Yeah I came here to say this. I remember Resident Evil 4 had that too and I always hated seeing it, and felt it was just so unnecessary.Yeah its needless and really offputting. One of things I like least about the game.
Yeah I came here to say this. I remember Resident Evil 4 had that too and I always hated seeing it, and felt it was just so unnecessary.Yeah its needless and really offputting. One of things I like least about the game.
It's only in her death you get that idea that she's brave and courageous?
You know, "I don't care" goes a lot further than that mess of a post you made.
All of it was only done to put a strong woman in her place by making her go through torture porn and sexual assault instead of owning who she was and being great at it.
It's noticeable that the author only notices the female death animations of the player character. The same games feature some incredibly violent deaths for men as well. And you'll see a lot of it because all of the enemies in all three TR reboot games are men!Nothing wrong with gore. Gore and violence isn't outdated, regardless of the sex it's happening to.
It's sexist for females to die painfully? What about males? It isn't sexist then?
How about it's sexist to think it's sexist when it's a woman?
I get why people say this though because this sort of brutality is uncommon for these types of games. Uncharted doesn't have any of this, the far cry games don't, the modern tom clancy games don't.No, here we're just grasping at straws. Really grasping. She just dies a gruseome death there's nothing more to it then that.
Remember in Tomb Raider 1 where the death animations were like, her getting turned to gold? I miss those days.
Those animations are an extremely weird thing to call "fun."It's just always fun to see some of the inventive or brutal ways your main character can die if you mess up.
They never really fit the tone of the first game. The cutscenes and the art direction screamed "gritty" and "realistic" but the gameplay never lined up with that tone. I'm guessing that the gruesome death animations were a concept meant to aid the tone they were originally going for but ultimately failed to accomplish. They might have worked in a more consistent experience but instead they just seemed out of place.
I'm not that far in it yet, but The Missing seems like recent counterpoint example too. I would say The Last of Us is another good example of a game where brutal violence inflicted on the player character is effective and sensible.If you're interested in "cool" death animations, I think Gears of War and Limbo are good examples where it does make sense.
Now, I'm not a prude. I'm down for protagonists' violent death animations that crop up in games like Dead Space 2, where Isaac can be stabbed in the eye if you balls up a particular minigame. And Resident Evil 4, where Leon's head can be lopped clean off by a madman with a chainsaw.
And they're horrible, and I'll wince like the baby that I am, but they totally make sense, and I wouldn't call for them to be toned down. These are horror games, after all, and they come from a lineage of horror movies where gruesome violence and bloody giblets and organs flopping out all over the place are a genre expectation.
The Tomb Raider games, however, are far more action adventure and obviously inspired by the Uncharted games — games that don't feel the need to show Nathan Drake's bloody corpse writhing in agony on a rusty spike after you screw up a jump.
Now, okay, this most recent Tomb Raider trilogy did start a bit more grisly, I'll admit. The first game, from 2013, kicks off with Lara hanging upside down from a rope. And when she frees herself, she falls down and gets a bit of rebar through her gut. Yowch. She then almost freezes to death before she finds a campfire, and almost starves to death before she kills a deer.
But this has always felt a bit flat to me, because this is all just thematic trappings on an otherwise standard shooter. This isn't some survival sim; there's no hunger meter. There are generous checkpoints. And Lara has more ammo than Walmart, so you're rarely scrounging for bullets.
When I tweeted about this issue, and how I'm uneasy about these death animations sticking around, I got a number of interesting counter-arguments. Those grisly deaths, said some tweeters, should make you not want Lara to die. A sort of psychological trick to make you play better.
But, uh, not dying is kind of the whole point of the game. I don't want to die, because I want to get to the next part of the game.
And besides, these death animations don't crop up in the combat — where Lara has a health bar (of sorts), and so you get a number of chances to make mistakes and can claw your way back from the brink of death if you play better. They just appear in the platforming sections, where a single wrong button press can be the difference between life and death.
There's also that awkward quote from Tomb Raider 2013's executive producer Ron Rosenberg, who said, when asked by Kotaku whether it was difficult to develop for a female protagonist, "When people play Lara, they don't really project themselves into the character. They're more like 'I want to protect her.' You start to root for her in a way that you might not root for a male character."
Yes. He was talking about this for a while on his twitter and I guess Polygon asked him to write a full article.
It's funny cause I keep going back to the "you'll want to protect her" meme from before the reboot launched, and I feel these graphic death scenarios were mainly put in for that reason. It's to shock you to get gud so that her smile isn't mutilated by your failure.
I don't think these are even in the same universe as the current games.Huh.. are you implaying the origianl TR games didn't have gruesome deth animations?
They did. That's one of the reasons why the reboot games have them too.
https://www.youtube.com/watch?v=J2W2K8oUplw
For their time especially, these were brutal.
like damn: https://youtu.be/J2W2K8oUplw?t=104
I honestly find it hilarious that she only ever dies in the most horrible ways possible. I'm only ever a failed quick time away from her being impaled or transected. Amazing.Yeah, I played the first one but it's one of the things that put me off from picking up the follow-ups. I've spent years watching horror movies, and can cope with Fulci's eye gouging. The problem I have with her death scenes is not just that they're gratuitous, but that they seem completely out of context and unnecessary.
How often do you get impaled on a log if you fall into a river? And why would it happen every single time. It's as though it's impossible for her to die normally.
*glances over to REmake 2, where we've already seen Leon getting his intestines pulled out of his gut and that's the censored version for E3*Honestly, this is what always put me off from the reboot. Man or woman, that is straight up unpleasant to look at. And sure you can say, well that's the point, but the game isn't better for it. I'm well aware that the character will die a painful death if they don't make the jump. Save that for Resident Evil and even they don't take it that far.
It's noticeable that the author only notices the female death animations of the player character. The same games feature some incredibly violent deaths for men as well. And you'll see a lot of it because all of the enemies in all three TR reboot games are men!
Putting strong female characters through physical, often subtly or not so subtly sexual, pain is a page straight out of the Mark Millar book of female characterization. Of course it's outdated and sexist.
Now, okay, this most recent Tomb Raider trilogy did start a bit more grisly, I'll admit. The first game, from 2013, kicks off with Lara hanging upside down from a rope. And when she frees herself, she falls down and gets a bit of rebar through her gut. Yowch. She then almost freezes to death before she finds a campfire, and almost starves to death before she kills a deer.
But this has always felt a bit flat to me, because this is all just thematic trappings on an otherwise standard shooter. This isn't some survival sim; there's no hunger meter. There are generous checkpoints. And Lara has more ammo than Walmart, so you're rarely scrounging for bullets
Is it? I haven't played the new game yet. Does the ending or developer comments rule out a 4th entry?The entire tone of the current iteration of tomb raider is Schizophrenic
I am kind of happy this trilogy is over and hopefully they go a new direction.
*glances over to REmake 2, where we've already seen Leon getting his intestines pulled out of his gut and that's the censored version for E3*
Oh... okay...
This is part of the reason the first reboot game felt like a game where half the gameplay systems had been ripped out of the game due to some focus group. The story and early tutorial things you do make it seem like you're in for a game with strong survival sim aspects, like having to hunt for food or get materials for crafting or manage your body heat at fires. None of that's in the game though. Hunting animals just gives you xp and all the "materials" are just in crates or whatever.But this has always felt a bit flat to me, because this is all just thematic trappings on an otherwise standard shooter. This isn't some survival sim; there's no hunger meter. There are generous checkpoints. And Lara has more ammo than Walmart, so you're rarely scrounging for bullets.
Did you read the article or are you just getting defensive because the word sexist was used in the headline.Yes I did. I said people making a case for the game being sexist because a woman gets killed violently is complete nonsense to me.
It just comes off as "women shouldn't be killed violently", which ironically is what I find to be sexist.
The early portions of the game are extremely dark, and Lara massacres tons of men in extremely brutal ways. But yeah her death animations are outdated and sexist.
K.
To be fair, I remember a lot of people shying away from MK9 due to its fatalities.I dunno, plenty of games have really gruesome endings for characters. In particular Mortal Kombat and God of War come to mind. In fact, for Mortal Kombat, the gruesome deaths were what set it apart from the competition.
I don't see why we should single out Tomb Raider in this discussion.
one of the bosses rips him in half.To be fair, the original Resident Evil 2 had quite a few scenes edited or removed because, at the time, the ratings boards was way more strict about that sort of thing.
RE7, for example, doesn't really have anything like this. It's kind of strange because the dismemberment in RE7 is almost comedic since everything is repaired or regenerated instantly due to a number for factors.
I don't think these are even in the same universe as the current games.