Reviews are coming in for RAD now, Double Fine's new roguelike game, that they've done with BandaiNamco. It's a post postapocalyptic setting, influenced by the 80's. Because of course it is.
It's been designed/lead by Lee Petty, of Stacking and Headlander fame.
CG Magazine - 9/10
COGCOnnected - 88/100
Destructoid - 8/10
Shacknews - 8/10
Playstation Universe - 8/10
Attack of the Fanboys - 8/10
IGN - 7.6/10
Game Informer - 7.25/10
Techraport - 7/10
Gamespot - 6/10
It's been designed/lead by Lee Petty, of Stacking and Headlander fame.
CG Magazine - 9/10
RAD is a fun but challenging Roguelite with some incredibly clever and inventive twists on the formula, while staying true to the base mechanics of the genre. Catchy tunes, gorgeous visuals, and an addictive gameplay loop make for an excellent entry into the stable of games like Dead Cells. It doesn't break the mould but has plenty of innovative and unique qualities to allow it to stand on its own as a fantastic game.
COGCOnnected - 88/100
RAD is a fun, weird, rogue-like game that is incredibly approachable for all players. Whether you love the challenge of sudden death or you just want to branch out, Double Fine has made a game that caters to both sides and has fun doing it. The heavily 80's inspired content is refreshing and quite enjoyable from the soundtrack and over-saturated colors to cassette tapes and floppy disks as currency.
Destructoid - 8/10
I've had a lot of fun with RAD, even though I can tell I've really only scratched the surface. Trying to work with suboptimal body modifications is pretty funny in and of itself, and discovering new mutations and lore has been intriguing. I don't think any studio other than Double Fine could have made the post-apocalypse this entertaining.
Shacknews - 8/10
RAD has a lot to offer, even to those who don't necessarily dig the roguelike genre. The 80s references are going to appeal to every adult of that generation, the world is a beautifully-imagined hellscape, and the controls are refreshingly easy to grasp. The latter certainly isn't perfect, as it'd be nice to be able to switch between items instead of having to drop one before picking something else up and using it. But for beginners, RAD is refreshingly simple to pick up and play.
Playstation Universe - 8/10
RAD, simply put, is an excellent game. The roguelike elements stand out, especially the hub you upgrade and the bank for saving cash between runs. It makes sure every time you die; you feel you have progressed, even if it's just a little bit. Its music, graphics, and the presentation as a whole are superb.
The synth music and neon artwork scream 1980s and all the old tech makes an old man like me thrilled. Its environments are varied, as are its enemies and it will take you a while to see everything on offer. I'll be playing RAD for a long time to come and it could possibly take its place as my current go-to roguelike.
Attack of the Fanboys - 8/10
Despite being pretty difficult, RAD is a great game with a fantastic sense of style and fun gameplay that helped make me less frustrated every time I was sent back to the start upon death. RAD's procedurally generated environments and radiation powers, among other things, makes each level interesting and unlike the previous encounter. Along with daily challenges that test your speedrunning skills or provide certain power-ups, there are even more reasons to keep coming back to the game.
IGN - 7.6/10
RAD is deeper and more challenging than it looks, making it a super fun post-apocalyptic adventure that's always fresh.
Game Informer - 7.25/10
Frustrating lows and and exciting highs are typical of the rogue-like genre, and in many ways Rad sticks close to the rogue script, but it does manage to set itself apart with its leveling mechanics.
Techraport - 7/10
RAD is an odd one, no doubt about that. It takes Binding of Isaac-style gameplay but gives you a melee weapon to fend off the mutant hordes. Earning mutations is fun, but upgrades trivialize boss fights while normal enemies get stronger and stronger. RAD has a great world, but the tone wavers between wackiness and a somber quiet. RAD encompasses every Roger Corman post-apocalyptic B-movie movie rolled into one with a scoop of Turbo Kid, a sprinkling of Double Fine weirdness, and a drizzle of roguelite flavor. I can't hope to understand it, but I will be back for seconds.
Gamespot - 6/10
There are certainly things that make fighting the good fight worth it. The story does take some subtle twists and turns as the largely teenage population of the hub world starts wondering about the point of all these legends. The boss fights get increasingly audacious in design as you go along. I'm still discovering new mutations even on the first upgrade after playing for hours. And despite an element of visual clutter, this is a compellingly colorful world to hang out in for a while. It's just that the joys of Rad require more work than necessary to obtain, and that work can feel awfully thankless at times. Double Fine's hyper-colorful take on an '80s synthpop apocalypse makes for some gratifying nostalgia at the best of times, but there's a reason why, eventually, we all moved on to grunge.
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