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Oct 25, 2017
8,872
EA right now:
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More like this reaction is sufficient for them.

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Sheepinator

Member
Jul 25, 2018
27,941
What downsides do you see to lootboxes being regulated?
Loss of player choice, loss of revenue which presumably developers would try to find other ways to make which gamers may or may not like, loss of additional content given for free to everyone which is funded by optional purchases, etc. Again, if the issue is kids becoming gamblers, where is the evidence? Where are the countless anecdotes in topics like this about kids being addicted to lootboxes and P2W purchases? If the concern is addiction, then what about games like Diablo, WoW, Destiny, Borderlands, etc? In those you play a mission over and over, some times timed to once per week or whatever, in the hopes of getting a certain drop. Conceptually that's not much different to opening a lootbox, except instead of watching an animation you're sprinting through the same old level and same old boss for the 50th time. In FIFA, FUT is a fun mode, I guess that would need to be completely changed. Why not prove there's a problem first before looking for Big Govt to get involved?
 

Piichan

Member
Oct 28, 2017
901
Tokyo
Loss of player choice, loss of revenue which presumably developers would try to find other ways to make which gamers may or may not like. Again, if the issue is kids becoming gamblers, where is the evidence? Where are the countless anecdotes in topics like this about kids being addicted to lootboxes and P2W purchases? If the concern is addiction, then what about games like Diablo, WoW, Destiny, Borderlands, etc? In those you play a mission over and over, some times timed to once per week or whatever, in the hopes of getting a certain drop. Conceptually that's not much different to opening a lootbox, except instead of watching an animation you're sprinting through the same old level and same old boss for the 50th time. In FIFA, FUT is a fun mode, I guess that would need to be completely changed. Why not prove there's a problem first before looking for Big Govt to get involved?
Hmm, I'm not sure if the concern is "kids may get addicted to gambling". The concern is that gambling as a general concept is illegal for minors, and lootboxes by most definitions would be categorized as gambling. The addictive nature of it is a seperate converstaion.

And "loss of player choice" is a bigger issue when lootboxes ARE present, because players do not get to choose what loot they get.

As for loss of revenue... I guess there will be that. Getting rid of gambling mechanics in games will indeed give publishers less revenue.
 

bricewgilbert

Banned
Oct 27, 2017
868
WA, USA
Write a good bill and this would be easy to support. Make a bad one and it wouldn't. Simple as that. It's a toss up at this point, but already focusing primarily on children isn't good enough in my eyes for some games. Random loot that can be purchased with real money shouldn't be allowed no matter the age or if it's "just cosmetic".
 

Vinnk

Member
Oct 26, 2017
1,969
Japan
Won't someone please think of the poor hard working super-yacht and private jet companies? Without aggressive methods of extracting money from children, some of the gaming executives will have to limit themselves to only one private jet or super-yacht a year! I bet next you are going to ask the companies to pay taxes.

You entitled entitled consumers.
 

Sheepinator

Member
Jul 25, 2018
27,941
Hmm, I'm not sure if the concern is "kids may get addicted to gambling". The concern is that gambling as a general concept is illegal for minors, and lootboxes by most definitions would be categorized as gambling. The addictive nature of it is a seperate converstaion.

And "loss of player choice" is a bigger issue when lootboxes ARE present, because players do not get to choose what loot they get.

As for loss of revenue... I guess there will be that. Getting rid of gambling mechanics in games will indeed give publishers less revenue.
If lootboxes are gambling, then so are trading cards... which are directly marketed to kids, and good cards are worth a lot of money, and they're perfectly legal. Where is the regulation against Pokemon and Magic cards? Again, afaik only one country says it's gambling, or maybe it's two (?), and that's not the US.
 

Nax

Hero of Bowerstone
Member
Oct 10, 2018
6,672
Gaming would be a better place without loot boxes. I would mainly be very interested in how mobile gaming would evolve from something like this. Since that is just mostly a cesspool right now.
 

DemonCarnotaur

Community Resettler
Member
Oct 25, 2017
4,226
NYC
This practice has been ugly, and abused, and some sort of action is long overdue.

Hope it also targets F2P cell games that charge for quicker times, etc, that kids spend a ton of money on. That shit just shouldn't fly.
 

Sheepinator

Member
Jul 25, 2018
27,941
Won't someone please think of the poor hard working super-yacht and private jet companies? Without aggressive methods of extracting money from children, some of the gaming executives will have to limit themselves to only one private jet or super-yacht a year! I bet next you are going to ask the companies to pay taxes.

You entitled entitled consumers.
How much has Activision or EA earned from lootboxes or P2W item sales to kids?
 

Theorymon

Member
Oct 25, 2017
1,376
So lets say we get a hypothetical "worst case scenario" for mobile gaming, and basically most major scummy F2P mechanics get banned. How would the marketplace react to that? I'm admitly curious since I tend to usually buy games that you just buy once on the appstores specfically because most F2P games annoy the shit out of me, but with how even Super Mario Run fared, I'm not sure if gaming on mobile would survive it.

(Admitly even though I actually like mobile gaming, I wouldn't mind it being far more niche as a consequence if it got rid of the gacha shit I hate lol)

Note I don't expect this to happen either, theres a TON of different mechanics in f2p games that get money out of you, many of which are pretty unfun (such as those awfiul stamina meters), stuff that isn't really lootboxes.
 
Dec 12, 2017
4,652
Absolutely. How you purchase and consume video games are part of their protections. The parallels between this bill and the law in California that eventually led to video games being granted first amendment protections are clear. The government targeted how children can purchase video game content. They made a law about it. It went to the Supreme Court.

Under current law, loot boxes are not considered gambling. If they were, they could be regulated as such. But they aren't. That's why this bill has nothing to do with gambling. That's why this bill is a "protect the children" attack on its first amendment protections.
You can't be serious. Regulating a trade and how it makes money is not an issue of violating free speech.
 

Sheepinator

Member
Jul 25, 2018
27,941
Are you fine with EA preying on people's addictive tendencies, children or not?
If we're going to talk about addiction, then let's talk about Diablo, Destiny, Fortnite, Call of Duty, Borderlands, MMO's, and countless other loot based or MP games that people get addicted to. Or rather, let's not, since that would probably be off topic.
 

Deleted member 10551

User requested account closure
Banned
Oct 27, 2017
3,031
So lets say we get a hypothetical "worst case scenario" for mobile gaming, and basically most major scummy F2P mechanics get banned. How would the marketplace react to that? I'm admitly curious since I tend to usually buy games that you just buy once on the appstores specfically because most F2P games annoy the shit out of me, but with how even Super Mario Run fared, I'm not sure if gaming on mobile would survive it.

(Admitly even though I actually like mobile gaming, I wouldn't mind it being far more niche as a consequence if it got rid of the gacha shit I hate lol)

Note I don't expect this to happen either, theres a TON of different mechanics in f2p games that get money out of you, many of which are pretty unfun (such as those awfiul stamina meters), stuff that isn't really lootboxes.

You'd see the business model change to a pay model like how things were before F2P. Some would go under, others would thrive, games would actually have to be good instead of using addiction as a mechanic.

If this bill steps too far I would oppose it, so far I see nothing that looks like censorship- just banning an odious business model. I support payday loan bans because it's an odious practice. Also, being able to regulate business models will make it easier for Congress down the road to ban data caps- which is my holy grail for internet rights.

Looking at the bill, it perhaps leans in the other direction of not going far enough, but it's a good start.
 
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Nanashrew

Banned
Oct 25, 2017
6,328
An interesting bit of the bill is that it doesn't just draw it's prohibitions against the game's publisher, but also against digital game distributors.

So imagine EA looked at this bill and went "Fuck it, we're just gonna release our game anyway" and attempted to publish a game with forbidden microtransactions on PS4, Xbox One, and Origin on PC. If Sony and Microsoft went along with it and distributed the game with those banned microtransactions in place, Sony and MS would be breaking the law to do so in addition to EA.

That means that Steam, EGS, Sony, Nintendo, Microsoft, GOG, Humble, all of them are going to have to do something to implement this bill to avoid liability falling on them from publishers looking to still make use of the prohibited microtransactions.
Of course it would. Companies engaging in these acts would become a liability to those that host the product. Could even become a liability to Paypal as well, and other such services. It's an attempt to stop it not only in its tracks, but also give it almost no room to escape.
 

OrdinaryPrime

Self-requested ban
Banned
Oct 27, 2017
11,042
If we're going to talk about addiction, then let's talk about Diablo, Destiny, Fortnite, Call of Duty, Borderlands, MMO's, and countless other loot based or MP games that people get addicted to. Or rather, let's not, since that would probably be off topic.

Is this really what you want to go with here? I sense you pointing out what you did was an attempt to deflect in any case. I suggest reflecting on how many people are affected in making companies like EA as big as they are.

As far as your actual post, here's something relevant in case you're actually concerned: https://www.resetera.com/threads/ga...condition-by-world-health-organisation.49860/
 
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Piichan

Member
Oct 28, 2017
901
Tokyo
If lootboxes are gambling, then so are trading cards... which are directly marketed to kids, and good cards are worth a lot of money, and they're perfectly legal. Where is the regulation against Pokemon and Magic cards? Again, afaik only one country says it's gambling, or maybe it's two (?), and that's not the US.
I wouldn't be against regulating trading cards either tbh.
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
So lets say we get a hypothetical "worst case scenario" for mobile gaming, and basically most major scummy F2P mechanics get banned. How would the marketplace react to that? I'm admitly curious since I tend to usually buy games that you just buy once on the appstores specfically because most F2P games annoy the shit out of me, but with how even Super Mario Run fared, I'm not sure if gaming on mobile would survive it.

(Admitly even though I actually like mobile gaming, I wouldn't mind it being far more niche as a consequence if it got rid of the gacha shit I hate lol)

Note I don't expect this to happen either, theres a TON of different mechanics in f2p games that get money out of you, many of which are pretty unfun (such as those awfiul stamina meters), stuff that isn't really lootboxes.

Mobile game on the west wouldn't exist or use different types of monetization. For western companies, focus on Asia with China and so on. For japanese companies, focus in Japan. The last ones I can totally see shutting down the mobile games and just leaving it on Asia/Japan as that's their major market by far and Asia is the biggest market for mobile. It can survive, maybe just no in the west with those models if this thing ever pass on, considering that we're on this cesspoll for two years already.
 

Wulfric

Member
Oct 25, 2017
5,963
If lootboxes are gambling, then so are trading cards... which are directly marketed to kids, and good cards are worth a lot of money, and they're perfectly legal. Where is the regulation against Pokemon and Magic cards? Again, afaik only one country says it's gambling, or maybe it's two (?), and that's not the US.

The difference is that you're talking about a physical good, with clearly labeled contents. You can't buy the individual cards directly from the company either, therefore a value cannot be defined.

Living card games have failed time and time again, which is why this model persists.
 

Sandersson

Banned
Feb 5, 2018
2,535
If we're going to talk about addiction, then let's talk about Diablo, Destiny, Fortnite, Call of Duty, Borderlands, MMO's, and countless other loot based or MP games that people get addicted to. Or rather, let's not, since that would probably be off topic.
Well yeah, there it is. I dont understand why some posters get so emotional about defending loot boxes. Just make relevant arguments and stop deflecting.

The difference is that you're talking about a physical good, with clearly labeled contents. You can't buy the individual cards directly from the company either, therefore a value cannot be defined.

Living card games have failed time and time again, which is why this model persists.
Dont take the bait. Just ingnore the cards (deflection) and talk about the boxes which is the current topic.
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
Once companies that sell trading cards can track every detail of your purchase, bombard you with audiovisual stimuli, block trading and reselling and come to your house to destroy your dupes, we can talk about how they're comparable to lootboxes.

Until then you're just making yourself look like a fool.
 
Oct 26, 2017
6,571
Once companies that sell trading cards can track every detail of your purchase, bombard you with audiovisual stimuli, block trading and reselling and come to your house to destroy your dupes, we can talk about how they're comparable to lootboxes.

Until then you're just making yourself look like a fool.
Yeah that particular comparison was always ridiculous.
 

EarthPainting

Member
Oct 26, 2017
3,875
Town adjacent to Silent Hill
The industry had every opportunity to get ahead of this and let people who know what they're talking about handle it. Instead we parroted the "it's technically not gambling, so it's technically fine" excuses, and dusted off our hands. If a self-regulating industry doesn't regulate itself, this was always going to be the natural conclusion. Now it's in the hands of outsiders whose solutions might far exceed the scope of the lootbox issue. The knock-on effects might suck, but I can't say we don't deserve it at this point.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,014
UK
I can't help but feel some schadenfreude at ESA's arrogance but this has the potential to backfire on everyone in the gaming community, publishers and players alike.

This is where I am too

It's the industries own fault this is happening though, they had all the time in the world to not exploit people and they decided money mattered more
 

MadMod

Member
Dec 4, 2017
2,718
This should really include the predatory mechanics on mobile games. But I'm sure they will be exempt cause reasons. Far worse than anything Battlefront 2/ Fifa has ever done.
 

PogiJones

Banned
Oct 27, 2017
1,636
How you sell content is part of video games' first amendment protections. Brown v. Entertainment Merchants Ass'n (2011) was about a law passed in California that prohibited selling violent video games to minors and resulted in the Supreme Court granting video games first amendment protections. This is no different. It's about content being sold to children that the government believes harms children.
I'd distinguish this in two ways.

First, the California law prevented purchase to prevent children seeing the content. The purchase/method of purchase itself was not the issue being targeted, but was merely used to prevent kids seeing the speech. Conversely, a law aimed at loot boxes is not worried about harmful content/images, but rather harmful commerce. Instead of getting at hiding speech by limiting the purchase, the purpose of this law would be that the method of the exchange of goods itself is the harm.

Second, even if the court did find it to be protected speech, I think a law targeting loot boxes has a much better chance of surviving strict scrutiny than a law targeting violent images. The psychological and monetary harmful affects of gambling-type games of chance are extremely well documented, unlike the supposed harmful nature of violent images. Showing that the state has a compelling interest in keeping kids from addictive loot boxes should be much, much easier. Now it would be up to the actual bill to be narrowly tailored and to be as least speech-restrictive as possible. But getting past the compelling interest aspect should be much simpler.

I can't say it'd be a slam dunk, but I think this is distinguishable enough from Brown to at least give a law along these lines a shot.
 
Feb 24, 2018
5,223
ESA has itself to blame
Fuck em

Does make me wonder what's going to be the result of all this for ESA, this, the revelation they treat their workers like crap and that E3 this years seems to be an utter s*** show behind the scene and more and more companies skipping it. Given that they've failed to what it was made to do, will something else be formed or the publishers just give up on it?
 

spineduke

Moderator
Oct 25, 2017
8,745
I'm at the point where I honestly don't give a shit, this industry didn't seem to care either when people were raising red flags over it. Everyone was saying the same thing too, if you don't regulate, you're going to end up with someone in government regulating.

The situation we are in now has earned my complete and well deserved antipathy.
 
Oct 27, 2017
2,581
ESA answer

This legislation is flawed and riddled with inaccuracies. It does not reflect how video games work nor how our industry strives to deliver innovative and compelling entertainment experiences to our audiences. The impact of this bill would be far-reaching and ultimately prove harmful to the player experience, not to mention the more than 220,000 Americans employed by the video game industry. We encourage the bill's co-sponsors to work with us to raise awareness about the tools and information in place that keep the control of video game play and in-game spending in parents' hands rather than in the government's.

"Why do you want to rob players of the feeling of pride and accomplishment coming from lootboxes?"

Is that you answering, EA?
 

Phantom

Writer at Jeux.ca
Banned
Oct 28, 2017
1,446
Canada
Does make me wonder what's going to be the result of all this for ESA, this, the revelation they treat their workers like crap and that E3 this years seems to be an utter s*** show behind the scene and more and more companies skipping it. Given that they've failed to what it was made to do, will something else be formed or the publishers just give up on it?
That's because E3 is bad in 2019 when you can control the message (Directs) and avoid extreme costs.