Quake 2 RTX releasing June 6th

Xiaomi

Member
Oct 25, 2017
6,987
60-70 odd fps on 1440p with 80% resolution scale, RTX 2080. Looks great at times, game itself is dated but still pretty neat.
 

Sinder

Banned
Jul 24, 2018
7,576
I'm getting 90fps on a 2080ti at 1440p, its blurry on my 4k monitor but ill take this over lowering the fps below this since it starts feeling awful at 60.

Needs music, and does anyone know if there's any way to inject some sharpening to make the blur less bad?
 

jb1234

Member
Oct 25, 2017
4,872
Played through the demo, had a good time. Runs at about 50 fps on a 2060 at 1080p (which I'm fine with). Ended up buying the full version so I can finally play through this classic.
 

Paul

Banned
Oct 27, 2017
2,603
Looks amazing and runs great, but no music makes it impossible to play because Quake 2 is built around its soundtrack.

Also no gamepad support unless I am missing something? Which sucks when I am playing on TV. I had to test it with a touchpad on my logitech K400.
 

Paul

Banned
Oct 27, 2017
2,603
For comparison, here is the XP nonraytraced Q2 with music I played last year


As amazing as RTX is, Q2 nonRTX with music > Q2 RTX without music
 

RTX ON

Alt Account
Banned
Mar 25, 2019
440
Sorry for not reading the entire thread but why is there no soundtrack?

Can it be modded in?
 

Pargon

Member
Oct 27, 2017
8,341
Sorry for not reading the entire thread but why is there no soundtrack?
Can it be modded in?
Two reasons:
  1. The source port this seems to have been based on had no music support - it seems to have been built for multiplayer (where you don't want music).
  2. The Steam version of Quake II does not include the music. I'm guessing it's either a licensing issue, or an oversight on Bethesda's part. The GOG version includes .ogg compressed music (not CD-quality).
I'm hopeful that someone will be able to mod in support, as many other versions of Quake II (such as vkQuake 2) have working music support. Maybe NVIDIA themselves will patch it in.
 

Vash63

Member
Oct 28, 2017
1,307
Any 2070 impressions? 1440p?
I have a 2080 and I had to turn resolution scale down to 80% at 1440p with GI on medium to hold >60FPS. I didn't have any issues with it feeling laggy at 60 like some others here, I'm wondering if that's another issue with nvidia's Windows Vulkan drivers which have been problematic in the past (I play in Linux).
 

Greebman

Member
Oct 26, 2017
3,394
I'm getting 90fps on a 2080ti at 1440p, its blurry on my 4k monitor but ill take this over lowering the fps below this since it starts feeling awful at 60.

Needs music, and does anyone know if there's any way to inject some sharpening to make the blur less bad?
Really 90fps? I’m getting 60-70 FPS and when I start messing with the ToD it even goes below 60 at 100% render scale. Card is maxed out usage-wise too.

Btw. here is a dude running it at around 4K 50fps with two 2080Tis.

 

Noodle

Banned
Aug 22, 2018
3,427
1080ti, getting 30fps with medium Global Illumination and 70% resolution scaling.
 

Sinder

Banned
Jul 24, 2018
7,576
Really 90fps? I’m getting 60-70 FPS and when I start messing with the ToD it even goes below 60 at 100% render scale. Card is maxed out usage-wise too.

Btw. here is a dude running it at around 4K 50fps with two 2080Tis.

It’s probably around 70-80 I haven’t checkes the real number but it’s definitely higher than 60.

And lol how many games can actually utilize dual 2080tis?
 

Sinder

Banned
Jul 24, 2018
7,576
One workaround for music is just running this in the background while you play


Not ideal but better than nothing
 
Oct 25, 2017
2,232
After changing the renderer from RTX to Opengl and then restarting the game, I managed to get [email protected] working under both APIs in fullscreen. Whew, had me s c a r e d there for a moment there Nvidia! I get 45-80fps on low GI with that resolution on a 1080 Ti. [email protected] nets me around 100-130fps. cl_maxfps works as well, but I don't think its necessary to put in the command prompt.

This mod is extremely customizable! If you want that classic look, you can just load the original environment map in the options w/ RTX on just fine. That timedemo trick doesn't work in the shareware version, so I guess I'll have to install the full one in a minute.

One bummer is that the de-noiser isn't really meant to go this low. I think I'd rather turn it off, the detail resolved is still way better than 2017's Q2PT.
 
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plagiarize

Trifecta Secured. Let's get to work.
Moderator
Oct 25, 2017
18,124
Cape Cod, MA
I really like the improvements they've made to the first release of this when it was still a one person effort. I'm getting similar performance (40+ FPS at 1440p with everything on high, not sure what I'm averaging). That's totally playable with gsync on.
 

ILikeFeet

Member
Oct 25, 2017
45,281
watch Quake become part of reviewers' benchmarking suite

if only AMD enabled ray tracing through vulkan/opengl/dx12
 

Skel1ingt0n

Member
Oct 28, 2017
4,604
Wasn't expecting such poor performance. I should have. I know RTX is crazy hungry and for good reason.

But Quake at sub 60fps locked doesn't even seem worth demo'ing.
 

Log!

Member
Oct 27, 2017
1,097
Just tried it on a 2060 at 1080p. It hovers around 50 fps with global illumination on medium and around 60 fps on low. A little disappointing, but expected.

By the way, did that first gun always have that tremendous delay? I can't remember, it's been ages since I played this. It feels like very heavy input lag.
I'm definitely noticing some significant input lag in general in this mod, and not just the blaster.
 
Oct 25, 2017
2,232
Going to try this tonight.

I was thinking I should start by using 720p and GI on high with my RTX 2070.

What do you guys think?
You'll have to see for yourself. Higher FPS is definitely better for this game, but it's pretty blurry at 720p. The GI setting differences aren't as immediately perceptible by comparison, so there's no shame going to low.
 

jediyoshi

Member
Oct 25, 2017
3,805
GTX 1080 50-60fps on the lowest settings, 1440p 50% res scale which I guess would just be 720p

 
Oct 25, 2017
2,232
Just an FYI: you can turn GI off in the options and the game is still technically path tracing. Performance is actually very similar to Q2PT 2017 with it off.

Being able to play with a TOD system is wild, the game looks very different outdoors at nightime. Reminds me of Jedi Outcast II's super dark level design.
 

finalflame

Product Management
Verified
Oct 27, 2017
6,319
So does this work with any version of the game? Where can I get the cheapest copy possible of Quake 2? And is a 2060 expected to drive 1080p60 ok with it?

Edit: Ah, $4.99 on Steam.
 

DudleyBoi

Member
Oct 27, 2017
1,903
ATL
Are the Nvidia Flow volumetric particle effects still in? I remember Nvidia showing those off during the initial Q2 RTX demo.