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When will the first 'next gen' console arrive?

  • H2 2019

    Votes: 638 14.1%
  • H1 2020

    Votes: 724 16.0%
  • H2 2020

    Votes: 2,813 62.2%
  • H1 2021

    Votes: 141 3.1%
  • H2 2021

    Votes: 208 4.6%

  • Total voters
    4,524
  • Poll closed .

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
The Senior Sales Logistics Planner is responsible for managing the incoming schedules for all Sony PlayStation hardware, software, peripherals and components into Canada. Working in a fast paced, highly collaborative environment, the Sales Logistics Planner will purchase components for HW builds, track all incoming product, and create sub con purchase orders keeping the warehouse on track for New Release shipping.

https://www.linkedin.com/jobs/view/sr-sales-logistics-planner-contract-at-playstation-881102725/

2019?
 

TheRaidenPT

Editor-in-Chief, Hyped Pixels
Verified
Jun 11, 2018
5,945
Lisbon, Portugal
Oct 26, 2017
6,151
United Kingdom
I know what an APU is and unless I missed something even at 7nm you're going to be looking at a bigger die space with more than double the specs of the X which was $499 at 14nm. Also there's the issue of tariffs which is a very real issue right now in this geopolitical climate that can screw things up. Please don't be dismissive. It's not a good look.

Don't be so sensitive, dude.

The issue is that these thread often get so cyclical when perfectly reasonable speculation based on a knowledge of the industry, gets called out by some new entrant into the thread who's basing their take on PC retail components. Then folks have to explain why for the next few pages... rinse and repeat.

Also, given that there are no 7nm CPU or GPU currently available on the market, equally the person's speculated specs in question provided no indication of ALU count on the GPU, i'm not sure what you're basing your die size claim on at all.

We have no idea what transistor densitites 7nm will deliver, nor what the Navi microarchetecture looks like, nor the exact config of the PS5, nor even how much of the die will be devoted to i/o, cache or the memory interface. So any speculation on die size for a given TFLOPs perf number is literally finger in the air, pie in the sky. Not to mention that TFLOPs performance is based on GPU clockspeed, which for a mainline console isn't going to be clocked as aggressively as the Xbox One X, so any comparison there won't be very useful.

In the end, the die size of a PS5 may in fact be larger than the XB1X, but not by much, and it doesn't need to be to deliver 10-13TFLOPs of SP GPU compute -- you're only talking 80 CUs at 1270 MHz, which should be more than doable on 7nm for < 370 mm2 (i would imagine).
 

Thorrgal

Member
Oct 26, 2017
12,291
MLB The Show is just not an annual sports title to Sony. It's AAA as much as any of their other blockbuster titles.

MLB the show was already mentioned. I don't think that counts as the major unannounced title in the context of the discussion because we all know that is coming, so it's as if it's announced.

Benji is not playing tricks with us


!

Good catch. So many new positions...2019 sounds more and more probable.

I think Sony will surprise many of the "people in the know" this time around, seems like they've been keeping it really quiet to avoid leaks
 

msia2k75

Member
Nov 1, 2017
601
Don't be so sensitive, dude.

The issue is that these thread often get so cyclical when perfectly reasonable speculation based on a knowledge of the industry, gets called out by some new entrant into the thread who's basing their take on PC retail components. Then folks have to explain why for the next few pages... rinse and repeat.

Also, given that there are no 7nm CPU or GPU currently available on the market, equally the person's speculated specs in question provided no indication of ALU count on the GPU, i'm not sure what you're basing your die size claim on at all.

We have no idea what transistor densitites 7nm will deliver, nor what the Navi microarchetecture looks like, nor the exact config of the PS5, nor even how much of the die will be devoted to i/o, cache or the memory interface. So any speculation on die size for a given TFLOPs perf number is literally finger in the air, pie in the sky. Not to mention that TFLOPs performance is based on GPU clockspeed, which for a mainline console isn't going to be clocked as aggressively as the Xbox One X, so any comparison there won't be very useful.

In the end, the die size of a PS5 may in fact be larger than the XB1X, but not by much, and it doesn't need to be to deliver 10-13TFLOPs of SP GPU compute -- you're only talking 80 CUs at 1270 MHz, which should be more than doable on 7nm for < 370 mm2 (i would imagine).

72, not 80. You will never get full GPU sp activated.
 

Henrik

Member
Jan 3, 2018
1,607
MLB the show was already mentioned. I don't think that counts as the major unannounced title in the context of the discussion because we all know that is coming, so it's as if it's announced.

Benji is not playing tricks with us
If there is one it's probably been moved to PS5 by this point. I don't see the point to announce a new big game for PS4 in 2019. It should have been this year and Shawn Layden is saying they don't have much for 2019.

I said to myself they are going to announce last games for PS4 in 2018. I will not go through that again. I was very disappointed in 2018.
 

VallenValiant

Banned
Oct 27, 2017
1,598
If there is one it's probably been moved to PS5 by this point. I don't see the point to announce a new big game for PS4 in 2019. It should have been this year and Shawn Layden is saying they don't have much for 2019.

I said to myself they are going to announce last games for PS4 in 2018. I will not go through that again. I was very disappointed in 2018.
Sports games tend to really, really like being cross-generation. One of the sports games was the last to release for PS2 before console support died. Sports games are those that I don't expect to become PS5 exclusives, but be PS4 games with PS5 upgrades.
 

Thorrgal

Member
Oct 26, 2017
12,291
If there is one it's probably been moved to PS5 by this point. I don't see the point to announce a new big game for PS4 in 2019. It should have been this year and Shawn Layden is saying they don't have much for 2019.

I said to myself they are going to announce last games for PS4 in 2018. I will not go through that again. I was very disappointed in 2018.

The problem with moving a game from the PS4 to the PS5 is the install base. It's the difference from selling millions and millions to a few hundred thousands.

So it could be done on some cases, specially if it's a smaller project, but it can't be done on most.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
Next generation will not be boring from a technological point of view if one or the two consoles have this rasterizer technology described by this AMD patent.

Parallel micropolygon rasterizers
https://www.freshpatents.com/-dt20180301ptan20180061124.php

This rasterizer with Mesh shader/primitive shader rendering open crazy possibility...

Mesh shader is a must, a sucker punch guy is excited by the possibility of mesh shader:

http://reedbeta.com/blog/mesh-shader-possibilities/

We can do adaptative tesselation and made tessellation really useful next generation, it is possible with compute shader but it goes faster with Mesh Shader 25% faster without optimization. We can use tessellation for other things than terrain rendering , Catmull Clark subdivison or other subdivison algorithm and displacement mapping if we have Mesh shader/primitve shader and this parrallel micropolygon rasterizer inside next gen GPU... Replace sometimes normal maps or parallax mapping by true geometry...



See all the possibility and technical improvement but it helps content production too and make animation easier:
https://developer.amd.com/wordpress/media/2012/10/Tatarchuk-Tessellation_GDC08.pdf

and funny things:

 
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Kage Maru

Member
Oct 27, 2017
3,804
We say we want leaks, and yet we do stuff like this to the mod verified insiders we already have.

There is a way to disagree with insiders that doesn't involve calling Jason "misinformed" or digging through Benji's posts to try and call him out over an incredibly benign point.

Agreed. Some people are getting too invested into this that they lash out in subtle ways when speculation changes due to updated info or more digging. I doubt many remember everything they posted 6 months ago, so to hold him accountable when he's proven to be genuine with his posts is just sad. I hope he doesn't come back to this thread. Maybe then people will think twice before feeling the need to be a dick over something like launch year speculation.

Next generation will not be boring from a technological point of view if one or the two consoles have this rasterizer technology described by this AMD patent.

Parallel micropolygon rasterizers
https://www.freshpatents.com/-dt20180301ptan20180061124.php

this rasterizer with be Mesh shader/primitive shader rendering open crazy possibility...

Mesh shader is a must, a sucker punch guy is excited by the possibility offers by mesh shader:

http://reedbeta.com/blog/mesh-shader-possibilities/

We can do adaptative tesselation and made tessellation really useful next generation, it is possible with compute shader but it goes faster with Mesh Shader 25% faster without optimisation. We can use tesselation for other thngs than terrain rendring , Catmull Clark subdivison and displacement mapping if we have mesh shader/primitve shader and this parrallel micropolygon rasterizer...



See all the possibility and technical improvement but it helps too content production and make animation easier:
https://developer.amd.com/wordpress/media/2012/10/Tatarchuk-Tessellation_GDC08.pdf

and funny things:



This is the type of stuff that excites me about next gen. Hopefully both next gen consoles will feature this and help adoption.
 

dgrdsv

Member
Oct 25, 2017
11,846
Next generation will not be boring from a technological point of view if one or the two consoles have this rasterizer technology described by this AMD patent.
It's a performance optimization of the same old rasterisation process, why would it mean that next gen won't be boring? Something like "Mesh shaders" are possible on consoles since PS2 era and it's just an optimization of geometry processing as well. Do more triangles and faster rasterisation sound exciting to you?
 

N.Domixis

Banned
Oct 28, 2017
9,208
The problem with moving a game from the PS4 to the PS5 is the install base. It's the difference from selling millions and millions to a few hundred thousands.

So it could be done on some cases, specially if it's a smaller project, but it can't be done on most.
Or do what MS did with Tital Fall, market only PS5 version and forget the PS4 version even exists.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
It's a performance optimization of the same old rasterisation process, why would it mean that next gen won't be boring? Something like "Mesh shaders" are possible on consoles since PS2 era and it's just an optimization of geometry processing as well. Do more triangles and faster rasterisation sound exciting to you?

A micropolygon friendly GPU is exciting for me... Currently subpixel polygon are not GPU friendly... It opens tons of possiblity REYES style motion blur and depth of field(Defocus blur) and plenty of other things...

EDIT: like in this 2009/2010 research paper

http://graphics.stanford.edu/papers/hwrast/

EDIT2: And good tesselation with adaptative tesselation from day one.... ;)

Edit3:

PS2 did not offer all the possibility of Mesh shader not enough power it was just more flexible than vertex/geometry/domain/hull shader.

If it was the base of the architecture geometry pipeline would not have been a mess post PS2...
 
Last edited:

TheRaidenPT

Editor-in-Chief, Hyped Pixels
Verified
Jun 11, 2018
5,945
Lisbon, Portugal
A micropolygon friendly GPU is exciting for me... Currently subpixel polygon are not GPU friendly now... It opens tons of possiblity REYES style motion blur and depth of field(Defocus blur) and plenty of other things...

EDIT: like in this 2009/2010 research paper

http://graphics.stanford.edu/papers/hwrast/

EDIT2: And good tesselation with adapative tesselation from day one.... ;)

Indeed that there's tons of possibilities with this I'm really really excited
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain

Current GPU aren't micropolyon friendly... Micropolygon are described as subpixel polygon... it is a little more than more polygons, this is why I insist about Mesh shader/Primitive shader coupled with parrallel micropolygon rasterizer.. Going further than Turing the best rasterizer GPU architecture...



The only missing feature is available on AMD GPU use in Dreams(SIGGRAPH 2015 presentation) but I am not sure it is exposed in DirectX



EDIT: most of the things inside this GDC 2008 presentation were not realised because the geometry pipeline was a mess

https://developer.amd.com/wordpress/media/2012/10/Tatarchuk-Tessellation_GDC08.pdf
 
Last edited:

dgrdsv

Member
Oct 25, 2017
11,846
A micropolygon friendly GPU is exciting for me... Currently subpixel polygon are not GPU friendly now... It opens tons of possiblity REYES style motion blur and depth of field(Defocus blur) and plenty of other things...
Micropolygon rasterisation has nothing to do with actual Reyes micropolygonal rendering. It's also highly likely to be even less efficient than straight raytracing for real time uses. I'm also pretty sure that all modern GPUs have stuff which helps them with below-quad triangle rasterisation already.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
Current GPU aren't micropolyon friendly... Micropolygon are described as subpixel polygon... it is a little more than more polygons, this is why I insist about Mesh shader/Primitive shader coupled with parrallel micropolygon rasterizer.. Going further than Turing the best rasterizer GPU architecture...



The only missing feature is available on AMD GPU use in Dreams(SIGGRAPH 2015 presentation) but I am not sure it is exposed in DirectX



EDIT: most of the things inside this GDC 2008 presentation were not realised because the geometry pipeline was a mess

https://developer.amd.com/wordpress/media/2012/10/Tatarchuk-Tessellation_GDC08.pdf

I should clarify that the "yes" pertains to whether or not I'm excited about these things.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
Micropolygon rasterisation has nothing to do with actual Reyes micropolygonal rendering. It's also highly likely to be even less efficient than straight raytracing for real time uses. I'm also pretty sure that all modern GPUs have stuff which helps them with below-quad triangle rasterisation already.

This rasterizer hardware created for a Stanford research looks like a lot the rasterizer described by the AMD patent. It looks a bit less advanced because it can't work with big triangle like the rasterizer described in AMD patent. But you can use high quality motion blur and high quality defocus blur...

http://graphics.stanford.edu/papers/hwrast/

And no current GPU aren't subpixel polygon friendly and it is one of the reason good occlusion culling is a must...

And I did not say REYES rendering but motion blur and defocus blur REYES style... Geometry caching REYES rendering is not a good solution for realtime solution, deffered tesselation is probably a better one...

EDIT: Another problem with REYES is shading before occlusion culling. It is done because of shading reuse and displacement shading but not very realtime friendly....
 
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chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain

Bunkles

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
5,663
The only thing we can be sure about is that #TeamH22020 is wrong. It's going to be Q4 2019 imo. but it could be Q12020. I'm just sitting idly by, sharpening my pitchforks, waiting to roast some "insiders" if it's Q42019.

Agreed. H2 2020 is not happening. If it's not Q4 2019, it's Q1 2020.

Anyone who thinks it's Q4 2020 needs to hand me whatever they smoking.
 

Deleted member 5764

User requested account closure
Banned
Oct 25, 2017
6,574
Oh shit, that marketing job posting is legit. I
12-15 months sounds a lot more like Q4 2019 honestly.

Well I think it's worth thinking about what this timeline means in terms of marketing. Surely the campaign for PS5 would start before the console launches.

Edit: I went back and realized you folks are now talking about that logistics position. Still seems just as likely that it could mean Q1 2020 to me. They're tasked with getting the pieces into place up to the launch, but it seems like they're done after that.
 

BitsandBytes

Member
Dec 16, 2017
4,576
Seems like they are gearing up for something big.

I didn't wanna post this news without being sure, but it seems like all the new job postings going around "internal Sony jobs obviously" popped up a day or two after Sony CEO commented on new hardware.

Each day we keep switching between 2019 and 2020...!

I think you make a very good point here in that these jobs were posted just a few days after Kenichiro Yoshida spoke with the FT which some of us noted was pretty significant for Sony. Surely not a coincidence.

DriftingSpirit Keep calm and breath....;)
 

TheRaidenPT

Editor-in-Chief, Hyped Pixels
Verified
Jun 11, 2018
5,945
Lisbon, Portugal
Each day we keep switching between 2019 and 2020...!

I think you make a very good point here in that these jobs were posted just a few days after Kenichiro Yoshida spoke with the FT which some of us noted was pretty significant for Sony. Surely not a coincidence.

DriftingSpirit Keep calm and breath....;)

We'll also have some additional news regarding dev kits most likely by the end of the year.. Especially since Benji said that they already using Pre Built PCs as temporary dev kits.. Most likely dev kits will be finished by this fall and be on studios in q1 2019.

Also for those who are curious whether it's 2019 or 2020 just wait till March by then if there's no PS Meeting most likely guarantee is that it is indeed 2020.
 

BitsandBytes

Member
Dec 16, 2017
4,576
We'll also have some additional news regarding dev kits most likely by the end of the year.. Especially since Benji said that they already using Pre Built PCs as temporary dev kits.. Most likely dev kits will be finished by this fall and be on studios in q1 2019.

Also for those who are curious whether it's 2019 or 2020 just wait till March by then if there's no PS Meeting most likely guarantee is that it is indeed 2020.

Yeah I hope something comes off that is more directly PS5 related like a confirmed dev kit. I think more would accept such more readily than the crumbs we've had so far. I agree about March being the absolute latest cut-off point for definitive info.
 

TheRaidenPT

Editor-in-Chief, Hyped Pixels
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Jun 11, 2018
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Yeah I hope something comes off that is more directly PS5 related like a confirmed dev kit. I think more would accept such more readily than the crumbs we've had so far. I agree about March being the absolute latest cut-off point for definitive info.

Imagine the possibilities with the Ryzen CPU when it comes down to Open World games and client side calculations with the console optimization...
 

Deleted member 31133

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Nov 5, 2017
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I don't know what to believe anymore. I was sure it would be Q4 2020, but sings are now pointing to Q4 2019 or Q1 2020.

I honestly now don't care when it comes, just as long as the PS5 supports physical media and has BC with PS4 games. Day one if they can nail that.
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
Current GPU aren't micropolyon friendly... Micropolygon are described as subpixel polygon... it is a little more than more polygons, this is why I insist about Mesh shader/Primitive shader coupled with parrallel micropolygon rasterizer.. Going further than Turing the best rasterizer GPU architecture...



The only missing feature is available on AMD GPU use in Dreams(SIGGRAPH 2015 presentation) but I am not sure it is exposed in DirectX



EDIT: most of the things inside this GDC 2008 presentation were not realised because the geometry pipeline was a mess

https://developer.amd.com/wordpress/media/2012/10/Tatarchuk-Tessellation_GDC08.pdf

Does AMD have everything as well? Of course it remains to be seen how comparable the primitive vs. mesh shader implementations are.

Of course, it's easy to forget PS4 games aren't even taking advantage of FP16 due to it only being in Pro. Lots of things adding up to show that a Navi TF does not equal a Polaris TF.


Also, team 2019 be like:

giphy.gif
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
Does AMD have everything as well? Of course it remains to be seen how comparable the primitive vs. mesh shader implementations are.

Of course, it's easy to forget PS4 games aren't even taking advantage of FP16 due to it only being in Pro. Lots of things adding up to show that a Navi TF does not equal a Polaris TF.


Also, team 2019 be like:

giphy.gif

No one out of AMD know exactly what primitive shader is doing but after Mesh shader announcement, I saw multiple dev tweet on twitter thinking it is like primitive shader if it is not the case I hope we will have it inside primitive shader 2...
 
OP
OP
Phoenix Splash
Mar 23, 2018
2,654
There's so much new info and I do not think that I understand all of it, but it seems like it's legit information coming from Sony themselves. Did any of you guys find if there was a similar job offer to this one in 2011-2012(1-2 years before the PS4)? Maybe that could give us even a better idea about their roadmap.


I think I'll be adding this new info to the OP.
 

goonergaz

Member
Nov 18, 2017
1,710
So (not a dig at but) did Benji try some damage limitation when the 2019 gang started building up steam of things he was saying?

Or are a lot of people here really going to have a big bubble burst!?

We'll also have some additional news regarding dev kits most likely by the end of the year.. Especially since Benji said that they already using Pre Built PCs as temporary dev kits.. Most likely dev kits will be finished by this fall and be on studios in q1 2019.

Also for those who are curious whether it's 2019 or 2020 just wait till March by then if there's no PS Meeting most likely guarantee is that it is indeed 2020.

lol, no chance 'just wait 5 months' ;)
 

Bunkles

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
5,663
Imagine being someone who still thinks #Q42020. Imagine what that must be like.
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
No one out of AMD know exactly what primitive shader is doing but after Mesh shader announcement, I saw multiple dev tweet on twitter thinking it is like primitive shader if it is not the case I hope we will have it inside primitive shader 2...
I'm still trying to determine if the rumors of Sony being so hands on with Navi is a good thing or a bad thing in this case. If Sony is more on the pulse of needed features than AMD, it's not a great look for AMD. Similarly, if Sony is behind the curve, they're hampering a whole generation of console designs.