No. I don't mean they are going back to E3 this year. I meant that GOW may be revealed during this PS Meeting instead.
Most likely with a release date of 2021, delayed to 2022, released 2025
No. I don't mean they are going back to E3 this year. I meant that GOW may be revealed during this PS Meeting instead.
I think if they are more powerful they will want to get that messaging out there. So far Xbox has talked about specs, even shown a picture of their chip, and are using "Fastest, Most Powerful" as one of their slogans. If Sony comes out and starts to talk about how they are super powerful then I understand your point. Again, I'm just reading the tea leaves based on what is out there.
Completely agree. If the haptic feedback controllers and 3D audio are pretty cool, what better way to sell the PS5 then "by participating in hundreds of consumer events across the globe"?I do not think that attending E3 or not was a question of money. They just have another vision how to sell their vision to potential customers and they just execute their plan.
Most likely with a release date of 2021, delayed to 2022, released 2025
You don't need E3 to do any of that though. Thanks to the influence of social media. As long as Sony pushes out news during that time. I'm almost certain they would get the same amount of eyes on their brand without shelling out upwards of around 60mil.Yeah I know. They're paying 60ish million if we believe what he said to
-Market your new console to the entire world
-Get a ton of free press
- Hype up your fans
Hmm, God of War for PS4 was revealed at E3 2016 and was out in April of 2018.
And I don't think we gonna wait till 2025 to see the next GOW released if the engine is alreayd here and mostly the sequel is fully designed just waiting to be made.
The game has a great chance of being a 2022 release so reveal during PS Meeting would make a perfect sense and be the perfect thing to do.
Just being cheeky, considering the game didnt have an ending and some worlds were locked out it felt a bit cheap like they were still working on it so they could push a sequel out quicker
Literally they acknowledged they were cutting bosses, enemies and gameplay ideas from the PS4 game because they realized they are doing the sequel instead, during the first game and they are now keeping all of them for the sequel. That is why I said the core of the game exists, gameplay style, level design, story, settings and everything. The engien could be upgraded so easily on PS5 to reach CGI quality so it gonna be faster to develop this game compared to to make an entire enw game from scratch which was the current PS4 game that took so long.
Rendez-vous during PS Meeting. ;)
I think it was because there was a bit of pressure to show something for E3 then. I remember watching the Raising Kratos film Sony put up. They were by no means completed with the game by then. There was a delay after E3, but I can't remember exactly when.Hmm, God of War for PS4 was revealed at E3 2016 and was out in April of 2018.
So if Xbox is more powerful but PlayStation has the only next gen exclusive... What a waste.
Curious though if we get a more Powerful Xbox but a PS5 full of tricks.
Faster memory, ReRam, 3D Audio acceleration..
RT is a toss up.
Definitely don't want to be buying A first party Scarlett game that runs on a Xbox One, jaguar, 1.3tf, 5400rpm HDD.
When I bought the 360 I bought it for Dead Rising
Because that game could never run on a PS2.
This is what I want from next gen.
I love all the people baking at the rumored $30m and $60m price tags for E3.
Even back when I did reporting on E3 and TGS, we would regularly hear numbers like $20m to $30m for booths. This was back around 2006.
To understand how those numbers are a thing, you need to understand what goes into a show like E3 for a studio or publisher.
Aside from the fees for floor staff, booth space, etc... You also have to pay for space and rooms in the basement where all the real business meetings around E3 are held.
Beyond this, for a company like Microsoft or Sony, you have to pay dozens of full time and contract employees for easily 3-5 months to work on your show presence. This includes planning, design, manufacturing, and setup of every single little thing you see on the show floor. Most of it is custom designed and built for each individual show. All of stations people line up to play at are built to extreme levels of tolerance to be able to stand up to whatever abuse convention goers throw at them. This is not cheap.
Making a simple flat hanging sign and getting it hung on the show floor can easily cost $15,000. Now imaging making one that is circular, multi-layered, covered on lights or LED displays, and making sure it is solid enough, safe enough, and sturdy enough to get hung at the show. Then getting it raised up.
In addition to flying out, feeding, and housing all your employees and contractors you also need to coordinate meetings and events with tons of other studios and publishing houses. This isn't just a couple days to party and show off games. E3 is a business gathering. Outside of TGS business days, E3 is pretty much the only place where so many studios send top talent and you can arrange group meetings in private without risk of exposure. Part of what you are paying for is the opportunity that these business gathers present.
Never underestimate just how much work can be done in a simple high pressure 15m meeting at a convention like E3. I have heard of entire deals being proposed and negotiated at E3 between publishers and studios that never even met before. Sure, the contracts are signed months later, but the deals wouldn't have occurred without both being at the show.
When I see people talking about all the ways that money could be spent better, it is clear to me few of them have ever been on the business side of something like E3. The money isn't just paying for the show presence. Saving the money isn't just saving some marketing expense. Not being at E3 is also an opportunity cost. You miss the opportunity to meet with your peers across the industry, get to know each other, build lasting relationships, and potentially create and release amazing new games together.
I think you're overstating the importance of E3 (or any trade event) in the networking and business side of things. Maybe it was more important back in 2006, when a personal presence was more important and E3 was more unique than it is today.
In 2020, deals will continue to be made whether studios and publishers attend or not. The "opportunity cost" is unlikely to be a significant factor for players like MS, Sony of the major AAA publishers - because those relationships are already in place.
On the Japanese business side of things personal presence is as vital as ever.
It's rooted in the culture.
I know he said he's not looking forward to all these consoles. But wouldn't that be good news for them? More work is usually good for business. They can pick and choose what people are interested in most and focus on that. But then again I don't know how their business works.One thing's for sure about next-gen; Digital Foundry going to be working overtime.
I guess? I won't pretend to know anything about Japanese culture.
Sony just shot themselves in the foot.
I don't know how much the rest of you know about Japanese culture (I'm an expert)
etc etc
I read your post and all i could think was this meme LOL
Sorry, for this off topic, carry on.
Wouldn't GDC be a good (potentially better) place for that?Not being at E3 is also an opportunity cost. You miss the opportunity to meet with your peers across the industry, get to know each other, build lasting relationships, and potentially create and release amazing new games together.
But it's probably going to be so much more interesting and fun considering a billion new things to explore. I think John said that he feels done with this gen and can't wait for the magic to come instead of talking about the same of screen space reflections and bla bla bla.One thing's for sure about next-gen; Digital Foundry going to be working overtime.
I understand this forum has more playstation fans than Xbox. Im okay with that. I'm not okay with the thought that Xbox fans have to walk on eggshells so they don't trigger people sensitivities on which pieces of plastic will be stronger.
> spend 60 million dollars in marketing60 million dollars for tons of press and free marketing isn't too much. I'm sure some commercials and marketing campaigns cost way more and E3 is probably some of the best advertising you can get.
I love all the people baking at the rumored $30m and $60m price tags for E3.
Even back when I did reporting on E3 and TGS, we would regularly hear numbers like $20m to $30m for booths. This was back around 2006.
To understand how those numbers are a thing, you need to understand what goes into a show like E3 for a studio or publisher.
Aside from the fees for floor staff, booth space, etc... You also have to pay for space and rooms in the basement where all the real business meetings around E3 are held.
Beyond this, for a company like Microsoft or Sony, you have to pay dozens of full time and contract employees for easily 3-5 months to work on your show presence. This includes planning, design, manufacturing, and setup of every single little thing you see on the show floor. Most of it is custom designed and built for each individual show. All of stations people line up to play at are built to extreme levels of tolerance to be able to stand up to whatever abuse convention goers throw at them. This is not cheap.
Making a simple flat hanging sign and getting it hung on the show floor can easily cost $15,000. Now imaging making one that is circular, multi-layered, covered on lights or LED displays, and making sure it is solid enough, safe enough, and sturdy enough to get hung at the show. Then getting it raised up.
In addition to flying out, feeding, and housing all your employees and contractors you also need to coordinate meetings and events with tons of other studios and publishing houses. This isn't just a couple days to party and show off games. E3 is a business gathering. Outside of TGS business days, E3 is pretty much the only place where so many studios send top talent and you can arrange group meetings in private without risk of exposure. Part of what you are paying for is the opportunity that these business gathers present.
Never underestimate just how much work can be done in a simple high pressure 15m meeting at a convention like E3. I have heard of entire deals being proposed and negotiated at E3 between publishers and studios that never even met before. Sure, the contracts are signed months later, but the deals wouldn't have occurred without both being at the show.
When I see people talking about all the ways that money could be spent better, it is clear to me few of them have ever been on the business side of something like E3. The money isn't just paying for the show presence. Saving the money isn't just saving some marketing expense. Not being at E3 is also an opportunity cost. You miss the opportunity to meet with your peers across the industry, get to know each other, build lasting relationships, and potentially create and release amazing new games together.
60 million dollars for tons of press and free marketing isn't too much. I'm sure some commercials and marketing campaigns cost way more and E3 is probably some of the best advertising you can get.
He couldn't handle the heat.
When I see people talking about all the ways that money could be spent better, it is clear to me few of them have ever been on the business side of something like E3. The money isn't just paying for the show presence. Saving the money isn't just saving some marketing expense. Not being at E3 is also an opportunity cost. You miss the opportunity to meet with your peers across the industry, get to know each other, build lasting relationships, and potentially create and release amazing new games together.
I can tell you from working experience in tech that just sponsoring a major industry conference (take AWS re:Invent for example), even at the lowest tiers, is a multi-million dollar proposition. My employer hosts a 2-day yearly conference in NYC for just around 2k attendees and it is a 4MM expense. People here have very very little understanding of corporate budgeting, particularly for companies with revenues beginning with a B.
Best to ignore those here who make bold claims and criticisms around marketing spend, R&D spend, etc, as it is very very rarely rooted in reality.
Gah I knew I was forgetting something. Thanks for the reminder
Gah I knew I was forgetting something. Thanks for the reminder
Gah I knew I was forgetting something. Thanks for the reminder
Third party games always do this and I never remember people complaining that the third party games were being held back. I wonder why this case is so different.
You clearly have a very selective memory. From 2014 we have articles and threads like...
Stop it! Cross-gen games are holding the industry back.
The cross-gen conundrum.
Seriously? FUCK cross-gen games! (thread at the old pace, so I won't be linking)
This isn't some new slight aimed at a specific manufacturer, it has been a source of frustration since the whole concept was conceived. It's a lament expressed by gamers and developers alike that only makes sense to the bean counters, and even then the beans often turn out to be illusory.
I think transitioning to a new platform is difficult and devs would lose a lot of money if they just stopped supporting older platforms as soon as the new ones came out. They have to wait a year or so until the majority has moved on to the new consoles. It sucks but I understand why they do it.
Was listening to KF Podcast earlier and Miller said "I feel you're not getting a February event, I think that's too early" Also, went on to talk a little bit about their strategy with Wired articles and mentioned May as an opportune time for them to throw their big event.
He could obviously be speculating but considering he had Shu over at his house couple of days back, I wonder if there's any substance behind it.
Was listening to KF Podcast earlier and Miller said "I feel you're not getting a February event, I think that's too early" Also, went on to talk a little bit about their strategy with Wired articles and mentioned May as an opportune time for them to throw their big event.
He could obviously be speculating but considering he had Shu over at his house couple of days back, I wonder if there's any substance behind it.
So keep pressing F5 til May, slowing going insane, or stop reading this crap and actually play some games or something. If swear if I die of some rare form of news deprivation blue balls I'm gonna haunt Jim Ryan!
that dude's probably been waiting for daysGah I knew I was forgetting something. Thanks for the reminder
It is pretty weird, isn't it?
Quite strange that people declare allegiance to a multinational conglomerate and entrench themselves so deeply with a company that is doing nothing more than trying to extract money from them. The whole console warrior stuff is cultish, and I'll never understand it. It is okay to like and support more than a single company... as a matter of fact, it is healthier for the industry for everyone to support everything. Nothing happens in a vacuum, and it is okay to say that MS made a mistake, just as it is okay to say that Sony/Nintendo made a mistake.
I'll never understand those who feverishly defend a specific company on here.
So perhaps another article in Feb with a few details plus a fix date for their event. Then a full reveal around May/June, after TLOU2 is out the gate.Was listening to KF Podcast earlier and Miller said "I feel you're not getting a February event, I think that's too early" Also, went on to talk a little bit about their strategy with Wired articles and mentioned May as an opportune time for them to throw their big event.
He could obviously be speculating but considering he had Shu over at his house couple of days back, I wonder if there's any substance behind it.
Isn't it already the biggest media?This is a really good read about the state of gaming and why it is poised to completely dominate traditional media over the next few years:
I would create a new thread about it but I don't have rights