This being part of resi 3 and not an actual game has got to be bogus right ? The way people at capcom are talking about this ( at least the English speakers) is going to seem extremely wierd in hindsight if it's true, like someone coming out and revealing they are the game director ( is it possible to be game director of a mode in a game ? ) And Matt walker saying stuff like this
Why would he talk like that way in that Twitter thread if this is just going to be a mode in resident evil 3 ?
Edit : Accidentally quoted.
This being part of resi 3 and not an actual game has got to be bogus right ? The way people at capcom are talking about this ( at least the English speakers) is going to seem extremely wierd in hindsight if it's true, like someone coming out and revealing they are the game director ( is it possible to be game director of a mode in a game ? ) And Matt walker saying stuff like this
Why would he talk like that way in that Twitter thread if this is just going to be a mode in resident evil 3 ?
I don't think it's part of RE3 as well. That said, I believe RE7 DLCs were developed by other studios. And although they were DLCs, they could have very well been a bonus mode to the main game (indeed I would argue Not a Hero should absolutely have been). So it wouldn't be something new.
It's a very weird way to announce it though.
I'm not doubting the outsourcing but it's just a super wierd situation if true. There's also the gap between this being announced and resident evil 3 remake actually being announced which I'm guessing isn't till next E3 at the minimum, beta testing a multiplayer mode for a game that probably won't come out before January 2021 ? Nah I don't think that's happening.
I don't think it's part of RE3 as well. That said, I believe RE7 DLCs were developed by other studios. And although they were DLCs, they could have very well been a bonus mode to the main game (indeed I would argue Not a Hero should absolutely have been). So it wouldn't be something new.
It's a very weird way to announce it though.
Ummm... please tell me that stereotypical French VA is actually part of the game and wasn't added to whatever Max was watching as a joke, hahaha wuuuuut.
My lord that ending...
Nothing is hard confirmed as always, but it being a part of RE3 is the word on the street. Revealing REsistance as it's own thing works in a multitude of ways. Some that could be due marketing.
If say MS or Sony have marketing/reveal for RE3, then showing of a supplemental mode isn't a stretch. As capcom has to show off something to investors that more is on the way, as before this showing there were no titles past Megaman Zero Collection in January.
The other aspect is mainly on feedback which Matt even brings up. Seems the team and capcom are really big on making sure this is a good title for MP (and the feedback has been as much).
From a value proposition, Capcom loves combining things that would cost more separately into a bundle. So Resistance stand-alone could very well be a thing, but it wouldn't be a surprise to see it bundled with RE3 to push players and units. As the biggest complaints for RE2 and RE7 have been replayability for those less hardcore players not looking to rub madhouse or no save runs.
Regardless, I think the big takeaway here is that said mode being a part of RE3 or not doesn't impact RE3 itself. Seems like a lot of concern is due to thinking "the quality of this means this is the quality of RE3" which I doubt would be the case.
The last piece of it all is that RE3 as a whole could be sooner than Jan 2021. Like I said nothing concrete, but the possibility is there with what has been going around.
It isn't really. We all know no one would even be talking about the MP component if it was announced with RE3 at the same time. A MP mode needs feedback as soon as possible if you're looking to make a game that can be supported and played for a long while, some of the most popular MP games currently did such a move.
I do believe Capcom misinterpreted how Savage & entitled the RE fanbase can be however. As even I would've expected less attacks on staff after Re7 and RE2 just 8 months ago showed they know what they're doing.
But apparently the idea of "not everything in the series will be for me" is just too much for some to handle.
It being a standalone game and then releasing with resident evil 3 makes alot more sense to me ( even if that would be kinda crappy for people who all ready brought it standalone).
I was only saying Jan 2021 because of capcom's recent love of jan-march release windows, I would die for a release earlier than that haha.
i wasn't trying to call you out or anything btw with my beliefs of this not being part of resident evil 3, i just thought it all didn't add up.
Can you think of another game that did this? A mode so divorced from the main game that can be tested without actually announcing it? My impression for what I've read concerning Project RE is that Capcom is not sure what to do with it. They will use the fan reaction exactly to decide what direction to take.
As far as reaction goes, I don't think the reaction was that negative at first (just compare to stuff like the The Last Jedi, Game of Thrones or that Diablo mobile game). If you look at the first teaser it has a relatively health 13k likes/2.2k dislikes in youtube. Hardly a overhwelming positive response, but it only got really bad when they showed gameplay.
But yeah, although I wasn't surprised by people's reaction, it's a bit disappointed how people can go from Capcom is back to Capcom is back to being bad. The game deserve a chance at least, and it's not like we're getting this instead of r3make or re8. And any attack directed at the staff is inexcusable and shameful. I hope there hasn't been too much of that.
Ummm... please tell me that stereotypical French VA is actually part of the game and wasn't added to whatever Max was watching as a joke, hahaha wuuuuut.
My lord that ending...
"Capcom is back" is a meme anyway, the gen is almost ending and they didn't release half as many good games they did during the PS3/X360/Wii era, also Capcom is extremely risk adverse now, they simply avoid creating any new IP. It seems that releasing 3-4 games fans wanted was enough to establish a positive zeitgeist in the gaming sphere.Can you think of another game that did this? A mode so divorced from the main game that can be tested without actually announcing it? My impression for what I've read concerning Project RE is that Capcom is not sure what to do with it. They will use the fan reaction exactly to decide what direction to take.
As far as reaction goes, I don't think the reaction was that negative at first (just compare to stuff like the The Last Jedi, Game of Thrones or that Diablo mobile game). If you look at the first teaser it has a relatively health 13k likes/2.2k dislikes in youtube. Hardly a overhwelming positive response, but it only got really bad when they showed gameplay.
But yeah, although I wasn't surprised by people's reaction, it's a bit disappointed how people can go from Capcom is back to Capcom is back to being bad. The game deserve a chance at least, and it's not like we're getting this instead of r3make or re8. And any attack directed at the staff is inexcusable and shameful. I hope there hasn't been too much of that.
It isn't really. We all know no one would even be talking about the MP component if it was announced with RE3 at the same time. A MP mode needs feedback as soon as possible if you're looking to make a game that can be supported and played for a long while, some of the most popular MP games currently did such a move.
I do believe Capcom misinterpreted how Savage & entitled the RE fanbase can be however. As even I would've expected less attacks on staff after Re7 and RE2 just 8 months ago showed they know what they're doing.
But apparently the idea of "not everything in the series will be for me" is just too much for some to handle.
I guess the disappointment comes from fans seeing another title that shares concerning similarities with other failed "trying to take the franchise in new 'exciting' directions" attempts. The community has been very vocal about what they want for years, and apparently, Project REsistancence, or at least what has been shown, is not on that list.
Personally, I think it is great they are trying to "branch out" and develop new spin-offs. However, what they are (constantly) trying to do, to force these "action-packed" features to an intrinsically slow, methodic, horror "game loop", is not the way to go. I think here, the effort (and risk) seems minimal. It honestly almost feels like a cash-in.
I found that playing as the Survivors was a solid Resident Evil experience, but with the added element of everyone working together, trying to evade the zombies and escape. Because the maps are cramped, however, sometimes it seemed like all the Survivors could get clumped up together in confined areas. The co-op experience is good, and there is the same sense of dread in traditional Resident Evil games. The way that is recreated in a multiplayer co-op was impressive.
What I really liked was how difficult the Mastermind experience was. Shooting a zombie in the face is satisfying in Resident Evil, but when you are the Mastermind, doing something as simple as turning out the lights was also equally satisfying—and for the players, unnerving and frightening. The Project Resistance demo understood what makes horror so effective for those who are being pursued and for those doing the persuing. What could be a deeper understanding of what Resident Evil is than that?
The RE fanbase tends to act entitled and will oppose anything that isn't True Resident Evil™️, not even a spin-off*. Thing is, they don't want to admit that action and multiplayer are established elements of the franchise that will never go away. They simply don't want Capcom to appeal half of the franchise's userbase, as if these people don't matter. Also, it's funny to see the cash-cow argument when RE7 was so low-budget and contentless despite being a $60 product. It would be ironic if REsistance ends having more content than RE7, but for a lower price. The TGS demo alone had more enemy diversity than the entire RE7 game.I've always felt there's a part of the fanbase that's a bit to apprehensive to change & style. There's a whole generation of RE fan that's down for the experimental or action considering how an entire decade + was RE4-6 with spinoffs and the RE films.
I've definitely always understood the concern that capcom leans to much on one style over another when they start getting into things. But seeing this much negativity on a side-title that will have no bearing on RE3, RE8, etc is just a shame.
There's a point where you can only do so much to ease people into new ideas that just slow the entire creative process.
The RE fanbase tends to act entitled and will oppose anything that isn't True Resident Evil™️, not even a spin-off*. Thing is, they don't want to admit that action and multiplayer are established elements of the franchise that will never go away. They simply don't want Capcom to appeal half of the franchise's userbase, as if these people don't matter. Also, it's funny to see the cash-cow argument when RE7 was so low-budget and contentless despite being a $60 product. It would be ironic if REsistance ends having more content than RE7, but for a lower price. The TGS demo alone had more enemy diversity than the entire RE7 game.
*Except RE4. It's cool and cult to like RE4.
I'm not a fan and nothing that I said was untrue. There's a massive anti-multiplayer, anti-action sentiment in the RE community. Capcom isn't simply allowed to make these kind of games without suffering a massive backlash, there's a reason Project REsistance is a very low-budget title. If it fails they will barely lose money.Whenever i think i'm seeing people in this fanbase being reasonable and trying to embrace new stuff, i read posts like this one above.
No thank you, apparently some individuals are incapable of praising one thing without shitting on anything else. Feels like this community deserves unreasonable arguments and the mob mentality it has, smh.
Eh, lots of people would like action RE back. Like you said, half of the vocal fanbase is for more old school RE, and the other half is about the more action one. Then there's the rest of the fanbase that doesn't talk much.I'm not a fan and nothing that I said was untrue. There's a massive anti-multiplayer, anti-action sentiment in the RE community. Capcom isn't simply allowed to make these kind of games without suffering a massive backlash, there's a reason Project REsistance is a very low-budget title. If it fails they will barely lose money.
Also, I'm being reasonable. I'm aware that half of the userbase prefer games like RE7 (which I personally hated). My problem is that apparently the millions of people who would like to play a new coop TPS RE game aren't relevant. They don't even deserve a spin-off, because fans feel the need to monopolize the whole series for themselves.
I don't recall ever seeing half of the fanbase being vocal about action RE, usually these people are a minority. Also, all fans are consumers, but a consumer isn't always a fan (like myself), hence I said "half of the userbase", not "fanbase".Eh, lots of people would like action RE back. Like you said, half of the vocal fanbase is for more old school RE, and the other half is about the more action one. Then there's the rest of the fanbase that doesn't talk much.
I don't think that many people are against multiplayer, but you could see many expecting something closer to something like L4D VS mode, or a new Outbreak.
This isn't really a multiplayer focus problem here, it just doesn't look polished nor particularly interesting.
I just hope we can get to a point where RE can try new things without being punished when they do so. The IP is so versatile that it being able to be Horror, Action, MP, and more is why I love it so much. So it always bothers me when people feel it has to be only ONE thing. There's a reason RE has been around so long and it's not because they stuck with keeping it one thing.
They can try new things, but they will get punished if their offering is mediocre.I just hope we can get to a point where RE can try new things without being punished when they do so. The IP is so versatile that it being able to be Horror, Action, MP, and more is why I love it so much. So it always bothers me when people feel it has to be only ONE thing. There's a reason RE has been around so long and it's not because they stuck with keeping it one thing.
It's cool and cult to like RE4 because it's good. Make a good game and people will like it. Action, horror, single player or multiplayer.The RE fanbase tends to act entitled and will oppose anything that isn't True Resident Evil™️, not even a spin-off*. Thing is, they don't want to admit that action and multiplayer are established elements of the franchise that will never go away. They simply don't want Capcom to appeal half of the franchise's userbase, as if these people don't matter. Also, it's funny to see the cash-cow argument when RE7 was so low-budget and contentless despite being a $60 product. It would be ironic if REsistance ends having more content than RE7, but for a lower price. The TGS demo alone had more enemy diversity than the entire RE7 game.
*Except RE4. It's cool and cult to like RE4.
It's cool and cult to like RE4 because it's good. Make a good game and people will like it. Action, horror, single player or multiplayer.
They can try new things, but they will get punished if their offering is mediocre.
I just hope we can get to a point where RE can try new things without being punished when they do so. The IP is so versatile that it being able to be Horror, Action, MP, and more is why I love it so much. So it always bothers me when people feel it has to be only ONE thing. There's a reason RE has been around so long and it's not because they stuck with keeping it one thing.
🤔 This Concept art for Project Resistance kinda looks familiar
This looks very much like the Raccoon City from RE2 and RE3. Although I can't say if its reminiscent of any particular frame. RE3 had a lot of broken police cars in your way, but that's about as far as I can go.
Also the split up DMC ports on Switch. Seems like Neobards is Dev 1's favorite new contractor. Sorry Tose.I would not be surprised if Neobards becomes Capcom Taiwan in the next 3 years.
This this their fifth collaboration together; they've also collaborated on Devil May Cry HD Collection, Onimusha: Warlords, and Resident Evil Origins Collection (this one for Switch).