More like this reaction is sufficient for them.
Loss of player choice, loss of revenue which presumably developers would try to find other ways to make which gamers may or may not like, loss of additional content given for free to everyone which is funded by optional purchases, etc. Again, if the issue is kids becoming gamblers, where is the evidence? Where are the countless anecdotes in topics like this about kids being addicted to lootboxes and P2W purchases? If the concern is addiction, then what about games like Diablo, WoW, Destiny, Borderlands, etc? In those you play a mission over and over, some times timed to once per week or whatever, in the hopes of getting a certain drop. Conceptually that's not much different to opening a lootbox, except instead of watching an animation you're sprinting through the same old level and same old boss for the 50th time. In FIFA, FUT is a fun mode, I guess that would need to be completely changed. Why not prove there's a problem first before looking for Big Govt to get involved?
Hmm, I'm not sure if the concern is "kids may get addicted to gambling". The concern is that gambling as a general concept is illegal for minors, and lootboxes by most definitions would be categorized as gambling. The addictive nature of it is a seperate converstaion.Loss of player choice, loss of revenue which presumably developers would try to find other ways to make which gamers may or may not like. Again, if the issue is kids becoming gamblers, where is the evidence? Where are the countless anecdotes in topics like this about kids being addicted to lootboxes and P2W purchases? If the concern is addiction, then what about games like Diablo, WoW, Destiny, Borderlands, etc? In those you play a mission over and over, some times timed to once per week or whatever, in the hopes of getting a certain drop. Conceptually that's not much different to opening a lootbox, except instead of watching an animation you're sprinting through the same old level and same old boss for the 50th time. In FIFA, FUT is a fun mode, I guess that would need to be completely changed. Why not prove there's a problem first before looking for Big Govt to get involved?
If lootboxes are gambling, then so are trading cards... which are directly marketed to kids, and good cards are worth a lot of money, and they're perfectly legal. Where is the regulation against Pokemon and Magic cards? Again, afaik only one country says it's gambling, or maybe it's two (?), and that's not the US.Hmm, I'm not sure if the concern is "kids may get addicted to gambling". The concern is that gambling as a general concept is illegal for minors, and lootboxes by most definitions would be categorized as gambling. The addictive nature of it is a seperate converstaion.
And "loss of player choice" is a bigger issue when lootboxes ARE present, because players do not get to choose what loot they get.
As for loss of revenue... I guess there will be that. Getting rid of gambling mechanics in games will indeed give publishers less revenue.
How much has Activision or EA earned from lootboxes or P2W item sales to kids?Won't someone please think of the poor hard working super-yacht and private jet companies? Without aggressive methods of extracting money from children, some of the gaming executives will have to limit themselves to only one private jet or super-yacht a year! I bet next you are going to ask the companies to pay taxes.
You entitled entitled consumers.
How much has Activision or EA earned from lootboxes or P2W item sales to kids?
Too muchHow much has Activision or EA earned from lootboxes or P2W item sales to kids?
The poster was referring to money extracted from kids. I'm aware of FIFA's total earnings.EA earns almost a billion dollars a year from FIFA Ultimate Team alone.
The poster was referring to money extracted from kids. I'm aware of FIFA's total earnings.
You can't be serious. Regulating a trade and how it makes money is not an issue of violating free speech.Absolutely. How you purchase and consume video games are part of their protections. The parallels between this bill and the law in California that eventually led to video games being granted first amendment protections are clear. The government targeted how children can purchase video game content. They made a law about it. It went to the Supreme Court.
Under current law, loot boxes are not considered gambling. If they were, they could be regulated as such. But they aren't. That's why this bill has nothing to do with gambling. That's why this bill is a "protect the children" attack on its first amendment protections.
If we're going to talk about addiction, then let's talk about Diablo, Destiny, Fortnite, Call of Duty, Borderlands, MMO's, and countless other loot based or MP games that people get addicted to. Or rather, let's not, since that would probably be off topic.Are you fine with EA preying on people's addictive tendencies, children or not?
So lets say we get a hypothetical "worst case scenario" for mobile gaming, and basically most major scummy F2P mechanics get banned. How would the marketplace react to that? I'm admitly curious since I tend to usually buy games that you just buy once on the appstores specfically because most F2P games annoy the shit out of me, but with how even Super Mario Run fared, I'm not sure if gaming on mobile would survive it.
(Admitly even though I actually like mobile gaming, I wouldn't mind it being far more niche as a consequence if it got rid of the gacha shit I hate lol)
Note I don't expect this to happen either, theres a TON of different mechanics in f2p games that get money out of you, many of which are pretty unfun (such as those awfiul stamina meters), stuff that isn't really lootboxes.
Of course it would. Companies engaging in these acts would become a liability to those that host the product. Could even become a liability to Paypal as well, and other such services. It's an attempt to stop it not only in its tracks, but also give it almost no room to escape.An interesting bit of the bill is that it doesn't just draw it's prohibitions against the game's publisher, but also against digital game distributors.
So imagine EA looked at this bill and went "Fuck it, we're just gonna release our game anyway" and attempted to publish a game with forbidden microtransactions on PS4, Xbox One, and Origin on PC. If Sony and Microsoft went along with it and distributed the game with those banned microtransactions in place, Sony and MS would be breaking the law to do so in addition to EA.
That means that Steam, EGS, Sony, Nintendo, Microsoft, GOG, Humble, all of them are going to have to do something to implement this bill to avoid liability falling on them from publishers looking to still make use of the prohibited microtransactions.
If we're going to talk about addiction, then let's talk about Diablo, Destiny, Fortnite, Call of Duty, Borderlands, MMO's, and countless other loot based or MP games that people get addicted to. Or rather, let's not, since that would probably be off topic.
I wouldn't be against regulating trading cards either tbh.If lootboxes are gambling, then so are trading cards... which are directly marketed to kids, and good cards are worth a lot of money, and they're perfectly legal. Where is the regulation against Pokemon and Magic cards? Again, afaik only one country says it's gambling, or maybe it's two (?), and that's not the US.
So lets say we get a hypothetical "worst case scenario" for mobile gaming, and basically most major scummy F2P mechanics get banned. How would the marketplace react to that? I'm admitly curious since I tend to usually buy games that you just buy once on the appstores specfically because most F2P games annoy the shit out of me, but with how even Super Mario Run fared, I'm not sure if gaming on mobile would survive it.
(Admitly even though I actually like mobile gaming, I wouldn't mind it being far more niche as a consequence if it got rid of the gacha shit I hate lol)
Note I don't expect this to happen either, theres a TON of different mechanics in f2p games that get money out of you, many of which are pretty unfun (such as those awfiul stamina meters), stuff that isn't really lootboxes.
Right? I'd buy more trading cards if it wasn't a blind box. As it is, it feels like a waste not knowing if I'll be getting a new card or Pikachu #38
If lootboxes are gambling, then so are trading cards... which are directly marketed to kids, and good cards are worth a lot of money, and they're perfectly legal. Where is the regulation against Pokemon and Magic cards? Again, afaik only one country says it's gambling, or maybe it's two (?), and that's not the US.
Well yeah, there it is. I dont understand why some posters get so emotional about defending loot boxes. Just make relevant arguments and stop deflecting.If we're going to talk about addiction, then let's talk about Diablo, Destiny, Fortnite, Call of Duty, Borderlands, MMO's, and countless other loot based or MP games that people get addicted to. Or rather, let's not, since that would probably be off topic.
Dont take the bait. Just ingnore the cards (deflection) and talk about the boxes which is the current topic.The difference is that you're talking about a physical good, with clearly labeled contents. You can't buy the individual cards directly from the company either, therefore a value cannot be defined.
Living card games have failed time and time again, which is why this model persists.
It's almost like the industry has a reason they don't do this. Hmmm I wonder if it's something appallingly cynical.
Yeah that´s something many people seem to overlook. I mean preying on children is bad but preying on gullible adults isn´t much better.Are you fine with EA preying on people's addictive tendencies, children or not?
Yeah that particular comparison was always ridiculous.Once companies that sell trading cards can track every detail of your purchase, bombard you with audiovisual stimuli, block trading and reselling and come to your house to destroy your dupes, we can talk about how they're comparable to lootboxes.
Until then you're just making yourself look like a fool.
I can't help but feel some schadenfreude at ESA's arrogance but this has the potential to backfire on everyone in the gaming community, publishers and players alike.
I'd distinguish this in two ways.How you sell content is part of video games' first amendment protections. Brown v. Entertainment Merchants Ass'n (2011) was about a law passed in California that prohibited selling violent video games to minors and resulted in the Supreme Court granting video games first amendment protections. This is no different. It's about content being sold to children that the government believes harms children.
This legislation is flawed and riddled with inaccuracies. It does not reflect how video games work nor how our industry strives to deliver innovative and compelling entertainment experiences to our audiences. The impact of this bill would be far-reaching and ultimately prove harmful to the player experience, not to mention the more than 220,000 Americans employed by the video game industry. We encourage the bill's co-sponsors to work with us to raise awareness about the tools and information in place that keep the control of video game play and in-game spending in parents' hands rather than in the government's.
That's because E3 is bad in 2019 when you can control the message (Directs) and avoid extreme costs.Does make me wonder what's going to be the result of all this for ESA, this, the revelation they treat their workers like crap and that E3 this years seems to be an utter s*** show behind the scene and more and more companies skipping it. Given that they've failed to what it was made to do, will something else be formed or the publishers just give up on it?
ESA answer
"Why do you want to rob players of the feeling of pride and accomplishment coming from lootboxes?"
Is that you answering, EA?