Official Questions and Answers
- Nov 20, 2017
An old favorite feature returns! Now organized by Hecht, we're hoping that there will be more to come in the future. For now we've got some great guests ready to talk about some great games.
Q&ERA offers an opportunity for our community to learn more about the gaming industry from those that are part of it. This involves batches of questions, submitted by users and then selected by staff, which will then be given to industry members to answer. Our intent is to bridge the divide between the gaming community and the gaming industry. We want to encourage engagement between those who talk about games and those who make them. (Note: Questions will be curated as interviewees won't have time to answer every single one. Also, there may be certain topics that interviewees are not able or allowed to comment on.)
Introducing our guests: Sergey Mohov, Senior Game Designer, and Teodor Vasile, Level Designer, from Remedy Entertainment!
Before Remedy, Sergey worked on a game called Event at his own little studio in Paris, France, and before that on RiME at Tequila Works in Madrid. He is currently working as one of the designers on the Control game team – he started in deep pre-production and is now working on upcoming DLC content.
Teo has worked at Ubisoft before joining Remedy as a level designer on Tom Clancy’s Ghost Recon Wildlands, the Assassin’s Creed series and other titles. He works as a part of the level design team on Control, and he’s one of the key people responsible for bringing the Expeditions gameplay mode to life.
About the Company:
In 1995, Remedy Entertainment was founded by Samuli Syvähuoko, Markus Mäki, Sami Nopanen, John Kavaleff, and Sami Vanhatalo, in Espoo, Finland. The company is responsible for critically acclaimed titles such as Max Payne and Max Payne 2, Alan Wake, Quantum Break, and Control - their latest release from August 2019 which has received widespread acclaim. Remedy is well-known for making cinematic single-player action games, and also for developing the engines for their games in-house.
List of Games:
Death Rally - 1995 (MS-DOS / Windows)
Max Payne - 2001 (Windows / PlayStation 2 / Xbox / Game Boy Advance / Android / iOS)
Max Payne 2: The Fall of Max Payne - 2003 (Windows / PlayStation 2 / Xbox)
Alan Wake - 2010 (Xbox 360 / Windows)
Death Rally - 2011 (Windows / Android / iOS / FireOS)
Alan Wake's American Nightmare - 2012 (Windows / Xbox 360)
Agents of Storm- 2014 (iOS)
Quantum Break - 2016 (Windows / Xbox One)
Control - 2019 (Windows / PlayStation 4 / Xbox One)
CrossFire X - 2020 (upcoming) (Xbox One)