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neoak

Member
Oct 25, 2017
15,263
Last edited:

J_ToSaveTheDay

Avenger
Oct 25, 2017
18,804
USA
Ohhh cool that it supports 120Hz. That's the option I'd go for.

I find that even when a game is locked at 60fps, the display refreshing twice the rate results in a much smoother response and image, so glad to see that option here (and wish more fighting games would support it).
 

Devil

Member
Oct 25, 2017
2,660
I played all day in 4k with input delay reduction on (that's the 120hz mode, right?) and can't say I have noticed any perceptable delay.

Why is that mode not in the table? Wasn't it tested?
 

Xtortion

One Winged Slayer
Member
Oct 25, 2017
6,645
United States
I played all day in 4k with input delay reduction on (that's the kind of 120hz mode, right?) and can't say I have noticed any perceptable delay.

I assume 120hz mode would be the same resolution as 60hz since apparently the game is running at 60 in both modes - you just have the option to kick your TV/monitor into 120hz mode to reduce input lag.
 
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neoak

neoak

Member
Oct 25, 2017
15,263
I played all day in 4k with input delay reduction on (that's the 120hz mode, right?) and can't say I have noticed any perceptable delay.

Why is that mode not in the table? Wasn't it tested?
I assume their capture device can't handle 4K 120hz. They seem to be HDMI 2.0.

Digital Foundry had to get quite an upgrade to handle 4K120.
 

Dest

Has seen more 10s than EA ever will
Coward
Jun 4, 2018
14,049
Work
They've still got months and months to clean things up.
 

Joule

Member
Nov 19, 2017
4,243
Initial figures were higher, right? 3.5ms is really really good. Glad Capcom addressed it
 

Joule

Member
Nov 19, 2017
4,243
It's 3.5f, so ~58ms

First beta was around 90ms for 1080p 60, and 101ms for 4k 120. Noodalls tested that.

4K still has the same input lag, but 1080p was reduced.
Gotcha. Hopefully they can improve upon it further in both resolutions to reach those Multiversus and JoJo figures.
 

Pargon

Member
Oct 27, 2017
12,013
Initial figures were higher, right? 3.5ms is really really good. Glad Capcom addressed it
It's frames, not milliseconds.
They really should be using milliseconds though, because it makes the chart a bit confusing.
  • 3.40 frames at 120 FPS would be 28ms.
  • 3.65 frames at 60 FPS is 60.83ms.
  • 5.24 frames at 60 FPS is 87.3ms.
I doubt the difference is that large, and the first result is probably 56.67ms.
 
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neoak

neoak

Member
Oct 25, 2017
15,263
It's frames, not milliseconds.
I doubt the difference is that large, and the first result is probably 56.67ms.
That's correct. In the video, it's being measured out of 60F for the 120hz mode to give a comparison to 60hz.

Only fighting game so far that really goes down in input lag for 120hz to ~27ms is Samurai Shodown.

Noodalls gives his in ms, but he only has tested the first beta so far.
 

Link_enfant

One Winged Slayer
Member
Jan 20, 2018
1,504
France
Does that mean we might need to choose 1080p output in the PS5 settings to play SF6 in the best conditions (if things are the same for the full game)?
Or can it be toggled directly in-game like most Performance modes?
 

MZZ

Member
Nov 2, 2017
4,249
I am on performance + HFR on PS5. Does this lower it to 1080p?

I noticed the responsiveness as I press a button during a match with great connection or in training is noticeable when enabling the HFR mode. (Or maybe my last match before I enabled that had a bad connection)
 

pswii60

Member
Oct 27, 2017
26,670
The Milky Way
Why can't every game output at 120hz on PS5 like XSS/XSX? It's frustrating that Sony doesn't give us this option tbh. It's clear here it can make a difference even at the same framerate.
is this a console problem only?
There are so many variables on PC that I guess it's more difficult to measure and put in a tidy table. Even just in the Nvidia CP options you have three latency modes, then there's the different Vsync options, framerates, VRR, and different hardware configurations. And different input methods and interfaces.