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PianoBlack

Member
May 24, 2018
6,628
United States
The overall point is fair regardless of Game Pass. Sony games cost $20 within a year, no exceptions, and typically hit $10-15 with all DLC included within 18 months tops. If you pay $60, fine, everyone can do what they want, but it doesn't make a ton of practical sense.

I also like playing high quality AAA blockbusters like CP2077, God of War, Horizon, Spiderman, UC4, TLOU 2, etc. and $1 a month won't be enough to fund games like these.

Good thing the price is $10 a month after your new user promotion ends, then.

seriously lol, like I have to ask: do the people that say they just been playing gamepass all year and bought zero games have any standards?

Yeah man, I mean garbage like DMC 5, Monster Hunter World, , Ori, MGS 5, Forza Horizon, Dead Cells, Gears 5, Hellblade, Hollow Knight, Minecraft, Doom... who is even playing this shit? $10 a month for that? Can't understand it at all.
 

BrutalInsane

Banned
Nov 2, 2017
2,080
I wonder what this would mean for game budgets, development time, and microtransactions if everyone decided 60 dollars was too much. I don't think everyone wants this future. I definitely feel like things are about to get ugly.

I don't think its so much of deciding that $60 is too much, more of a point that the market is oversaturated. I honestly can't keep up, and if I find a game I like I'll stick with it for a month or two alone. And I totally agree about it getting ugly. You have indie developers clamoring for attention and expecting it to be a storefronts responsibility to push their product . . . I don't see how they can considering the amount of games being released daily. Looking at Steam, it looks like 11 releases today. Three of them look interesting to me, but fuck all if I'm going to buy one now, I still have ten's to get to first.
 

Chaosblade

Resettlement Advisor
Member
Oct 25, 2017
6,589
I'm not interested in digital on consoles, but even then it's typically worth it to wait for price drops on physical copies. And for stuff like Nintendo games that tend to remain at full price forever, Walmart's $50 games are filling the gap left by GCU's demise.
 

-Peabody-

Member
Oct 29, 2017
1,594
I'm just tired of everything becoming a subscription. The only subscription model I like is AMC A List or Movie Pass because then at least you're paying for experiences rather than something you could own outright.

I know people don't like paying full price for games but this race to the bottom can't be healthy for the industry or consumers in the long run.
 

Godzilla24

Member
Nov 12, 2017
3,371
I never understood why anyone ever paid full price for a game. With stuff like redbox and gamefly, it makes things easier not to pay full price. I get tons of free redbox codes every month and you can buy like 10 redbox codes on ebay for a few dollars. I've beaten so many single player games this way. With redbox I do feel rush because I want to beat the game in just two sittings.

Game pass and EA access makes things easier. I don't feel rush. I can take my time. I see at least 2-3 awesome game I've never played each month. I also see yearly EA access codes selling for around 15 dollars all the time.
 

Deleted member 11413

User requested account closure
Banned
Oct 27, 2017
22,961
And this has what to do with my point?

This is a topic arguing there's no reason to pay full price for a game. That is the point I am refuting. You pointing out that people would be unwilling to pay what games would be if they kept up with inflation and thus devs don't raise prices isn't refuting that point.
Sorry I thought you were suggesting game prices should be higher.
 

Yarbskoo

Member
Oct 27, 2017
2,980
Spending 60 dollars on a game doesn't make sense anymore because so many games are launching light on features, light on polish, and heavy on in-app purchases, not to mention the rapid price cuts.

Subscriptions seem nice now, but it won't be long before every publisher has to have their own subscription and the costs start adding up again.
 

Minilla

Banned
Oct 27, 2017
3,514
Tokyo
Spending 60 dollars on a game doesn't make sense anymore because so many games are launching light on features, light on polish, and heavy on in-app purchases, not to mention the rapid price cuts.

Subscriptions seem nice now, but it won't be long before every publisher has to have their own subscription and the costs start adding up again.

Yah this, and I reckon games will be adapted for sub model, unlike how they are now. Lite versions will be in the sub and they will have mobile style stores with add ons for story, MP etc. AAAs like capcom etc afe just probably testing out GP now but as XB are probably their smallest market, they dont mind. Whole different story when there big customers start doing it. That's when they start probably changing the game design. Devs will mind losing out on 3-5 million month 1 sales at full price.

Lets see how this subscription model plays out for games. Interesting times.
 

ShadowFox08

Banned
Nov 25, 2017
3,524
Well the thing is... The price for developing games have dramatically gone up for gaming companies, and games nowadays have far more content and length than they were 20 years ago.

More advanced AI, more advanced physics, .ore objects on screen HD-4K textures, higher polygon counts all cost money and can take several years to develop and can take more than a hundred easily to develop.
 

Ænima

Member
Oct 27, 2017
3,513
Portugal
Just dosent make sence if is not a physical copy or the game is filled with cash grab mechanics, like lootboxes. My limit for digital games are around 20$. Im more than happy to pay 60$ for a game that feels complete at release.
 

Shalashaska

Prophet of Regret
The Fallen
Oct 25, 2017
1,423
I really don't mind spending $60 on a game I'm excited for and want to play immediately. It's not something I do all that often, but for the right game it's totally worth it.

In general though I feel like we're living in a bit of a golden age in terms of value in gaming. Even at the top end, $60 is not all that much, especially when you consider how long the average game is nowadays. Single player AAA games released in the last few years definitely take more than 10 hours to beat on average, and something like the Witcher 3 can be like 50 hours. Long gone are the days when your $60 only got you an 6-8 hour campaign.
 

ShadowFox08

Banned
Nov 25, 2017
3,524
Spending 60 dollars on a game doesn't make sense anymore because so many games are launching light on features, light on polish, and heavy on in-app purchases, not to mention the rapid price cuts.

Subscriptions seem nice now, but it won't be long before every publisher has to have their own subscription and the costs start adding up again.
I disagree on the large sense. There are more games with microtransactions and DLC, but there's far more games with proportionally more content than there was +10 years ago. Like How long is the average RPG nowadays? Easily +50, with the most popular titles taking 100-200hrs to 100%.

Fighting games in general have more content than they did 20 years ago.
 

Iwao

Member
Oct 25, 2017
11,779
Some of the biggest publishers that have proven they can't be trusted, already have too much control even without "the Netflix model". I'd rather have the option to be in control of my purchased content. We're living in some paradoxical timeline where more options and pro-consumer moves are celebrated, yet we're also seeing praised heaped on services which are ultimately Trojan horses for publishers to attain even more control while making you think you're getting it ALL because value™. I think it's too easy to forget the lovely issue of licensing that causes games to either be delisted or removed and you're left holding nothing unless you have the disc you paid $60 or less for. There's nothing senseless about any of this.

That depends entirely on if you save much or any money at all. Game Pass is fine for those who aren't too fussy about what they play and just want stuff to play in general, but if you're after specific purchases and titles, unless they're Microsoft first party, there's simply no guarantee they'll end up on Game Pass in the first place, hence if the specific games you want aren't on the service, you may not have saved any money.
This, and also the fact that not only is there no guarantee that games will come to the service, but also no guarantee that they won't be removed at any stage as we've already seen happen.
 
Oct 31, 2017
3,287
Good thing the price is $10 a month after your new user promotion ends,
That would be a sweet deal if I bought games every month but I typically don't. It also doesn't give me the option of buying physical like I tend to do with certain single player only games. If money was my sole issue I could easily wait till prices of the games I want come down in retail, and with frequent PS Store/PS Plus/Steam sales games are already cheap enough for me. I appreciate the value GP provides but I feel they are for a certain type of gamer whose gaming habits don't necessarily align with mine. This is why I believe spending full price on games should always be an option for people like me. Subs are great for people that like them but at the end of the day, they aren't for everyone. People like myself that want to own a permanent digital/physical library will always prefer buying their own games outright.
 
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MistaTwo

SNK Gaming Division Studio 1
Verified
Oct 24, 2017
2,456
Eehh. a single person can make a game, but the scope of AAA games these days you need teams of hundreds of devs costing up to a few million a month in wages alone (people don't work for free and when it comes to the AAA industry, they often live in dev hub cities with high living costs) and the scary part is that wages typically arent great unless you are a director/management or programmer/engineer and even then they would make almost twice as much in any other tech industry.

Dev cost have not gone down, budgets of 100 million dollars to develop a AAA game are the norm.
Tools being easier making it more accessible for small groups of people (indies and solo devs) to make games give the illusion that development got cheaper. in reality it didn't.

Exactly this. The tools are better, but the expectations from consumers have also went up at the same pace so the workload has generally not changed and in most cases has went up.
 

Tetra-Grammaton-Cleric

user requested ban
Banned
Oct 28, 2017
8,958
The overall point is fair regardless of Game Pass. Sony games cost $20 within a year, no exceptions, and typically hit $10-15 with all DLC included within 18 months tops. If you pay $60, fine, everyone can do what they want, but it doesn't make a ton of practical sense.

I don't consider it all that practical to wait an additional 18 months to play a game I'm excited about now.

By your rationale, why not just wait five or six years and pick up a game for literal pennies on the dollar at a yard sale?

On a long enough timeline, the value of most consumer goods shrinks to nearly zero. Why buy anything 'new'?
 

Schopenhauer

Member
Oct 27, 2017
867
What is with peoples fascination about how other people choose to spend their money? Generally I don't spend $60 on a game, but if I do it is because I want to pay it at launch on my console of choice and couldn't get a discount or find a cheaper price for whatever reason. This isn't a huge mystery that needs solving.

And yeah, maybe I will find a copy at a pawn shop 3 years from now for $5 or something, but why should that even matter to anyone other than me?
 
Nov 30, 2017
1,563
This isnt surprising. GamePass is a nice service, it really is.

Its also not surprising Polygon writes nice things about MS. A simple google search will explain why.

For the price though, GP is amazing.
 

Nightengale

Member
Oct 26, 2017
5,708
Malaysia
1. A vast majority of games I really, want to play are not part of any subscription service. Entry fee is $60 physical or digital - no other options.
2. I would get them on a cheaper subscription model if it's available there, but it ain't.
3. Living in Asia, discounts can be rare both in physical and digital options. The frequency of lower prices and deals are significantly lower.
4. Gaming is my hobby, not just in the act of playing games - but the act of discussing them and being part of the 'zeitgeist.' And that involves, many times - getting the game as early as possible in the current climate where spoilers are taken for granted in mere weeks after release.
5. To a far lesser extent, I still value the notion of ownership of a product in the loosest sense. ( I know we don't actually 'own own' it, but you get the gist )
 

KORNdog

Banned
Oct 30, 2017
8,001
I think it's a very valid argument for Xbox exclusives tbh. I certainly won't be buying full priced games anymore due to gamepass. I'll wait for a few exclusive games to release that I'm interested in and sub for a month to play them all. And given how infrequent the good exclusives release on that platform you might only ever have to subscribe 3 times across the entire generation! That seems like a good deal to me!

As far as third party titles go however...gamepass doesn't really make for a compelling service imo. The same way relying on ps+ or games with gold isn't either. Because waiting upwards of 2 years to play a game isn't my idea of a good time, especially if it's a game you are legitimately psyched to play. This rings true for Sony too. There is no way I would be happy waiting 2 years to play last of us 2, or Spiderman etc, even if it meant I could pick them up for £5 in a bargain bin at that time. My desire to play them far outweighs me wanting to save money. And ultimately, buying and re-selling mitigates any cost advantage of gamepass anyway, so....
 

Man God

Member
Oct 25, 2017
38,300
if you own a Xbox or Sony system you can save a lot on games if you wait a month I remember horizon drop to 40 after 3 weeks.........Zelda still at 60

only system you can buy games day 1 is Nintendo exclusives because a year later or more it's still same price

Nintendo games that bomb do get cleared out. Also sometimes they have such a low print run or trade in rate that they actually go up in price.
 

Rogue Kiwi

Chicken Chaser
Banned
May 5, 2019
725
Gamepass is great but it's not quite enough just yet. Big 3rd party games aren't close to being subscription only. EA is probably the closest out of all of them and even then they still have a noticeable delay in getting their games into their subscription service.
 

Deleted member 17952

User requested account closure
Banned
Oct 27, 2017
1,980
How to devalue your product, a.k.a, race to the bottom. Thank god Sony and Nintendo are not participating in this nonsense, and hopefully never will.
 

Deleted member 45460

User requested account closure
Banned
Jun 27, 2018
1,492
I've personally held off on Control, The Surge 2, and Star Wards Jedi: Fallen Order at full price as they're only singe player shorter experiences. Those types of games are now sale/wait for game pass only for me.
 

PianoBlack

Member
May 24, 2018
6,628
United States
I don't consider it all that practical to wait an additional 18 months to play a game I'm excited about now.

By your rationale, why not just wait five or six years and pick up a game for literal pennies on the dollar at a yard sale?

On a long enough timeline, the value of most consumer goods shrinks to nearly zero. Why buy anything 'new'?

Well, yeah. I'm the guy who bought a PS2 in 2006 and never paid more than $20 for a game. I don't put any value on playing something now vs. playing it later. Either way I played it. Unless it requires an active multiplayer community, why spend more?

But 18 months is just to get the "complete edition" for $15. If you wait 4-6 weeks you can get almost any Sony exclusive for $40. Paying $60 really is kind of foolish, in my opinion.
 

PianoBlack

Member
May 24, 2018
6,628
United States
That would be a sweet deal if I bought games every month but I typically don't. It also doesn't give me the option of buying physical like I tend to do with certain single player only games. If money was my sole issue I could easily wait till prices of the games I want come down in retail, and with frequent PS Store/PS Plus/Steam sales games are already cheap enough for me. I appreciate what the value GP provides but I feel they are for a certain type of gamer whose gaming habits don't necessarily align with mine. This is why I believe spending full price on games should always be an option for people like me. Subs are great for people that like them but at the end of the day, they aren't for everyone. People like myself that want to own a permanent digital/physical library will always prefer buying their own games outright.

That's fine. I don't think MS is about to stop selling their games (indeed they're in the midst of expanding to Steam/PC), and the rest of the games in Game Pass are from 3rd parties who obviously sell their games on multiple platforms. So everyone should be covered.
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,120
I haven't bought a single game for full price this year, even Nintendo games I used vouchers on. It's great. Realizing I can wait 2 months to pick up a game at 40 keeps me from falling into FOMO due to my massive backlog.

I would probably only get a game at $60 if I knew I was going to play it all the way through immediately, like Smash Ultimate.
 

DvdGzz

Banned
Mar 21, 2018
3,580
I'll only pay $60 for games I REALLY want like Elden Ring and Diablo 4. Otherwise, I agree, my backlog is huge with Game with gold and Gamepass, no need to pay $60 for the average game like I used to.
 

JahIthBer

Member
Jan 27, 2018
10,376
Depends on the game, if it's full of MTX, then yeah why isn't it just F2P? but games like DMCV & RE2, where it's the full product with no DLC/MTX, then $60 is more worth it.
 

Tetra-Grammaton-Cleric

user requested ban
Banned
Oct 28, 2017
8,958
Well, yeah. I'm the guy who bought a PS2 in 2006 and never paid more than $20 for a game. I don't put any value on playing something now vs. playing it later. Either way I played it. Unless it requires an active multiplayer community, why spend more?

But 18 months is just to get the "complete edition" for $15. If you wait 4-6 weeks you can get almost any Sony exclusive for $40. Paying $60 really is kind of foolish, in my opinion.

Why do I need to wait six weeks to play something I want to play now to save 20 bucks, which isn't a particularly large sum of money for me? Why is that foolish when I can afford it?

Again, to each their own. I respect people's purchasing proclivities but labeling the choice to buy something at launch as 'foolish' is both myopic and a tad insulting. I'm chomping at the bits to play Jedi: Fallen Order and saving a few bucks to wait another month or longer seems absolutely pointless to me.
 
Oct 25, 2017
9,205
Well, yeah. I'm the guy who bought a PS2 in 2006 and never paid more than $20 for a game. I don't put any value on playing something now vs. playing it later. Either way I played it. Unless it requires an active multiplayer community, why spend more?

But 18 months is just to get the "complete edition" for $15. If you wait 4-6 weeks you can get almost any Sony exclusive for $40. Paying $60 really is kind of foolish, in my opinion.

Does this only apply to Sony exclusives because that is what you keep talking about. Your opinion is noted and I disagree. Btw you do know re-sale is a thing for physical games? You can buy for $60 and sell for $40 to $50 after you finish it. No need to wait.

Finally don't concern yourself with how other people spend their money.

Sony "devalues" the crap out of their games. I don't think I've spent more than 15 bucks on a Sony first party game these past two generations.

Nothing devalues games to the level Game Pass.
 

Inuhanyou

Banned
Oct 25, 2017
14,214
New Jersey
Sony "devalues" the crap out of their games. I don't think I've spent more than 15 bucks on a Sony first party game these past two generations.

And that's a good thing, its also better that its independent of a subscription service on top of paying for XBL.

If Sony want to sell their games for cheaper prices individually, its a lot better than expecting people to shell out to continue playing software at cheap prices on the whole. You dont own the content. Its just a way of turning games into a service faster by making the entire library a pool to be accessed rather than individual products.