I also rolled a yoh on my alt that coincidentally is my only account with a zela so excited to play around with that a bit.
I've been using fatalis with full hazard resists and a dark reeche for final floor. I can one shot Eschamali with the color absorb void from reeche and no burst. For scheat I chip down then use reeche active for final kill.
Fatalis/kuro loop/planar/dark reeche
I don't really need the snow globes and I should be spending stam on Shaman King farming medals but this dungeon is fun. The right mix of "long enough" and "hard enough" to be an interesting challenge without being a stall fest like AA/AA2. I'm only a little bummed about the bosses requiring a way to negate their mechanic. Scheat can be danced with and killed normally so she's not as bad though skyfall sucks. Escha is basically a fuck you to light or dark teams unless you can cancel her att absorb. If you can't AND you can survive, you're stalling 30 turns which blows.
Reeche is actually a really strong sub choice for this dungeon. Rainbow board means she'll make orbs for almost any team, her skill is a counter to both Scheat and Escha, and she hits reasonably hard. If you can fit Reeche on your team she's almost certainly worth a spot.
I've been using fatalis with full hazard resists and a dark reeche for final floor. I can one shot Eschamali with the color absorb void from reeche and no burst. For scheat I chip down then use reeche active for final kill.
Fatalis/kuro loop/planar/dark reeche
As you said all Zeta with a Mel and a Jhoira is probably the "best". Failing that it depends on how much TE you're comfortable having since you need to make some choices to cover health management since that's one of the biggest perks to multiple Zetas. Game8 has a couple ideas I'll list.Not being able to trade for the GungHo characters is a bit of a bummer. Have Raizer and Zeta on my alt but my main has neither. I have plenty of stones on my main, so I'll try for them a bit. My alt has Karin too lol, just realized that.
What is the ideal Zeta team besides all himself (have a dupe on my alt)?
Using the standard compliment of resist equips.Game8 said:
As you said all Zeta with a Mel and a Jhoira is probably the "best". Failing that it depends on how much TE you're comfortable having since you need to make some choices to cover health management since that's one of the biggest perks to multiple Zetas. Game8 has a couple ideas I'll list.
Using the standard compliment of resist equips.
I've been using Zeta, Zeta, Jhoira, Mel, <Flex>, Zeta.
Flex is usually Uruka, Blujin, Blonia, Mega Blodin, etc. Playing around with the team 3 HP resets are fine for use so you may want to swap my dupe Zeta for Shishiwakamaru. Not much in the awakening dept. but his stats are ok and double devil killer puts in work in A5. The 5 turn cooldown on his HP reset while also clearing hazards is pretty solid too. Mel's my FUA, Jhoira is my safety button, you could use Ren from p5 or Anna from Shaman King inherited on someone instead if you don't want the healing aspect.
The nice thing is, unless you're dealing with a combo shield you kind of don't need to hit 7c. Some cases sure you'll need the extra damage but you'll be ok most of the time. If you need more TE the badge plus some equips grant TE (Konohana equip is a "free" +1 sec)Thanks! I do have Mel with FUA SA so I could run Zeta, Zeta, Mel, flex, flex (Anna) Zeta. I'm lacking on time but don't have any great TE sticks of the blue variety, we'll have to see what I can drum up. I gave him a test run last night, without the second Zeta since I need to de-equip him and I was definitely struggling to hit 7-c consistently.
I'm not sure what to tell you, I was gonna trade hao and some others for yoh, but I don't have zela on my main, so I decided to not. Utility is utility I guess.
But, my dumb ass didn't even think about Tao ren as a holder for a kuro on my fatalis team... doing that now.
I actually went a different way and inherited them on Halloween Myne since she has built in resists and you don't have to worry about the inherit "coming up" as that's kind of the whole point. Her 110 stats are really strong (1022 weighted) and the 7c Super Awakening helps keep her damage up. You lose the "full" loop since there's 1 or 2 turns the heal isn't active but in practice I haven't needed to keep the loop up indefinitely. With two Myne it's possible to be immune to everything (Blind, bombs, jammer, poison, tape, and cloud) short of skyfall BS (myne covers Roulette by locking darks) but obviously skilling up two is a pain in the ass.So I bought the Kuro system to use with my Fatalis. What latents do I throw on them, just SBR?
So I bought the Kuro system to use with my Fatalis. What latents do I throw on them, just SBR?
I actually went a different way and inherited them on Halloween Myne since she has built in resists and you don't have to worry about the inherit "coming up" as that's kind of the whole point. Her 110 stats are really strong (1022 weighted) and the 7c Super Awakening helps keep her damage up. You lose the "full" loop since there's 1 or 2 turns the heal isn't active but in practice I haven't needed to keep the loop up indefinitely. With two Myne it's possible to be immune to everything (Blind, bombs, jammer, poison, tape, and cloud) short of skyfall BS (myne covers Roulette by locking darks) but obviously skilling up two is a pain in the ass.
For either Kuro or Myne, SDR is a solid choice given how vital the loop can be for stalling especially if you're expecting a big skill delay (Heph dragon level for example) on top of an inherit. I can't think of any killers or stat bumps that would be more meaningful especially as Fatalis subs since you should have the shield up to block 100% gravs.
Damage is the last thing to worry about when you have zelas and yohWent ahead and traded for Hao, since I'm not buying any more stones and am unlikely to have enough non-IAP stones to make any more rolls. I'm a little sad, as it is more of a fear-based trade, since this could be a new fujin-like active in that some content is much more difficult without it, and I don't know when the next time they would make it available for trade would be.
Additionally, thinking about upcoming potential trades, is zela-kitty going to be worth it? I know that she is rated rather highly on the JP sites, but that 144x attack multiplier seems really low. I'm still dying to run the two zelas I have (I didn't like Yoh), but I didn't roll raizer. I noticed that some of the lists pair zkitty with dark raizer, which seems to be something like 2+/196/2 25%, which might work, but I'm unsure if it is really a good idea. Also, as always, I doubt such a team is particularly stronger than some combination of Fatalis/Shirou/Ed/Dmeta, so it isn't exactly likely to unlock a significant amount of content.
I hope they reveal DMC soon, I need to make plans!
Damage is the last thing to worry about when you have zelas and yoh
She and zela(and gcotton) dish out obscene amount of damages
Especially with yoh or typhon equips
There's even a new system running with mega viz fenrir and two rex knights as subs, that will give you unlimited wood orbs and safe guards from all hazards
With vdp being the new meta, non of those other 4 leads can do it as good as kitty
Her lack of time extend really sucks though lol
Hera Nyx is the only real threat I can think of that presents a shielding problem (grav plus attack because fuck you) and she's in A5 not AA2. Goemon does a truckload of preemptive damage (~162,444 according to Game8 )and with some teambuilding you can actually bump your HP over that amount or use the Fire Resist+ latents to bridge the gap which is also useful for Tsubaki's preemptive (153,616). Diara and Hera are the only other notable preemptive hits and they should be lower than your HP in any case. Typhon card's Team HP equip goes a long way at 4x for example. Nees or Takeda Shingen as a sub would also probably bump HP enough.Bought the $20 pack and rolled a couple of times and got another 6*. Made it a pretty painless trade overall, as it was all dupes. The TE thing is a real issue and I'm going to need to figure out a way of mitigating it. Currently, I'm trying Zela/Zela/Romia/G.Kali. With the TE+ badge or some time assists I can probably get to 12 seconds, which is my comfort zone. The healing is OK on the team as both Romia and G.Kali have 1k+ RCV. Still, they are probably not the best options overall. So far, it does seem like the damage is very good on Zela VDP boards and the combined +4 combos is pretty neat. It should be fun to mess with if nothing else. Probably going to end up making a Yoh equip, especially since the revert-equip thing will come around eventually.
One question I have is how she fares in AA2 without a shield of any type? Just 4x HP seems to be a major issue for some of the spawns.
Hera Nyx is the only real threat I can think of that presents a shielding problem (grav plus attack because fuck you) and she's in A5 not AA2. Goemon does a truckload of preemptive damage (~162,444 according to Game8 )and with some teambuilding you can actually bump your HP over that amount or use the Fire Resist+ latents to bridge the gap which is also useful for Tsubaki's preemptive (153,616). Diara and Hera are the only other notable preemptive hits and they should be lower than your HP in any case. Typhon card's Team HP equip goes a long way at 4x for example. Nees or Takeda Shingen as a sub would also probably bump HP enough.
I've been playing with a couple possible team comps for Zela kitty (took 8 rolls but whatever, I didn't have anything from the collabs first run so it was all new to me).
The fixed cards are Zela and GCotton. Of the other two slots one is a holder for an Odin Dragon-like full awoken bind clear, and the other is a flex since I don't have a second Zela. I can pretty reliably full combo a board on 10 seconds so as long as I can TE my way there I'm good. Currently using Odin Dragon (Jhoira Card) and Nees (Tape SA) to fill the last two slots and using inherits to block poison and blind with a small amount of jammer resist. I'm debating swapping in a jammer skyfall active to counter Byuto's poison skyfall as that shit keeps killing me.
You could bring a fujin (I carry one on Cotton). Or a shield. I need to find a list of all the full awoken bind clears I'm sure there's one in NA with a shield.The thing I always struggle with on AA2 is that blue dragon with the damage absorb for 10 turns (Saladmek or something). Not all of his attacks are grav+hit, but if you are trying to stall his absorb down (or a fujin up), its a real risk with no shield.
I kind of liked the idea of running with Dark Raizer for that reason, but I think you end up losing too much effective HP in the process.
Is gcotton really required for Zela kitty team?
I currently have
Zela Kitty
Zela (1)
Zela (2)
ADK Rex
GNey (flex)
I have a third unevolved Zela, Odindra, Vraska, ragDra, mega Gremory, Halloween Verdandi, and a Nees
I have an extra cotton to devolve and re-evolve as gcotton, just don't know if I need to
She's not required at all, she's just what I have available. Your team on paper is insanely strong. She's my not quite second Zela substitute. You'd want to find room for a fujin and an awoken bind clear somewhere depending on the dungeon (gNey's isn't enough in my experience) but other than that you're good if you can manage with the move time.Is gcotton really required for Zela kitty team?
I currently have
Zela Kitty
Zela (1)
Zela (2)
ADK Rex
GNey (flex)
I have a third unevolved Zela, Odindra, Vraska, ragDra, mega Gremory, Halloween Verdandi, and a Nees
I have an extra cotton to devolve and re-evolve as gcotton, just don't know if I need to
I think only required things for zkitty are the two zela. However, you may find yourself a little low on time and RCV with your proposed build. There are a lot of ways to mitigate either problem, so you are probably good.
Thanks for the tips! I'm thinking I might evo the third Zela to her hat.She's not required at all, she's just what I have available. Your team on paper is insanely strong. She's my not quite second Zela substitute. You'd want to find room for a fujin and an awoken bind clear somewhere depending on the dungeon (gNey's isn't enough in my experience) but other than that you're good if you can manage with the move time.
GNey is probably the most replaceable (as you noted) so if you need more HP Nees would work. Rag's if you need to annihilate God/dragons, the third zela if you needed extra VDP punch (almost certainly overkill). It's a free slot so put in what you need.
Feeling the same way. I played around with her a bit and really any content that has obnoxious orb changers are going to be a problem. You need a reliable way to generate boards consistently. Aten is a great sub (maybe best?) with a short cooldown rainbow board with a TE boost. Hao is basically a required inherit for any VDP on 6x5. As a sub I think she shines much better. 3-4 SB (with SA) or +1sec of TE with SA on a shortish cooldown rainbow +extra on a triple 7c sub is nuts. I'd say if you have her use her as a sub. She's similar to Ideal in that any team you can slot her on is going to be much stronger. Dmeta for example would be a great home for her.Can't decide whether Mega Awoken D Kail is good or bad.
Positives.
1. Lots of Available subs
2. Good passive buff on leader skill (2x to all stats).
Negative
1. Her full Leader activation is extremely hard.
2. She needs to partner up with a 7x6 for any high end content because her leader skill is too hard to activate without it and impossible you want to VDP.
She seems kinda meh. Her amazing stat buff isn't that amazing when you have to partner with a 7x6 leader. Her damage will be much lower since you need 6 orbs type. Her best partner seems to be Academy Uruka.
I'm trying to build a mindless swipe team. I saw one earlier that required Gung Ho collab Artemis but I never pulled her (somehow...). I'm ALWAYS short on plusses so I plan on spamming the hell out of this. Monster XP is nice (especially for SR Bastet) but I'm not hurting on globes.Also, a new training arena. Seems pretty good with 3 million monster xp and 150 pluses for each clear. It doesn't seem too bad on my first run through, but I played it pretty safe. It'll be interesting to see what the worst team I can clear it with is.
GungHo NA said:In The Ideal Tournament and the future Ranking Dungeons, skills such as "Orb Refresh" that refresh the board will affect the final score differently.
In Ranking Dungeons, activating a skill such as "Orb Refresh" that refreshes the board will count as a turn, regardless of the Orbs being matched or the enemies being defeated. This may affect your Average Combo score in Ranking Dungeons.
So the Ideal Tournament was closed and the scores reset. I'm kinda pissed about it since I had a really good score and it would have been the diamond crown.
The reason given
They said compensation will be given but no details on what that will entail.
I need to pair with my alt to run the machine gauntlet. That's a shitload of plusses just sitting there.
so I know the arenas are the top grind for endgame.
But how do I know which Arena I am playing in? I see AA, AA2, AA5 but I am not entirely sure I know which is which. Are those the "Alt Arena"? also I have a Super ultimate colosseum, should I be attempting that?
for the record, I have not done Super colosseum or any alt Arena. I am up to hand of fate on the original Arena.
Teams are the previously posted Zkitty, DKarin, and tried and true B&J team.
I think this might be the first time I get all three of my accounts in on a full 3p game. Should be fun to plan out.I need to pair with my alt to run the machine gauntlet. That's a shitload of plusses just sitting there.