These past days I've been addicted to comparison videos on loading times, HDD vs SSD. I need to say that the demo Microsoft put yesterday didn't surprise me much. I really don't know what it is, but those loading times seen normal to me, nothing next-geny. Maybe I was spoiled by those videos, but I think the culprit was the PS5's SSD demo with Spiderman.
I was really expecting to see less-than-a-second loading times, that would be, for me, the start of the next generation. That's what brings me to these points that you can feel free to answer like I did:
- Do you believe that those less-than-second load times seen in the Spiderman demo could be reached by PS4 games running on BC?
I personally believe that the game wasn't optimized because the hardware was still under development and that makes my hype even bigger, to imagine playing and loading almost instantaneously.
- What are the implications of that demo running on the "low speed" devkit in the Wired article? What "high speed" could be?
I don't think games will start up in an instant, but this makes me believe that could be a possibility. I don't know the intricacies of loading a game, but I can only dream.
- How accessible will be the SSD to the developers? How can it be a game changer for multiplat games?
With the PS4, Sony (thanks Cerny) built a philosophy around making a system developer-friendly and that has really paid off. With some developers (Remedy if I remember it right) praising the SSD, it makes me thing they took this approach to the next level with the PS5. I think the way the PS5 SSD will be available to the developers will be the real difference the insiders were talking that couldn't be measured in GPU power.
With all that being said, I recognize that the XSX demo was pretty fast and fascinating, the console world will take a huge leap foward. I cannot wait to see what Sony will show us, and to finally be able to change loadouts really fast in Destiny 2 on console.