After getting to play a bit, this game just makes me sad.
It could have been a sufficient but forgettable shooter. A not-bad-but-nothing-special Doom 2016 knock off. The kind of nice, light, snacky affair you play over a week or two, maybe finish, then never remember until someone brings it up a couple of years later and you think, "Oh hey, yeah, that game was alright."
There's a decent bit of core shooter gameplay in there. Somewhere. I think. Maybe. Just having trouble finding it under the heaving layers of extraneous Ubisoft-brand fat that someone, somewhere, decided needed to be included.
The game gives me a few minutes of mindless shooty fun at semi-regular intervals. Then in between those all too rare intervals it brings proceedings to a screeching halt so I can run around ticking off a collectible checklist or going on a commute. 2/6 Supply boxes, 0/1 Nanite crates etc. Fun fun fun!
And even if I chose to ignore that shit, the game still displays a distressing penchant for locking me in a room with a boring NPC yapping boring dialogue. I dread finding powerups because each one comes with an incredibly slow tutorial in which a voiceover describes what to do, then the game pauses to show me a text box telling me the exact same damn thing the voiceover just said. Then it won't let me out until I've demonstrated that I can use a fucking dodge button or an alternate fire mode.
What's especially bizarre to me is that this is made by the same studio that did that forgettable Mad Max game a few years back. A game with actually fun vehicle combat that was constantly obstructed by an Ubisoft-brand open world full of collectible checklists. So apparently they looked at that and said, "Okay, for our next derivative open-desert game, we need to make the vehicle stuff worse in every way, but definitely keep the collectible checklists as is, everyone loves those! 5/8 supply boxes for life, baby!"
It's like eating a sandwich made with one jar of jam and three tons of bread.
But hey. at least it stays faithful to the legacy of the original Rage by spreading the good bits so painfully thin and interspersing it with rubbish.