The new Mid Season patch and details are out for Operation Blood Orchid
REWORKED OPERATORS
KAPKAN CARRIES 5 ENTRY DENIAL DEVICES: THEY ARE HARDER TO SEE AND DEAL 60 DAMAGE EACH
The trip laser will fade to the extent of disappearing after deployment. This comes at a cost, as the traps will no longer be instant kills, dealing a 60 HP damage. Thanks to his improved traps, Kapkan will also gain in speed. He will now be a 2-speed Operator, instead of 1-speed. This will allow Kapkan to have a bit more versatility as a Defender.
We feel as though this change is an adaptation of Kapkan to the skill level of players who have adapted to spotting the trip laser, instead of rushing through doorways. We hope to see new strategies develop for him, alongside our other trapper defenders.
BLITZ CAN NOW SPRINT WITH HIS SHIELD EXTENDED
One of Blitz' biggest drawbacks is that he is extremely vulnerable without his shield protecting him. This is especially the case when sprinting. We found it difficult to close the gap between some Defenders and Blitz, who needs proximity to use his shield flash. To remedy this downside, he will now be able to sprint with his shield still protecting him. We're putting the blitz into Blitz.
ELA'S SMG IS GETTING A RECOIL BALANCE, & SHE IS LOSING A GRZMOT MINE.
After analyzing in-game stats, we found that Ela's win rate and pick rate were too high when compared to other Operators.
With 4 Grzmot Mines Ela was able to secure two bomb sites, and still save a mine for her roaming. We want our players to make careful decisions as to where to use her gadget, so she will only have 3 Grzmot Mines from now on.
We also feel that her Scorpion EVO 3 A1 SMG is too powerful overall. To address this, we have raised the speed at which you reach maximum recoil, while also increasing the impact of the maximum recoil. The result of this change will result in a SMG that will be more challenging to control.
Other improvements and bug fixes can be found here: https://rainbow6.ubisoft.com/siege/en-us/updates/bloodorchid/reinforcements.aspx
REWORKED OPERATORS
KAPKAN CARRIES 5 ENTRY DENIAL DEVICES: THEY ARE HARDER TO SEE AND DEAL 60 DAMAGE EACH
The trip laser will fade to the extent of disappearing after deployment. This comes at a cost, as the traps will no longer be instant kills, dealing a 60 HP damage. Thanks to his improved traps, Kapkan will also gain in speed. He will now be a 2-speed Operator, instead of 1-speed. This will allow Kapkan to have a bit more versatility as a Defender.
We feel as though this change is an adaptation of Kapkan to the skill level of players who have adapted to spotting the trip laser, instead of rushing through doorways. We hope to see new strategies develop for him, alongside our other trapper defenders.
BLITZ CAN NOW SPRINT WITH HIS SHIELD EXTENDED
One of Blitz' biggest drawbacks is that he is extremely vulnerable without his shield protecting him. This is especially the case when sprinting. We found it difficult to close the gap between some Defenders and Blitz, who needs proximity to use his shield flash. To remedy this downside, he will now be able to sprint with his shield still protecting him. We're putting the blitz into Blitz.
ELA'S SMG IS GETTING A RECOIL BALANCE, & SHE IS LOSING A GRZMOT MINE.
After analyzing in-game stats, we found that Ela's win rate and pick rate were too high when compared to other Operators.
With 4 Grzmot Mines Ela was able to secure two bomb sites, and still save a mine for her roaming. We want our players to make careful decisions as to where to use her gadget, so she will only have 3 Grzmot Mines from now on.
We also feel that her Scorpion EVO 3 A1 SMG is too powerful overall. To address this, we have raised the speed at which you reach maximum recoil, while also increasing the impact of the maximum recoil. The result of this change will result in a SMG that will be more challenging to control.
Other improvements and bug fixes can be found here: https://rainbow6.ubisoft.com/siege/en-us/updates/bloodorchid/reinforcements.aspx