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RAGE 2 |OT| Newer Dawn

Oct 25, 2017
832
There's a lot of NPCs you can talk with that will give you a location on the map to go to and a reward for completing the objective, which is typically for clearing out an outpost anyway. Like Lug Nuts where an NPC told me the location of a nest of mutants to clear out with a massive one at the end. Drove to it, but got caught in the middle of a Goon/Immortal Shrouded shootout where they were killing each other but happy to also shoot at me, went through the tunnels shooting mutants and faced the big guy at the end. Was a pretty decent side mission even though I clipped through the world at one point and needed to restart a checkpoint.

But the majority of NPC dialogue is overly long and means nothing in the long run as there's no real twists in their story. Like a guy told me his grandma was a ranger and asked me to go convince her to move in with him because he was worried about her. Found her, Ranger body hidden by light environmental puzzle, she dead. And that was it, no going back to tell the grandson she's dead, nothing else to the story, her body was just part of a checklist of collectibles and the NPC dialogue existed only to point me in the right direction and was waaaaay too much talking for what essentially meant nothing.

What cracks me up is for how bad the writing is overall, they must've had a super bored writing intern that they weren't sure what to do with because of all the unneeded named characters that sound like they came from a pro-wrestling name generator (Bruise Armbar is my current favorite), all the way too lengthy lines of dialogue, and that the junk you find is almost all named. Someone went through and named all the junk even though it's all worth the same amount and represented by the same graphical box.
If you go back to Wellspring, it’s that guy standing to the left side of the entrance. But boy oh boy is the dialogue terrible. “Oh no granny is dead oh nooooo.” And then he moves on and repeats phrases “hey did you check on granny?”. It’s atrocious, so maybe skip it 😂
 
Oct 27, 2017
787
I enjoy open world games. I don't mind taking a break from story missions to do some shallow checklist activities - it can even be enjoyable - but seriously, did they design and implement all of the mundane, repetitive filler first, and then realize they had no time left to create the story missions? There is so little content beyond the open world bloat; it's a bit shocking.

Plus, nothing ever happens when traveling from point A to point B. Where are the random events? Vehicular ambushes? Anything of interest, whatsoever? Unless I was trying to take out a convoy, I never had any reason to fire my vehicular weapons. Enemy vehicles will drive by and never engage; if parked by the side of the road they'll just sit there.

I don't imagine anyone bought this game for the story, but why did they even bother bringing back characters from the first game? I remember being so annoyed at the original RAGE; setting up character after character to be major players in the story, only to unceremoniously abandon all of them a few missions later. I assumed they were looking to remedy that in RAGE 2, but it's even worse here.

This game is such a shame. The combat is great and wonderfully satisfying, but it's let down by everything around it.
 
Oct 30, 2017
359
Yeah but a lot of the side stuff feels like it could be their own main mission. People looking just at the number of main missions are really doing the game a disservice.
Where are you finding this side stuff? Because it's all the same stuff over and over again for me, destroying convoys, copy pasted bosses, clearing enemy outposts, clearing enemy outposts but also blowing up gas tanks, and clearing enemy outposts and also opening a gate.
 
Oct 26, 2017
5,238
my copy shipped from gamefly.........was actually a lot quicker than i was expecting since i didn't get a second game back in a timely fashion.

Looking forward to giving this a go and seeing how much the open world really messed with the design even more. Because the original Rage suffered even in that small of an open environment.
 
Oct 28, 2017
1,605
Man, I absolutely love this game. I really hope they have new game plus lined up as part of their plans for updates. It would be a blast to crack this up to max difficulty with everything unlocked from the start
Same here. I've got 2 zones left to clear out, and them I'm done until DLC or new game plus hits. Really hoping for a new game plus, as this is one game I'd love to roll through again at max power for everything.
 
Nov 4, 2017
1,482
I've put about 4-5 hours into the game so far, unlocked 3 arks and finally just went to the first main mission guy, John.

The game looks just like it plays. Segments of the game look great while a lot of the rest of the game looks bland. Muddy textures, bland and generic environments. Its very inconsistent.

Like everyone else has said, gun play is top notch. The weapons feel hefty and they pack a punch. Yet on the downside, I feel like when we get shot at, our life drains so fast and the feedback beyond the beeping sound isnt very good.

I cant put my finger on it, but this doesnt feel like the first game at all. I know the tone is going for "wacky fun" but it feels very "borderlands" than Rage. Rage 1 felt a lot more like an RPG than this one. The world in the first was more interesting and felt connected.

The driving feels fine but the world lacks interests and so far I haven't done any races yet but I liked upgrading the car in the first one.

Like the recent Prey game, this only feels like a sequel to Rage in name. Still enjoying it somewhat though.
 
Aug 17, 2018
133
Where are you finding this side stuff? Because it's all the same stuff over and over again for me, destroying convoys, copy pasted bosses, clearing enemy outposts, clearing enemy outposts but also blowing up gas tanks, and clearing enemy outposts and also opening a gate.
I was early on in the game when I said this but I’ll stand by it. Those “copy paste” bosses have elaborate areas attached to them and I feel like some of the ark areas and outposts are nicely fleshed out. Sure there isn’t much story but I like the world they have built. I actually don’t like using the copter as it eliminates taking in the world they have built.
 
Oct 25, 2017
665
I keep spawning at the same location now. The last place I cleared was an ark in the Dune Sea and it spawns me there regardless of where I was previously. I crashed an Icarus in The Wilds, and it respawned me in the same ark way down in the Dune Sea.
 
Is it just me, because I don’t give a shit about the wingstick. That will be the last set of upgrades I ever do.

I am almost at the end, just one more mission before the last one unlocks. I still have not seen the "cheat wizard" so oh well.

I’ve had a blast. Went through the first set of story missions right away, then found all of the arks, then spent the last few days running from point to point open-world style. I know there are plans to keep this game updated, so I’ll be coming back after every update.

Menu still sucks after the 1+ gig update on Xbox One X which I don’t even know what it did.
 
Oct 27, 2017
3,114
I seem to be having the opposite reaction to a lot of people. The more I play the game, the more I like it.

It's all mindless open world grind, but the combat is fantastic. I'm just not getting tired of wandering around and exploring. I don't want it to end.
 
Aug 17, 2018
133
I seem to be having the opposite reaction to a lot of people. The more I play the game, the more I like it.

It's all mindless open world grind, but the combat is fantastic. I'm just not getting tired of wandering around and exploring. I don't want it to end.
I’m with you. The wasteland is really cool and it reminds me so much of Mad Max. While the driving is nothing to write home about I feel like it is the only way to experience the world. The copter is a mistake and shouldn’t be in the game.