https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/
Tons of crazy stuff announced at GTC. Remember Quake 2 path tracing (Q2VKPT)? Well that is being updated with the creators help and NV's support and being released as a stand alone thing. ANd the way Jensen said it on stage, it will be an open source product uploaded to Git just like Qake2 Path Tracing.
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I basically am instagibbed by this announcement.
Tons of crazy stuff announced at GTC. Remember Quake 2 path tracing (Q2VKPT)? Well that is being updated with the creators help and NV's support and being released as a stand alone thing. ANd the way Jensen said it on stage, it will be an open source product uploaded to Git just like Qake2 Path Tracing.
Description:
As Christoph states on his site, Q2VKPT is the basis for future research, and a platform for more ray tracing goodness. So, we reached out shortly after Q2VKPT's release to ask if our own ray tracing experts, many of whom he worked with previously, could develop some additions. He said yes, and this week NVIDIA is presenting the newly-created Quake II RTX with Christoph at GDC 2019.
Running on a Vulkan renderer, with support for Linux, Quake II RTX is a pure ray-traced game. That means all lighting, reflections, shadows and VFX are ray-traced, with no traditional effects or techniques utilized.
"But what's new with Quake II RTX compared to Q2VKPT?", you ask. A lot. We've introduced real-time, controllable time of day lighting, with accurate sunlight and indirect illumination; refraction on water and glass; emissive, reflective and transparent surfaces; normal and roughness maps for added surface detail; particle and laser effects for weapons; procedural environment maps featuring mountains, sky and clouds, which are updated when the time of day is changed; a flare gun for illuminating dark corners where enemies lurk; an improved denoiser; SLI support (hands-up if you rolled with Voodoo 2 SLI back in the day); Quake 2 XP high-detail weapons, models and textures; optional NVIDIA Flow fire, smoke and particle effects, and much more!
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I basically am instagibbed by this announcement.