User requested account closure
- Oct 27, 2017
So, little chance that'll see another 60fps console title from you guys :(Question #6 – Member: Ghost305
“About a decade ago, Insomniac announced they’d be moving away from 60fps games, to very mixed reception. Since then, however, Insomniac’s had the opportunity to work on quite a few high framerate titles on Oculus Rift. Out of curiosity, has Insomniac’s stance on framerate changed at all since then?”
James Stevenson, Community Director:
People like to bring this one up a lot, especially on Era. I would hesitate at projecting something we said 10 years ago until today. I think at the time what we said was true and we had data suggesting it. That said, to us, it’s ultimately about making the game the best it can be. For high-end VR on PC that’s prioritizing framerate. In terms of consoles, I think we always try to find the best performance blend, between resolution, what we’re actually drawing in the game (geo, effects, post, etc), and framerate, that suits the game. And even if we decide 30FPS is the optimal or only route available to the game, we work really hard to ensure it’s basically locked at that framerate and that drops are very rare occurrences – something I think both Ratchet & Clank and Sunset Overdrive reflect.
James - "We've lots of ideas for SO2"
Me - "Did you say SO2?"
James - "Lots"
Me - ''Oh"
Me - "Do it."
I'm a master in gifs :P