Nice to see they got this message. I say straight up add the Brave system from the Bravely games and it'd become great! It's a bit too simple right now.
Last edited:
Nice to see they got this message. I say straight up add the Brave system from the Bravely games and it'd become great! It's a bit too simple right now.
This! I thought they weren't slow once you understood the battle system but the lack of animations is a serious issue for me.The battles would be more interesting if enemies had animation and there were more variety in attack animations.
I honestly think some of that may come from people who didn't understand the battle system and the break mechanic the first time through, who only used normal attack and none of the other special abilities.I'm understanding "make the battles more interesting" as complaints about random enemies needing too many hits to die, which wasn't a problem to me as I just burned my points to beat them fast, but people were complaining about this.
I honestly think some of that may come from people who didn't understand the battle system and the break mechanic the first time through, who only used normal attack and none of the other special abilities.
And there still are a lot of people who don't have a full grasp of using all the abilities available, and just how powerful the resource-using skills are.
Exactly. Like even in just the first area with Primrose, on the way to the boss I could get through most battles in 10-15 seconds just because I knew what I was doing.This is the impression I had, as well. Even at very low levels, the battles in the demo were brisk once acquainted with the system. The high level villager duels took longer - if they count as 'random' - but even then they certainly weren't excessively protracted.
probably those people who never realized you can boost abilities and not just the attack command"Make the battles more interesting"
are you fucking kidding me?
That was exactly my experience. I started with Primrose and just felt like I was playing wrong for the longest time, I never felt like I was fighting correctly and that I had to utilize her ability to gain temporal party members in a different way then I was doing. Then I reached the boss and about twice before the third time everything clicked.Exactly. Like even in just the first area with Primrose, on the way to the boss I could get through most battles in 10-15 seconds just because I knew what I was doing.
As someone who's a resource-hoarder, I even admit that I didn't understand the actual mechanics till I fought the boss, and thought that just using the attack option only for all the turns, and even during the breaks, was how I was supposed to play. Battles took minutes long and enemies felt like undying damage sponges. I was playing it wrong, wrong, wrong. This game is definitely not that at all, and I love how much MP-regen potions they gave in the demo too, as if they were trying to say to treat it more like your HP rather than something that must be saved for a special occasion.
I was feeling lukewarm on the battle system when I didn't know what I was doing/playing it wrong. Once I was fighting the boss for the third time, I had this moment where it all clicked, I figured out what I skipped over in the tutorial, that every UI element onscreen served a purpose, I got the brilliance of the break system, and I was suddenly planning all my attacks four turns in advance, annihilating everything. When I played as Olberic I was able to go through all the encounters very quickly, and since I had the menus finally in muscle-memory, everything went fast.
And overall, I just love the Break mechanic. Rather than it being about using turns and when to go into the red, it's more about the potency of the attacks and the timing of when to use attacks/abilities/buffs. Planning out long-term strategies 4-8 turns in advance for harder enemies to maximize opportunity and damage was incredibly satisfying. And since you always get a point per turn no matter what, the game very quickly gives you the chance to end things with haste.