I am having some issues with learning to code in Lua. I bought the book "Beginning Lua Programming" by Kurt Jung and Aaron Brown, and I am having problems remembering the code I read earlier. So how do you remember this stuff? Is it just repetition and muscle memory when you deal with coding? Do you need to remember everything? FYI I wanted to learn an easy programming language and thought this would be great since I play "World of Warcraft". I can make my own addons and what not, which got me excited.
I guess I need to learn how to read,study and concentrate better :/
The first thing to note is that programmers look stuff up all the time. You'll remember the stuff you use all the time (Syntax, basic library functions) but there's lots of stuff that you won't remember and that's fine. Google, Stack Overflow and the language docs are your best friend. I would actually say that a not-so-small part of being a productive programmer is knowing how to use a search engine to find good results that will help you.I am having some issues with learning to code in Lua. I bought the book "Beginning Lua Programming" by Kurt Jung and Aaron Brown, and I am having problems remembering the code I read earlier. So how do you remember this stuff? Is it just repetition and muscle memory when you deal with coding? Do you need to remember everything? FYI I wanted to learn an easy programming language and thought this would be great since I play "World of Warcraft". I can make my own addons and what not, which got me excited.
I guess I need to learn how to read,study and concentrate better :/
if I have two completely separate for loops used twice in a Java class and both times running from i=0 through n
for(int i =0; i<n; i++)
Is the time complexity O(n) (actually 2n) or O(n^2)?
Two completely separate loops back to back or nested?if I have two completely separate for loops used twice in a Java class and both times running from i=0 through n
for(int i =0; i<n; i++)
Is the time complexity O(n) (actually 2n) or O(n^2)?
Has anyone here used cefsharp? I having issues closing my current tabbed browser. browser.Dispose() just kills my entire process.
I'm trying to add a browser with Chromium to this old .net application at work would electron even work?Yes but I don't really recommend it, not anymore. Unless you're already deep in you probably want something like electron (or more ideally just a PWA).
I'm trying to add a browser with Chromium to this old .net application at work would electron even work?
Probably not, if there's legacy code your stuck with cefsharp is still your best option. Electron would mostly be to build a new desktop app with browser capability.
Hmm interesting the current application just runs sql querys(Mssql) and displays the data as well as loads some data from a csv file. That shouldn't take too long to recreate . Though I haven't really learn much javascript at all yet.
if I have two completely separate for loops used twice in a Java class and both times running from i=0 through n
for(int i =0; i<n; i++)
Is the time complexity O(n) (actually 2n) or O(n^2)?
If they are not nested, the algorithm is as slow as the slowest step. If it is nested, then it is multiplicative.
Two completely separate loops back to back or nested?
for(int i =0; i<n; i++)
{
blah;
}
for(int i =0; i<n; i++)
{
blah;
}
Here, we perform "blah" n times.
Then we perform "blah" n times.
It's clearly O(n) since blah runs 2n times.
Now, if it's nested?
for(int i =0; i<n; i++)
{
for(int j=0; j<n; j++)
{
foo;
}
}
We run "foo" n × n times. That's N^2.
It's multiplicative.
Consider N=3. You run foo 9 times, but blah 6 times
In the below example, it's O(n×m)
for(int i =0; i<n; i++)
{
for(int j=0; j<m; j++)
{
bar;
}
}
Forget to reply. Thank you!If the loops are separate the time complexity is O(n), since O(n) + O(n) = O(2n) = O(n). I.e., if you run a linear loop twice, the time complexity is linear. If the loops are nested then the time complexity is O(n) * O(n) = O(n * n), since the inner loop runs for each iteration of the outer loop. The opening chapters of CLRS have a good discussion of time complexity, for what it's worth.
I'm banging my head against this problem with recursion for some time now and I still haven't been able to solve it, even tho I've got the basic idea down but I keep failing on execution
I need to write a *recursive* boolean method that checks if a given number can be written as the sum of powers of three
so, for example 37 will return true because 3^0 + 3^2 + 3^3 = 37
38 will return false
I can't use any loops or any libraries, just the Math library
My basic idea is to use backtracking and subtract from the number I've been given, if num < 0 then I return false and being backtracking accordingly and check a larger power and so on
I'm banging my head against this problem with recursion for some time now and I still haven't been able to solve it, even tho I've got the basic idea down but I keep failing on execution
I need to write a *recursive* boolean method that checks if a given number can be written as the sum of powers of three
so, for example 37 will return true because 3^0 + 3^2 + 3^3 = 37
38 will return false
I can't use any loops or any libraries, just the Math library
My basic idea is to use backtracking and subtract from the number I've been given, if num < 0 then I return false and being backtracking accordingly and check a larger power and so on
I'm banging my head against this problem with recursion for some time now and I still haven't been able to solve it, even tho I've got the basic idea down but I keep failing on execution
I need to write a *recursive* boolean method that checks if a given number can be written as the sum of powers of three
so, for example 37 will return true because 3^0 + 3^2 + 3^3 = 37
38 will return false
I can't use any loops or any libraries, just the Math library
My basic idea is to use backtracking and subtract from the number I've been given, if num < 0 then I return false and being backtracking accordingly and check a larger power and so on
bool is_sum_of_powers_of_three(unsigned N) {
return true;
}
if (Date.getDay = Thursday OR Date.getDay = Friday)
B works
else if (Date.getDate() MOD 2 = 0) // even date
B works
else
A works
bool check(int n)
{
if (n == 0)
return false;
if (n == 1)
return true;
int r = n % 3;
if (r == 2)
return false;
// what goes here?
}
bool check(int n)
{
if (n == 0)
return false;
if (n == 1)
return true;
int r = n % 3;
if (r == 2)
return false;
if (r == 1)
return check(n - 1);
// What goes here?
}
bool check(int n)
{
if (n == 0)
return false;
if (n == 1)
return true;
int r = n % 3;
if (r == 2)
return false;
if (r == 1)
return check(n - 1);
return check(n / 3);
}
I have a simple puzzle, one I've solved a year or so back but can't remember the conditions I need to complete it. Scenario:
You need to write pseudocode to schedule shifts for 2 employees, A and B, for 2 weeks time.
-Constraints
1 - A likes to work on odd dates (such 1st of January, 3rd January)
2 - B likes to work on even dates (2nd, 4th so on)
3 - A dislikes to work on Thursday
4 - B must work on Friday
5 - No one can work continuously for more than 2 days
From the above conditions, we can surmise B must work on Thursday and Friday, so I've written my pseudocode as follows:
Code:if (Date.getDay = Thursday OR Date.getDay = Friday) B works else if (Date.getDate() MOD 2 = 0) // even date B works else A works
The problem is, what if Saturday happens to be an even date, then B would end up working more than 2 days in a row and violate the constraints. What if conditions am I missing? I'm pretty sure it can be done with a Date.getLastDateOfMonth() or Date.getFirstDateOfMonth()
This is the first time I've asked something like this so if I could be clearer, use better syntax feel free to let me know :)
Yeah the aim is to maximise happiness with only the 4th and 5th being hard constraints. With my code right now though I'll end up violating the 5th (hard)constraintIt is not possible to satisfy all these constraints in all circumstances. Look at 1 and 3 - A likes to work odd dates, but dislikes working Thursdays. So what happens on Thursday 27th June - does A want to work or doesn't he? Either way you have broken something.
So there's something wrong here with either the constraints you have given, or the objective to be achieved. Conditions 4 and 5 seem absolute ones, but maybe your aim is to maximise likes or minimise dislikes rather than keep A and B happy all the time?
Yeah the aim is to maximise happiness with only the 4th and 5th being hard constraints. With my code right now though I'll end up violating the 5th (hard)constraint
Cardinalities are quite arbitrary rules. It's actually pretty hard to come up with clear-cut examples from the natural world. Also the level of support differs per RDBMS. NoSQL databases in particular often forgo cardinalities as a means to simplify design and computation.Anyone know SQL?
I'm studying it right now and I'm at cardinality but it's a bit confusing and not sticking, I can't find any real world examples to wrap my head around it. Specifically 0 or 1, 0 or more, and 1 or more.
Thanks, that helps.Cardinalities are quite arbitrary rules. It's actually pretty hard to come up with clear-cut examples from the natural world. Also the level of support differs per RDBMS. NoSQL databases in particular often forgo cardinalities as a means to simplify design and computation.
0 or 1 (0...1): A either has or has no B, but there is no way to have multiple B's. Can be implemented as a nullable field with a foreign key. A car has either an engine or it has no engine (perhaps the car is still being constructed or is being deconstructed).
0 or more (0...*): A could have a B, it could have multiple B's, it could have no B. Can be implemented by adding a join table (table having the primary keys of two tables). A customer might have a credit card assigned to their account, or the customer might have multiple credit cards, or the customer might have zero credit cards.
1 or more (1...*): A needs to have at least B, but it can have more. Can be implemented by a join table, but you cannot easily guarantee this constraint within the database itself. A customer needs to have at least one bank account.
Can you have doubles? I.e.
2 * 3^1 + 3^2 = 15
I assume you can't, because otherwise the implementation would be `return true;`. (Any integer is a sum of 1.)
You can prove it formally, but how do (3^0 + 3^1) and (3^2) relate? How do (3^0 + 3^1 + 3^2) and 3^3 relate?
Every higher power is larger than the sum of the smaller powers.
Given this, how can we use recursion to solve this problem? Recursion solves a part of the puzzle and uses the same solver to solve the rest. Preferably we use the previous answer to prevent backtracking.
Instead of going up, we go down. We don't need to back track, because our answer is always deterministic.
Is your example right? 3^1 is missing, so the case of '37' should actually be false too if I understand the problem right
Also, if you think about this problem, you actually have 2 cases that you can use as base cases. If you go that route, you don't have to backtrack and can just keep recursing until you hit one of those 2 cases.
Edit: I think I misread your problem. I think you're not dealing with a series, but are instead just looking to see if the sum of any combination of powers of 3 will equal some number?
Ok now that I'm done with my troll answer, here's my real answer.
Think about this a different way. If a number is a sum of powers of three, does that tell you anything about the number itself? Yes! It tells you that it must be equal to 0 or 1 mod 3. For example, 37 = 3^0 + 3^2 + 3^3, this is equal to 1 mod 3. 36 = 3^2 + 3^3, this is equal to 0 mod 3. Either it's a sum of non-zero powers of 3 (which gives mod 0) or it's a sum of non-zero powers of 3 plus 3^0 (which gives 1 mod 3).
In other words, if the number is equal to 2 mod 3, then it fails instantly!
Secondly, we know that 0 cannot be written as a sum of powers of 3.
And finally, we know that 1 can (3^0).
So already we have three base cases:
Code:bool check(int n) { if (n == 0) return false; if (n == 1) return true; int r = n % 3; if (r == 2) return false; // what goes here? }
Now what? Well if it's equal to 1 mod 3, then we have the first case. Subtract 1 and try again:
Code:bool check(int n) { if (n == 0) return false; if (n == 1) return true; int r = n % 3; if (r == 2) return false; if (r == 1) return check(n - 1); // What goes here? }
If it's equal to 0 mod 3, then we can write it as product of 3 and some other sum of powers of 3. Example:
36 = 3*(3^1 + 3^2)
So just divide by 3 and try again:
Code:bool check(int n) { if (n == 0) return false; if (n == 1) return true; int r = n % 3; if (r == 2) return false; if (r == 1) return check(n - 1); return check(n / 3); }
What next? There is nothing next! That's it. Eventually this process will either yield 1 (success) or 2 (failure).
public class SumPowers3 {
public static boolean sumPowers3(int num) {
return sumPowers3(num, 0);
}
public static boolean sumPowers3(int num, int power) {
if(num == 0){
return true;
}
if(Math.pow(3, power) > num){
return false;
}
if(num < 0){
return false;
}
if(sumPowers3(num-(int)Math.pow(3,power), power+1))
{
return true;
}
return sumPowers3(num, power+1);
}
}
Can you think of any other edge cases? the valid input is assumed to be greater than 0Off the top of my head, that fails for n=0, which can't be written as a sum of powers of 3
I'm going over it with the debugger and it makes no sense according to the debugger for this to work, but it does
Fwiw, I'm a little confused about the requirement that you can't arrive at a solution via math.Hey, thanks for all the answers
Indeed, there can be no repeats of the same power.
I liked the solution using Math properties, but usually the exam strictly forbids using those to reach a solution.
I was still struggling with this until today when someone sent his solution, and it gave me an idea how to restrict the backtracking and end the recursion in case there's no solution (and I'm practicing backtracking because the recursion problem in my upcoming exam has a high chance of being a backtracking problem)
I honestly just wrote this in a minute after getting the idea for the fixed power and still have no idea why this actually works haha
I'm running this on a paper and the debugger to understand why exactly this works
Edit: Alright, here's the code I came up with in a minute without much thought and I expected to iterate upon it, except for some unknown reason it actually works and I have no clue why.
I'm going over it with the debugger and it makes no sense according to the debugger for this to work, but it does
Java:public class SumPowers3 { public static boolean sumPowers3(int num) { return sumPowers3(num, 0); } public static boolean sumPowers3(int num, int power) { if(num == 0){ return true; } if(Math.pow(3, power) > num){ return false; } if(num < 0){ return false; } if(sumPowers3(num-(int)Math.pow(3,power), power+1)) { return true; } return sumPowers3(num, power+1); } }
Edit 2: I removed the fixedPower variable as I noticed I wasn't even using it. This question sent me on a trip and my head hurts.
I don't think there is a consensus on which is better in Python, few big files or many small files. Check your framework's or your project/team's guidelines. Also, in Python files are modules and folders with an __init__.py file are packages, so for organization you should try to group strongly related functions into the same files and related files into the same (sub)folder. If you are mainly doing OO programming you could use the Java style of having one file per class, but if the class files are small it might be better to group related classes into the same file.When is comes to Python and coding in general, i'm making one file scripts and I don't really know how or when to break up things into more files. Are their any good articles or tutorials on this or what this concept is called? Is it just MVC?
When is comes to Python and coding in general, i'm making one file scripts and I don't really know how or when to break up things into more files. Are their any good articles or tutorials on this or what this concept is called? Is it just MVC?
Can somebody help me and tell me how I get database files (.db extension) working with Visual Studio 2019, please?
I'm currently working on a ASP.NET project, with the .Net Core 3.0 Preview SDK, and just can't figure out how to use the .db file that's inside the project template, like for reading the data and/or displaying it on a website. I'm actually completely lost and this documentation hasn't really helped me at all.
Would appreciate any help.
I don't think there is a consensus on which is better in Python, few big files or many small files. Check your framework's or your project/team's guidelines. Also, in Python files are modules and folders with an __init__.py file are packages, so for organization you should try to group strongly related functions into the same files and related files into the same (sub)folder. If you are mainly doing OO programming you could use the Java style of having one file per class, but if the class files are small it might be better to group related classes into the same file.
These days I'm doing a lot of systems programming and I tend to have a few large files, but in the past I used to do more enterprise programming and we would try to have many small files.
Thank you both. I'll start to think more about whether it needs to ben split up before I build a thing. That seems like a good place to start.This is a tricky thing to get the hang of, and I struggled with it lot - while there seems to be lots of stuff around that tells you how to make Python modules (or the equivalents in other languages), there's not very much to tell you why to do it. I fell back on experimenting and have come up with a few rules of thumb:
1) is there a good reason for splitting things out? My snazzy titactoe implementation (snazzy because it's got useful things like player hints and an undo function and is not only smart enough to win but selectively stupid enough to let the other player win too) has one module for the game engine and another one for the user interface, so it can be run on a text console or a gui.
2) is there a good name for what you are thinking of splitting out? My implementation of Dawkins' Blind Watchmaker evolution thingy has separate modules for "Evolution" and "Development" and another one for the UI. Makes a lot of sense and keeps separate things separate.
3) is there some technical effect you want to achieve? For example, by far the easiest way to do a singleton class in Python is to make it a module rather than a class, because that is exactly how Python modules behave.
4) is the whole thing just too big to understand all at once? If so, try to cleave along fault lines somewhere. My Forth implementation is in four chunks: one for the virtual machine, which is small and has all the tricky logic; one for the builtin functions - there are lots of them, all tiny and mostly unrelated to each other but it is somewhere to put them; one for the bootstrap code, which has to be separate because it is in a different language (Forth rather than C); and one for the memory map which is shared between all of the other three. It's a pragmatic rather than a deeply logical split, and some things - like I/O - are split across different modules depending on how each part is implemented but it does mean that all the machine-dependent stuff whatever it is ends up in the virtual machine module and that's the only bit that needs to change if I port it somewhere else.
The main suggestion though is to experiment. Try mocking the thing up before you have too much code written and see what feels best.
It's good to keep in mind that splitting things off is done for the explicit purpose of making it easier to understand and read for yourself and your fellow human beings. Computers don't care about how many lines of code a file has and splitting won't make your code more efficient (unless splitting also changes execution logic due to architectural changes). Too many small pieces cluttered all over the place can be as hard to read as the Single-File-With-Way-Too-Many-Lines-Of-Code.
Just to hop onto this. If this were a Java project, you can kind of think of classes as stories. Your stories have a point, a base. Once you start deviating from your original story, you create another story, therefore another class. Sometimes you have to break that convention for convenience, though.Exactly this. My go-to example is the movie Pulp Fiction. If you were to write it as a program you'd have one module for each of the four short stories that make it up, each one in chronological order. It would make a rotten movie, but a far better program.