Marios plus rabbids is so amazong... indont regret paying 60 bucks on digital version. I have almost 50h on it... its a chess game with mario costumes. Really great gameIts the jobs of the staff at publishers to ensure this works. Me as an individual cannot fund a studio so don't expect me to act like I can.
Seems like a good way to ensure the games you like fail and don't get a sequel.
Or a good way to signal to the publisher that they should maybe put service elements into a sequel.
Opposite effect on me op.
Im not buying arms or splatoon for $60.
Im sure there is a large section of the market that wouldn't have gotten wolf 2 for 60 2 years later.
This is a ridiculous line of thinking. Everybody reading this: Don't ever feel like you have to buy a game at full price to ensure you get another game in that franchise. Do yourself a favor and save some money.
I'm so sick of people acting like it's our duty to shell out $60-$100 for every new game. You don't owe anything to any of these companies. Buy at the price you want to, and don't feel guilty or whatever.
Almost anything on steam. Just wait for one of the seasonal sales to get 50%+ off almost everything. Usually only from smaller, non-traditional devs and publishers though.
Let's not exaggerate here. "Sure fire" games like Mario and Zelda are the ones that retain their full prices longest, but even those get discounts and eventually price drops, even if they're not big ones. All you have to do is check out Wii U or 3DS Select Line.Yup. It ensures that the ONLY Nintendo games I ever play are the surefire good ones.
Like, I want to experiment with some of their releases this year, but the knowledge that they will forever be full priced ensures I never play them.
This is a ridiculous line of thinking. Everybody reading this: Don't ever feel like you have to buy a game at full price to ensure you get another game in that franchise. Do yourself a favor and save some money.
I'm so sick of people acting like it's our duty to shell out $60-$100 for every new game. You don't owe anything to any of these companies. Buy at the price you want to, and don't feel guilty or whatever.
I was always intending to get The New Colossus but I had a sneaking suspicion that they'd reduce the price of it on Steam to coincide with Black Friday/Winter/Xmas sales. I didn't think they'd go as far as to reduce it by half. Was/is that due to something else then: lower-than expected sales, PC issues...or is it just confidence in the upturn in activity sales periods often bring?
I get what you mean, but one mans 60 dollar is not the same as anothers. I cant blame a person for not spending two or even three time the amount on something that you know will significantly drop in price a couple of weeks later.
This is a ridiculous line of thinking. Everybody reading this: Don't ever feel like you have to buy a game at full price to ensure you get another game in that franchise. Do yourself a favor and save some money.
I'm so sick of people acting like it's our duty to shell out $60-$100 for every new game. You don't owe anything to any of these companies. Buy at the price you want to, and don't feel guilty or whatever.
Arms will never be worth $60 in my eyes, so it's guaranteed to never get a sale from me.
Maybe they should rethink single player games and make plans towards long term profit instead of short sighted launch week gains.
The consumer shouldn't be bound to "this model only works if we get maximum amount of profit as quickly as possible".
Those games aren't going to make a profit, the sales are to stem the bleeding. Thats 3 dead franchises.
I really want to get Doom and Skyrim on Switch, but I'm not spending full price on ports of old games, and I know Bethesda games usually don't stay full priced for long. On one hand I feel that makes me cheap or greedy because I know they're great games and a lot of effort was put into porting them, but on the other hand why should I spend full price on games that are less than half the price on other consoles (with more features)? I know they have to recoup costs and turn a profit, but I feel like they're losing out on many potential sales.
Maybe it's to sucker in as many people that are willing to dish out the money at that price, then slash the price when sales slow down. I'm fine paying full price for new games if I know I'll get my money's worth even if they go on sale relatively soon after, but I refuse to do the same for ports.
I would never fault gamers for waiting for a sale, many of us can only afford so much and that's the only way people will buy all the games they'd like.
I don't understand why publishers repeatedly undercut themselves like this. Sure, it's more sales but you would think a month after release you would still have some word of mouth hype going on. Threads like this just re-enforce that they've created a culture where people will just wait for the sale rather then paying full price, especially knowing that said sale is only a month or so away. I would definitely think they should be holding price for probably a good 6 months post-release from my armchair gaming company executive position. (Though selfishly, im glad they don't).
Say what you will about Nintendo only ever lowerung the cost of their games by 5 or so dollars (or by 20 or so if you want to wait three years for it to be put in a Selects collection) but it ensures 2 things for me as a consumer
1. That I have no incentive to wait because the game will be the same price in a year as it is now.
2. That the game I purchased never loses value, meaning it'll bring in a decent value if I should decide to sell it or trade it in.
Which also means that Nintendo isn't incentivized to insert bullshit GAaS transactions into the flow of the game proper.