I guess maybe I should also tell people ITT about the OTHER piece of outrun greatness available to PC users:
Cannonball is to Outrun, what Streets of Rage Remake and Taxman's Sonic ports are to their respective games. It is a complete rewrite of the Outrun engine into a portable C++ language, while still using the original game data, to let the game do a lot of cool shit that the original Outrun engine could not do. This includes 16:9 aspect ratio and much smoother scaling of sprites:
Thanks to the expandability, you can add new music tracks to the game and it also supports modern racing wheels and force feedback. Additionally, it comes with LayOut:
LayOut is the OutRun track editor. Using LayOut, you can create custom courses for OutRun using Cannonball, including custom stage art.
This is the final evolution of Outrun, watch and weep that you will never experience anything this awesome:
This is a $40,000 outrun simulator.
There's 2.5 available but even with 2.4 you can install texture pack from the FXTConfig. In case you get an error doing that make a folder named "original" in fxtcfg/texpacks.Sorry, is there a link for the latest version of FXT please? I can only find one from a few years ago, 2.4. It doesn't appear to fix any of the HUD issues so guessing there must be a newer one somewhere?
Do you remember how the loading times were? Was surprised they weren't instantaneous on Steam release, though they're not too bad at eight seconds pre-race
I haven't had a CD ROM attached to my computer in over five years.Just think of it as an install disc. Once you install it once on your pc and add it to steam, you don't have to put it in again.
I haven't had a CD ROM attached to my computer in over five years.
There's 2.5 available but even with 2.4 you can install texture pack from the FXTConfig. In case you get an error doing that make a folder named "original" in fxtcfg/texpacks.
Ripping the game and mounting it on a virtual drive would be trivial -- but you would still need the disc read by a PC to do the ripping to begin with so you might as well install it through that instead. The patch cracks the game from what other posts have implied so you would be fine afterwards.any solutions for someone who doesn't have a cd/dvd drive? is it difficult to rip the game and make it think that a disc is in? i'm seeing decently priced copies off ebay ( don't know if they're real though lul)
First, copied the lens flare file to the right folder and that works which is nice. I'm not sure it actually adds any bloom beyond the lens flare spots.
Original Arcade Version running on Teknoparrot with the 1080P HD patch and a racing wheel with force feedback is the best version.
any solutions for someone who doesn't have a cd/dvd drive? is it difficult to rip the game and make it think that a disc is in? i'm seeing decently priced copies off ebay ( don't know if they're real though lul)
Ripping the game and mounting it on a virtual drive would be trivial -- but you would still need the disc read by a PC to do the ripping to begin with so you might as well install it through that instead. The patch cracks the game from what other posts have implied so you would be fine afterwards.
This is the final evolution of Outrun, watch and weep that you will never experience anything this awesome:
This is a $40,000 outrun simulator.
Original Arcade Version running on Teknoparrot with the 1080P HD patch and a racing wheel with force feedback is the best version.
Or so I've heard...
Yeah, same here. I followed the instructions. When I run OR2FXT.exe, an icon briefly appears in the system tray but the game doesn't actually start running.
The problem is that the PC port is based on the PS2 version AFAIK.FXT doesn't add the lens flare affect - you have to follow the instructions below:
http://forum.arcadecontrols.com/index.php?topic=157361.0
Now, I've only spent about 15 minutes on the arcade machine but I still suspect there's more missing (or just misplaced) lighting effects. I've booted up my GSP budget re-release of the game and it still strikes me as a bit flat. (Even after adding hack in the lens flare.)
I always though Sumo Digital had a good reputation for technical prowess so it's a bit of a surprise being reminded that the PC port is so lacklustre out of the box. It would be good if we could get some of the team involved to discuss what happened during the porting process.
The problem is that the PC port is based on the PS2 version AFAIK.
It's not just lens flare, the missing bloom lighting all over the skies is the most important effect that's not on the PC port.
But apparently you can run the arcade game on PC anyway???
it's so stupidThe extent to obtain this game is absurd considering the developers and publishers won't be getting any return on these purchases. Seems like punishing yourself unnecessarily to obtain this disk.
This is tugging on my moral sensibility. Yarr. Fuck digital licencing. I can still buy the original TMNT featuring Vanilla Ice's Ninja Rap on the soundtrack. Pizza Hut damn sure isn't edited out either. I'm sure New Line Cinema doesn't have the rights anymore, yet I can grab the DVD at every WalMart in America.
So mad when this crap happens.
Yea I still play this and Sega rally revo all the time on pc in 4k
Both gorgeous
You can buy it from Amazon for ps3 360 and pc I'm sure and elsewhere also physical
How's your framerate for Sega Rally Revo on PC? I never found a way to get around that godawful stuttering issue.Yea I still play this and Sega rally revo all the time on pc in 4k
Both gorgeous
I never had stuttering at 1080p on a 760 gtx and not at 4k on 1080 tiHow's your framerate for Sega Rally Revo on PC? I never found a way to get around that godawful stuttering issue.
How's your framerate for Sega Rally Revo on PC? I never found a way to get around that godawful stuttering issue.
I mean, following that logic PS2/PSP & Xbox owners can still buy the game too.