Following this maintenance, we will activate a 50% renown booster.
https://twitter.com/Rainbow6Game/status/954054675015323650
I officially give up on tolerating randoms and their bullcrap in ranked. Teamkilling sucks, but its apparently all I have left now.
Basically at lower levels he's going to dominate just about every match, since I've experienced plenty of times early on where I end up 1 vs 5 or even 2 vs 5 and coulnd't breach shit.Still feel Castle should at least block Fuze, and that he needs to be invulnerable to Zofia, and resist 1 Ash round.
There's something seriously wrong with the kick mechanic
Round 2 coming out of round 1
4 kills 1 assist
Gets kicked because the entire team rushed the objective and got killed and I couldn't clutch a 1v5
Basically at lower levels he's going to dominate just about every match, since I've experienced plenty of times early on where I end up 1 vs 5 or even 2 vs 5 and coulnd't breach shit.
Invulnerable to 1 Ash round is OP (doesn't she like, have 2 rounds already?)
People who team up with others and you're the 5th random can be a fucking pain the ass
It gets a bit hard to counter him though - constantly having to guess if enemies are picking him, or else you're staying outside. More barricades maybe okay, but it might make it suck for teammates (seen lower levels Castles just turning rooms into killing machines).Alright, alright, I got a little overzealous. I just hate Ash in every round instantly destroying my castle windows. If there's one thing I hate in this game, it's seeing Ash chosen every round. Im so sick of her, and now Ela, who is in every defender game because she is too stupidly important not to be picked.
I dont get how Siege creates a perfect operator like Mira, and then adds such a moronically designed operator like Ela.
Ash still needs a nerf because I cant stand Ash peeking combined with her speed and head size, which is what a lot of people play her for. If we saw some proper tuning to operators like Ash, maybe Castle would have a chance.
Alternatively, they can just give Castle an extra barricade and Fuze/Zofia resistance and call it a day. Having both Zofia and Ash on the team is hell for Castle, who is easily countered by way too many options as is.
Actually, I still think Castle resisting Ash and Zofia is fine. It's not as bad as you think when you consider how many operators counter Castle. Hibana, Sledge, IQ, Capitao, Glaz, any op with breaches has an opportunity to counter, as well as Fuze. Castle is pretty much an accomplice of Fuze.
One of my favourite suggestions is allowing Castle to barricade on top of a wooden barricade, thereby concealing his wall and punishing attackers for wasting time or not collecting proper intel. But they've shot down this idea.
Never got why dropshotting was an issue with people. It is really easy to counter and predict.
Define "fit this game at all". In general this game is very goofy, even if it is tactical orientated.Because it doesnt fit the game at all. They can prefire while aiming down sights and prone without any accuracy lost. It needs to go and they see a problem in it, should be an easy fix, just have it so if you are aiming down sights and prone, you drop out of ads automatically.
Define "fit this game at all". In general this game is very goofy, even if it is tactical orientated.
I don't see it getting fixed any time soon as they have been saying it since year 1. I've just learned to always expect it and try to predict it.
Agreed. Drop-shotters are scum of the earth, and everytime I get drop-shotted, it immediately takes me out of the experience. It does not fit Siege at all. Remove ADS while going prone is such as easy, tick-of-the-box fix that will immediately improve my enjoyment of the game.The game is goofy, but its not call of duty. Dropshotting fits that game because its fast paced and accuracy isn't necessary. Rainbow is slower paced, more grounded, armor, speed matter. When you can aim down sights and go prone without any penalty, it doesn't fit the game that punishes you for similar actions.
Yes. (Germany)
Agreed. Drop-shotters are scum of the earth, and everytime I get drop-shotted, it immediately takes me out of the experience. It does not fit Siege at all. Remove ADS while going prone is such as easy, tick-of-the-box fix that will immediately improve my enjoyment of the game.
I didn't know dropshotting was possible in R6, so yeah, I agree it needs to go if people have found out it creates an advantage. One of the things I like about R6 is the lack of bunny-hopping, dropshotting, bullshit.
If I want to see idiots jumping or diving all over, I'll go play CoD or FortniteBR.
The dropshotting issue isn't even close as bad as it is in CoD. And the pace of this game is constantly changing (with play styles and changing meta).The game is goofy, but its not call of duty. Dropshotting fits that game because its fast paced and accuracy isn't necessary. Rainbow is slower paced, more grounded, armor, speed matter. When you can aim down sights and go prone without any penalty, it doesn't fit the game that punishes you for similar actions.
Dropshotting has been in Siege since Alpha.I didn't know dropshotting was possible in R6, so yeah, I agree it needs to go if people have found out it creates an advantage. One of the things I like about R6 is the lack of bunny-hopping, dropshotting, bullshit.
If I want to see idiots jumping or diving all over, I'll go play CoD or FortniteBR.
Partially true. People just need to try to predict and/or capitalize on the flaws and mistakes that a dropshotter does.
Well, if you ever need an extra hit me. GT: l Sir Guts l (that's an L)Yes. (Germany)
I'm usually playing with a team(different skill levels) of 2-4(rarely 5) players.
I'll do.Well, if you ever need an extra hit me. GT: l Sir Guts l (that's an L)
I didn't know you can embed xboxdvr. Time to use it more now.
(yes I'm a dropshot peasant)
I strongly believe that Ela will be nerfed once more after this patch or at least tweaked ever so slightly. The things I've been seeing her do lately is so insane, Jager would be jealous.
We all know about the ingame logic but like i said before, they much not be satisfied on what these "easy checkbox fixes" do to the flow of the game (or maybe it breaks the ingame logic a bit) or else it would have be implemented by now.There is a certain ingame logic to certain things and they are the way they are for balancing purpose. But dropshotting is one move that isn't affected by it. A simple thing such as pulling out of ADS when changing from prone to crouch/stand would be enough to prevent abuse of drop shotting while still allowing people to sort of do it in certain situations, rather than have it be there in all situations.
I didn't catch that at all.Her gun was nerfed before for a short time but then they buffed it again without mentioning it.
Any tips on how to land all the god like headshots from miles away with full auto weapons? I just don't get it, man. I feel like I get my head blown off .5 seconds into every engagement from every range. Every 1 out of 10 engagements I get the lucky recoil pattern that magically lands my bullets in their face but the rest of the time it's me eating the pavement.
Playing on PC.