiculous (and not your job, in any case).
That's the most you can come up with after searching for it? That again should tell you it's not a big problem. Assuming that anecdote is true, that's a parent not taking advantage of the available console safeguards, e.g. requiring a passkey for each purchase, while leaving their 3-year old unsupervised. And it looks like they got a refund, so problem solved no need for Big Govt. Also, did the purchase have anything to do with this bill? You talk about how many experiences should count, well it damn well better be more than 1 anonymous experience. Do you honestly believe that if something, it can be anything, is enjoyed by millions and then one anon poster on Reddit writes about something bad, that Govt should ban that thing? Come on. The bar should be much higher than that. Surely you agree.
 

DarkShame3

Alt Account
Banned
Jan 26, 2019
324
I've been tired of the industry refusing to self regulate on a ton of stuff, and pay-to-win and loot boxes are one of them. When psychological conditioning starts getting involved, "Adult Choice" goes out like an excuse for industry nonsense.

Thank you. Your entire post eloquently stated everything I feel about this situation. I support the idea of the bill, and I am tired of excuses being made for anti-consumer practices. At the same time, I am very nervous about this, because the government getting involved in regulating games could be a slippery slope.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
That's the most you can come up with after searching for it?

No, that's the one that was fresh in my mind because it's recent.

That again should tell you it's not a big problem. Assuming that anecdote is true,

- "They're probably lying".

that's a parent not taking advantage of the available console safeguards, e.g. requiring a passkey for each purchase, while leaving their 3-year old unsupervised.

- "It's the parent's blame."

And it looks like they got a refund, so problem solved no need for Big Govt.

- "We should throw ourselves at companies' mercy: one company refunded them so surely all companies will happily refund them."

Also, did the purchase have anything to do with this bill? You talk about how many experiences should count, well it damn well better be more than 1 anonymous experience.

I'm fucking sick of your goalpost moving. First it was "no one had any problem", then it was "nobody in this forum had any problem", and now when confronted with a counterexample it's "they posted it anonymously on an online forum so it doesn't count". The conditions you've set to acknowledge the problem are literally impossible to meet: it has to be someone from this forum, but also not someone posting on an anonymous online forum. What you're doing is downright intellectually offensive in its disingenuity.

Do you honestly believe that if something, it can be anything, is enjoyed by millions and then one anon poster on Reddit writes about something bad, that Govt should ban that thing? Come on. The bar should be much higher than that. Surely you agree.

It's obvious by now that your bar will keep moving no matter how many examples you're presented with satisfying no matter how many arbitrary conditions like "people in this forum". I asked it before and you ignored me; I repeat the question and I will ignore you until you answer: how many examples do you need before it's justified for the government to step in?
 

Demacabre

Member
Nov 20, 2017
2,058
Do we really still have people championing libertarian talking points like personal responsibility and Laissez-faire economics for large corporations to exploit predatory monetization policies? Looks like Era does have a extreme right wing when it comes to lootboxes and anti-regulation. :/
 
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mrmoose

Member
Nov 13, 2017
21,162
Do we really still have people championing libertarian talking points like personal responsibility and Laissez-faire economics for large corporations to exploit predatory monetization policies? Looks like Era does have a right wing when it comes to lootboxes. :/

I'm not defending lootboxes, I'm saying that using children as the talking point is disingenuous at best. If predatory monetization policies are a problem, they're a problem for all ages, so why not tackle the problem? Because then they'd have to look at how predatory gambling is, or scratchers and the lottery as well? I honestly don't know.

Again, if this is a problem for all ages, start with parental education and involvement. Without that, I can see a scenario where this just gets worse: blocking kids from these things but allowing them to have the "forbidden fruit" when they come of age and have credit cards seems like a recipe for disaster, if the blocking mechanism even works.
 

Deleted member 19533

User requested account closure
Banned
Oct 27, 2017
3,873
Any game with micro transaction loot being a automatic M rating sounds good to me.

But I ezoext any Gov regulation to be worse then that.

But the industry has really fucked up. But They have no one else to blame but themselves
And EA. Man. So many people in studios around the world must have really been pissed at EA huh.
It would have to be an AO rating, which would be amazing. This crap would stop real quick.
 

mrmoose

Member
Nov 13, 2017
21,162
It would have to be an AO rating, which would be amazing. This crap would stop real quick.

How do ratings work on mobile? Is there an AO rating that, like Apple wouldn't accept or something? Because I can understand retail not wanting to touch AO and thus affecting physical console sales, but is that a detriment to buyers on something like mobile, assuming most of the paying playerbase are adults?

Now if Apple or a platform banned all lootbox games, that would move the needle. I assume they make a ton of money from them and wouldn't do so unless there was immense pressure, however.
 

Sheepinator

Member
Jul 25, 2018
27,937
- "They're probably lying".

- "It's the parent's blame."

- "We should throw ourselves at companies' mercy: one company refunded them so surely all companies will happily refund them."
Those are all examples of bad faith posting from you.

I'm fucking sick of your goalpost moving. First it was "no one had any problem", then it was "nobody in this forum had any problem", and now when confronted with a counterexample it's "they posted it anonymously on an online forum so it doesn't count". The conditions you've set to acknowledge the problem are literally impossible to meet: it has to be someone from this forum, but also not someone posting on an anonymous online forum. What you're doing is downright intellectually offensive in its disingenuity.
No goalposts moved. Here was my first post in this topic and I have been consistent. Produce studies, not one anonymous poster writing about a problem he could have easily prevented happening himself and the company refunded him anyway. How on earth is that grounds for a Govt ban? Also btw, you still haven't clarified whether the purchase made in that case was even applicable to this bill and this topic.

It's obvious by now that your bar will keep moving no matter how many examples you're presented with satisfying no matter how many arbitrary conditions like "people in this forum". I asked it before and you ignored me; I repeat the question and I will ignore you until you answer: how many examples do you need before it's justified for the government to step in?
You are being disingenuous now. It's ironic that you complain about your question not being answered, which it already had been answered in multiple posts including linked above, while you dodged answering or even agreeing with this:

Do you honestly believe that if something, it can be anything, is enjoyed by millions and then one anon poster on Reddit writes about something bad, that Govt should ban that thing? Come on. The bar should be much higher than that. Surely you agree.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,014
UK
Do you honestly believe that if something, it can be anything, is enjoyed by millions and then one anon poster on Reddit writes about something bad, that Govt should ban that thing? Come on. The bar should be much higher than that. Surely you agree.

This is such a disingenuous way of framing the situation

What percentage of people who drink become addicted to alcohol and have it ruin their lives? How many millions of people enjoy a drink without it causing them issues in their lives?

I guess you might as well deregulate alcohol and sell it in schools then since there is no need for the government to get involved when it's by enjoyed by millions

Also no one enjoys lootboxes. Right now, pick one of these options:

1) pay $10 up front and get an awesome skin

2) pay $10 ten times, and on the 10th time get an awesome skin

If you picked 2, explain why that was more enjoyable than 1 without saying "the thrill of winning a jackpot and gambling on getting a high value item with a small punt" which kind of sounds like gambling
 

Sheepinator

Member
Jul 25, 2018
27,937
This is such a disingenuous way of framing the situation

What percentage of people who drink become addicted to alcohol and have it ruin their lives? How many millions of people enjoy a drink without it causing them issues in their lives?

I guess you might as well deregulate alcohol and sell it in schools then since there is no need for the government to get involved when it's by enjoyed by millions

Also no one enjoys lootboxes. Right now, pick one of these options:

1) pay $10 up front and get an awesome skin

2) pay $10 ten times, and on the 10th time get an awesome skin

If you picked 2, explain why that was more enjoyable than 1 without saying "the thrill of winning a jackpot and gambling on getting a high value item with a small punt" which kind of sounds like gambling
Why are you talking about alcohol? We know that contributes to bad health, car accidents, and so on. There have been studies, and it has been proven. That's the point. Regarding this bill to save the children, the biggest applicable study afaik is the Australian one which concluded with recommended further study, and one of their sources was a report covering over 7.5K adults (no children) and they concluded:
"Loot boxes may well be acting as a gateway to problem gambling amongst gamers; hence the more gamers spend on loot boxes, the more severe their problem gambling becomes. Alternatively, it may be the case that individuals who are already problem gamblers instead tend to spend more on loot boxes."

To answer your hypothetical, I'd choose neither option. I'd either get the skin for free by playing the game, or not have it. I'd rather buy an indie game for $10 or less.
 

mrmoose

Member
Nov 13, 2017
21,162
Also no one enjoys lootboxes. Right now, pick one of these options:

1) pay $10 up front and get an awesome skin

2) pay $10 ten times, and on the 10th time get an awesome skin

If you picked 2, explain why that was more enjoyable than 1 without saying "the thrill of winning a jackpot and gambling on getting a high value item with a small punt" which kind of sounds like gambling

Would that be the options, though? Wouldn't it be
1) pay $10 x whatever the odds are of getting the awesome skin to get an awesome skin (so about $100 unless the one who picked the below option was just super lucky, in which case probably more)
2) pay $10 ten times, and on the 10th time get an awesome skin

You could rightfully argue that nobody would pay exorbitant prices for the awesome skins, but there is no way if they got rid of lootboxes that the most desirable options would be the same price as what the game of chance costs.
 

thonerayman

Member
Oct 27, 2017
1,801
I'll put this out there and answer questions if people have them. I've been an alcoholic since I was in high school. For the last 5 years I haven't had a drink. Not a single one. Because I know 1 drink will turn to many. It's very easy for some people to get addicted to things. I literally Uninstaller BO4 after one day I bought 35 bucks worth if crates and hadn't realized it. I knew I was spending money but I was getting that satisfaction of getting that awesome rare skin or gun camo. I was about to buy another 20 bucks worth of cod points and I stopped and said.. What the hell am I doing?!? Turned the game off and uninstalled. I'm 34 years old, know myself fairly well and even I got sucked in. 5 became 10. 10 became 20 and it about became more. Something has to be done about this. If this had been around when I was a kid it would have been terrible for me.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Those are all examples of bad faith posting from you.

No, those are all examples of you using incredibly shitty, downright insulting arguments. "Bad faith" isn't the get out of jail card you think, and it won't distract anyone from the fact of how you're reusing the same bottom-tier excuses to dismiss these cases over and over.

No goalposts moved. Here was my first post in this topic and I have been consistent.

So are you saying you never said "nobody has a problem with it", that you didn't then pivot to "nobody on Era had a problem with it" or that you didn't then pivot again to "I don't believe what anyone says on Era?". Please specify which one of these things you're contesting as inaccurate, because they're there for everyone to see, and I can easily provide proof of all three.

Produce studies, not one anonymous poster writing about a problem he could have easily prevented happening himself and the company refunded him anyway. How on earth is that grounds for a Govt ban?

You tell me, you're the one who asked for it!

Also btw, you still haven't clarified whether the purchase made in that case was even applicable to this bill and this topic.

Nah, I'm not dancing this samba with you. A kid spending over $700 in premium microtransaction is 100% applicable to the bill and topic, but I'm not wasting any energy arguing that when you've already said a) you blame the parents, b) they're probably lying, and c) you don't really care what anyone says in this forum anyway.

You are being disingenuous now. It's ironic that you complain about your question not being answered, which it already had been answered in multiple posts including linked above, while you dodged answering or even agreeing with this:

Do you honestly believe that if something, it can be anything, is enjoyed by millions and then one anon poster on Reddit writes about something bad, that Govt should ban that thing? Come on. The bar should be much higher than that. Surely you agree.

The answer to your absurdly loaded question, obviously, is "no"; which is irrelevant because that's not in any way, shape or form what's happening here, and characterizing it as such is absolutely ridiculous. Are you going to ask me next "did you beat your wife today?".

I'll put this out there and answer questions if people have them. I've been an alcoholic since I was in high school. For the last 5 years I haven't had a drink. Not a single one. Because I know 1 drink will turn to many. It's very easy for some people to get addicted to things. I literally Uninstaller BO4 after one day I bought 35 bucks worth if crates and hadn't realized it. I knew I was spending money but I was getting that satisfaction of getting that awesome rare skin or gun camo. I was about to buy another 20 bucks worth of cod points and I stopped and said.. What the hell am I doing?!? Turned the game off and uninstalled. I'm 34 years old, know myself fairly well and even I got sucked in. 5 became 10. 10 became 20 and it about became more. Something has to be done about this. If this had been around when I was a kid it would have been terrible for me.

You are wasting your time, Sheepinator has already decided that your experience is invalid because you're posting in an anonymous board. Move along.
 

Amiablepercy

Banned
Nov 4, 2017
3,587
California
I'll put this out there and answer questions if people have them. I've been an alcoholic since I was in high school. For the last 5 years I haven't had a drink. Not a single one. Because I know 1 drink will turn to many. It's very easy for some people to get addicted to things. I literally Uninstaller BO4 after one day I bought 35 bucks worth if crates and hadn't realized it. I knew I was spending money but I was getting that satisfaction of getting that awesome rare skin or gun camo. I was about to buy another 20 bucks worth of cod points and I stopped and said.. What the hell am I doing?!? Turned the game off and uninstalled. I'm 34 years old, know myself fairly well and even I got sucked in. 5 became 10. 10 became 20 and it about became more. Something has to be done about this. If this had been around when I was a kid it would have been terrible for me.

Keep coming back, amazing work on your program buddy. That said I have long term clean/sobriety and one drink would send me into a pit of despair and a bottom of no end but at the end of the day it is all about ME keeping myself clean not administrating over other people or asking the government administrate over other ADULTS. I completely agree there should be age gates to protect developing minds of children but beyond that a bill like this vexes me.
 

Sheepinator

Member
Jul 25, 2018
27,937
when you've already said a) you blame the parents, b) they're probably lying, and c) you don't really care what anyone says in this forum anyway.
Those are all lies and you know it. Once again, bad faith posting from you.

Asking for studies that prove something isn't insulting or stupid. I've been consistent about since my first post here, as you well know.

So are you saying you never said "nobody has a problem with it", that you didn't then pivot to "nobody on Era had a problem with it"
Links to my posts where I said that please. Otherwise, apologize.
 

thonerayman

Member
Oct 27, 2017
1,801
Keep coming back, amazing work on your program buddy. That said I have long term clean/sobriety and one drink would send me into a pit of despair and a bottom of no end but at the end of the day it is all about ME keeping myself clean not administrating over other people or asking the government administrate over other ADULTS. I completely agree there should be age gates to protect developing minds of children but beyond that a bill like this vexes me.

My main problem is that it's so easy for these systems to take advantage of people who have addictive tendencies. Up until that day I was like "eh it's not a big deal it doesn't effect me". And then it did and it could have gotten out of hand fast.
 

Niosai

One Winged Slayer
Member
Oct 28, 2017
4,919
I'm torn. I want loot boxes to die, but I also don't want over-regulation.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Links to my posts where I said that please. Otherwise, apologize.
->
Never mind the "save the children" stuff which seems like a trojan horse, it hasn't even been shown to be a problem for adults
Don't you find it odd that even in a place like this which is ground zero for gamers and knowing lots of gamers, the relative lack of cautionary tales of kids spending a fortune or becoming gamblers?

And for good measure, after being provided with such cautionary warning:
You talk about how many experiences should count, well it damn well better be more than 1 anonymous experience.

You know, I really don't have the patience for any more of your disingenuous bullshit, goalpost moving, gatekeeping, no-true-Scotsmanning, and now fucking ultimatums, sorry. Ignore list it is.
 
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Amiablepercy

Banned
Nov 4, 2017
3,587
California
My main problem is that it's so easy for these systems to take advantage of people who have addictive tendencies. Up until that day I was like "eh it's not a big deal it doesn't effect me". And then it did and it could have gotten out of hand fast.

Dispensaries use targeted marketing. As do Wine and Spirit chains, Vegas, Tahoe, Reno, AC. They all can be characterized as predatory. I'm in GA as well and sober so to speak just as long but I'm not going to panel for legislation that tells a Casino how to market. I understand the counterpoint but I just don't agree with it in terms of my program.
 

Sheepinator

Member
Jul 25, 2018
27,937
Weltall Zero

You claimed I wrote:

"nobody has a problem with it"
"nobody on Era had a problem with it"

Those were lies. At this point I doubt you'll apologize for your consistent bad faith posting and misrepresentation here.
 
Dec 23, 2018
201
Really if we want some sort of complete fix for this there is going to have to be some stringent regulation, definitely not this one, but something that the industry will absolutely hate either way and honestly would probably hate even more.

I dont want kids to play games with gambling (lootbox/gacha) - You are going to need something like koreas RRN and create the backbone needed so that websites/games can verify the authenticity of the RNN. All games that have lootbox/gacha mechanics are instantly labeled AO, companies will have to create a client or an option within the client to shift to lower classification. That way if they want anyone younger than 18 to play it the game removes these features and only allows regular cash shops or commercials as their monetization.

I dont want potential problem gamblers to fall into a pit because of these games- Safety net the lootbox/gachas by awarding a desired items after X amount of paid boxes used and allow these items to be outright bought from a cash store without the gambling. Make the safety net cost 2x or 3x or whatever the cost of the item would be on the store, but having that ground there so that users dont ruin their lives over pixels is super important. Also outright add a voluntary self ban of the lootbox/gacha if the player self identifies as a potential gambler and tie it to the RRN system. The moment you type it in the game it'll just download the version without the paid lootbox or gacha.

Lets see how many games will outright say "Nope, sorry, we aint letting you play because we cater to gambling addicts" if they pass something like that.
 
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Nitpicker_Red

Member
Nov 3, 2017
1,282
Weltall Zero

You claimed I wrote:

"nobody has a problem with it"
"nobody on Era had a problem with it"

Those were lies. At this point I doubt you'll apologize for your consistent bad faith posting and misrepresentation here.
"nobody has a problem with it" and "it hasn't even been shown to be a problem for adults" both mean lack of victim here.
"nobody on Era had a problem with it" and "in a place like this which is ground zero for gamers and knowing lots of gamers, the relative lack of cautionary tales" both mean "people aren't talking about it on Era".

I don't see how to interpret those statements differently. I'm at loss there. Who's posting in bad faith?
 

Sheepinator

Member
Jul 25, 2018
27,937
"nobody has a problem with it" and "it hasn't even been shown to be a problem for adults" both mean lack of victim here.
"nobody on Era had a problem with it" and "in a place like this which is ground zero for gamers and knowing lots of gamers, the relative lack of cautionary tales" both mean "people aren't talking about it on Era".

I don't see how to interpret those statements differently. I'm at loss there. Who's posting in bad faith?
Context. That entire post which they took a few words from:

"Why should there be a Govt mandated ban on something that hasn't even been proven to be a problem? Never mind the "save the children" stuff which seems like a trojan horse, it hasn't even been shown to be a problem for adults and only one small country in the world calls some of this stuff illegal (Belgium), which is actually a new interpretation of an older law and if it was a bigger region would likely be challenged in court. If you don't want a game that supports it you can always buy one of the hundreds of others that don't."

"relative lack" (again context, referring to posts in this topic) != "nobody on Era"
 

Nitpicker_Red

Member
Nov 3, 2017
1,282
Context. That entire post which they took a few words from:

"Why should there be a Govt mandated ban on something that hasn't even been proven to be a problem? Never mind the "save the children" stuff which seems like a trojan horse, it hasn't even been shown to be a problem for adults and only one small country in the world calls some of this stuff illegal (Belgium), which is actually a new interpretation of an older law and if it was a bigger region would likely be challenged in court. If you don't want a game that supports it you can always buy one of the hundreds of others that don't."
And the context doesn't change a lick of the meaning of the first, because the beginning of the sentence is about ignoring something else, and the end is about Belgium's law.
"something that hasn't even been proven to be a problem" also indicate demonstrable lack of victims.
"relative lack" (again context, referring to posts in this topic) != "nobody on Era"
And I repeat, "relative lack of conversation" does means people aren't talking about it. The "relative" does not protect you from a "noticeable" amount of conversation, as "relative lack" is understood as "negligible".

I'm sorry for nitpicking.
 
Dec 23, 2018
201
Context. That entire post which they took a few words from:

"Why should there be a Govt mandated ban on something that hasn't even been proven to be a problem? Never mind the "save the children" stuff which seems like a trojan horse, it hasn't even been shown to be a problem for adults and only one small country in the world calls some of this stuff illegal (Belgium), which is actually a new interpretation of an older law and if it was a bigger region would likely be challenged in court. If you don't want a game that supports it you can always buy one of the hundreds of others that don't."

"relative lack" (again context, referring to posts in this topic) != "nobody on Era"
I mean even in context its even worse, because you try to use "one small country" IE belgium but fail to mention that fucking CHINA, the second largest economy in the world, also outlaws exploitative lootboxes (You cannot buy them with money, you must offer the player the ability to purchase the items in a store, you are allowed to give them out as in game rewards for playtime or bonuses). The UK regulatory committee on gambling basically said "We think lootboxes are gambling but cant do anything until parliament actually codifies it as such and after that we'll start drooping hammers." Australia's position is basically "Well if more studies can link lootboxes to gambling behavior we'll act" while having a clear consensus that gambling shouldn't be allowed on ANY GAME thats not exclusively for adults.
 

Sheepinator

Member
Jul 25, 2018
27,937
Nitpicker_Red I've been consistent
I mean even in context its even worse, because you try to use "one small country" IE belgium but fail to mention that fucking CHINA, the second largest economy in the world, also outlaws exploitative lootboxes (You cannot buy them with money, you must offer the player the ability to purchase the items in a store, you are allowed to give them out as in game rewards for playtime or bonuses). The UK regulatory committee on gambling basically said "We think lootboxes are gambling but cant do anything until parliament actually codifies it as such and after that we'll start drooping hammers." Australia's position is basically "Well if more studies can link lootboxes to gambling behavior we'll act" while having a clear consensus that gambling shouldn't be allowed on ANY GAME thats not exclusively for adults.
China - this recent article from a CEO in the business words it differently from you. He says there's a daily limit of purchased lootboxes a player can open, up to 50, and that odds of the desired item must increase with each opening. So it's regulated but not illegal.

UK - more or less as you said. A govt study there also showed:
"The most common form of gambling that young people have spent money on in the past week is private betting for money (e.g. with friends), with 6% of 11-16 year olds having done so. The next most common forms of gambling are National Lottery scratchcards (4%), fruit/slot machines at an arcade, pub or club (3%) and playing cards for money with friends (3%)."

Australia - more or less as you said, and I've already quoted from that here.
 

Deleted member 36086

User requested account closure
Banned
Dec 13, 2017
897
The psychology mechanics a lootbox employ are make them more like a Slot or Pokie machine. Comparisons has been well documented. The Vic Gaming commission did a 1-1 comparison to them. And to be honest, it was rather alarming.

A lootbox employ such things as the
- Variable win ratio
- Sensory feedback
- Entrapment
- Ready and constant availability

LOL entrapment, really??? All those things publishers can change if they wanted to. In fact, publishers can easily change the lootbox experience so it mimics opening a pack of cards exactly. Now if that were to happen would you and all the other lootbox haters be satisfied? I think not, because the issue isn't with lootboxes, it's because it's in a game you want to play.
 

JimmyJacking

Member
Oct 28, 2017
414
LOL entrapment, really??? All those things publishers can change if they wanted to. In fact, publishers can easily change the lootbox experience so it mimics opening a pack of cards exactly. Now if that were to happen would you and all the other lootbox haters be satisfied? I think not, because the issue isn't with lootboxes, it's because it's in a game you want to play.

Oh grow up. "'cause they are in games I want to play". I have never said I want them banned. I'm an adult and if I want to buy a lootbox, then I should be able too. My issue comes with those arguing "feelings" that they not not gambling cause "my gut says so" or "<insert some other stupid analogy that's bumkus>"

And yes, there is a factor of entrapment.

Entrapment
3.40 The committee also heard that gaming micro-transactions for chance-based
items can reinforce and perpetuate continued play which sustains ongoing spending
through so-called 'entrapment' (when an individual believes they have invested too
much to quit).

3.41 The RANZCP explained that continued play through entrapment is similar to
individuals 'chasing losses' in traditional gambling and that 'people who engage in
micro-transactions often report their primary motivation as a desire to extend play, as
well as an aim to chase lost credits and to speed up play'.

3.42 The ACCM similarly highlighted the work of King and Delfabbro which
stated that in entrapment situations, 'players will often spend an escalating amount of
money that begets further spending on the game'. King and Delfabbro explained that
in the context of loot boxes:
The investment of an irretrievable sum of money in pursuit of desirable
virtual items may be seen by players as an investment to the extent that it
will increase the likelihood of obtaining these items. In this connection,
spending more and more money on loot boxes may have a 'sunk cost' effect
that serves to justify continued expenditure.

3.43 Entrapment can also be exacerbated by the use of virtual currencies, and
association or play with other individuals who are similarly trapped. King and
Delfabbro explained that 'entrapment by micro-transactions may occur because the
costs are less salient, because these transactions are represented as virtual credits or
credit card debt'.

3.44 Further, the exposure to other online players who are entrapped may cause
players to make 'maladaptive purchasing decisions'. King and Delfabbro explained:
Observing other players' spending and opening of loot boxes with
favourable outcomes may provoke counterfactual comparisons (e.g. 'If only
I had spent more …') that sustain players' spending.
 

Tart Toter 9K

Member
Oct 25, 2017
397
All those things publishers can change if they wanted to. In fact, publishers can easily change the lootbox experience so it mimics opening a pack of cards exactly. Now if that were to happen would you and all the other lootbox haters be satisfied?
Then how come they don't do that? Is it because it would lead to less people getting addicted to them?
 
Nov 8, 2017
3,532
Bill doesn't go far enough. Any company that tries to sell me the same thing more than once - whether that be loot boxes, virtual currencies, consumables, or anything else that isn't permanently tied to my PSN (or equivalent) account - can fuck off.
 

Dashful

Community Resettler
Member
Oct 25, 2017
2,399
Canada
Then how come they don't do that? Is it because it would lead to less people getting addicted to them?
Because to be the same thing, it'd need to be predetermined and to be only available in physical stores and limited by that physical production.

Cards are not the same because they can't be randomised and tweaked on the fly to get the consumer to buy more.

If you don't think Overwatch doesn't use character played data and potentially even keywords you may say in team voice chat to alter your odds among other things, you're naive.

All that to say I agree with you.
 

Deleted member 10551

User requested account closure
Banned
Oct 27, 2017
3,031
Any presumption of goodwill here (and I had some), is gone


He's proposing another bill now to go after companies for "censoring" conservative viewpoints.

While I do think such a bill could be used as a weapon against hate speech, it could just as easily be used to protect these groups, and likely would. The guy is just a nutjob at this point.

I was willing to give some benefit of the doubt as things developed , though very cautiously, but he's blown that now.
 

Sheepinator

Member
Jul 25, 2018
27,937
Any presumption of goodwill here (and I had some), is gone


He's proposing another bill now to go after companies for "censoring" conservative viewpoints.

While I do think such a bill could be used as a weapon against hate speech, it could just as easily be used to protect these groups, and likely would. The guy is just a nutjob at this point.

I was willing to give some benefit of the doubt as things developed , though very cautiously, but he's blown that now.
Well, well. Is everyone still cool with welcoming in Big Govt now?
 
Oct 25, 2017
3,789
Any presumption of goodwill here (and I had some), is gone


He's proposing another bill now to go after companies for "censoring" conservative viewpoints.

While I do think such a bill could be used as a weapon against hate speech, it could just as easily be used to protect these groups, and likely would. The guy is just a nutjob at this point.

I was willing to give some benefit of the doubt as things developed , though very cautiously, but he's blown that now.

Josh Hawley, you disgust me...but that doesn't mean you're useless.