This is an obsolete point of view, especially after looking at how Atlus/SEGA strategies have changed during 2018.
Well i def. dont agree with the OPs stance after how much P5 sold worldwide. Doubt they dont care about those western market.The OP said that.
Atlus is not publishing on platform X because Platform X is not doing well in Japan.
This is an obsolete point of view, especially after looking at how Atlus/SEGA strategies have changed during 2018.
I only hope it runs at native 720p in handheld mode.
What do you expect in terms of performance and resolution? I don't care about docked and a few frame drops as long as it runs at 720p.
I see you are not very familiar with Atlus JP.And I'm telling you that I do not believe the make decisions only based on the japanese market when there is a huge market overseas.
And I'm telling you that I do not believe the make decisions only based on the japanese market when there is a huge market overseas.
The market in JPN doesn't need it. They make their sales simply on consoles, playststion and Nintendo. They sell well on that for a niche company.
It wasn't even until recently Atlus began blowing up (with persona 5's huge success). Before then they were niche and even bankrupt at one point. Restructure may be a thing but it's not going to be instant.
We might see a persona title outside the dominate platform in JPN, but it won't happen anytime soon. Once again it all depends on the market. Why fix something that isn't broken out there, especially after hitting gold with P5?
The market in JPN doesn't need it. They make their sales simply on consoles, playststion and Nintendo. They sell well on that for a niche company.
But there isnt a single Steam Atlus release lol - this doesnt add up.Again, you are strenghtening my point: they are taking into considerations platforms (see Steam) which are prominelty strong outside of Japan.
Oh you sweet summer child.I'm just looking forward to a big blowout of ATLUS games in general next year ..... possibly Persona 6 (it will have been 3 years since P5 in Japan in 2019)....
I see you are not very familiar with the changes in Atlus on the whole I guess?
But there isnt a single Steam Atlus release lol - this doesnt add up.
If Steam isnt a thing now - you can imagine how far off Xbox must be.
Of course Atlus doesn't "need" to put Persona on XB1, but they'd benefit from it.
This is an article from earlier this year:
https://gematsu.com/2018/01/job-listing-suggests-atlus-developing-ps4-high-end-action-game
Maybe atlus made a deal with sony that persona will become a multiplatform franchise and sony will get an action game franchise now as an exclusive.
Oh you sweet summer child.
I wouldn't expect a Persona 6 announcement anytime soon.
You might as well give up hope on Persona 6. It took them 5 years (give or take because they created an engine for it) to make P5 and the Persona 3-5 main team are currently working on a new IP which started in late 2016. Which mean we might be looking at a nice 7-8 year wait until we get our hands on another main line Persona game. Then again, this is the post Sega/Atlus world now, I'm sure we won't actually have to wait that long if P6 is handled by another team. But I'm not gonna hold my breath for even a second...I'm just looking forward to a big blowout of ATLUS games in general next year - Shin Megami Tensei 5, Persona 5 Re-release, possibly Persona 6 (it will have been 3 years since P5 in Japan in 2019), Vanillaware's 13 Sentiniels, Hashino's new game. Bring it on!
why would the need a deal? they don't need sony's permission to make persona multiplat.This is an article from earlier this year:
https://gematsu.com/2018/01/job-listing-suggests-atlus-developing-ps4-high-end-action-game
Maybe atlus made a deal with sony that persona will become a multiplatform franchise and sony will get an action game franchise now as an exclusive.
Why not? If it's on the same engine I don't see why announcement 3 years after the last game released as being "too soon" at all. Look at the pattern between the series, each mainline entry released 2-3 years after the last, only difference was that P5 development was halted since the team was making Catherine, this time Hashino created another team and left most of the Persona team to make the next entry. Now, knowing Atlus, they will make P6 for PS4 and then make a "new edition" (like P3P, PF: Golden and this upcoming P5: R) on next gen consoles. That would maximise sales returns, so it would make business sense for them to get P6 out sooner rather than later.
Or maybe they are making P6 on a new engine again, guess we'll see, but regardless Persona Studio have been quiet for a long time now and it's about time they released some more info than just the usual "we're making stuff for the mid term and the long term".
Which I also think was a rather conservative decision. SE is rather prone to those.It strictly depends on how much a port costs.
For instance, Square Enix went the only-digital route for NIER Automata.
Again, you are strenghtening my point: they are taking into considerations platforms (see Steam) which are prominelty strong outside of Japan.
Because there's nothing like telling consumers that you really want them to buy a product on another system, but they're not good enough for another one in that series at the same time. Ain't gonna happen. Besides Sony didn't sign Atlus to make Persona 5.This is an article from earlier this year:
https://gematsu.com/2018/01/job-listing-suggests-atlus-developing-ps4-high-end-action-game
Maybe atlus made a deal with sony that persona will become a multiplatform franchise and sony will get an action game franchise now as an exclusive.
You might as well give up hope on Persona 6. It took them 5 years (give or take because they created an engine for it) to make P5 and the Persona 3-5 main team are currently working on a new IP which started in late 2016. Which mean we might be looking at a nice 7-8 year wait until we get our hands on another main line Persona game. Then again, this is the post Sega/Atlus world now, I'm sure we won't actually have to wait that long if P6 is handled by another team. But I'm not gonna hold my breath for even a second...
that's what i'm saying. with dlc being an option too, they have no excuse of not putting the new content on ps4 as well
but won't they be losing money from fans who aren't interested in switch? if it comes to both i think it's safe to say it'll sell more on switch (because new players and players looking to do a new play through on a handheld) but there's still a lot of people who would want the new content on ps4.The reason would be they think they can make more money from a new full rrp switch version with new content than a PS4 dlc expansion at a fraction of the price. That or, if nintendos played their cards right, atlus agreed to develop something extra for persona 5 switch exclusively as part of the Joker in smash deal.
They'll first have to find a proper way to continue the Etrian Odyssey series without touchscreen lolPut Persona on Nintendo systems and Etrian Odyssey/SMT on Playstation systems Atlus. You'll be doing internet discussion groups a huge favor.
Probably too late for SMT/EO already. Unless these titles underperform like crazy on Switch....which is unlikely with Nintendo backing them.Put Persona on Nintendo systems and Etrian Odyssey/SMT on Playstation systems Atlus. You'll be doing internet discussion groups a huge favor.
that was true in the past, but porting games is pretty easy now that many japanese developers are moving their games to UE4.But I think the whole exclusivity thing is mostly a resource issue. A lot of Japanese game companies are understaffed.
Has Atlus ever cared ?but won't they be losing money from fans who aren't interested in switch? if it comes to both i think it's safe to say it'll sell more on switch (because new players and players looking to do a new play through on a handheld) but there's still a lot of people who would want the new content on ps4.
They'll first have to find a proper way to continue the Etrian Odyssey series without touchscreen lol
But I think the whole exclusivity thing is mostly a resource issue. A lot of Japanese game companies are understaffed.
Persona 5 isn't built in UE4 tho. And while they're using that engine to develop SMTV, I don't think all teams are working with it yet.that was true in the past, but porting games is pretty easy now that many japanese developers are moving their games to UE4.
-Revised translationFor the HUGE SUCKERS who played this game, what additions or changes do you most want to see to P5R? I hear mostly praise for the game but many say it is too long or drags on.
Multiplatform was the hype in the early years of the PS3/360 generation. Everyone was going multiplatform. Atlus tried it, Catherine underperformed, and the hype was over, so that's why they went PS3/PS4 instead of PS3/PS4/XBO with Persona 5.System specific control quirks can always be worked around no matter what we think(see ZombiU, Tearaway, etc.) but in my 8 years of using GAF/Era it feels like most discussion around Atlus is PS users wanting SMT, Nintendo users wanting Persona and PC users wanting either. I get that a lot of RPG companies are small and teams probably get comfortable working with one system. It's still surprising that the same team that bothered to make Catherine multi plat didn't make an Xbox One version of P5 at least. Maybe Cath was the failed experiment.
i don't know, i guess it's hard to imagine them not caring to that degree. we should find out soon since the announcement is coming.
i wasn't talking about atlus or persona, someone said "the whole exclusivity thing is mostly a resource issue. A lot of Japanese game companies are understaffed", seems like with big engines getting used more in japan doing a port isn't going to a big project any more (for most devs).Persona 5 isn't built in UE4 tho. And while they're using that engine to develop SMTV, I don't think all teams are working with it yet.
but won't they be losing money from fans who aren't interested in switch? if it comes to both i think it's safe to say it'll sell more on switch (because new players and players looking to do a new play through on a handheld) but there's still a lot of people who would want the new content on ps4.
Considering the Game Awards Joker reveal (including the new anime trailer for Joker), Sakurai going to the Atlus place to do some interview... it seems likely that Nintendo and ATLUS have some big agreement, something more than a single Smash newcomer.Plus if they have a marketing agreement with Nintendo, that could easily outperform any losses from not making a Sony version.
Oh, you're definitely right about that. Arc System Works was one of the first companies in Japan to start using Unreal Engine, and now they reap the benefits from that. Nowadays, almost all of Bandai Namco is working with the engine, Capcom and Nintendo (and Atlus as well) have used it for some projects, but there are still some companies that are using other tech, such as Spike Chunsoft and Nihon Falcom. I hope multiplatform development will become the norm as these companies will adapt toward UE4 development.i wasn't talking about atlus or persona, someone said "the whole exclusivity thing is mostly a resource issue. A lot of Japanese game companies are understaffed.", seems like with big engines getting used more in japan doing a port isn't going to a big project any more (for most devs).
You might as well give up hope on Persona 6. It took them 5 years (give or take because they created an engine for it) to make P5 and the Persona 3-5 main team are currently working on a new IP which started in late 2016. Which mean we might be looking at a nice 7-8 year wait until we get our hands on another main line Persona game. Then again, this is the post Sega/Atlus world now, I'm sure we won't actually have to wait that long if P6 is handled by another team. But I'm not gonna hold my breath for even a second...
Atlus is currently developping:
- Shin Megami Tensei V
- Project Re:Fantasy
- Persona 5 R
- Etrian Odyssey Next
- The new project of the director of #TMS
- Between 3 and 7 new Persona 5 spinoffs
They're a 210 man studio. All of those games are for HD consoles.
At absolute best Persona 6 is merely in pre-production right now.
me and several other people have already said why. this time is different than pretty much all their enhanced ports (persona or non-persona) becauseAtlus changes platforms for expanded sequels all the time, including for both prior persona games. There is of course persona 3:fes as an example of it happening in the same platform, but that's an outlier. atlus has a system that works for them (make game, later do updated rerelease on another piece of hardware with some extra exclusive content to sweeten the deal), and I just don't see why you'd assume they would change tactic now.
this is the only way it would make sense imo. if they can get nintendo to publish/market the game outside of japan, they have a lot to gain.Plus if they have a marketing agreement with Nintendo, that could easily outperform any losses from not making a Sony version.
there's no reason the content can't be offered as an upgrade to current owners
me and several other people have already said why. this time is different than pretty much all their enhanced ports (persona or non-persona) because
a, it's coming while the original system is alive and well (so unlike all their ps1, ps2 or ps3 or ds enhanced ports)
b, this time the system also supports dlc, so even if the physical version is switch exclusive, there's no reason the content can't be offered as an upgrade to current owners
this is the only way it would make sense imo. if they can get nintendo to publish/market the game outside of japan, they have a lot to gain.
There's one: a DLC will be cheaper than an enhanced version. Hardcore Persona fans will double-dip anyway, and not so many people will replay a 100 hours game to see some new content. Also, an agreement with Nintendo is another possibility.there's no reason the content can't be offered as an upgrade to current owners