One of the things that does keep Fortnite interesting are all the changes to pretty much every aspect of the game that keep things fresh. I don't think a Battle Royale has much longetivity (to me) if I had to play in the exact same environments with the exact same weapons and items week in, week out.
New areas both big (season starting big ones completely remake 1/4h of the map nowadays and bring a plethora of smaller changes all over the map) and small (all season long there are some fun small changes in the world that are neat to notice as you explore often trodden paths) can alter your preferred landing spots and routes when going to the next safe area.
New weapons/items and balancing to old weapons can bring in new ways of playing or make old previously useless weapons viable.
New shit altogether that bring in a completely new element. Like most recently they added a hamster ball with a grappling hook kind of thing. While it's not the best item from a balance POV, it's fucking fun and makes zipping around environments feel like you're playing a Spider-Man game, when you're nailing those grappling hook shots and swinging through the air.
Of course this constant change isn't always a good thing when some weapons become ridiculously OP or new mechanics don't take into account that they disrupt the meta perhaps a bit too much or are balanced too poorly. Like planes. Initially they wrecked EVERYTHING by just flying through shit undamaged and you took no damage if you were in one when it exploded, and the accuracy of its guns were maybe a bit too high as well. After a couple of balance patches they became a bit more tolerable. The hamster ball is also a bit problematic, especially in pro games.
New areas both big (season starting big ones completely remake 1/4h of the map nowadays and bring a plethora of smaller changes all over the map) and small (all season long there are some fun small changes in the world that are neat to notice as you explore often trodden paths) can alter your preferred landing spots and routes when going to the next safe area.
New weapons/items and balancing to old weapons can bring in new ways of playing or make old previously useless weapons viable.
New shit altogether that bring in a completely new element. Like most recently they added a hamster ball with a grappling hook kind of thing. While it's not the best item from a balance POV, it's fucking fun and makes zipping around environments feel like you're playing a Spider-Man game, when you're nailing those grappling hook shots and swinging through the air.
Of course this constant change isn't always a good thing when some weapons become ridiculously OP or new mechanics don't take into account that they disrupt the meta perhaps a bit too much or are balanced too poorly. Like planes. Initially they wrecked EVERYTHING by just flying through shit undamaged and you took no damage if you were in one when it exploded, and the accuracy of its guns were maybe a bit too high as well. After a couple of balance patches they became a bit more tolerable. The hamster ball is also a bit problematic, especially in pro games.