why would that be the case? you can make and sell a mobile game for a set price
And I'm certainly not saying there isn't another way they could support those updates financially, or that loot boxes are the best way to do that.
I'm just kind of surprised at the outright hatred toward the concept. And hatred towards microtransactions and DLC in general, that seems quite prevalent in this thread.
Agreed, the effect on players who have addictive tendencies is concerning. That is a significantly negative consequence of paid, random loot boxes that affects some players.It's precisely because of whale abuse cases that you can have those things without spending a dime, microtransaction revenue comes mostly from a small percentage of high payers.
As much as I enjoy the possibility of free costumes, I don't want them at the expense of people who have addictive tendencies. Most games use lootboxes in ways that are several times more predatory than Overwatch because these companies aren't satisfied with any amount of money that isn't infinite money so if they can't control themselves then someone has to.
if new laws make the model illegal, then they can change to a different modelNobody buys games for cash, not at the level that IAP makes. Free + Microtransactions has always been the model, you can see Nintendo making the shift from stuff like Mario Run to Mario Kart.
Not gonna lie, it is hilarious to me that a lot of people Resetera usually love government intervention and laugh at the idea of industries govern themselves, but when it impacts games we have a lot of responses in this thread be the exact opposite.
overall, this probably have some unintended consequences ad usually happens when the big g gets involved.
Literally always with lootboxes. "Fuck compulsive buyers and gamblers, they got what they deserve". Sometimes shoddily sugarcoated as "they're mentally fucked and would be gambling on something else anyway".
Absolutely. How you purchase and consume video games are part of their protections. The parallels between this bill and the law in California that eventually led to video games being granted first amendment protections are clear. The government targeted how children can purchase video game content. They made a law about it. It went to the Supreme Court.
Under current law, loot boxes are not considered gambling. If they were, they could be regulated as such. But they aren't. That's why this bill has nothing to do with gambling. That's why this bill is a "protect the children" attack on its first amendment protections.
That seems like an absolute winA game with loot boxes would have to be rated AO, which has all sorts of repercussions, like most retailers refusing to stock it.
Lol, I knew this thread would be full of people defending loot boxes, didn't realize it would go the "can't trust the goberment" "free speech route." ResetEra's supposed progressiveness is on full display.
It's so insane to me how far we've come since Oblivion introduced overpriced horse cosmetics, to where we are today where people constantly defend loot boxes because it is supposedly necessary in order for game development to occur (despite the lack of evidence that this is actually true).
When, in one instance, your brother calls you and tells you that he had to outright stop playing and completely uninstall one of his favorite MMOs because he spent $50 on some nonsense items he didn't need and immediately realized how stupid doing that was and how easily and casually he was sucked into doing so as a natural part of the game you too will cultivate a burning hatred for overpriced DLC and predatory monetization practices.
Not to mention some of my own experiences with certain games in the past. When I say I don't want to play games subsidized by addicts, I'm also thinking about how I too could have been one of those addicts in another lifetime.
I know, right? It's literally video games' descent into petty, addictive, get-a-quick-fix slot machine bullshit happening right before our eyes, and people will still defend it tooth and nail.
why would that be the case? you can make and sell a mobile game for a set price
I doubt this will actually pass, but this will definitely be a wake up call for game devs.
B-but my favorite video game company! how will they make any money now without preying on kids dude...I know, right? It's literally video games' descent into petty, addictive, get-a-quick-fix slot machine bullshit happening right before our eyes, and people will still defend it tooth and nail.
That would destroy most companies that produce mobile. Not even Mario could find success with this model.
If mario can't, no one will.
All the big mobile games are p2w, microtransactions or lootboxes.
Pokemon go, candy crush, fortnite... I can't think of a single game like final fantasy, mario, doom or god of war. If that's to happen, no microtransactions/loot box, people would go back to gaming like they did in 2008, with nintendo DS.
Again, that being a response to me, the person just skipped a few spaces on their "jump to conclusions" mat. I said "all DLC being bad is a dumb view", nothing about loot boxes in particular.Literally always with lootboxes. "Fuck compulsive buyers and gamblers, they got what they deserve". Sometimes shoddily sugarcoated as "they're mentally fucked and would be gambling on something else anyway".
Mario found success. It made money. It just didn't make what they thought so decided to jump into the F2P loot box shit realm.
Again, that being a response to me, the person just skipped a few spaces on their "jump to conclusions" mat. I said "all DLC being bad is a dumb view", nothing about loot boxes in particular.
Also all this 'boo hoo poor big publisher' crap is frankly disgusting.
They are so poor they pair all their executives exorbitant wages and massive bonuses.
They are so poor they don't pay their taxes and even get tax money refunded.
They are so poor they continually boast of record profits while discarding employees like dirt.
Cry me a freaking river for these greedy scumbags.
fortnight doesn't have pay to win and there is no gambling aspect, yeah?So will this also be going after absolutely insanely exploitive games like fortnite as well or is this just loot boxes
It didn't make money as good as the exploitative stuff for sure. That's what made mobile such a shitty industry. It's just a race to who can have a sub-decent game with the most exploitative practices.
Ah, I thought it was about fighting back video games like Fortnite using psychologically manipulative tactics to suck money from children, guess I shouldn't have expected too muchfortnight doesn't have pay to win and there is no gambling aspect, yeah?
I think there's a differenceAh, I thought it was about fighting back video games like Fortnite using psychologically manipulative tactics to suck money from children, guess I shouldn't have expected too much
So will this also be going after absolutely insanely exploitive games like fortnite as well or is this just loot boxes
fortnight doesn't have pay to win and there is no gambling aspect, yeah?
It's such a stupid stance because even if you don't buy loot boxes the game you are playing is literally being designed around them and it's getting worse with every new game launch. Look at MK11 vs MKX as a prime example.
Torn on this issue. I'm afraid this is gonna have a negative effect on small, indie mobile games just trying to get by.
Also all this 'boo hoo poor big publisher' crap is frankly disgusting.
They are so poor they pair all their executives exorbitant wages and massive bonuses.
They are so poor they don't pay their taxes and even get tax money refunded.
They are so poor they continually boast of record profits while discarding employees like dirt.
Cry me a freaking river for these greedy scumbags.
I don't get point #4 here. Don't physical TCGs stop manufacturing older sets all the time? It's not like a can buy a new pack of Pokemon cards nowadays that could have the original holographic Charizard, for example.
#5 is a big fucking deal though and that's the main thing I would want out of a good lot box bill (plus banning dynamic lootbox odds)
Absolutely. How you purchase and consume video games are part of their protections. The parallels between this bill and the law in California that eventually led to video games being granted first amendment protections are clear. The government targeted how children can purchase video game content. They made a law about it. It went to the Supreme Court.
Under current law, loot boxes are not considered gambling. If they were, they could be regulated as such. But they aren't. That's why this bill has nothing to do with gambling. That's why this bill is a "protect the children" attack on its first amendment protections.
I don't play fortnite, but does it have loot boxes for sale with real money? The bill would likely target companies that make a percentage of revenue for their game based off of selling loot boxes to minors.
Fortnite doesn't have loot boxes or pay-to-win microtransactions, so they might be unaffected.
Where they might be affected will come down to the text of bill, because what Fortnite does is a Battle Pass. You spend $20 on a battle pass and you get increased rewards out of playing the game. And then, if that's not enough microtransactions for you, you can pay additional money to unlock levels of the battle pass, letting you bypass playing the game in order to buy your way into the higher tier rewards.
Whether something like a Battle Pass would be impacted is yet to be seen. Supposedly Hawley's going to actually introduce the bill soon, which means we should finally have some text to analyze and see what exactly the bill does.
Pay-to-win - Manipulation of the competitive balance between players of multiplayer games by allowing players who purchase microtransactions competitive advantages over other players
So what do people want?
Video games are cheaper than they have ever been in their existence...hell if you buy a game for 59.99 and spend another 60 on loot boxes you are still spending just as much as i spent on Mega Man X for snes the day it came out. So the price has stayed 60 are we asking the industry to stop loot boxes and please raise games to 99.99? Thats the trade off its not real hard to see why loot boxes exist
I don't understand the perspective of adults who are critical of this proposed bill, which would only be passed with wide bi-partisan support. If you're an adult, the bill does not affect how many golden coins you get to purchase for some shit mobile game in order to win it. It's specifically targeting publishers of games where children under 18 are encouraged to make these purchases.
"Congress must send a clear warning to app developers and tech companies: Children are not cash cows to exploit for profit."
- Dick Blumenthal.
Who ... disagrees with this statement?
Now, I get the libertarian skepticism that government never does anything right, but ... that's childish. American government more often than not, is very cautious before cutting into legitimate revenue streams of companies.
Based on the summary proposal, I'd think that Battle Passes and other microtransactions would not be covered by this bill. Battle passes (At least as I understand them) aren't randomized rewards, but rather they pretty clearly spell out what you're going to get for that $20. Hawley's proposal on his website, when it comes to Loot Boxes, specifically mentions the random nature of loot boxes.
Of course, when the bill is written it could be different, but per the summary proposal, I don't have a problem regulating the sale of random rewards packages to minors in games.
Manipulation of a game's progression system – typically by building artificial difficulty or other barriers into game progression – to induce players to spend money on microtransactions to advance through content supposedly available to them at no additional cost
Games are much more likely to go F2P than to go over $60.
I support a ban on loot boxes because they're built explicitly to exploit, i don't support this a ban on MTX, and this bill is problematic for many reasons.
1.It's only talking about protecting children (because i guess it's ok to exploit adults with gambling addictions?), and these digital storefronts already have parental controls that can block all digital purchases, so even if a child got ahold of a credit card or a PSN card, it wouldn't go through. If the parents aren't utilizing these features thats on them, and if he feels like these features aren't advertised enough, then he should be writing legislation to address that, not to put a blanket ban on "Pay to win MTX", which brings us to the next point
2.How is going to distinguish between a P2W MTX and a normal MTX? There's probably lots of games that would get hit here when they could make a good argument that they aren't P2W, the bill is far too broad and the writer admits that he doesn't play video games so he probably isn't the best judge of this sort of thing.
Thats one hell of a bad take. There are more ethical ways to implement microtransactions than lootboxes jfc. Just look at fortnite of all things for that and then tell me "it doesn't work"So what do people want?
Video games are cheaper than they have ever been in their existence...hell if you buy a game for 59.99 and spend another 60 on loot boxes you are still spending just as much as i spent on Mega Man X for snes the day it came out. So the price has stayed 60 are we asking the industry to stop loot boxes and please raise games to 99.99? Thats the trade off its not real hard to see why loot boxes exist