So for backstory on this, one of the hardest hacks to detect in online games are radar hacks that don't actually modify any game files, but essentially makes a VPN to decrypt the network traffic and sniff for packets including the positions and statuses of other players, and then displays them elsewhere for the hacker, usually another screen or device. Late last month, PUBG/Battleye did something to the anticheat to detect this, and over 35,000 players got banned in a wave. Immediately, a little over a dozen PUBG streamers and competitive players, including those who have been in major tournaments, stopped playing, and their Steam account(s) (yes, some had multiple) showed they had a VAC ban(s). After the usual "I dunno, I don't even know where to get cheats" and "my account was hijacked" excuses, investigations came through and at least 16 players have been confirmed to have been using these programs with no evidence that someone had stolen or hijacked their Steam account. All of them have been banned from competition for at least two years, with an extra year for those who are confirmed to have cheated in online league tournaments, with one team that was all in on it together banned, including players didn't actively use them but knew and condoned their teammates. The latter was the case with a French team, SDF, where the story came out that one player, THZ, was not using hacks himself but convinced at least two teammates to use them.
For a more in depth recap of the scandal itself: