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Theorry

Member
Oct 27, 2017
60,973
Veteran players of PlayerUnknown's Battlegrounds on PC are no doubt aware of the in-game inventory management and upgrades mixed with high-stakes gunplay that has made the game great. Translating these mechanics down to the Xbox One controller has been a challenge, but the team at PUBG Corp. — with support from the Xbox Advanced Technology Group and The Coalition, developers of the Gears of War franchise — believe they've found the right balance between giving players enough flexibility to survive in the hostile battleground and to effectively manage in-game equipment on the fly.

The first key thing to remember is that to see these controls, change look sensitivity, or invert the look axis simply hold the Menu button while in a match to bring up the in-game menu.

Basic

These will be your primary controls when navigating the world. Note that many of the buttons have a dual-purpose by either quickly pressing or holding down. For example, holding X will allow you to reload your weapon; tapping X will allow you to interact with objects. You'll be interacting with a lot of objects in-game, quickly picking up items as fast as you can in the early going as you're looking for weapons and equipment.

Notice that the DPAD directions can be used as quick action keys to cycle between for your grenades and healing items. For healing and boosts, tap the DPAD down button to cycle what you have and then hold briefly to start using that item without opening your inventory screen. Also, as is common in 3rd person action shooters, holding the Left Trigger will increase your accuracy while still in 3rd person view. Like the default on the PC, to aim down your weapon's sights or scope for precision accuracy, tap the left trigger to enter the aiming mode and tap again to exit.

01_PUBG_controller_basic.jpg


Aim

When in Aim mode, the controls shift to primarily cater to those who have found themselves a nice perch to look for opponents, with options to hold breath and the utilization of the DPAD to change modes of fire (e.g. single shot). Note how both the LT and RT will be working together for you to use grenades while in Aim mode.

02_PUBG_controller_aim.jpg


Vehicle

The development team looked to keep this aspect as straight-forward as possible, modeling the controls after similar multiplayer shooters that have a driving component. Note that this is when you're behind the wheel or in a vehicle — if you want to enter a vehicle, you'll press X to interact with the vehicle's doors. To quickly jump to the driver seat from any seat in the vehicle, briefly hold A button to get buckled in.

03_PUBG_controller_vehicle.jpg


Swim

Swimming is a full body effort when you're navigating the currents in PlayerUnknown's Battlegrounds, so the ability to use your weapon while in water cannot be possible. You can, however, interact with any loot that you find while underwater for you to add to your inventory. Just remember to Dive (B button) to avoid being detected by enemies.

04_PUBG_controller_swim.jpg


Map

One of the key elements of PUBG throughout the course of the match is the reduction of the Blue Zone throughout the game. This area is randomly chosen in every match, so consulting your map about where that location is for you to get to safety is vital for your long(er)-term survival. Also, consult the map to avoid Red Zones as those randomly appear as well. You don't want to fall victim to napalm from the sky.

05_PUBG_controller_map.jpg


Inventory

Switching between columns in your inventory guide (RB/LB) will be a key component as you move through your equipment and supplies while in-game. Use the A button to pick up a weapon from the inventory UI, then select which highlighted slot you'd like to place it, then press A again. The key here is that pressing X picks up items into your bag like ammo and attachments, A swaps and equips items with your current loadout, and Y always drops the selected or highlighted item.

To easily strip all attachments from your weapons, simply highlight the weapon in your inventory and hold X. This will place all attachments back into your inventory bag. This keeps them available to place on your next weapon of choice. You can also hold Y to strip all the attachments to the ground if your bag is too full before grabbing your new weapon.

06_PUBG_controller_inventory.jpg


We hope you've liked this early look at the controls for PlayerUnknown's Battlegrounds. Note that while these are the controls for PUBG's launch to Xbox Game Preview, PUBG Corp. will be monitoring all community feedback and may adjust some of these as necessary and your feedback will be key.

We can't wait to see you on the island starting on Tuesday, December 12!



Read more at https://news.xbox.com/en-us/2017/12...erunknowns-battlegrounds/#OWjhuc6QKLpQ3Fg0.99
 

astro

Member
Oct 25, 2017
56,888
Where's the button to adjust your wedgie?

Also, I've never been able to adjust to toggle ADS. I think a game that forced it might put me off playing completely...
 

Forsaken82

Member
Oct 27, 2017
4,923
So wait, if I am on my 2nd primary weapon, do I have to press Y twice to get to my first primary or is it like Ghost Recon where I double tap Y to bring up side arm?
 

ASleepingMonkey

The Fallen
Oct 26, 2017
4,496
Iowa
Glad they changed that scheme that was released at Gamescom. That wasn't great, this looks awesome. Looks like some sacrifices had to be made due to lack of buttons. Still super impressive
 

Deleted member 1726

User requested account closure
Banned
Oct 25, 2017
9,661
Holding breath seems like it will be a struggle of holding three buttons to ADS, then hold breath and fire
 

Felix Lighter

Member
Oct 25, 2017
141
So are there no fully automatic weapons that wools require the right trigger be held down?

Holding down trigger for grenade seems bizarre.

You're reading it wrong. Right trigger is hold to shoot auto and hold to throw grenade. You equip grenades before throwing them. You can't have a gun equipped and throw a grenade at the same time.
 

bsigg

Member
Oct 25, 2017
22,542
Holding breath seems like it will be a struggle of holding three buttons to ADS, then hold breath and fire

Left index finger on the bumper, left middle finger pulling the trigger and right trigger pulled to shoot seems pretty easy.

I wonder if they'll release any official Elite setups?
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,325
As someone who still plays halo... I'll never understand the lure of "hold to aim"- especially when you are tasked with doing many actions simultaneously.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,939
https://twitter.com/poopieQueen/status/923945062752403456

Hold to ADS will likely come at some point for Xbox, I imagine. The intermediate soft aim is beyond useless especially in first person
How could seven words contain so much wrong information
This comes out Tuesday right? Wish we had it this weekend but whatever, bring it on.

Edit: elite set ups would be amazing
Games like this are the main reason that MS should have allowed developers to make control schemes for Elite that treat those paddles as their own buttons
 

Hoo-doo

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Banned
Oct 25, 2017
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The Netherlands
As someone who still plays halo... I'll never understand the lure of "hold to aim"- especially when you are tasked with doing many actions simultaneously.

Well, this isn't Halo, for starters. Having to actually aim your weapon is actually something I feel makes these games better and more immersive, especially with the available sights and scopes for the guns.

In that regard it has mil-sim qualities that Halo certainly doesn't.
 

Gestault

Member
Oct 26, 2017
13,356
Could someone explain the "(hold) RT to throw grenades"? I'm not clear on how that would work if you had an automatic weapon, or just didn't want to fire before throwing a grenade.
 

LordBaztion

Member
Oct 27, 2017
3,809
Lima Perú
I'd rather have the left bumper as action button in basic mode. I don't like losing the control of the camera when I have to interact with something.
 

bsigg

Member
Oct 25, 2017
22,542
Could someone explain the "(hold) RT to throw grenades"? I'm not clear on how that would work if you had an automatic weapon, or just didn't want to fire before throwing a grenade.

You have to press right on the Dpad to select grenades. Left trigger is for aiming your throw, right trigger throws it. The strength of the throw is based on how long you hold the trigger, at least that's my understanding.
 

Gestault

Member
Oct 26, 2017
13,356
You have to press right on the Dpad to select grenades. Left trigger is for aiming your throw, right trigger throws it. The strength of the throw is based on how long you hold the trigger, at least that's my understanding.

OOOHHhhh, thank you. I would never have gotten that from how they had it explained in the sheets above.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,325
Well, this isn't Halo, for starters. Having to actually aim your weapon is actually something I feel makes these games better and more immersive, especially with the available sights and scopes for the guns.

In that regard it has mil-sim qualities that Halo certainly doesn't.


I don't think you understand me. I understand the need to aim. I don't understand the desire to hold a button in order to aim, instead of toggle.

This is even more involved than halo, which makes the desire to 'hold to aim even more puzzling'. You have to adjust your zoom level, lean left and right, hold your breath, all while zoomed in. "Hold to aim" would having to press even more buttons at the same time- it's would make for more convoluted controls.
 

Hoo-doo

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
4,292
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I don't think you understand me. I understand the need to aim. I don't understand the desire to hold a button in order to aim, instead of toggle.

This is even more involved than halo, which makes the desire to hold to aim even more puzzling. You have to adjust your zoom level, lean left and right, hold your breath, all while zoomed in. "Hold to aim" means you're having to press multiple buttons at the same time- it's convoluted.

Oh, I gotcha. Yeah I got accustomed to toggle super quick on PC. If anything, the Xbox control scheme would benefit a toggle even more, but people have hold-to-ADS engrained in their muscle memory from years of playing COD and COD-clones. You want to immediately be able to snap back to the 'regular' looking sensitivity whenever you let go of the trigger.
 

Gestault

Member
Oct 26, 2017
13,356
This is even more involved than halo, which makes the desire to hold to aim even more puzzling. You have to adjust your zoom level, lean left and right, hold your breath, all while zoomed in. "Hold to aim" means you're having to press even more buttons at the same time- it's would make for more convoluted controls.

This is a totally legitimate counterpoint to the [hold for ADS] assumption. I think a lot of people are just imagining the Call of Duty setup where if you're not holding LT, your accuracy is just automatically worse, as opposed to a game where aiming is more like operating an actual scope (and you're often working out bullet drop at range). You're not popping in and out of that mode with the same sort of frequency (playstyle depending).
 

Springy

Member
Oct 28, 2017
2,213
It should be hold LT to aim and click RS while aiming to switch between ADS and TPP. RS click isn't even currently bound to anything.

Edit: Ah, RS leans right when in aim. Well, that'll be not fiddly at all.