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When will the first 'next gen' console arrive?

  • H2 2019

    Votes: 638 14.1%
  • H1 2020

    Votes: 724 16.0%
  • H2 2020

    Votes: 2,813 62.2%
  • H1 2021

    Votes: 141 3.1%
  • H2 2021

    Votes: 208 4.6%

  • Total voters
    4,524
  • Poll closed .

Deleted member 5764

User requested account closure
Banned
Oct 25, 2017
6,574
Heading into August now.

Gamescom is this month (though Sony don't have the presence they once did), TGS soon after, then Paris Games Week and finally PSX.

Whether Sony say anything official or not. Their presence at said shows will tell us everything we need to know if 2019 is a realistic possibility for PS5. If Sony don't have a conference at Paris that's a red light. It would suggest a PS5 tease (or more) at PSX.

With PSX being a fan event, I'm not sure I see Sony revealing or even teasing new hardware there. You want press in attendance for that kind of thing and that takes up room meant for fans.
 
Jul 6, 2018
174
An mcm GPU would certainly be favorable in closed system like a console -from a utilization point of view- and it would also allow console manufacturers to build more powerful hardware for a given amount of money so it's probably just wishful thinking on my part, but I'm not ruling out a PS5/X2 built around an mcmGPU in 2020. (I know AMD just recently said NAVI won't be an mcm design, and that's all right because they were talking about dedicated graphics cards for use in PC, but I don't see a reason why it would be impossible for Sony/MS to choose lower powered, NAVI based GPU's and have AMD design them a system around those.)

I don't know if it's worth it on a console SoC at 7nm. I definitely think it will make sense at 3nm where you can fit 4 GPUs on one console sized SoC.

AMDs current GCN architecture seems to have hit a scalability wall at around 56 CUs, with Vega 56s clocked to Vega 64 speeds offering virtually identical performance in games.

Supposedly Navi will offer improved scalability, but we can only guess what that means for right now. I don't take AMD's statements so far as a complete 100% denial that Navi will feature an MCM design. In fact, I am suspicious that the 7nm Vega Radeon Instinct releasing later this year for the HPC and Machine Learning markets might be a dual GPU MCM design.

But Sony and Microsoft will not want a huge (over 400mm^2) SoC. I think ~56 Active CUs out of ~64 total with a high clock speed (1500+ mhz) is most likely. They could maybe cram two 32/36 CU GPUs on one SoC, but I'm pretty sure that would cost more and with lower clock speeds and potential issues/learning curve for Split Frame Rendering I am skeptical that that would lead to improved performance any time soon.
 

2Blackcats

Member
Oct 26, 2017
16,072
I didn't see much reason to believe in the streaming device for 360/Xbox One. I have no doubt that Microsoft considered the idea, but I'm not sure what it would have done aside from "streaming" from another console in your household.
Fast forward to today and we have hard evidence that Microsoft is investing heavily in cloud/game streaming tech. We also have multiple outlets saying that this is going to be a real product. If the streaming-focused Xbox device is going to be a thing, now is the time for it to happen.

We've been listening to companies for at least a decade who've "solved" game streaming .
 

strife85

Member
Oct 30, 2017
1,476
I think 2020 is all but confirmed after Sony announced the fiscal plans thing. I predict Xbox will be slightly stronger this time around(because it matters more to them imo), but barely... like ps4/x1 original. I am having a hard time deciding which to buy first this time around..I didn't play as many ps4 exclusives as i'd have liked.
 

VallenValiant

Banned
Oct 27, 2017
1,598
We've been listening to companies for at least a decade who've "solved" game streaming .
Yep. There is nothing being said in the last few months about streaming that are actually new. That is why I no longer care about any more "developments" until they actually have something to demonstrate. All the talking and theories are over, what matters is practical applications. And so far, we have seen none.
 

2Blackcats

Member
Oct 26, 2017
16,072
I think 2020 is all but confirmed after Sony announced the fiscal plans thing. I predict Xbox will be slightly stronger this time around(because it matters more to them imo), but barely... like ps4/x1 original. I am having a hard time deciding which to buy first this time around..I didn't play as many ps4 exclusives as i'd have liked.

The difference between og ps4/x1 was decent. Doubt we'll see anything like that next gen.
 

Kyoufu

Member
Oct 26, 2017
16,582
Yeah, I mean on paper Practicality the difference was slight.

Hmm I dunno about that, shit was noticeably blurry on the Xbone, plus some games were running at higher frame rates on PS4, like Tomb Raider DE for example.

Like you guys I don't see there being a huge difference next time, unless secret/special sauce does wonders right out of the gate.
 

2Blackcats

Member
Oct 26, 2017
16,072
Hmm I dunno about that, shit was noticeably blurry on the Xbone, plus some games were running at higher frame rates on PS4, like Tomb Raider DE for example.

Like you guys I don't see there being a huge difference next time, unless secret/special sauce does wonders right out of the gate.

I guess we can agree that we'll see less then the ~40% difference we saw this time round and whatever difference it is will be proportionately less obvious ?
 

strife85

Member
Oct 30, 2017
1,476
Hmm I dunno about that, shit was noticeably blurry on the Xbone, plus some games were running at higher frame rates on PS4, like Tomb Raider DE for example.

Like you guys I don't see there being a huge difference next time, unless secret/special sauce does wonders right out of the gate.
It was blurry on games like BF4 imo..where it was 900p vs 720p.. 720p was just low. but for most games I didn't notice much difference on my set. Like I said though, it will be close, and I think the xbox will be slightly stronger this time.. They proved they want to be known as the stronger one..like with ps4pro / xb1x.
 

Basarili

Member
Oct 27, 2017
1,434
Haarlem
I heard there is still that kid, probably a grown up man now. Who's saving up money to buy a console since 1994. They say that when a new console comes out he hangs out in threads saying a new and better model will come out the next year.
 
Jul 6, 2018
174
I guess we can agree that we'll see less then the ~40% difference we saw this time round and whatever difference it is will be proportionately less obvious ?

I expect that with console optimizations a 20% difference won't be noticable in most games. I don't think we will see many games with a clear cut 1800p vs. 4K difference. Many games will have dynamic resolution or use temporal injection.

We'll get articles from digital foundry saying stuff like in this scene we found 3600x2160 on Scarlett and 3200x2160 on PS5, but in this next scene both were full 4k.

I don't think it will be as clear cut as 900 vs 1080. And stories that aren't simple just don't have the same resonance with most games media outlets. We're already seeing that with how poorly most jornos understand checkerboarding.
 
Oct 25, 2017
1,844
No clue, I remember thinking that doesn't sound quite right lol. Maybe we've been using hard disks wrong all this time... That part of the post reads:


https://www.resetera.com/threads/ru...ed-next-gen-traditional-system-as-well.57285/

Seems it wasn't a direct quote from the source, maybe a misunderstanding by OP or something.


The latency solution linked a few pages back still requires a low-fi version of the game running locally, so it needs local storage.

I'd argue a HDD would be overkill. I'd guess local flash would be used as minimum hdd size/price is determined by global hdd market/manufacturing and doesn't really come down in price and 500GB is likely unnecessary.

In fact, with current consoles being able to store and run games off external hdds, I wonder if a hddless ps4/xbox1s sku could get down to ~$100.
 

Locuza

Member
Mar 6, 2018
380
[...]
AMDs current GCN architecture seems to have hit a scalability wall at around 56 CUs, with Vega 56s clocked to Vega 64 speeds offering virtually identical performance in games.

Supposedly Navi will offer improved scalability, but we can only guess what that means for right now. I don't take AMD's statements so far as a complete 100% denial that Navi will feature an MCM design. In fact, I am suspicious that the 7nm Vega Radeon Instinct releasing later this year for the HPC and Machine Learning markets might be a dual GPU MCM design.

But Sony and Microsoft will not want a huge (over 400mm^2) SoC. I think ~56 Active CUs out of ~64 total with a high clock speed (1500+ mhz) is most likely. They could maybe cram two 32/36 CU GPUs on one SoC, but I'm pretty sure that would cost more and with lower clock speeds and potential issues/learning curve for Split Frame Rendering I am skeptical that that would lead to improved performance any time soon.
The narrow Front-End of current GCN designs can become a bottleneck if the workload isn't big enough or the duration too short, then the dispatch rate is too low to fill a big shader array quick enough:

amdrate7nuxr.jpg

https://32ipi028l5q82yhj72224m8j-wp...18_sponsored_engine_optimization_hot_lap.pptx

And Vega20 is a single GPU chip, the CEO Lisa Su presented a V20 sample at the Computex stage 2018:
ethq56P.jpg
 

TheRaidenPT

Editor-in-Chief, Hyped Pixels
Verified
Jun 11, 2018
5,949
Lisbon, Portugal
I don't know if it's worth it on a console SoC at 7nm. I definitely think it will make sense at 3nm where you can fit 4 GPUs on one console sized SoC.

AMDs current GCN architecture seems to have hit a scalability wall at around 56 CUs, with Vega 56s clocked to Vega 64 speeds offering virtually identical performance in games.

Supposedly Navi will offer improved scalability, but we can only guess what that means for right now. I don't take AMD's statements so far as a complete 100% denial that Navi will feature an MCM design. In fact, I am suspicious that the 7nm Vega Radeon Instinct releasing later this year for the HPC and Machine Learning markets might be a dual GPU MCM design.

But Sony and Microsoft will not want a huge (over 400mm^2) SoC. I think ~56 Active CUs out of ~64 total with a high clock speed (1500+ mhz) is most likely. They could maybe cram two 32/36 CU GPUs on one SoC, but I'm pretty sure that would cost more and with lower clock speeds and potential issues/learning curve for Split Frame Rendering I am skeptical that that would lead to improved performance any time soon.

56 out of 64 at 1400-1500 seems very very likely.
 

RoboPlato

Member
Oct 25, 2017
6,808
To some I guess. 1080p vs 900p threads were abundant indeed. I do think the difference will be smaller than that like you said.
For me personally 1080p versus 900p was a pretty sizeable difference on my TV but something like 2160p versus 1800p is almost impossible for me to tell the difference at my viewing distance even though the difference in pixel count is much larger there. Combine that with dynamic res and reconstruction (perhaps even both at the same time) and the differences in IQ between platforms will be pretty small.

56 out of 64 at 1400-1500 seems very very likely.
That's about 11 tflops, right? I always screw up the math.
 
Last edited:

SharpX68K

Member
Nov 10, 2017
10,518
Chicagoland
Heading into August now.

Gamescom is this month (though Sony don't have the presence they once did), TGS soon after, then Paris Games Week and finally PSX.

Whether Sony say anything official or not. Their presence at said shows will tell us everything we need to know if 2019 is a realistic possibility for PS5. If Sony don't have a conference at Paris that's a red light. It would suggest a PS5 tease (or more) at PSX.

No way -- I cannot see Sony teasing the PS5 at PSX in December, even if Sony does release it Holiday 2019 (which I still really doubt (but won't rule out completely). If Sony intends to launch in late 2019, then the earliest I'd expect an announcement/reveal is February 2019. If Sony intends to release it for Holiday 2020, again, I wouldn't expect an announcement until February 2020. I think Sony will try to follow the same schedule they used in 2013 with PS4. It worked extremely well for them, so why wouldn't they try to repeat it almost exactly in either 2019 or 2020? Bottom line, Sony most likely won't give us even a glimpse of PS5 until we're into the same year it comes out.

Also, we still do not know as much about PS5 in 2018 as we knew about PS4 in 2012 with the Orbis spec/architecture leak.
There were very specific pieces of information about Orbis/PS4, the CPU, GPU, memory bus details and even the name of the APU (Liverpool). So if PS5 is really coming in late 2019, we'd probably already know for sure by now.
 

RoboPlato

Member
Oct 25, 2017
6,808
No way -- I cannot see Sony teasing the PS5 at PSX in December, even if Sony does release it Holiday 2019 (which I still really doubt (but won't rule out completely). If Sony intends to launch in late 2019, then the earliest I'd expect an announcement/reveal is February 2019. If Sony intends to release it for Holiday 2020, again, I wouldn't expect an announcement until February 2020. I think Sony will try to follow the same schedule they used in 2013 with PS4. It worked extremely well for them, so why wouldn't they try to repeat it almost exactly in either 2019 or 2020? Bottom line, Sony most likely won't give us even a glimpse of PS5 until we're into the same year it comes out.
I think they might even wait a little bit longer than February. They've said they want a shorter time between announcement and release of hardware. Obviously they can't do the tight timing of the Pro but something like an April reveal of the console and new features with an E3 focused on brand new games could work. MS tried that with the Xbox One but completely botched the messaging.
 

Carn

Member
Oct 27, 2017
11,918
The Netherlands
It would be fun if they teased the PS5 at PSX with something like 'fully backwards compatible with all your PS4 and PS4 Pro games. Full announcement in 2019'.
 
Jul 6, 2018
174
And Vega20 is a single GPU chip, the CEO Lisa Su presented a V20 sample at the Computex stage 2018

You are probably right.

But did Lisa Su state that Vega 20 isn't an MCM?

I've saw that picture back during Computex. I don't think it alone confirms that Vega 20 is not an MCM. Just look at a delidded Ryzen chip with 2 CCXs. It looks pretty similar minus the HBM.

All I am saying is that I'm suspicious...it's probably just me being crazy, but just maaaybe it's not.
 

Locuza

Member
Mar 6, 2018
380
You are probably right.

But did Lisa Su state that Vega 20 isn't an MCM?

I've saw that picture back during Computex. I don't think it alone confirms that Vega 20 is not an MCM. Just look at a delidded Ryzen chip with 2 CCXs. It looks pretty similar minus the HBM.

All I am saying is that I'm suspicious...it's probably just me being crazy, but just maaaybe it's not.
There is no heatspreader, you see the bare chips, one V20 GPU and four HBM2 stacks.
As for Ryzen which uses one Zeppelin die, it's just one chip which internally groups its functional blocks into two modules and connects them.
But it's not an MCM it's just one chip on a package.

Threadripper or EPYC products are using MCMs, 4 Zeppelin dies on a package:
article-630x354.90c8d2d6.jpg
 

Deleted member 5764

User requested account closure
Banned
Oct 25, 2017
6,574
We've been listening to companies for at least a decade who've "solved" game streaming .

I'm not talking about whether or not they've truly "solved" game streaming here. I'm just saying that they'll finally have a service that makes sense for the rumored hardware. They didn't have one at the time a similar device was rumored for the Xbox One
 

SharpX68K

Member
Nov 10, 2017
10,518
Chicagoland
There is no heatspreader, you see the bare chips, one V20 GPU and four HBM2 stacks.
As for Ryzen which uses one Zeppelin die, it's just one chip which internally groups its functional blocks into two modules and connects them.
But it's not an MCM it's just one chip on a package.

Threadripper or EPYC products are using MCMs, 4 Zeppelin dies on a package:
article-630x354.90c8d2d6.jpg

Yup. and on the current Threadripper which were launched last year, 2 of the 4 Zeppelin dies are active.

That may change with the upcoming Threadripper 2000 series based on Zen+ coming soon. Upto 32 cores with all 4 Zeppelin dies active.

https://www.anandtech.com/show/12906/amd-reveals-threadripper-2-up-to-32-cores-250w-x399-refresh

There will likely be some Threadripper 2000 processors that have 3 active Zeppelin dies, for 24 core versions.

bptLzNj.jpg


https://www.anandtech.com/show/12906/amd-reveals-threadripper-2-up-to-32-cores-250w-x399-refresh

Not to be confused with Zen 2 architecture, which will be the basis for the RyZen 3000 and Threadripper 3000 series next year.

The best is that next-gen consoles will use Zen 2 architecture, but nothing confirmed. It just makes sense given Zen 2 is 7nm (Navi GPUs will be also) and next-gen consoles will be made using 7nm
 
Jul 6, 2018
174
There is no heatspreader, you see the bare chips, one V20 GPU and four HBM2 stacks.
As for Ryzen which uses one Zeppelin die, it's just one chip which internally groups its functional blocks into two modules and connects them.
But it's not an MCM it's just one chip on a package.

Threadripper or EPYC products are using MCMs, 4 Zeppelin dies on a package:
article-630x354.90c8d2d6.jpg

Okay, you're right.

What I'm thinking of wouldn't really be a Multi-Chip Module. I'm think of more how Ryzen has two CCXs on the same die.

index.php


Two GPUs on the same die. Referring to that as an MCM was incorrect.

Reading the patent application for Split Frame Rendering "The Processor includes a central processing unit (CPR), a graphics processing unit (GPU), a CPU and GPU located on the same die, or one or more processor cores, wherein each processor core may be a CPU or a GPU."
 

eathdemon

Member
Oct 27, 2017
9,684
Yup. and on the current Threadripper which were launched last year, 2 of the 4 Zeppelin dies are active.

That may change with the upcoming Threadripper 2000 series based on Zen+ coming soon. Upto 32 cores with all 4 Zeppelin dies active.

https://www.anandtech.com/show/12906/amd-reveals-threadripper-2-up-to-32-cores-250w-x399-refresh

There will likely be some Threadripper 2000 processors that have 3 active Zeppelin dies, for 24 core versions.

bptLzNj.jpg


https://www.anandtech.com/show/12906/amd-reveals-threadripper-2-up-to-32-cores-250w-x399-refresh

Not to be confused with Zen 2 architecture, which will be the basis for the RyZen 3000 and Threadripper 3000 series next year.

The best is that next-gen consoles will use Zen 2 architecture, but nothing confirmed. It just makes sense given Zen 2 is 7nm (Navi GPUs will be also) and next-gen consoles will be made using 7nm
thats disappointing, was hopping for higher clock speeds, not just extra cores, oh well.
 

Locuza

Member
Mar 6, 2018
380
What I'm thinking of wouldn't really be a Multi-Chip Module. I'm think of more how Ryzen has two CCXs on the same die.
[...]
Reading the patent application for Split Frame Rendering "The Processor includes a central processing unit (CPR), a graphics processing unit (GPU), a CPU and GPU located on the same die, or one or more processor cores, wherein each processor core may be a CPU or a GPU."
You mean a more rigid slicing of the units and performance degradation for the sake of chip complexity?
Thats like really a cost optimization, where I am due to the parallel nature of GPUs and better scaling mechanism in comparison to CPUs wouldn't welcome such grouping.

Edit: Well it does help to just google the paper and read it. :)
http://www.freepatentsonline.com/20180211435.pdf

By skimming over it, it looks pretty much like the slicing AMD currently does but with better work distrubution.
As far as I understand it AMD currently slices up their GPUs to 1-4 pieces which AMD calls a Shader-Engine, each SE has one Geometry/Rasterizer-Engine which are connected through a crossbar and can be synchronized but work distribution seem to be rather stiff or was pretty bad in the past for AMD, where Nvidias Front-End is/was much better.
After the Fixed-Function-Frontend are the Compute Units, the ROPs and L2$ tiles connected to corresponding memory channels.
HawaiiDiagram.jpg


The improved approach seems to have multiple Command Processor who can feed the Shader-Engines with 3D or Compute-Queues, currently there is only one Graphics Command Processor feeding all of them with 3D or Compute-Queues, there should be another Processor which can only handle 3D-Queues.
Since GCN2 there are two compute processors which have up to 4 compute pipes and feed all SEs/CUs with Compute-Jobs.
The SEs should have better mechanism to devide and distrubute geometry/rasterization-work between each other.
 
Last edited:

Wololo

Attempted to circumvent ban with alt account
Banned
Nov 20, 2017
1,564
They won't announce it or hint at it during the holiday season. That could kill PS4 sales for the rest of the year.

Sony are expecting a drop in sales this fall. Which is odd considering the games being released. You would think Spider-Man and RDR2 would drive sales. Them teasing PS5 could be a reason why they expect a drop in sales or its just a natural drop as we enter the back end of the life cycle. who knows.
 

VallenValiant

Banned
Oct 27, 2017
1,598
Sony are expecting a drop in sales this fall. Which is odd considering the games being released. You would think Spider-Man and RDR2 would drive sales. Them teasing PS5 could be a reason why they expect a drop in sales or its just a natural drop as we enter the back end of the life cycle. who knows.
If you are talking about console sales, I don't think Sony expects many customers left who doesn't already own a PS4 at current price points. There are obviously people who would be interested after another price drop, but that is likely being reserved for later.
 

Dave.

Member
Oct 27, 2017
6,152
The latency solution linked a few pages back still requires a low-fi version of the game running locally, so it needs local storage.

I'd argue a HDD would be overkill. I'd guess local flash would be used as minimum hdd size/price is determined by global hdd market/manufacturing and doesn't really come down in price and 500GB is likely unnecessary.

In fact, with current consoles being able to store and run games off external hdds, I wonder if a hddless ps4/xbox1s sku could get down to ~$100.

Yep, even without the external capability you may recall that the PS3 super slim was available in a diskless SKU.
 

eathdemon

Member
Oct 27, 2017
9,684
Yep, even without the external capability you may recall that the PS3 super slim was available in a diskless SKU.
to be 100% clear for that setup, you still need the assets though, its not running wireframes, but ether running a low res version at full speed, or high detaail version at atleast 1/3rd speed. ether way you would still need all the assets locally.
 

dgrdsv

Member
Oct 25, 2017
11,879
Well it does help to just google the paper and read it. :)
http://www.freepatentsonline.com/20180211435.pdf
This patent is for the post-process scaling future when there would be no other option but to use multiple dies (stacked or not) to further improve performance. It's highly unlikely that they'll go this weird route of SFR on a single GPU since this is basically unnecessary.

I also kinda doubt that GCN's shader core scaling issues are due to global scheduling but we'll have to wait for Navi to see what they'll change there to be sure.
 

KOHIPEET

Member
Oct 29, 2017
1,416
As it seems from the other thread, PS4 is still selling exceptionally well and this holiday with Spider Man and RDR2 might very well be the best its ever had.

Now I'm 99% sure we won't see anything official regarding PS5 until PSX 2019 or feb 2020.
 

VallenValiant

Banned
Oct 27, 2017
1,598
As it seems from the other thread, PS4 is still selling exceptionally well and this holiday with Spider Man and RDR2 might very well be the best its ever had.

Now I'm 99% sure we won't see anything official regarding PS5 until PSX 2019 or feb 2020.
I am not sure your first sentence have anything to do with your second. Sony isn't going to either sit on PS5 production OR rush it out ahead of schedule. And they certainly aren't going to do it because of the sale expections.

I find it interesting that ERA likes to believe console manufacturers can release consoles at will. Remember, the last time someone did that, it was the Sega Saturn release in the US. It was released 4 months ahead of announced schedule, and the result is extremely unhappy retailers. All to try to headoff the playstation. And we know who ended up winning.

You don't do that. EVER. You can surprise your customers, but never surprise your retailers.
 
Oct 25, 2017
1,844
I am not sure your first sentence have anything to do with your second. Sony isn't going to either sit on PS5 production OR rush it out ahead of schedule. And they certainly aren't going to do it because of the sale expections.

I find it interesting that ERA likes to believe console manufacturers can release consoles at will. Remember, the last time someone did that, it was the Sega Saturn release in the US. It was released 4 months ahead of announced schedule, and the result is extremely unhappy retailers. All to try to headoff the playstation. And we know who ended up winning.

You don't do that. EVER. You can surprise your customers, but never surprise your retailers.
Ps4 and Xb1 were both revealed and launched in the same year. The announcement dates in the quote was entirely reasonable, assuming it's what Sony and MS have been planning for behind the scenes for years.

Sega was a very schizophrenic company, with various competing factions. That Saturn situation doesn't really relate here at all.
 

KOHIPEET

Member
Oct 29, 2017
1,416
I am not sure your first sentence have anything to do with your second. Sony isn't going to either sit on PS5 production OR rush it out ahead of schedule. And they certainly aren't going to do it because of the sale expections.

I find it interesting that ERA likes to believe console manufacturers can release consoles at will. Remember, the last time someone did that, it was the Sega Saturn release in the US. It was released 4 months ahead of announced schedule, and the result is extremely unhappy retailers. All to try to headoff the playstation. And we know who ended up winning.

You don't do that. EVER. You can surprise your customers, but never surprise your retailers.

I was merely trying to say that as of now, the sales of PS4 don't mandate a 2019 release date for PS5 and since Sony is almost certainly aware of sales, it's unlikely that they're planning a 2019 launch. I believe there's the connection between my first and my second sentence.
 

VallenValiant

Banned
Oct 27, 2017
1,598
Ps4 and Xb1 were both revealed and launched in the same year. The announcement dates in the quote was entirely reasonable, assuming it's what Sony and MS have been planning for behind the scenes for years.

Sega was a very schizophrenic company, with various competing factions. That Saturn situation doesn't really relate here at all.
If the planning had been going on for years, then the sales expectations for PS4 this year should have no relevance on the final release date for PS5.
 

jroc74

Member
Oct 27, 2017
28,995
Ps4 and Xb1 were both revealed and launched in the same year. The announcement dates in the quote was entirely reasonable, assuming it's what Sony and MS have been planning for behind the scenes for years.

Sega was a very schizophrenic company, with various competing factions. That Saturn situation doesn't really relate here at all.

I was merely trying to say that as of now, the sales of PS4 don't mandate a 2019 release date for PS5 and since Sony is almost certainly aware of sales, it's unlikely that they're planning a 2019 launch. I believe there's the connection between my first and my second sentence.

I agree, for a 2020 holiday release those dates seem reasonable. I think because we don't have any definite leaks yet it seems unreasonable.
 

Intersect

Banned
Nov 5, 2017
451
No way -- I cannot see Sony teasing the PS5 at PSX in December, even if Sony does release it Holiday 2019 (which I still really doubt (but won't rule out completely). If Sony intends to launch in late 2019, then the earliest I'd expect an announcement/reveal is February 2019. If Sony intends to release it for Holiday 2020, again, I wouldn't expect an announcement until February 2020. I think Sony will try to follow the same schedule they used in 2013 with PS4. It worked extremely well for them, so why wouldn't they try to repeat it almost exactly in either 2019 or 2020? Bottom line, Sony most likely won't give us even a glimpse of PS5 until we're into the same year it comes out.

Also, we still do not know as much about PS5 in 2018 as we knew about PS4 in 2012 with the Orbis spec/architecture leak.
There were very specific pieces of information about Orbis/PS4, the CPU, GPU, memory bus details and even the name of the APU (Liverpool). So if PS5 is really coming in late 2019, we'd probably already know for sure by now.

From Seeking Alpha article on AMD's last quarter revenue. Is this a Sony projected ramp in sales for the PS4.3 Semi-accurate is predicting?
I note that this increase in revenue was listed as being due to both growth in semi-custom and growth in Epyc (with semi-custom listed first) and that income was driven by a surprising growth in semi-custom sales.

AMD has a new accounting scheme that balances what used to be Q3 Semi-custom for holiday sales across the whole year. It's also possible that the semi-custom increase could be an Atari or Google console Purchase order.

Last financial figure I saw was PS4 sales down $700K for last year.

From the 2015 agenda @ Efficientgaming.eu:

Game Console Voluntary Agreement First Steering Committee MeetingDecember 3, 2015

• Possible requirements beyond Tier 4 in 2019
Plans in 2015 included 2019 power caps which seems to me to indicate Sony had plans to release a console iteration in 2019. In the Semi-accurate article linked in the OP, Charlie is stating that in 2013 he predicted a PS4.1/4.2/4.3 etc. with the PS4.3 being the 2019 console. Combining this with the statement in the same eu site (2017 file since removed) that after the next or 2019 console some other way to define consoles (BEYOND 4k resolution) will be needed.

What could they use/need to determine the 2019 date from 2015?

HDMI 2.1 spec release (late 2017 so useable 2018) Sony is a Founder of the HDMI org. 2012 Sony CTO article mentioned 8K and 300FPS which is only possible with HDMI 2.1
AMD GPU iterations (Navi (2016? Sony worked with AMD on Navi features) and AMD's SME/SVE (2016)
GDDR6 memory (2018)
Node plans by TSMC and Global Foundries (2018 - 2019)
 
Jul 6, 2018
174
They're much more likely to go with more CUs and lower clocks, though.

Why do you think so? That would seem logical if real world GCN performance saw linear scaling with more CUs.

But, that's really not the case. If you compare a Vega 64 to a Vega 56 at identical clocks they have virtually identical performance in dozens of different games.

It's very difficult for current software to keep all of those CUs busy with only 4 Shader Engines and limited bandwidth. I'm sure Naughty Dog or Guerrilla could figure it out, but those studios are going to produce grade A games from a technical standpoint regardless.

Fewer CUs with a higher clock speed is better for winning cross-platform comparisons PS5 vs Scarlett. And most games are cross platform anyway.

Of course, if Navi overhauls the GCN architecture who knows what will be best.
 
Oct 27, 2017
7,138
Somewhere South
Why do you think so? That would seem logical if real world GCN performance saw linear scaling with more CUs.

GCN doesn't scale that well with neither CU counts nor clocks, though - actual perf per watt for Vega plateaus pretty hard as you go higher in power dissipation. The design is inefficient all around. It's all gut feeling, but I think the stated goal of "better scalability" for Navi does mean an overhaul to the front end, schedulers up, for better work division efficiency.
 
Jul 6, 2018
174
GCN doesn't scale that well with neither CU counts nor clocks, though - actual perf per watt for Vega plateaus pretty hard as you go higher in power dissipation. The design is inefficient all around. It's all gut feeling, but I think the stated goal of "better scalability" for Navi does mean an overhaul to the front end, schedulers up, for better work division efficiency.

Even the Xbox One X is only running at 1172 Mhz. Vega scales quite a lot higher than that across a range of games.

Take a look at these articles fro Gamer's Nexus.

https://www.gamersnexus.net/guides/3040-amd-vega-56-hybrid-results-1742mhz-400w-power/page-2

https://www.gamersnexus.net/guides/3053-vega-64-vs-vega-56-clock-for-clock-shader-differences

In real games they see no benefit from Vega 64s extra CUs, but overclocking the 56 (even without overclocking the HBM) can provide sizable performance gains in some games.
 

jroc74

Member
Oct 27, 2017
28,995
Except both companies have had a release date probably locked in for years.
Yeah, this too. I think both are prepared with a date, with time to practice their launch talking points, last minute changes if possible. (PS4 ram situation) With preparation to launch sooner if need be.

Was shocking to hear MS launched the XBO sooner than MS wanted, odd since they launched before the PS3.