I feel like I should buy this game too even though I have no interest in it. I wonder for how many people that holds.
I read they are banning something like 10.000 cheaters/day
You think the new stuff coming in December will get you to go back?150 hours later I'm burned, can't play anymore... a lot of hacks and tired of same map, same stuff, couple of victories on my bag at least.
I would be really shocked if this doesn't push Xbox X units during January and February at this point now. The game can be really beautiful on a high end machine and they are the only console you can buy it on for at least the first year.Still over a month out from the Xbox release. It could easily be at 25 million by that time.
Maybe? I have friends who play everyday so... But i don't think I can put a lot of play time again.You think the new stuff coming in December will get you to go back?
The buyers are to not a small part brand new Steam users which Steamspy does not parse automatically. Every few weeks they get added and those adjustments affect the best selling games (e.g. PUBG) the most. This explains the jumps in the sale data.What the hell? It was 17 a couple days ago, it's gonna be 20mil before the end of the day, isn't it? Add the fact it's going to be on Xbox One soon, it will be sold in shops, and that Christmas will inevitably bring tons of new players on PC and Xbox alike... where will this game stop at the end of the year? 25mil? 30mil? Pretty sure that by the end of the first 12 months it's going to break all kinds of non-mobile records, and I suspect the amount of downloads will compete with many popular and free mobile games.
Yeah, I realise that won't happen - even LawBreakers had some semblance of a player-base for a few weeks after it launched - but the player-count could still drop off at some point if/when people get bored of the game, especially if Bluehole ends up doing a crap job of supporting it up until and after release. That may not take away from their overall successes but it would certainly bite their bottom line going forwards and kill any chances for the battle royale genre to develop further.When the bubble bursts it will end up being one of the best selling PC games of all time. This is a.game that before it has been officially released has sold better than some of the largest AAA games. It has a gameplay hook that is strong enough to support an audience of nearly 20 million players. The chances of a large segment just dropping it all of a sudden us pretty slim.
See what I wrote above.What exactly is the "bubble" here?
It could sell zero more copies and be one of the best selling franchises of this generation.
Like PUBG, DayZ became a standalone game after a preceding mod blew up back in 2012.
The buyers are to not a small part brand new Steam users which Steamspy does not parse automatically. Every few weeks they get added and those adjustments affect the best selling games (e.g. PUBG) the most. This explains the jumps in the sale data.
PUBG is not just a well selling game, it also brings a lot of new users to the Steam platform.
Have you ACTUALLY done that? :|I bookmarked your comment so I just can quote you when we get the "5 million units sold on Xbox" in December.
And even with all that money the game isn't "done" yet
And... yeah no money for marketing because the gaming media promote this game lol
I don't understand this way of thinking... It's like consider Fast and Furious for Best picture because it's a huge box office success.If PUBG really does hit 1.0 next month, then it's a lock for most, if not all, GOTY awards. I really want BotW or Odyssey to get tons of awards but PUBG took the gaming world by storm.
I don't understand this way of thinking... It's like consider Fast and Furious for Best picture because it's a huge box office success.
I might have :P
I don't understand this way of thinking... It's like consider Fast and Furious for Best picture because it's a huge box office success.
that still doesn't explain it getting the most GOTY awards.Battle royale games are starting to pop up due to PUBG. If fast and furious somehow influences all movies made after it then yeah your metaphor would be correct
It's probably wrong for me to hope it does get banned. But I kinda do simply because of the rampant cheating / latency abuse.Well,the Chinese government recently issued a "opinion piece" about this game, which means they probably gonna ban it soon.
The Chinese ios appstore is already filled with so many PUBG rip-offs. None of them plays remotely like the real thing.
Unless the (maybe inevitably) ban hammer drops, this game will keeps its momentum.
The influence can't be measured right now or even in the moment of GOTY awards. This happens in every media where years later you look back and see that the most influential work did not receive the prize... Also copy cats trying for the newest thing is pretty normal.Battle royale games are starting to pop up due to PUBG. If fast and furious somehow influences all movies made after it then yeah your metaphor would be correct
Dunno about 30 million. I do see this game slowing down. Just not sure when. But that's a realistic outlook for the XBox version at least.This will easily break 30m early next year. XBO should add 3-5m over time.
I don't know about that...I'm expecting this to reach at least 21 mil BEFORE the big update in December. And after that I expect something around 3 mil CCU on Steam + with X version being released in December 30 mil doesn't look that hard to reach.Dunno about 30 million. I do see this game slowing down. Just not sure when. But that's a realistic outlook for the XBox version at least.
none of this makes any sense at all, even remotely.Yeah, I realise that won't happen - even LawBreakers had some semblance of a player-base for a few weeks after it launched - but the player-count could still drop off at some point if/when people get bored of the game, especially if Bluehole ends up doing a crap job of supporting it up until and after release. That may not take away from their overall successes but it would certainly bite their bottom line going forwards and kill any chances for the battle royale genre to develop further.
See what I wrote above.
Like PUBG, DayZ became a standalone game after a preceding mod blew up back in 2012.
Like PUBG, DayZ takes place in a hostile open world (where players need to be wary of one-another and the costs of death are heavy).
Like PUBG, DayZ was acclaimed for how well it could orchestrate feelings of tension and adrenaline.
Like PUBG, DayZ enjoyed a ton of success for a while.
Like PUBG, DayZ didn't run well and was slow to be updated.
Like PUBG, DayZ died after people got bored of it and lost hope in it ever being finished...?
It wasn't obvious enough I guess, because I got banned :P
Dunno about 30 million. I do see this game slowing down. Just not sure when. But that's a realistic outlook for the XBox version at least.
Like PUBG, DayZ became a standalone game after a preceding mod blew up back in 2012.
Like PUBG, DayZ takes place in a hostile open world (where players need to be wary of one-another and the costs of death are heavy).
Like PUBG, DayZ was acclaimed for how well it could orchestrate feelings of tension and adrenaline.
Like PUBG, DayZ enjoyed a ton of success for a while.
Like PUBG, DayZ didn't run well and was slow to be updated.
Like PUBG, DayZ died after people got bored of it and lost hope in it ever being finished...?
Yeah, this is really obvious when you look at the game's chart for a longer time period.The buyers are to not a small part brand new Steam users which Steamspy does not parse automatically. Every few weeks they get added and those adjustments affect the best selling games (e.g. PUBG) the most. This explains the jumps in the sale data.
PUBG is not just a well selling game, it also brings a lot of new users to the Steam platform.
I would be really shocked if this doesn't push Xbox X units during January and February at this point now. The game can be really beautiful on a high end machine and they are the only console you can buy it on for at least the first year.
What the hell? DayZ has been in Early Access for four fucking years...PUBG has been in Early Access for 6 months with a 1.0 release date planned for December.
Not even close...
Yeah, I realise that won't happen - even LawBreakers had some semblance of a player-base for a few weeks after it launched - but the player-count could still drop off at some point if/when people get bored of the game, especially if Bluehole ends up doing a crap job of supporting it up until and after release. That may not take away from their overall successes but it would certainly bite their bottom line going forwards and kill any chances for the battle royale genre to develop further.
See what I wrote above.
Like PUBG, DayZ became a standalone game after a preceding mod blew up back in 2012.
Like PUBG, DayZ takes place in a hostile open world (where players need to be wary of one-another and the costs of death are heavy).
Like PUBG, DayZ was acclaimed for how well it could orchestrate feelings of tension and adrenaline.
Like PUBG, DayZ enjoyed a ton of success for a while.
Like PUBG, DayZ didn't run well and was slow to be updated.
Like PUBG, DayZ died after people got bored of it and lost hope in it ever being finished...?