Astro's Playroom looks like one of those games where they put in a flashy transition just for the sake of it:
Loading time comparison made by Kenzodielocke :
8s vs 2.5s
Loading time comparison made by Kenzodielocke :
8s vs 2.5s
Astro's Playroom looks like one of those games where they put in a flashy transition just for the sake of it:
Loading time comparison made by Kenzodielocke :
8s vs 2.5s
Looks great in Astro Playroom.
For GodFall it seems that the reload is not a full reset but rather a respawn, right? After the first respawn you can see the boss walking back to his position and the cast ring pop out.
Might be a bit of both. But undoubtedly they optimized the opening stages more since the last build. Still very impressive either way. I think the flashy animation actually does it justice. But yes, it'd actually be nice to see BC games to compare apples to apples.
Yep, kinda like Prince of Persia 08. That was a game with an underrated respawn system of which this seems to be similar.Looks great in Astro Playroom.
For GodFall it seems that the reload is not a full reset but rather a respawn, right? After the first respawn you can see the boss walking back to his position and the cast ring pop out.
Yep, kinda like Prince of Persia 08. That was a game with an underrated respawn system of which this seems to be similar.
About bloody time!This is going to be an absolute game-changer. Having SSDs on modern consoles is easily the biggest advantage this generation has going for it.
Forgive me for being the downer in the room but, if you've played Astro recently, you'll remember that you respawn instantly in PS4 Astrobot too. Astro is just that powerful!
The 2.5 second stage loading is a great improvement though!
A much better example than Astro's Playroom, IMO. Looking forward for more bits like these.
Oh wow, I forgot how fast it was. That's about as quick as the PS5's footage.
Okay why isn't every game loading that fast then? We know that it's a respawn. People aren't daft.Thats just a respawn not a reload.
Game data doesnt leave RAM so it isnt showing off the SSD.
You can literally see the enemy who just killed the guy in the background.
This is basically like falling down in Tony Hawk 1+2.
Games that dont kick the stage out of RAM at respawn do allow your character to respawn that fast.Okay why isn't every game loading that fast then? We know that it's a respawn. People aren't daft.
Exactly and in few months, once they start implementing the oodle texture that they all got last month to them with the kraken , it will be reduced even furtherGood to see we are looking ~2 seconds loads across a few PS5 games now. Hope this trend continues - definitely a big QOL improvement.
Pretty much this. Also keep in mind that loading a stage may also mean processing data, such as executing scripts, converting data to and from interchange formats, or just doing general computation which may take significant time and would not be sped up by fast disk reads to a noticeable degree.Games that dont kick the stage out of RAM at respawn do allow your character to respawn that fast.
All the way back to games like Jak and Daxter if the stage wasnt booted the respawn was near instant.
Almost every Call of Duty game has near instant respawning because the majority of the stage if not the entire stage sits in RAM.
This specific example from Godfall isnt "that great" an example of the SSD at work because we see it isnt kicking the stage or AI out of RAM on respawn.
Astros is a better example because its loading the whole stage in like 2 seconds.
P.S Games that stream data in delete the portions you have passed so when you need to respawn it has to reload that section.
I could sit and hunt down examples of games that load stages or atleast portions of stages where death and respawn are very very quick because all the game is doing is moving the camera back and spawning a player entity.
If the game needs to reset the stage it adds more time.
Godfall doesnt seem to even be resetting the stage it just continues that state with a new player entity.
This is going to be an absolute game-changer. Having SSDs on modern consoles is easily the biggest advantage this generation has going for it.
2 seconds across the board is a great start.
They were aiming for "no load times", and I think this is as good as that.
it's a nice improvement but not a "game changer" and this is the feature that Sony is using to market the console? lol.
They r using games to market their console unlike othersit's a nice improvement but not a "game changer" and this is the feature that Sony is using to market the console? lol.
Yikes.it's a nice improvement but not a "game changer" and this is the feature that Sony is using to market the console? lol.
Good point, Cerny said something to this effect.There will always be a transition effect at least for visual reasons, so I think it will never be actually "instant" even if the loading data itself would be.
"As game creators, we go from trying to distract the player from how long fast travel is taking - like those Spider-Man subway rides - to being so blindingly fast that we might even have to slow that transition down,"
Yes? its a big deal and yes it is a game changer.it's a nice improvement but not a "game changer" and this is the feature that Sony is using to market the console? lol.
it's a nice improvement but not a "game changer" and this is the feature that Sony is using to market the console? lol.
There is loading in those GodFall gifs. There is a difference between each death. Plus there is an obvious loading circle. Of course it's not fully reloading all assets into RAM but there is some asset loading going on.Thats just a respawn not a reload.
Game data doesnt leave RAM so it isnt showing off the SSD.
You can literally see the enemy who just killed the guy in the background.
This is basically like falling down in Tony Hawk 1+2.
Thats just a respawn not a reload.
Game data doesnt leave RAM so it isnt showing off the SSD.
You can literally see the enemy who just killed the guy in the background.
This is basically like falling down in Tony Hawk 1+2.
The demon's souls comparison is pretty good for that.I have no frame of reference for the examples used. When I see a game like Destiny 2 loading much faster, then it will hit home for me what a great change this is, which it quite obviously is, but I just want to see an example that shows how bad things were compared with how great they are now. I'm sure that's coming whenever they show off backwards compatibility, or when Bungie shows off the enhanced version of their game.