Recently the original Source engine got ported to Vita giving full support for playing Half Life 1, now Quake 2 has gotten the same treatment.
http://wololo.net/2018/03/11/vitaqu...n-now-play-quake-ii-native-resolution-psvita/
Even if Sony is ditching the Vita, it's a wonderful time for the homebrew community on the device. There are going to be a lot of really good/cool ports coming with VitaGL maturing as it has so far.
What is VitaQuake II?
As its title suggests, VitaQuake II is a port of Quake II's engine for the PSVita. Quake II is a massively popular game that was released in late 1997 by id Software as a successor (but not a direct sequel) to Quake I.
Quake II not only brought about new weapons and new powerups but also brought about an improved engine with new abilities such as being able to render skyboxes and coloured lighting effects.
VitaQuake II was created by Rinnegatamante last year and has the following features:
- Renders at native (960×544) resolution at a pretty decent framerate (around 60FPS most of the time) thanks to VitaGL
- Full sound and music support
- Support for the full and shareware versions of the game
- Multiplayer support
- Many other features including dualshock rumbling for DS3/4 users.
http://wololo.net/2018/03/11/vitaqu...n-now-play-quake-ii-native-resolution-psvita/
Even if Sony is ditching the Vita, it's a wonderful time for the homebrew community on the device. There are going to be a lot of really good/cool ports coming with VitaGL maturing as it has so far.