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Cap G

Banned
Oct 27, 2017
2,488
Lara hacks people up in these games, blows their faces off with shotguns while gore effects splatter about. Someone post Lara's brutal stealth kills. This is no Uncharted.

Frankly, these articles seem to treat an unabashedly brutal killer with paternalism. It reeks of "you will want to protect her" sexist garbage.
 

Rei no Otaku

The Fallen
Oct 25, 2017
3,349
Cranston RI
It never really bothered me. I found them funny most of the time, and they've lessened as the series has gone on. I only saw them like two or three times in Shadow.
 

SirBaron

Banned
Oct 27, 2017
853
All of it was only done to put a strong woman in her place by making her go through torture porn and sexual assault instead of owning who she was and being great at it.

No, here we're just grasping at straws. Really grasping. She just dies a gruseome death there's nothing more to it then that.
 
Oct 25, 2017
4,841
Nothing wrong with gore. Gore and violence isn't outdated, regardless of the sex it's happening to.

It's sexist for females to die painfully? What about males? It isn't sexist then?

How about it's sexist to think it's sexist when it's a woman?
It's noticeable that the author only notices the female death animations of the player character. The same games feature some incredibly violent deaths for men as well. And you'll see a lot of it because all of the enemies in all three TR reboot games are men!
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,524

No, because you literally said nothing.

No, here we're just grasping at straws. Really grasping. She just dies a gruseome death there's nothing more to it then that.
I get why people say this though because this sort of brutality is uncommon for these types of games. Uncharted doesn't have any of this, the far cry games don't, the modern tom clancy games don't.

The only games of this genre than I can think of that celebrate failure to such a degree is Tomb Raider and Mortal Kombat.
 

Linus815

Member
Oct 29, 2017
19,789

kiriku

Member
Oct 27, 2017
947
They never really fit the tone of the first game. The cutscenes and the art direction screamed "gritty" and "realistic" but the gameplay never lined up with that tone. I'm guessing that the gruesome death animations were a concept meant to aid the tone they were originally going for but ultimately failed to accomplish. They might have worked in a more consistent experience but instead they just seemed out of place.

Yeah, I agree with this. I don't mind gory death scenes in, for example, straight-up horror games, but it always came across as surprisingly over the top in the new Tomb Raider game. I wasn't particularly grossed out by it and maybe it would have worked in a different context, but it didn't work in this one.
 

dabig2

Member
Oct 29, 2017
5,116
It's funny cause I keep going back to the "you'll want to protect her" meme from before the reboot launched, and I feel these graphic death scenarios were mainly put in for that reason. It's to shock you to get gud so that her smile isn't mutilated by your failure.
 
Oct 25, 2017
3,240
They should tone down the sadistic ones like the throat impales but if anything the death animations could stand to be better. The sliding rag doll from failed jumps or Lara "bouncing" off blades and what not look so lame.
 

CopperPuppy

Member
Oct 25, 2017
7,636
It's probably one of the most try-hard things I can think of in a recent release, almost like the poster child for all of the "ow edgy" memes that get passed around.
 

Deleted member 1656

User requested account closure
Banned
Oct 25, 2017
4,474
So-Cal
If you're interested in "cool" death animations, I think Gears of War and Limbo are good examples where it does make sense.
I'm not that far in it yet, but The Missing seems like recent counterpoint example too. I would say The Last of Us is another good example of a game where brutal violence inflicted on the player character is effective and sensible.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
So it would be good if OP would have included more text since people here more often than not don't read the articles and jump to give their off the cuff hot takes. Consequently here are a few more relevant bits:

Now, I'm not a prude. I'm down for protagonists' violent death animations that crop up in games like Dead Space 2, where Isaac can be stabbed in the eye if you balls up a particular minigame. And Resident Evil 4, where Leon's head can be lopped clean off by a madman with a chainsaw.

And they're horrible, and I'll wince like the baby that I am, but they totally make sense, and I wouldn't call for them to be toned down. These are horror games, after all, and they come from a lineage of horror movies where gruesome violence and bloody giblets and organs flopping out all over the place are a genre expectation.

The Tomb Raider games, however, are far more action adventure and obviously inspired by the Uncharted games — games that don't feel the need to show Nathan Drake's bloody corpse writhing in agony on a rusty spike after you screw up a jump.

Now, okay, this most recent Tomb Raider trilogy did start a bit more grisly, I'll admit. The first game, from 2013, kicks off with Lara hanging upside down from a rope. And when she frees herself, she falls down and gets a bit of rebar through her gut. Yowch. She then almost freezes to death before she finds a campfire, and almost starves to death before she kills a deer.

But this has always felt a bit flat to me, because this is all just thematic trappings on an otherwise standard shooter. This isn't some survival sim; there's no hunger meter. There are generous checkpoints. And Lara has more ammo than Walmart, so you're rarely scrounging for bullets.

When I tweeted about this issue, and how I'm uneasy about these death animations sticking around, I got a number of interesting counter-arguments. Those grisly deaths, said some tweeters, should make you not want Lara to die. A sort of psychological trick to make you play better.

But, uh, not dying is kind of the whole point of the game. I don't want to die, because I want to get to the next part of the game.

And besides, these death animations don't crop up in the combat — where Lara has a health bar (of sorts), and so you get a number of chances to make mistakes and can claw your way back from the brink of death if you play better. They just appear in the platforming sections, where a single wrong button press can be the difference between life and death.

There's also that awkward quote from Tomb Raider 2013's executive producer Ron Rosenberg, who said, when asked by Kotaku whether it was difficult to develop for a female protagonist, "When people play Lara, they don't really project themselves into the character. They're more like 'I want to protect her.' You start to root for her in a way that you might not root for a male character."




Yes. He was talking about this for a while on his twitter and I guess Polygon asked him to write a full article.

Thanks mate.
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,524
It's funny cause I keep going back to the "you'll want to protect her" meme from before the reboot launched, and I feel these graphic death scenarios were mainly put in for that reason. It's to shock you to get gud so that her smile isn't mutilated by your failure.

But they still want you to see all of them.
 

carlosrox

Banned
Oct 25, 2017
10,270
Vancouver BC
No, because you literally said nothing.

Yes I did. I said people making a case for the game being sexist because a woman gets killed violently is complete nonsense to me.

It just comes off as "women shouldn't be killed violently", which ironically is what I find to be sexist.

The early portions of the game are extremely dark, and Lara massacres tons of men in extremely brutal ways. But yeah her death animations are outdated and sexist.

K.
 

Bastos

Member
Oct 25, 2017
1,331
If you hit the bottom of a spiky pit it won't look Pretty, didn't know what people are expecting.

Lara always had some "that hurt" deaths, the only difference are the graphics and what devs can do with that.
 

Aske

The Fallen
Oct 25, 2017
5,578
Canadia
I think they're appropriate, work well, and wouldn't personally call them sexist, but I realise that's not something I'm qualified to make the call on. There's nothing gender-specific or sexually objectifying about them as far as I can see, though I'm sure I haven't watched all of them yet. But seeing Lara torn to pieces by dogs, smashed on wooden spikes etc, all give an actual sense of death that you simply don't get with screen-fade-out-continue. I wish more games did something similar.
 

Pankratous

Member
Oct 26, 2017
9,259
But it's okay in Mortal Kombat because... It's a fighting game?

I can't see how it's outdated. It's absolutely fine.
 

Lowrys

Member
Oct 25, 2017
12,399
London
Yeah, I played the first one but it's one of the things that put me off from picking up the follow-ups. I've spent years watching horror movies, and can cope with Fulci's eye gouging. The problem I have with her death scenes is not just that they're gratuitous, but that they seem completely out of context and unnecessary.

How often do you get impaled on a log if you fall into a river? And why would it happen every single time. It's as though it's impossible for her to die normally.
I honestly find it hilarious that she only ever dies in the most horrible ways possible. I'm only ever a failed quick time away from her being impaled or transected. Amazing.

Then again, I always loved games like Moonstone and Creatures.
 

Canas Renvall

Banned
Mar 4, 2018
2,535
Honestly, this is what always put me off from the reboot. Man or woman, that is straight up unpleasant to look at. And sure you can say, well that's the point, but the game isn't better for it. I'm well aware that the character will die a painful death if they don't make the jump. Save that for Resident Evil and even they don't take it that far.
*glances over to REmake 2, where we've already seen Leon getting his intestines pulled out of his gut and that's the censored version for E3*

Oh... okay... but it was never that gor--

*glances back to the decapitations starting from RE1, the ceiling floor trap or boulders crushing the protagonist also in 1, the acid facemelt in RE4, reaching down a decapitated man's throat in RE7, etc etc.*

...Oh.
 
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carlosrox

Banned
Oct 25, 2017
10,270
Vancouver BC
It's noticeable that the author only notices the female death animations of the player character. The same games feature some incredibly violent deaths for men as well. And you'll see a lot of it because all of the enemies in all three TR reboot games are men!

Exactly. Perfect example of people seeing what they wanna see.

People calling out all gore porn makes more sense, though I personally don't agree with people hating on "gore porn" in the first place. Only taking issue with it when it happens to a woman makes you the sexist.
 

Valdega

Banned
Sep 7, 2018
1,609
Putting strong female characters through physical, often subtly or not so subtly sexual, pain is a page straight out of the Mark Millar book of female characterization. Of course it's outdated and sexist.

If Tomb Raider had a male protagonist who went through the exact same death animations, would it be sexist? Was the Dead Space series sexist? Those games have some pretty horrific death scenes, far worse than anything in the TR reboots and the protagonist is male.

The assumption that the death scenes are gratuitous simply because the protagonist is female doesn't really have any basis. The death scenes are consistent with the rest of the experience, which is far more gruesome than the previous entries in then series. I mean, in SoTR, you can murder dudes and hang their corpses from trees. Hell, have you seen Lara's takedown animations with the various weapons?
 

Cap G

Banned
Oct 27, 2017
2,488
Now, okay, this most recent Tomb Raider trilogy did start a bit more grisly, I'll admit. The first game, from 2013, kicks off with Lara hanging upside down from a rope. And when she frees herself, she falls down and gets a bit of rebar through her gut. Yowch. She then almost freezes to death before she finds a campfire, and almost starves to death before she kills a deer.

But this has always felt a bit flat to me, because this is all just thematic trappings on an otherwise standard shooter. This isn't some survival sim; there's no hunger meter. There are generous checkpoints. And Lara has more ammo than Walmart, so you're rarely scrounging for bullets

Think about how bafflingly shallow this argument is. That since a game is a standard corridor shooter and not a survival sim, that the narrative should not attempt to tackle a "grisly" aesthetic.

No Mark, just because a game is designed similarly to Uncharted does not mean that it's universe should feel like Uncharted. Aesthetics go a long way.
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,524
*glances over to REmake 2, where we've already seen Leon getting his intestines pulled out of his gut and that's the censored version for E3*

Oh... okay...

To be fair, the original Resident Evil 2 had quite a few scenes edited or removed because, at the time, the ratings boards was way more strict about that sort of thing.

RE7, for example, doesn't really have anything like this. It's kind of strange because the dismemberment in RE7 is almost comedic since everything is repaired or regenerated instantly due to a number for factors.
 

Htown

Member
Oct 25, 2017
11,320
But this has always felt a bit flat to me, because this is all just thematic trappings on an otherwise standard shooter. This isn't some survival sim; there's no hunger meter. There are generous checkpoints. And Lara has more ammo than Walmart, so you're rarely scrounging for bullets.
This is part of the reason the first reboot game felt like a game where half the gameplay systems had been ripped out of the game due to some focus group. The story and early tutorial things you do make it seem like you're in for a game with strong survival sim aspects, like having to hunt for food or get materials for crafting or manage your body heat at fires. None of that's in the game though. Hunting animals just gives you xp and all the "materials" are just in crates or whatever.

The torture porn stuff would have made sense if the gameplay had any survival stuff in it, but as is it just feels gratuitous.
 

Deleted member 19218

User requested account closure
Banned
Oct 27, 2017
4,323
I dunno, plenty of games have really gruesome endings for characters. In particular Mortal Kombat and God of War come to mind. In fact, for Mortal Kombat, the gruesome deaths were what set it apart from the competition.

I don't see why we should single out Tomb Raider in this discussion.
 

Kirbivore

One Winged Slayer
Member
Oct 25, 2017
4,928
The weird thing about the You want to protect her bit is that it's exactly the same concept behind me anime, but managed to make it in time for the You want to protect her from a brutal death timeline.
 
Oct 25, 2017
26,560
Yes I did. I said people making a case for the game being sexist because a woman gets killed violently is complete nonsense to me.

It just comes off as "women shouldn't be killed violently", which ironically is what I find to be sexist.

The early portions of the game are extremely dark, and Lara massacres tons of men in extremely brutal ways. But yeah her death animations are outdated and sexist.

K.
Did you read the article or are you just getting defensive because the word sexist was used in the headline.
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,524
I dunno, plenty of games have really gruesome endings for characters. In particular Mortal Kombat and God of War come to mind. In fact, for Mortal Kombat, the gruesome deaths were what set it apart from the competition.

I don't see why we should single out Tomb Raider in this discussion.
To be fair, I remember a lot of people shying away from MK9 due to its fatalities.
 

kittens

Banned
Oct 27, 2017
4,237
This was glaringly obvious from the first game! The whole "you'll want to save her" or whatever schtick was dripping with sexism.
 

IIFloodyII

Member
Oct 26, 2017
23,979
I don't think it's outdated, just out of place in TR. Like that shit is great for a horror game or Doom.
 

carlsojo

Member
Oct 28, 2017
33,843
San Francisco
I don't mind them and I don't see how they're sexist.

They are certainly on par with some death scenes in the Last of Us but come nowhere close to the many deaths of Isaac Clarke in the Dead Space series.
 

Deleted member 41931

User requested account closure
Member
Apr 10, 2018
3,744
I can't say it bothers me. Its pretty cartoonish. I only have so much frame of reference for getting impalled on a tree or getting crushed by a boulder. Unlike say TLoU Part 2 where people are being realisticly stabbed, gutted, having their arms broken, etc.
 

Deleted member 5864

User requested account closure
Banned
Oct 25, 2017
2,725
How else are you gonna want to protect her?

The problem with the games is that they don't go far enough. They want to be graphic about the hardships she goes through, they want to hint that she's "damaged", then turn around and try to paint her as spirited and charmingly relatable instead. Her abrupt transformation from innocent doe in the wrong place at the wrong time, who suffers when she takes the life of a wild animal to survive, and is scarred by the adventuring life she didn't sign up for in an island of psychos into one of them, doesn't seem natural or healthy. Yet they don't follow through with it. They use the imagery but it isn't consistent with the character or story. By the end of the game she acknowledges she is enjoying the killing a little too much, bloodthirsty and blinded by revenge, and by the start of the second one she is obsessed with other people's interests instead of her own.

The death animations wouldn't feel out of place if the brutality themes were appropriately addressed in her character. TLOU does this, while TR skirts around showing, then ignoring and trying to pretend it's all part of her fun adventures. "I hate tombs". Yeah, you do girl, but it's not funny in the "I hate snakes" Indy way your mediocre writers intended.
 
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Joegrine_25

Banned
Oct 31, 2017
219
Trinidad and Tobago
To be fair, the original Resident Evil 2 had quite a few scenes edited or removed because, at the time, the ratings boards was way more strict about that sort of thing.

RE7, for example, doesn't really have anything like this. It's kind of strange because the dismemberment in RE7 is almost comedic since everything is repaired or regenerated instantly due to a number for factors.
one of the bosses rips him in half.
 

Linus815

Member
Oct 29, 2017
19,789
I don't think these are even in the same universe as the current games.

Well, your original comment implied that the older games somehow had a more wacky tone in their death animations, but that is simply not true.

https://youtu.be/J2W2K8oUplw?t=104

https://youtu.be/J2W2K8oUplw?t=129

https://www.youtube.com/watch?v=J2W2K8oUplw&feature=youtu.be&t=139

You could percieve the newer ones more "brutal" because they look better, but at their time, TR1's death animations were extremely gruesome.
 

Deleted member 36578

Dec 21, 2017
26,561
Never been a fan of those death animations either. I thought they were gratuitous.
 

Spider-Man

Banned
Oct 25, 2017
2,353
Eh if anything there isn't enough realistic deaths in games. It's always so fantastical or just cut away or made cartoonish/over the top.

Gimme a Solider of Fortune 3 with today's technology.