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Jakisthe

Member
Oct 25, 2017
5,568
Has Fortnite been profitable as long as Steam? No. In a decade, do you think Steam will be even bigger? How about Fortnite? Epic is striking while the iron is hot, and their people are very well compensated.
Yet Epic still has billions in profits. They're valued ~15B. One of the largest companies in the world is a major backer. If your point was that Valve can sit back because they've made a lot of money, I'm afraid I can't follow.
 

Messofanego

Member
Oct 25, 2017
26,158
UK
I feel like investigative reporters in this industry would be better off reporting on studios that don't suffer from these same issues we hear about from every single studio of any considerable size. It would be terrible for the industry not to have them out there tracking these studios down and adding to the list, but at some point you gotta think working from the other side would be easier.

It's gotta be soulcrushing writing stories about the abuse and exploitation in every corner of the industry that could basically just be from a template with nouns interchangeable, and knowing that at best your story will inspire genuine change for those employees that lasts only as long as enough time can go by to let standards slip before the next great emergency for the team arrives that sends everyone back to the same mind-grinding crunch.
Polygon did a while ago with Klei, and yeah more reporting of no-to-little crunch Dev studios would be good cause it inspires others.
 

Sheepinator

Member
Jul 25, 2018
27,993
Yet Epic still has billions in profits. They're valued ~15B. One of the largest companies in the world is a major backer. If your point was that Valve can sit back because they've made a lot of money, I'm afraid I can't follow.
If Epic sat back right now, Fortnite could lose to Apex, PUBG or whatever. If you can't see the difference between Steam and Fortnite, it's too late right now for me to explain it to you.
 

Jakisthe

Member
Oct 25, 2017
5,568
If Epic sat back right now, Fortnite could lose to Apex, PUBG or whatever. If you can't see the difference between Steam and Fortnite, it's too late right now for me to explain it to you.
You think the fact that they have one game was enough to prop them up to major investors for billions of dollars? They have nothing else going for them? That valuation is only from Fortnite? No. But nice goalpost moving. Epic is making billions already.
 
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Ploid 6.0

Member
Oct 25, 2017
12,440
Paragon died for it. Also I'm still waiting on Save the World to go F2P, what happened? Is STW dead now too? Why didn't they call Fortnite BR by it's real launch name?
 

Famassu

Member
Oct 27, 2017
9,186
Paragon died for it. Also I'm still waiting on Save the World to go F2P, what happened? Is STW dead now too? Why didn't they call Fortnite BR by it's real launch name?
STW isn't dead, though its update schedule isn't quite as crazy as BR's. Recently they seem to have been focusing on making some fairly big gameplay changes (completely revamped the hero-system which includes a fuckton of new things and streamlined character development) but there have been some fairly big seasonal story events too.
 

Skittles

Member
Oct 25, 2017
8,270
If Epic sat back right now, Fortnite could lose to Apex, PUBG or whatever. If you can't see the difference between Steam and Fortnite, it's too late right now for me to explain it to you.
Is this where we pretend epic doesn't have own and distribute one of the largest game engines in the world?
 
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Maximo

Member
Oct 25, 2017
9,171
It helps when your company is making billions year in year out and so deadlines are irrelevant.

Epic Games is worth over 15 billion dollars, its Epics fault here. Epic burned though the lives of its employees and now that they have reached unseen wealth they use that money to force their way into the storefront competition.
 

eonden

Member
Oct 25, 2017
17,082
Has Fortnite been profitable as long as Steam? No. In a decade, do you think Steam will be even bigger? How about Fortnite? Epic is striking while the iron is hot, and their people are very well compensated.
Epic has a "small" very profitable thing called Unreal Engine. Heck, the main idea behind Fortnite was showing Unreal Engine 4 and trying to take away the whole stigma of dude bro graphics from UE3 back when it was Fortnite Save the World.

(and now for the topic in hand)

Regardless, if anyone thought this was not happening, they were lying to themselves. The fast update pace meant that it was more likely than not a reality.

Only surprising thing is some of the upper management calling contractor "bodies". Such peak late-stage capitalism, totally removing the feelings on people and just thinking of them as one-time use people that will be burned out.
About why crunch is bad and hurtful long term for a company: it destroys people both mentally and physically and leads to a continue revolving door of people in the company (as they just get the cash and then crash out after surviving it for a little bit), being inefficient in the process. An experienced happy worker is better than 3 new (even with previous experience in the field) that is stressed out of its life.
Crunch is a "short term" solution for a flaw in management (bad planning, issues in production / downstream that were not projected) that is used too much in the long term. Crunch leads to major long term issues that make it so that management (and top people) have less experience leading to more crunch.
 

TP-DK

Member
Oct 28, 2017
2,044
Denmark
If only there was a government that could enforce rules on companies, to make sure shit like this doesnt happen.
 

Gelf

Member
Oct 27, 2017
5,305
Fortnite is basically operating at an advantage over it's competition on the back of working it's employees to death. This shit should be illegal. If it's not possible to have updates that regularly without crunch then we should get used to a world with less updates.
 

Assenzio

Alt account
Banned
Mar 18, 2019
775
Fortnite is basically operating at an advantage over it's competition on the back of working it's employees to death. This shit should be illegal. If it's not possible to have updates that regularly without crunch then we should get used to a world with less updates.
Again the article talks about the first months, it's not like that now
 

Arthands

Banned
Oct 26, 2017
8,039
If Epic sat back right now, Fortnite could lose to Apex, PUBG or whatever. If you can't see the difference between Steam and Fortnite, it's too late right now for me to explain it to you.

That sounds like what Tim Sweeney or any high position employees at Epic Games will say to their 'bodies' to guilt trap them into overworking.
 

Skade

Member
Oct 28, 2017
8,858
Remember, Epic is totally not the bad guy these days. Valve is.


Yeah, right. They're reaching EA's low to me right now. Maybe even worse.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
Free to Play "Games as a Service" titles are truly vile. They're bad for the consumer and even worse for the developers. They are designed to exploit everyone.
 

Locust Star

Alt Account
Banned
Apr 21, 2019
248
This just tells us that crunch is a designed feature of game development. Its purpose is to exploit workers to the max.
 

Khanimus

Avenger
Oct 25, 2017
40,198
Greater Vancouver
Remember people praising the speed of Fortnite updates and fixes compared to Apex Legends? Yeah, there was a human cost to that.
Do we know that Respawn doesn't engage in exploitative work practices against its workers? Not to say you're wrong, but we don't know how Respawn operates to say they're any more "off the hook" than Epic, considering studios everywhere have stories that sound just as abusive as shit like this.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
What absolutist drivel.
Ha ha, yeah, it just represents my severe distaste for games like this. I don't think I can express in words how much I resent what these games have wrought outside of using hyperbolic language like that. It's just my personal opinion, though.

I feel the industry is worse off as a result of games like this.

-caution: this is extreme hyperbole-
 
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Mr.Deadshot

Member
Oct 27, 2017
20,285
Seriously, why do people do this? Just STOP working 70+ hours a week. And don't tell me "they need their jobs". If your job destroys your life it's not worth it at all.
 
Oct 29, 2017
4,721
Free to Play "Games as a Service" titles are truly vile. They're bad for the consumer and even worse for the developers. They are designed to exploit everyone.

Yup. Completely agreed. Couldn't put it better myself.

And shame on all of you who support this. Yes, especially you! You're the worst of the lot! You're an accomplice in this!
 

elenarie

Game Developer
Verified
Jun 10, 2018
9,807
Ha ha, yeah, it just represents my severe distaste for games like this. I don't think I can express in words how much I resent what these games have wrought outside of using hyperbolic language like that. It's just my personal opinion, though.

I feel the industry is worse off as a result of games like this.

-caution: this is extreme hyperbole-

The industry is worse off because there are more sustainable over longer period of time business models available, rather than hoping to hit a wonder during the release week of a game after which it is all downhill from there until the eventual Black Friday and Christmas bumps?
 

Assenzio

Alt account
Banned
Mar 18, 2019
775
Free to Play "Games as a Service" titles are truly vile. They're bad for the consumer and even worse for the developers. They are designed to exploit everyone.
What the hell are you talking about?

Do you have development knowledge or you just posted the first thing in your mind?
 

El-Suave

Member
Oct 27, 2017
4,831
What's really annoying me is that these are contractors being exploited. If they were full on employees who might get to participate in all that Fortnite money, it'd still be bad but at least the people would be crunching for fat paycecks and bonuses they're trying to keep coming.
 

Royer

Member
Oct 27, 2017
52
So, basically, every big game nowadays requires a crunchy development in order to succeed. Game developers need to unionize ASAP.
 

Locust Star

Alt Account
Banned
Apr 21, 2019
248
Ha ha, yeah, it just represents my severe distaste for games like this. I don't think I can express in words how much I resent what these games have wrought outside of using hyperbolic language like that. It's just my personal opinion, though.

I feel the industry is worse off as a result of games like this.

-caution: this is extreme hyperbole-

Games as a service is a symptom of the over-arching problem - namely that the industry and game publishers only run for profits while exploiting those who actually create its profits.
 

Assenzio

Alt account
Banned
Mar 18, 2019
775
Games as a service is a symptom of the over-arching problem - namely that the industry and game publishers only run for profits while exploiting those who actually create its profits.
Again game as a service has nothing to do with this. Multiplayer games have always had to drop content and patches regularly.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
Games as a service is a symptom of the over-arching problem - namely that the industry and game publishers only run for profits while exploiting those who actually create its profits.
Exactly.

What the hell are you talking about?

Do you have development knowledge or you just posted the first thing in your mind?
Well, it's long established that these games are designed to use and abuse the consumer. It's all about milking them for everything they're worth often for items of minimal or questionable value.

Now it's clear that running games like Fortnite is exploitative towards the developers as well.
 
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Ada

Member
Nov 28, 2017
3,734
Gotta keep that sweatshop running 100% so Epic can prop up their store for the Steam market takeover.
 

Deleted member 2441

User requested account closure
Banned
Oct 25, 2017
655
Exactly.


Well, it's long established that these games are designed to use and abuse the consumer. It's all about milking them for everything they're worth often for items of minimal or questionable value.

Now it's clear that running games like Fortnite is exploitative towards the developers as well.

Beyond nonsense. That's an issue that manifests at a studio level, not with GaaS in general. I worked at Riot for over 2 years and the attitude towards players couldn't have been further from that. People wanted to make a great game that was accessible to anyone for free, where players would buy cosmetics because they were cool and wanted to support the game, not because Riot wanted to bleed them of all their money.

There are plenty of examples of great games that use the GaaS model that are super respectful to players.
 

Messofanego

Member
Oct 25, 2017
26,158
UK
Do we know that Respawn doesn't engage in exploitative work practices against its workers? Not to say you're wrong, but we don't know how Respawn operates to say they're any more "off the hook" than Epic, considering studios everywhere have stories that sound just as abusive as shit like this.
Oh for sure don't know, but more speaking to gamer demands for faster updates/fixes have their human costs.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
Beyond nonsense. That's an issue that manifests at a studio level, not with GaaS in general. I worked at Riot for over 2 years and the attitude towards players couldn't have been further from that. People wanted to make a great game that was accessible to anyone for free, where players would buy cosmetics because they were cool and wanted to support the game, not because Riot wanted to bleed them of all their money.

There are plenty of examples of great games that use the GaaS model that are super respectful to players.
Yeah, I suppose that's true. I'm talking more about free to play and Fortnite than anything else. I'm not thinking straight as I'm blinded by my dislike of Fortnite and everything it represents.

I don't like the GaaS model either, mind you, but I think there are examples of games of that type which treat the player well.
 
Oct 27, 2017
1,363
My hearts goes out those folks, as a lifelong contractor I know what it's like to get treated like dirt. I've gotten let go from so many jobs because I don't want to put in hours but it is what it is; I value work-life balance over every other metric concerning work. I can't imagine how they maintain those hours with family and/or relationships; my SO would break up with me so quick if I even sniffed an hour over 45 per week, that's her limit.
 

Deleted member 2441

User requested account closure
Banned
Oct 25, 2017
655
Yeah, I suppose that's true. I'm talking more about free to play and Fortnite than anything else. I'm not thinking straight as I'm blinded by my dislike of Fortnite and everything it represents.

I don't like the GaaS model either, mind you, but I think there are examples of games of that type which treat the player well.

It's not even just a free to play issue though. There are plenty of AAA games which also implement exploitative microtranscations designed to nickel and dime players. Again tho, those decisions are made at a studio level and don't represent free to play as a whole.

Personally I'm fervently opposed to loot boxes, but their existence in some games doesn't mean the entire market of F2P and GaaS games is rotten.
 

Tygre

Member
Oct 25, 2017
11,110
Chesire, UK
Free to Play "Games as a Service" titles are truly vile. They're bad for the consumer and even worse for the developers. They are designed to exploit everyone.

Yep, "Games as a Service" is a morally reprehensible model, relying on the worst aspects of exploitative capitalism.

Expect more horror stories like Bioware, Epic, Rockstar, etc as more and more companies chase the golden goose.
 

Deleted member 9305

Oct 26, 2017
4,064
Corporations will never change on their own, they either get regulated or workers need to unionize for equal footing.
 

Dash Kappei

Member
Nov 1, 2017
4,841
It's the story that never ends. Reminds me of the Uncharted 3 Behind The Scenes videos, or Mass Effect 3 for that matter.

Evil Executive Stereotype: "Your hard work of 3+ years of making said game turned out a 90 on metacritic? Oh, that must mean you must be some kind of golden goose! You have 1 year to ship the sequel, and we know you'll manage because you just proved how talented you are! Just give us more of that!" $$$$$$

Really awful that one success isn't allowed to come alone. This culture needs to learn to give developers some space after one hard cycle of crunch. I actually really respect the cases where a successful game shipped and didn't cause the developer to immediately chase the money they could squeeze out from keeping the success alive.

I'm not sure I watched them so I'd love a link to those U3 and ME3 videos/docs
 

Sheepinator

Member
Jul 25, 2018
27,993
You think the fact that they have one game was enough to prop them up to major investors for billions of dollars? They have nothing else going for them? That valuation is only from Fortnite? No. But nice goalpost moving. Epic is making billions already.
Yes, that one game did give them the valuation, and no they were not earning billions before it. No goalpost moving there, it's just the facts. In June 2012 when Tencent bought 40%, the company was valued at $825M. So what should they do when their game blows up and is the #1 game in the world, and gamers are clamoring for updates (just look at any Battlefield or Apex Legends topic here for that), should they say, "It's 6pm folks, time to go, we'll get that update out next month, it's fine."? You think that's how they'd stay #1 with competition breathing down their necks? The article talked about paying people 3x their salary in bonuses, and Epic having the best compensation in the industry. That's a nice trade-off for some hard work, especially considering nobody knows how long Fortnite will be this big.
 

machinaea

Game Producer
Verified
Oct 29, 2017
221
Beyond nonsense. That's an issue that manifests at a studio level, not with GaaS in general. I worked at Riot for over 2 years and the attitude towards players couldn't have been further from that. People wanted to make a great game that was accessible to anyone for free, where players would buy cosmetics because they were cool and wanted to support the game, not because Riot wanted to bleed them of all their money.

There are plenty of examples of great games that use the GaaS model that are super respectful to players.
This so much.

I've worked at 2 separate studios both working at GaaS titles, both aiming very much to be players first experiences (including a ton of research dedicated to ensuring this and talking with the higher value customers to understand their playing behaviour) and both being very much a 40hr week studios (though I can personally say that in the latter in my position it definitely tends to also vary from 40-50 based on my own personal wishes, but all extra hours are legally required to be then taken back at some point). That of course doesn't mean that pragmatic prioritization and usage of analytics isn't necessary (as we after all compete with studios that do capitalism to a more extrem end) nor that the work isn't stressful (leading a creative software projects are not easy, and less so in an market as competitive as gaming), but that isn't just because of the business model. I could just as well list a ton of benefits (both player and developer) that the business model provide, but I don't think that is necessary here.