Well yeah Jim is a moronIt's funny that the market keeps driving price expectations down, yet people like Jim Sterling trot out "make games more expensive" as a magical solution to microtransactions.
We all collectively dreamed this when streaming movies/television came about. We know how this ends, you'll never get that. At least not in the way that you want.I dream a future where I can subscribe to a service for ~$100 a year and have all games available
Yep, I agree. Gamepass is the future.
I think people forget Sony also has a similar service, of course who can blame them.
Yep, but not because of Gamepass.
Every non-Nintendo game is $20 or less after a few months.
I also like playing high quality AAA blockbusters like CP2077, God of War, Horizon, Spiderman, UC4, TLOU 2, etc. and $1 a month won't be enough to fund games like these.
seriously lol, like I have to ask: do the people that say they just been playing gamepass all year and bought zero games have any standards?
I wonder what this would mean for game budgets, development time, and microtransactions if everyone decided 60 dollars was too much. I don't think everyone wants this future. I definitely feel like things are about to get ugly.
Yep, I agree. Gamepass is the future.
I think people forget Sony also has a similar service, of course who can blame them.
Sorry I thought you were suggesting game prices should be higher.And this has what to do with my point?
This is a topic arguing there's no reason to pay full price for a game. That is the point I am refuting. You pointing out that people would be unwilling to pay what games would be if they kept up with inflation and thus devs don't raise prices isn't refuting that point.
Spending 60 dollars on a game doesn't make sense anymore because so many games are launching light on features, light on polish, and heavy on in-app purchases, not to mention the rapid price cuts.
Subscriptions seem nice now, but it won't be long before every publisher has to have their own subscription and the costs start adding up again.
I disagree on the large sense. There are more games with microtransactions and DLC, but there's far more games with proportionally more content than there was +10 years ago. Like How long is the average RPG nowadays? Easily +50, with the most popular titles taking 100-200hrs to 100%.Spending 60 dollars on a game doesn't make sense anymore because so many games are launching light on features, light on polish, and heavy on in-app purchases, not to mention the rapid price cuts.
Subscriptions seem nice now, but it won't be long before every publisher has to have their own subscription and the costs start adding up again.
This, and also the fact that not only is there no guarantee that games will come to the service, but also no guarantee that they won't be removed at any stage as we've already seen happen.That depends entirely on if you save much or any money at all. Game Pass is fine for those who aren't too fussy about what they play and just want stuff to play in general, but if you're after specific purchases and titles, unless they're Microsoft first party, there's simply no guarantee they'll end up on Game Pass in the first place, hence if the specific games you want aren't on the service, you may not have saved any money.
That would be a sweet deal if I bought games every month but I typically don't. It also doesn't give me the option of buying physical like I tend to do with certain single player only games. If money was my sole issue I could easily wait till prices of the games I want come down in retail, and with frequent PS Store/PS Plus/Steam sales games are already cheap enough for me. I appreciate the value GP provides but I feel they are for a certain type of gamer whose gaming habits don't necessarily align with mine. This is why I believe spending full price on games should always be an option for people like me. Subs are great for people that like them but at the end of the day, they aren't for everyone. People like myself that want to own a permanent digital/physical library will always prefer buying their own games outright.Good thing the price is $10 a month after your new user promotion ends,
Eehh. a single person can make a game, but the scope of AAA games these days you need teams of hundreds of devs costing up to a few million a month in wages alone (people don't work for free and when it comes to the AAA industry, they often live in dev hub cities with high living costs) and the scary part is that wages typically arent great unless you are a director/management or programmer/engineer and even then they would make almost twice as much in any other tech industry.
Dev cost have not gone down, budgets of 100 million dollars to develop a AAA game are the norm.
Tools being easier making it more accessible for small groups of people (indies and solo devs) to make games give the illusion that development got cheaper. in reality it didn't.
The overall point is fair regardless of Game Pass. Sony games cost $20 within a year, no exceptions, and typically hit $10-15 with all DLC included within 18 months tops. If you pay $60, fine, everyone can do what they want, but it doesn't make a ton of practical sense.
if you own a Xbox or Sony system you can save a lot on games if you wait a month I remember horizon drop to 40 after 3 weeks.........Zelda still at 60
only system you can buy games day 1 is Nintendo exclusives because a year later or more it's still same price
A month these days is more like 30 or less, especially in the fall.Games released by September get a decent discount on Black Friday
Sometimes in October too
But yeah, just wait a month or few weeks and it'll be $45
I don't consider it all that practical to wait an additional 18 months to play a game I'm excited about now.
By your rationale, why not just wait five or six years and pick up a game for literal pennies on the dollar at a yard sale?
On a long enough timeline, the value of most consumer goods shrinks to nearly zero. Why buy anything 'new'?
That would be a sweet deal if I bought games every month but I typically don't. It also doesn't give me the option of buying physical like I tend to do with certain single player only games. If money was my sole issue I could easily wait till prices of the games I want come down in retail, and with frequent PS Store/PS Plus/Steam sales games are already cheap enough for me. I appreciate what the value GP provides but I feel they are for a certain type of gamer whose gaming habits don't necessarily align with mine. This is why I believe spending full price on games should always be an option for people like me. Subs are great for people that like them but at the end of the day, they aren't for everyone. People like myself that want to own a permanent digital/physical library will always prefer buying their own games outright.
Well, yeah. I'm the guy who bought a PS2 in 2006 and never paid more than $20 for a game. I don't put any value on playing something now vs. playing it later. Either way I played it. Unless it requires an active multiplayer community, why spend more?
But 18 months is just to get the "complete edition" for $15. If you wait 4-6 weeks you can get almost any Sony exclusive for $40. Paying $60 really is kind of foolish, in my opinion.
How to devalue your product, a.k.a, race to the bottom. Thank god Sony and Nintendo are not participating in this nonsense, and hopefully never will.
Well, yeah. I'm the guy who bought a PS2 in 2006 and never paid more than $20 for a game. I don't put any value on playing something now vs. playing it later. Either way I played it. Unless it requires an active multiplayer community, why spend more?
But 18 months is just to get the "complete edition" for $15. If you wait 4-6 weeks you can get almost any Sony exclusive for $40. Paying $60 really is kind of foolish, in my opinion.
Sony "devalues" the crap out of their games. I don't think I've spent more than 15 bucks on a Sony first party game these past two generations.
Sony "devalues" the crap out of their games. I don't think I've spent more than 15 bucks on a Sony first party game these past two generations.