Whatever the specs end up being I just hope this is the logo they'll run with. Wasted oppurtunity otherwise.
Yeap. By the time the PS5 hits there'll be another node shrink with continuing efficiency improvements in the architecture. Optimistically we could see some numbers close to PC today.So the Ryzen APUs announced the other day have higher CPU clockspeeds than I would have expected. Bodes well for next gen CPUs
SANTA CLARA, Calif., Jan. 23, 2018 (GLOBE NEWSWIRE) -- AMD today announced the appointment of Mike Rayfield as senior vice president and general manager of AMD Radeon Technologies Group (RTG), and David Wang as senior vice president of engineering for RTG. Both will report to President and CEO Dr. Lisa Su. Rayfield will be responsible for all aspects of strategy and business management for AMD's graphics business including consumer graphics, professional graphics, and semi-custom products. Wang will be responsible for all aspects of graphics engineering, including the technical strategy, architecture, hardware, and software for AMD graphics products and technologies.
With more than 25 years of graphics and silicon development experience, Wang brings deep technical expertise and an excellent track record in managing complex silicon development to AMD. Wang rejoins AMD from Synaptics, where he was senior vice president of Systems Silicon Engineering responsible for silicon systems development of Synaptics products. Under Wang's leadership, Synaptics more than quadrupled its design team through acquisition and organic growth. Prior to joining Synaptics, Wang was corporate vice president at AMD, responsible for SOC development of AMD processor products, including GPUs, CPUs, and APUs. Previously, Wang held various technical and management positions at ATI, ArtX, SGI, Axil Workstations, and LSI Logic.
Rayfield will be responsible for consoles
Wang will be responsible for discrete GPU
I suggested that idea to Shu, Shawn, Cerny and PlayStation on Twitter a while ago with my ghetto MS paint skills.Whatever the specs end up being I just hope this is the logo they'll run with. Wasted oppurtunity otherwise.
If the PS5 releases in 2019, then this year's E3 is gonna be the stuff of legend...oh lawd, I gotta somehow contain my hype.
That's a bit inaccurate. Wang's role is to lead the development of new GPU h/w. Raymond's role is to oversee the business side of such development. There's no distinction between discreet and SOCs for Wang and Raymond is responsible for the unit's performance in general, not only for consoles.
That would be AWESOME!
Reasons why they might not go with it:
Reasons why they would go with it:
- It's different to the style of their logo for the past 2 generations (if it ain't broke, don't fix it).
That's a bit inaccurate. Wang's role is to lead the development of new GPU h/w. Raymond's role is to oversee the business side of such development. There's no distinction between discreet and SOCs for Wang and Raymond is responsible for the unit's performance in general, not only for consoles.
If the PS5 releases in 2019, then this year's E3 is gonna be the stuff of legend...oh lawd, I gotta somehow contain my hype.
Any reason many seem to think the PS5 will be announced at E3? PS4 was announced at a Playstation Meeting in early 2013, Xbox One was announced at their own meeting around the same time, Pro was announced close to launch and after E3, Switch was announced late 2016. Only the X1X was announced at E3 and I'd consider that an outlier more to do with timing and impact on the competition, considering it was announced nearly a year and a half prior to launch.
I think E3 is unlikely for these historical reasons, but also for the simple fact that an announcement at the E3 before launch is going to come way after rumour and leak have already spoiled the reveal, which happened with the Pro and seems like something Sony would rather avoid. If they want to avoid the worst effects of leaks then they need to go before GDC of that same year, so with a similar timing to the PS4. E3 just doesn't seem a good place to reveal hardware any more.
I just want a PS4 Pro Slim but if we don't get one this year then I'll pass. I would like a good 2 years with it before a PS5 comes out so the PS5 would need to come out late 2020. If PS5 comes out 2019 then it's a waste if I'm replacing it a year later.
Would an Ataribox be offering 8K VR given Micron's GDDR6 game console slide? In addition, Ataribox is not mentioned in the Efficientgaming.eu site but Sony is.https://hothardware.com/news/amd-semi-custom-silicon-may-power-atari-ataribox said:So, when Su was asked by Barron's if there was another new semi-custom chip in the pipeline, she gave a rather curious answer.
She said that there is "one additional design that will ramp in the second half of 2018." Su went on to mention that AMD would be mum on the subject until its partner is ready to discuss the project further. We have to also consider that Su mentioned this new prospect while at the same time describing an overall softness in the console market.
In our semi-custom business, unit shipments were up sequentially and down year-over-year as we enter the fifth year of the current game console sales cycle," said Su. "As we look at the remainder of the year and given the maturity of the current game console cycle, we expect semi-custom revenue to be down for the full year."
We know that Sony and Microsoft don't have any additional consoles in the pipeline that will be launching next year (Xbox One X launches in November), and the Nintendo Switch is running on NVIDIA Tegra hardware. Given that the Ataribox is supposed to be a PC-based system — which to this day still doesn't have a launch date — it seems like the prime candidate for such a semi-custom chip from AMD.
The Ataribox release date is too early at late spring for a Ramp in the second half of 2018. Typically a quantity of consoles are produced before sales which usually takes a quarter. You don't start spending money on advertizing till you can get the product in stores in quantity.https://www.polygon.com/2017/9/26/16367086/ataribox-console-specs-hardware-details said:The Atari console is expected to ship "late spring 2018" and will cost between $249 and $299, depending on hardware configuration.
Fall 2020. Seems too soon for a 2019 console release. Plus, Microsoft probably won't be releasing until at least then to give the One X time to breathe.
There are several issues which will be corrected in time.
There are several issues which will be corrected in time.
1) You need a higher res (4K) camera to track eyes at living room distances. This is turn means a new PS4 with cameras above 720P.
2) Non-game Eye tracking was envisioned for 8K TVs in Sony 2010 whitepapers where the attention of the viewer(s) would determine which view of 5 would be moved to the center larger window/screen. It could also be used for Foveated rendering and of course tracking the gamers attention. PS4 Pro has many features out of Polaris which is the first AMD GPU to support Foveated rendering. You need HDMI 2.1 to properly support 8K TVs which should come with a new PS4.
3) Off topic but germane because a new PS4 will have to support Eye tracking inside VR Goggles required for Foveated rendering which is necessary for 4K/EYE VR.
Sony is releasing 8K TVs 2020. A new VR 4k/eye VR goggle should be released close to and likely before 2020. AMD's Infinity Fabric would allow PS4/5s to support SL3000 DRM (UHD Blu-ray) and more efficiently support Foveated rendering.
Haptic tech and 8K @ 300FPS were mentioned in the 2012 Sony CTO article on Tech needed for Playstation. It was mentioned that they may need to wait 5 years for the Technology. HDMI 2.1 was released in 2017 = 2012 + 5.
So anytime now at the earliest Holiday 2018 but before a new 4K VR Goggle or the 2020 8K TVs are released. Micron GDDR6 slides have a new Game console using GDDR6 ~ end of 2018 and efficientgaming.eu has new Power caps published for 2019.
Sony has a UHD Blu-ray license for game consoles and PCs, both the software and drive, that they have not used yet. My guess is that they are waiting for PCs and possibly PS4/5s to have the DRM necessary. Infinity Fabric in AMD Vega and later GPUs can do this. Why PCs and PS4/5s, because they have the power to support the UHD Digital bridge that Sony, Sharp and Panasonic wanted with every Player. In addition a UHD Blu-ray player with digital bridge has the hardware to support a DVR for ATSC 3.0 and streaming to other platforms in the home. Sony and the Pearl group are going to have ATSC 3.0 stations in 24 markets by the end of 2018.
Not reborn so much as rebranded. Defintely the same guy; he's crossposting the exact same messages, word for word, on other forums as jeff_rigby. He just chose a new username for Era. (Intersect Software was the name of his company back in the day, and I assume he chose this username as a tribute to that.)
There are several issues which will be corrected in time.
1) You need a higher res (4K) camera to track eyes at living room distances. This is turn means a new PS4 with cameras above 720P.
2) Non-game Eye tracking was envisioned for 8K TVs in Sony 2010 whitepapers where the attention of the viewer(s) would determine which view of 5 would be moved to the center larger window/screen. It could also be used for Foveated rendering and of course tracking the gamers attention. PS4 Pro has many features out of Polaris which is the first AMD GPU to support Foveated rendering. You need HDMI 2.1 to properly support 8K TVs which should come with a new PS4.
3) Off topic but germane because a new PS4 will have to support Eye tracking inside VR Goggles required for Foveated rendering which is necessary for 4K/EYE VR.
Sony is releasing 8K TVs 2020. A new VR 4k/eye VR goggle should be released close to and likely before 2020. AMD's Infinity Fabric would allow PS4/5s to support SL3000 DRM (UHD Blu-ray) and more efficiently support Foveated rendering.
Haptic tech and 8K @ 300FPS were mentioned in the 2012 Sony CTO article on Tech needed for Playstation. It was mentioned that they may need to wait 5 years for the Technology. HDMI 2.1 was released in 2017 = 2012 + 5.
So anytime now at the earliest Holiday 2018 but before a new 4K VR Goggle or the 2020 8K TVs are released. Micron GDDR6 slides have a new Game console using GDDR6 ~ end of 2018 and efficientgaming.eu has new Power caps published for 2019.
Sony has a UHD Blu-ray license for game consoles and PCs, both the software and drive, that they have not used yet. My guess is that they are waiting for PCs and possibly PS4/5s to have the DRM necessary. Infinity Fabric in AMD Vega and later GPUs can do this. Why PCs and PS4/5s, because they have the power to support the UHD Digital bridge that Sony, Sharp and Panasonic wanted with every Player. In addition a UHD Blu-ray player with digital bridge has the hardware to support a DVR for ATSC 3.0 and streaming to other platforms in the home. Sony and the Pearl group are going to have ATSC 3.0 stations in 24 markets by the end of 2018.
Older PS4s have the ability to display 1080P + HDR thus can be the receivers of both down converted UHD Blu-ray and ATSC 3.0
The PS3 with Blu-ray was released in 2006 to prepare us, provide media for 1080P TVs which was to support ATSC 2.0. ATSC 2.0 was skipped in favor of ATSC 3.0 which should have display resolutions; 720P, 1080P and 4K all with HDR and optional AR/360 and 3D. The resolutions below 4K will be supported by the UHD digital bridge and ATSC 3.0. Older UHD Blu-ray players do not have advertised support for AR/360 and 3D but the UHD Blu-ray drive spec of 6X can support 4K + 3D.
How long do you guys think it might be before we'll have real-time, playable / in-game MonHun graphics like this?
Of course, that was offline rendered CG
Are those graphics possible within the life of the next Sony/Microsoft consoles, within, say ~6 or so years from now, and on a similar scale like MHW ?
I think many individual aspects of the graphics have (on PC) already been surpassed and I'm sure PS5/NextBox will too but the big advantage CG trailers have is the wham bam 2-3 minute trailer with McG quick edits that don't represent gameplay will never be matched.
Even the volumetric? smoke trails in the Killzone e3 2005 trailer have, IMO, been surpassed in real-time on PS4 in Dreams (can't find the GIF right now).
Edit to add Dreams GIF:
Xbox X launch in late 2017 also almost certainly builds in some buffer before MS would be looking at launching an Xbox 2, so although I'm sure Sony are keeping tabs on developments, they're unlikely to be caught out with an XB2 in 2019
PS3 didn't really get any huge price drops aside from the initial one (which was market forced).PS5 will be 2020. PS4 is still killing it, and we haven't even seen a huge price drop yet.
Based on those japan MHW numbers. Sony would be smart to launch PS5 with the next MH.
Given the projected available process technology and maturity difference between a fall 2019 launch and a fall 2020 launch. I think whomever decides to launch a full next-gen console in 2019 as opposed to 2020 will be at a significant disadvantage.
I suspect both MS and Sony both know this and will be planning for a 2020 launch, as that would also provide them more time to have significant first party developed software ready to launch out the gate with the console (Sony more-so than MS).
Point: Multi-year 7nm design could start in 2019 at TSMC with little to no design cost to move to 7nm+. From the Micron GDDR6 Game Console Slide, Memory which is also a critical factor in determining a manufacturing date, is also available.The 2018 TSMC 7nm node will come in two variants, one optimized for mobile applications and a second one optimized for High performance applications [2018 7nm = 20% improved performance and 40% power savings]. TSMC plans to introduce a second improved process called 7nm+ a year later, which will introduce some layers processed with EUVL. This will improve yields and reduce fab cycle times. The 7nm+ process will deliver improved power consumption and between 15-20% area scaling over their first generation 7nm process.
Point: Multi-year 7nm design could start in 2019 at TSMC with little to no design cost to move to 7nm+. From the Micron GDDR6 Game Console Slide, Memory which is also a critical factor in determining a manufacturing date, is also available.
What I am now concerned about is AMD talk of only one Semi-custom design win in 2018. No way to know if it's a PS4 but if it is, given Lisa Su is stating Game Console APU sales to Microsoft and Sony are winding down then I suspect a very cheap PS4 with likely PS4 Pro performance and Infinity fabric DRM for UHD Blu-ray. PS5 or PS4 with features we would consider a PS5 comes Holiday 2019 or 2020 but absolutely some time before a new VR Goggle with 4K/Eye.
Okay but,...
Isn't that what you're saying? That 8GB in consoles was okay with developers because 8GB was becoming the new higher standard for PC GPUs? I'm confused.
I get what you're saying but 16GB -4GB for OS =12GB total for system and video memory so 6/6 split. That seems like a meager leap to me considering it would only be double the 3/3 split in current consoles (12GB available after OS versus 6GB today)
I have no clue what will happen but it just seems like having only 4GB more than XB1X and only double the 2013 amount would not be as marketable as a worthwhile leap. Of course much more goes into this but I just hope it's 24GB+.
Either way, aren't developers targeting 4K for Scorpio/Pro/PC today anyways? Wouldn't next gen just be a fleshed out, more fully realized version of 4K gaming today?
If not E3, around about that time. Sony may schedule a press event announcing the new hardware, like they done for the PS4. I hope the PS5 plays Ultra 4k bluray discs. IMO, it was a glaring omission for the PS4 not to have this feature.If it launches next year (assuming holiday season) then we would likely not hear about it at this years E3. MS announced the XB1X 18 months out but that was quite out of the ordinary.